THE LAST DEFENSE - Version 382428

Created
Total Size838.7 MB (879,441,980 bytes)
Modified Size131.3 MB (137,637,554 bytes)
File Count1357
Engine Version29
Changes
Changes on 2026-09-18
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Singleplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/the last defense.scene", "Resources": "Assets\\fonts\nAssets\\ui\nAssets\\Textures\\LUTS", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Singleplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/the last defense.scene",
  "Resources": "Assets\\fonts\nAssets\\ui\nAssets\\Textures\\LUTS",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (131.3 MB modified)

+147 ~30 -19
  • animgraphs/screamer_evo.vanmgrph_c (1.8 KB)
  • decals/blood/blood_splatter_01.decal_c (2.6 KB)
  • fonts/dirtyego.ttf (109.6 KB)
  • fonts/rock it.ttf (56.1 KB)
  • materials/dev/reflectivity_10b.vmat_c (5 KB)
  • materials/dev/reflectivity_10b_color_tga_27e34b9a.generated.vtex_c (2.4 KB)
  • materials/dev/reflectivity_40b.vmat_c (5 KB)
  • materials/dev/reflectivity_40b_color_tga_70da8a75.generated.vtex_c (2.4 KB)
  • materials/fabric/tarpaulin_01.vmat_c (6.8 KB)
  • materials/fabric/tarpaulin_01_color_tga_c4e6b3f0.generated.vtex_c (1.1 MB)
  • materials/fabric/tarpaulin_01_mask_tga_bd77a03a.generated.vtex_c (418.1 KB)
  • materials/fabric/tarpaulin_01_normal_tga_6ba42357.generated.vtex_c (5 MB)
  • materials/fabric/tarpaulin_01_subsurface_tga_e2564dc5.generated.vtex_c (828.5 KB)
  • materials/fabric/tarpaulin_01_vmat_g_tambientocclusion_8b5a0197.generated.vtex_c (1.5 KB)
  • materials/skybox/light_test_default.vmat_c (2 KB)
  • materials/skybox/tests/src/lightingtest_default_exr_2db0382c.generated.vtex_c (1 MB)
  • materials/trimsheets/basic/trim_sheet_ao_png_f106f760.generated.vtex_c (902.4 KB)
  • materials/trimsheets/basic/trim_sheet_normal_png_37fbf6b4.generated.vtex_c (965.5 KB)
  • materials/trimsheets/basic/trim_sheet_normal_png_d533fc48.generated.vtex_c (1 MB)
  • materials/trimsheets/plastic/plastic_trim_color_tga_78b39834.generated.vtex_c (1.2 MB)
  • materials/trimsheets/plastic/plastic_trim_dirty_blend_1k.vmat_c (7.5 KB)
  • materials/trimsheets/pvc/pvc_trim_sheet_a_color_png_970d4dfe.generated.vtex_c (1.2 MB)
  • models/ending/evo_zombies/megabrute_evo/megabrute_evo.vmdl_c (43.2 KB)
  • models/ending/evo_zombies/megabrute_evo/megabrute_evo.vmdl_c.t.png (25.9 KB)
  • models/ending/evo_zombies/megabrute_evo/megabrute_evo/unnamed_1_vmorf.vtex_c (17.7 KB)
  • models/ending/evo_zombies/screamer_evo/screamer_evo.vmdl_c (230.4 KB)
  • models/ending/evo_zombies/screamer_evo/screamer_evo.vmdl_c.t.png (9.6 KB)
  • models/ending/evo_zombies/screamer_evo/screamer_evo/unnamed_1_vmorf.vtex_c (26.7 KB)
  • models/props/electrical/enclosures/electrical_enclosure.vmat_c (7 KB)
  • models/props/electrical/enclosures/electrical_enclosure_ao_png_fe415f8.generated.vtex_c (595.3 KB)
  • models/props/electrical/enclosures/electrical_enclosure_color_png_f96a7484.generated.vtex_c (4 MB)
  • models/props/electrical/enclosures/electrical_enclosure_double_03.vmdl_c (53.8 KB)
  • models/props/electrical/enclosures/electrical_enclosure_double_03.vmdl_c.t.png (31.7 KB)
  • models/props/electrical/enclosures/electrical_enclosure_normal_png_206fd326.generated.vtex_c (3.9 MB)
  • models/props/electrical/enclosures/electrical_enclosure_tint_png_3d1a28e3.generated.vtex_c (254.3 KB)
  • models/props/electrical/enclosures/electrical_instruments.vmat_c (6.8 KB)
  • models/props/electrical/enclosures/electrical_instruments_ao_png_29d58bd6.generated.vtex_c (404 KB)
