TRICKSHOT - Rust - Version 103404

Created
Total Size676.8 MB (709,684,396 bytes)
Modified Size2.3 MB (2,385,250 bytes)
File Count802
Engine Version18
Changes
Changes on 2025-05-19
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/minimal.scene","ProjectTemplate":null,"LaunchMode":"QuickPlay","MapStartupScene":"scenes/minimal.scene","Resources":"*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*","GameSettings":[],"CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "ProjectTemplate": null,
  "LaunchMode": "QuickPlay",
  "MapStartupScene": "scenes/minimal.scene",
  "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (2.3 MB modified)

+6 ~81
  • prefabs/dummy.prefab (66 KB)
  • prefabs/dummy.prefab_c (26.9 KB)
  • swb_hud/welcomepanel.cs.scss (1.5 KB)
  • thumb/long down.png (665.8 KB)
  • thumb/sideways.png (734.8 KB)
  • thumb/sqaure.png (434.4 KB)
  • .bin/package.base.cll (31 KB -> 31 KB)
  • .bin/package.base.xml (55 KB -> 55 KB)
  • .bin/package.gamingnation.trickshot.cll (47.3 KB -> 51.6 KB)
  • .bin/package.gamingnation.trickshot.xml (27.6 KB -> 27.8 KB)
  • light.prefab_c (343 B -> 359 B)
  • prefabs/player.prefab (72.6 KB -> 73.1 KB)
  • prefabs/player.prefab_c (30.9 KB -> 31.2 KB)
  • prefabs/weapons/colt.prefab_c (4.1 KB -> 4.2 KB)
  • prefabs/weapons/l96a1.prefab_c (6.5 KB -> 6.6 KB)
  • prefabs/weapons/remington870.prefab_c (3.9 KB -> 4 KB)
  • prefabs/weapons/revolver.prefab_c (4 KB -> 4 KB)
  • prefabs/weapons/scarh.prefab_c (3.8 KB -> 3.9 KB)
  • prefabs/weapons/veresk.prefab_c (3.8 KB -> 3.9 KB)
  • projectsettings/input.config (5.1 KB -> 4.8 KB)
  • scenes/minimal.scene_c (39.4 KB -> 39.4 KB)
  • sounds/player/footsteps/concrete1.sound_c (892 B -> 892 B)
  • sounds/player/footsteps/concrete2.sound_c (892 B -> 892 B)
  • sounds/player/footsteps/concrete3.sound_c (892 B -> 892 B)
  • sounds/player/footsteps/concrete4.sound_c (892 B -> 892 B)
  • sounds/player/footsteps/metal1.sound_c (871 B -> 887 B)
  • sounds/player/footsteps/metal2.sound_c (871 B -> 887 B)
  • sounds/player/footsteps/metal3.sound_c (871 B -> 887 B)
  • sounds/player/footsteps/metal4.sound_c (871 B -> 887 B)
  • sounds/player/footsteps/sand1.sound_c (870 B -> 886 B)
  • sounds/player/footsteps/sand2.sound_c (870 B -> 886 B)
  • sounds/player/footsteps/sand3.sound_c (870 B -> 886 B)
  • sounds/player/footsteps/sand4.sound_c (870 B -> 886 B)
  • sounds/swb/animations/swb_deploy.sound_c (1 KB -> 1 KB)
  • sounds/swb/attachments/silencer/swb_heavy.silenced.fire.sound_c (944 B -> 960 B)
  • sounds/swb/attachments/silencer/swb_pistol.silenced.fire.sound_c (945 B -> 961 B)
  • sounds/swb/attachments/silencer/swb_rifle.silenced.fire.sound_c (944 B -> 960 B)
  • sounds/swb/attachments/silencer/swb_shotgun.silenced.fire.sound_c (962 B -> 962 B)
  • sounds/swb/attachments/silencer/swb_smg.silenced.fire.sound_c (944 B -> 960 B)
  • sounds/swb/attachments/silencer/swb_sniper.silenced.fire.sound_c (945 B -> 961 B)
  • sounds/swb/attachments/swb_equip.sound_c (876 B -> 892 B)
  • sounds/swb/attachments/swb_unequip.sound_c (894 B -> 894 B)
  • sounds/swb/clip/swb_lmg.empty.sound_c (872 B -> 888 B)
  • sounds/swb/clip/swb_pistol.empty.sound_c (874 B -> 890 B)
  • sounds/swb/clip/swb_rifle.empty.sound_c (873 B -> 889 B)
  • sounds/swb/clip/swb_shotty.empty.sound_c (874 B -> 890 B)
  • sounds/swb/clip/swb_smg.empty.sound_c (871 B -> 887 B)
  • sounds/swb/clip/swb_sniper.empty.sound_c (874 B -> 890 B)
  • sounds/swb/explosives/swb_explosion_1.sound_c (896 B -> 912 B)
  • sounds/swb/explosives/swb_explosion_2.sound_c (896 B -> 912 B)
  • sounds/swb/explosives/swb_explosion_3.sound_c (896 B -> 912 B)
  • sounds/swb/explosives/swb_explosion_4.sound_c (896 B -> 912 B)
  • sounds/swb/explosives/swb_explosion_5.sound_c (896 B -> 912 B)
  • sounds/swb/explosives/swb_explosion_random.sound_c (1.3 KB -> 1.3 KB)
  • sounds/swb/hit/hitmarker.sound_c (849 B -> 866 B)
  • sounds/swb/scope/swb_sniper.zoom_in.sound_c (893 B -> 909 B)
  • sounds/swb/ui/swb_click.sound_c (850 B -> 866 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (891 B -> 891 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (892 B -> 908 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (893 B -> 909 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (893 B -> 893 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (896 B -> 912 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (896 B -> 912 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (915 B -> 915 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (894 B -> 910 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (894 B -> 910 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (896 B -> 912 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (895 B -> 911 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (896 B -> 912 B)
  • weapons/swb/l96a1/sounds/l96a1.fire.sound_c (898 B -> 914 B)
  • weapons/swb/remington/sounds/remington.fire.sound_c (918 B -> 934 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (920 B -> 936 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (922 B -> 938 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (919 B -> 935 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (920 B -> 936 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (918 B -> 918 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (918 B -> 934 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (919 B -> 935 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (914 B -> 914 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (895 B -> 911 B)
  • weapons/swb/scarh/sounds/scar.fire.sound_c (891 B -> 891 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (892 B -> 908 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (893 B -> 909 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (914 B -> 914 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (896 B -> 912 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (897 B -> 913 B)
  • weapons/swb/veresk/sounds/veresk.fire.sound_c (895 B -> 911 B)