Last Call - Version 380402
| Created | |
|---|---|
| Total Size | 45.8 MB (47,975,005 bytes) |
| Modified Size | 46.2 MB (48,404,456 bytes) |
| File Count | 90 |
| Engine Version | 29 |
| Changes | Changes on 2026-09-13 |
| Meta |
Diff (46.2 MB modified)
~72- .bin/package.fpkreastudios.lastcall.dll (628.5 KB -> 667.5 KB)
- .bin/package.fpkreastudios.lastcall.xml (192.1 KB -> 218.7 KB)
- sounds/boss_phase.sound_c (795 B -> 796 B)
- sounds/boss_phase.vsnd_c (73.8 KB -> 78.2 KB)
- sounds/cash_out.sound_c (793 B -> 794 B)
- sounds/cash_out.vsnd_c (95.4 KB -> 99.7 KB)
- sounds/chip.sound_c (773 B -> 790 B)
- sounds/chip.vsnd_c (10.1 KB -> 10.1 KB)
- sounds/dash.sound_c (773 B -> 790 B)
- sounds/dash.vsnd_c (16.1 KB -> 17 KB)
- sounds/dash_perfect.sound_c (797 B -> 814 B)
- sounds/dash_perfect.vsnd_c (26.5 KB -> 28.2 KB)
- sounds/enemy_shoot.sound_c (796 B -> 797 B)
- sounds/enemy_shoot.vsnd_c (11.8 KB -> 13.6 KB)
- sounds/greed_up.sound_c (793 B -> 794 B)
- sounds/greed_up.vsnd_c (52.3 KB -> 54.1 KB)
- sounds/heal.sound_c (773 B -> 790 B)
- sounds/heal.vsnd_c (31.6 KB -> 33.4 KB)
- sounds/hit_crit.sound_c (793 B -> 794 B)
- sounds/hit_crit.vsnd_c (16.1 KB -> 19.6 KB)
- sounds/hit_heavy.sound_c (794 B -> 795 B)
- sounds/hit_heavy.vsnd_c (16.1 KB -> 17.9 KB)
- sounds/hit_light.sound_c (794 B -> 795 B)
- sounds/hit_light.vsnd_c (8.4 KB -> 9.3 KB)
- sounds/kill.sound_c (773 B -> 790 B)
- sounds/kill.vsnd_c (21.3 KB -> 24.7 KB)
- sounds/kill_elite.sound_c (795 B -> 796 B)
- sounds/kill_elite.vsnd_c (39.4 KB -> 43.7 KB)
- sounds/last_call_bell.sound_c (799 B -> 816 B)
- sounds/last_call_bell.vsnd_c (147.1 KB -> 155.7 KB)
- sounds/music_boss.vsnd_c (599.8 KB -> 4.9 MB)
- sounds/music_combat.vsnd_c (667.5 KB -> 5.4 MB)
- sounds/music_combat_hot.vsnd_c (583 KB -> 5.9 MB)
- sounds/music_combat_warm.vsnd_c (627.1 KB -> 5 MB)
- sounds/music_gameover.vsnd_c (1.3 MB -> 5 MB)
- sounds/music_house.vsnd_c (551.9 KB -> 5.6 MB)
- sounds/music_hub.vsnd_c (1.1 MB -> 6.4 MB)
- sounds/music_menu.vsnd_c (985 KB -> 5.8 MB)
- sounds/one_more_round.sound_c (799 B -> 816 B)
- sounds/one_more_round.vsnd_c (52.3 KB -> 61 KB)
- sounds/player_death.sound_c (797 B -> 814 B)
- sounds/player_death.vsnd_c (82.5 KB -> 86.8 KB)
- sounds/player_hurt.sound_c (796 B -> 797 B)
- sounds/player_hurt.vsnd_c (23 KB -> 24.8 KB)
- sounds/reload.sound_c (775 B -> 792 B)
- sounds/reload.vsnd_c (14.4 KB -> 18.7 KB)
- sounds/reload_perfect.sound_c (799 B -> 816 B)
- sounds/reload_perfect.vsnd_c (23 KB -> 24.8 KB)
- sounds/reward.sound_c (775 B -> 792 B)
- sounds/reward.vsnd_c (36.8 KB -> 40.3 KB)
- sounds/risk_taken.sound_c (795 B -> 796 B)
- sounds/risk_taken.vsnd_c (52.3 KB -> 56.7 KB)
- sounds/round_clear.sound_c (796 B -> 797 B)
- sounds/round_clear.vsnd_c (48 KB -> 52.4 KB)
- sounds/round_start.sound_c (796 B -> 797 B)
- sounds/round_start.vsnd_c (35.1 KB -> 40.3 KB)
- sounds/shoot.sound_c (774 B -> 791 B)
- sounds/shoot.vsnd_c (10.9 KB -> 11.8 KB)
- sounds/shoot_heavy.sound_c (796 B -> 797 B)
- sounds/shoot_heavy.vsnd_c (19.6 KB -> 21.3 KB)
- sounds/special.sound_c (776 B -> 793 B)
- sounds/special.vsnd_c (35 KB -> 36.8 KB)
- sounds/swing.sound_c (774 B -> 791 B)
- sounds/swing.vsnd_c (12.7 KB -> 13.6 KB)
- sounds/telegraph.sound_c (794 B -> 795 B)
- sounds/telegraph.vsnd_c (26.4 KB -> 28.2 KB)
- sounds/ui_back.vsnd_c (11.8 KB -> 13.6 KB)
- sounds/ui_denied.vsnd_c (16.1 KB -> 17.9 KB)
- sounds/ui_move.vsnd_c (5.8 KB -> 6.7 KB)
- sounds/ui_select.vsnd_c (11.8 KB -> 13.6 KB)
- sounds/unlock.sound_c (775 B -> 792 B)
- sounds/unlock.vsnd_c (60.9 KB -> 65.2 KB)