  • models/props/electrical/enclosures/electrical_instruments_color_png_47ec0a6a.generated.vtex_c (4.1 MB)
  • models/props/electrical/enclosures/electrical_instruments_normal_png_535b419c.generated.vtex_c (4.6 MB)
  • models/props/electrical/enclosures/electrical_instruments_tint_png_9a7ff2f2.generated.vtex_c (100.7 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01.vmdl_c (38.6 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01.vmdl_c.t.png (31.3 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01_base.vmdl_c (29.2 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01_base.vmdl_c.t.png (32.8 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01_lid.vmdl_c (19.9 KB)
  • models/props/trim_sheets/storage/storage_plastic_box_01_lid.vmdl_c.t.png (17.9 KB)
  • movies/end.movie_c (22.2 KB)
  • scenes/ending.scene_c (87.9 KB)
  • sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar.sound_c (2 KB)
  • sounds/echoes_audiosuperkit/sfx/electronics/computer_beep.sound_c (984 B)
  • sounds/echoes_audiosuperkit/sfx/misc/move_6.sound_c (936 B)
  • sounds/echoes_audiosuperkit/sfx/misc/slide_4.sound_c (938 B)
  • sounds/echoes_audiosuperkit/sfx/player/misc/bones_breaking.sound_c (1.5 KB)
  • sounds/echoes_audiosuperkit/sfx/player/misc/equip.sound_c (961 B)
  • sounds/echoes_audiosuperkit/sfx/player/misc/throw.sound_c (961 B)
  • sounds/echoes_audiosuperkit/soundtracks/death close by (loop).sound_c (986 B)
  • sounds/echoes_audiosuperkit/soundtracks/fight (loop).sound_c (978 B)
  • sounds/echoes_audiosuperkit/soundtracks/firefight (loop).sound_c (966 B)
  • sounds/echoes_audiosuperkit/soundtracks/last chapter (loop).sound_c (985 B)
  • sounds/echoes_audiosuperkit/soundtracks/pressure (loop).sound_c (965 B)
  • sounds/echoes_audiosuperkit/soundtracks/subliminal (end).sound_c (965 B)
  • sounds/echoes_audiosuperkit/soundtracks/subliminal (middle_loop).sound_c (989 B)
  • sounds/echoes_audiosuperkit/soundtracks/subliminal (start).sound_c (967 B)
  • sounds/lastdefense/breathing.sound_c (960 B)
  • sounds/lastdefense/breathing.vsnd_c (282.2 KB)
  • sounds/lastdefense/drinking_beer.sound_c (1002 B)
  • sounds/lastdefense/drinking_beer.vsnd_c (479.8 KB)
  • sounds/rot_horroraudio/sound effects/monsters/monster_mx_2.sound_c (985 B)
  • sounds/rot_horroraudio/sound effects/ui/ui_click_mx.sound_c (1.6 KB)
  • sounds/rot_horroraudio/sound effects/ui/ui_submit_mx.sound_c (2.1 KB)
  • sounds/rustandblood_sfx/sound effects/firearms/drop/firearm_drop_ufx_1.sound_c (1012 B)
  • sounds/rustandblood_sfx/sound effects/firearms/misc/bullet_ricochet_ufx.sound_c (1.5 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx.sound_c (1.8 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/metal/impact_metal_headshot.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/metal/impact_metal_ufx.sound_c (1.7 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/wood/break_wood_ufx.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/wood/impact_wood_ufx.sound_c (1.3 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/blunt_hit_bloody_light_ufx.sound_c (1.3 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/slash_bloody_heavy_ufx.sound_c (1.4 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/sticky_hit_body_ufx.sound_c (1.2 KB)
  • sounds/rustandblood_sfx/sound effects/misc/item_upgrade_ufx.sound_c (987 B)
  • src/sounds/echoes_audiosuperkit/sfx/cinematic vol. 2/sfx_cinematic_vol2_1_1.vsnd_c (1.3 MB)
  • src/sounds/echoes_audiosuperkit/sfx/cinematic/sfx_cinematic_51_1.vsnd_c (1.9 MB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_1.vsnd_c (599.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_2.vsnd_c (599.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_3.vsnd_c (599.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_4.vsnd_c (599.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_5.vsnd_c (450.9 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_6.vsnd_c (450.9 KB)
  • src/sounds/echoes_audiosuperkit/sfx/creatures/daemon/daemon_roar_7.vsnd_c (450.9 KB)
  • src/sounds/echoes_audiosuperkit/sfx/electronics/computer_beep_1.vsnd_c (302.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/misc/move_6.vsnd_c (153.8 KB)
  • src/sounds/echoes_audiosuperkit/sfx/misc/slide_4.vsnd_c (248.3 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/bones_breaking_1.vsnd_c (117.9 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/bones_breaking_2.vsnd_c (194.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/bones_breaking_3.vsnd_c (194.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/bones_breaking_4.vsnd_c (230.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/equip_1.vsnd_c (194.4 KB)
  • src/sounds/echoes_audiosuperkit/sfx/player/misc/throw_1.vsnd_c (135.9 KB)
  • src/sounds/echoes_audiosuperkit/soundtracks/death close by (loop).vsnd_c (4.6 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/fight (loop).vsnd_c (4.6 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/firefight (loop).vsnd_c (4.6 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/last chapter (loop).vsnd_c (4.6 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/pressure (loop).vsnd_c (4.6 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/subliminal (end).vsnd_c (6.4 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/subliminal (middle_loop).vsnd_c (6.4 MB)
  • src/sounds/echoes_audiosuperkit/soundtracks/subliminal (start).vsnd_c (3.2 MB)
  • src/sounds/rot_horroraudio/sound effects/cinematic vol. 1/sfx_drone_mx_2_1.vsnd_c (6.6 MB)
  • src/sounds/rot_horroraudio/sound effects/cinematic vol. 1/sfx_someone_is_watching_you_mx_1_1.vsnd_c (1 MB)
  • src/sounds/rot_horroraudio/sound effects/cinematic vol. 1/sfx_something_is_off_mx_2_1.vsnd_c (2 MB)
  • src/sounds/rot_horroraudio/sound effects/entities/unknown_entity_mx_2_1.vsnd_c (443.9 KB)
  • src/sounds/rot_horroraudio/sound effects/entities/unknown_entity_mx_3_1.vsnd_c (443.9 KB)
  • src/sounds/rot_horroraudio/sound effects/monsters/monster_mx_2.vsnd_c (1.3 MB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_1.vsnd_c (66.3 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_2.vsnd_c (66.3 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_3.vsnd_c (153.9 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_4.vsnd_c (153.9 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_5.vsnd_c (153.9 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_click_mx_6.vsnd_c (148.5 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_2.vsnd_c (185.4 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_4.vsnd_c (197.1 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_5.vsnd_c (222.4 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_6.vsnd_c (148.5 KB)
  • src/sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_9.vsnd_c (398.4 KB)
  • src/sounds/rustandblood_sfx/sound effects/firearms/drop/firearm_drop_ufx_1.vsnd_c (230.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/firearms/misc/bullet_ricochet_ufx_1.vsnd_c (443.9 KB)
  • src/sounds/rustandblood_sfx/sound effects/firearms/misc/bullet_ricochet_ufx_2.vsnd_c (296.3 KB)
  • src/sounds/rustandblood_sfx/sound effects/firearms/misc/bullet_ricochet_ufx_3.vsnd_c (204 KB)
  • src/sounds/rustandblood_sfx/sound effects/firearms/misc/bullet_ricochet_ufx_4.vsnd_c (204 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx_1.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx_2.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx_3.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx_4.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/glass/impact_glass_ufx_5.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/metal/impact_metal_ufx_1.vsnd_c (120.3 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/metal/impact_metal_ufx_3.vsnd_c (319 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/metal/impact_metal_ufx_4.vsnd_c (319 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/wood/break_wood_ufx_1.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/wood/impact_wood_ufx_1.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/impact & break/wood/impact_wood_ufx_2.vsnd_c (239.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/melee/hit/slash_bloody_heavy_ufx_2.vsnd_c (194.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/melee/hit/slash_bloody_heavy_ufx_3.vsnd_c (230.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/melee/hit/sticky_hit_body_ufx_2.vsnd_c (230.5 KB)
  • src/sounds/rustandblood_sfx/sound effects/misc/item_upgrade_ufx_1.vsnd_c (302.4 KB)
  • textures/generated/imagefile/52a7b0142394cde0.vtex_c (135.3 KB)
  • textures/generated/imagefile/6b34b1bbda80b2b6.vtex_c (55.8 KB)
  • textures/generated/imagefile/6be0b0d6c0e1d2e.vtex_c (798.8 KB)
  • .bin/package.gbonnstudios.the_last_defense.dll (1 MB -> 1.1 MB)
  • .bin/package.gbonnstudios.the_last_defense.xml (457.9 KB -> 523.3 KB)
  • models/zombies/brute_boss/textures/brute_boss.vmat_c (7.1 KB -> 7.2 KB)
  • models/zombies/kamikaze/textures/kamikaze.vmat_c (7 KB -> 7 KB)
  • models/zombies/screamer/textures/screamer.vmat_c (7 KB -> 7.1 KB)
  • prefabs/bosses/boss_brute.prefab_c (11.6 KB -> 11.6 KB)
  • prefabs/bosses/boss_brute_chief.prefab_c (11.6 KB -> 11.6 KB)
  • prefabs/bosses/boss_final.prefab_c (14.7 KB -> 14.7 KB)
  • prefabs/bosses/weak_survivor.prefab_c (5.5 KB -> 13 KB)
  • prefabs/zombies/zombie_brute.prefab_c (10.6 KB -> 10.6 KB)
  • prefabs/zombies/zombie_normal.prefab_c (10.5 KB -> 10.5 KB)
  • prefabs/zombies/zombie_runner.prefab_c (10.5 KB -> 10.5 KB)
  • prefabs/zombies/zombie_screamer.prefab_c (10.9 KB -> 10.9 KB)
  • scenes/the last defense.scene_c (2.4 MB -> 2.4 MB)
  • shaders/postprocess/pp_posterize.shader_c (31.5 KB -> 33 KB)
  • sounds/echoes_audiosuperkit/ambiences/ambience_d1_loop.sound_c (967 B -> 1 KB)
  • sounds/echoes_audiosuperkit/ambiences/ambience_d28_outdoors_loop.sound_c (994 B -> 1 KB)
  • sounds/echoes_audiosuperkit/bonus/pure horror/one-shots/stinger_ph_6.sound_c (1010 B -> 1.1 KB)
  • sounds/echoes_audiosuperkit/sfx/creatures/monster/monster_roar_distant_1.sound_c (1.1 KB -> 1.1 KB)
  • sounds/echoes_audiosuperkit/sfx/creatures/monster/monster_roar_distant_7.sound_c (1.1 KB -> 1.1 KB)
  • sounds/echoes_audiosuperkit/sfx/creatures/zombie/zombie_roar.sound_c (2.5 KB -> 2.5 KB)
  • sounds/monster_distant_mx_1.sound_c (1 KB -> 1 KB)
  • sounds/rustandblood_sfx/sound effects/impact & break/concrete/break_concrete_ufx.sound_c (1.2 KB -> 1.3 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/blunt_hit_body_ufx.sound_c (1.6 KB -> 1.6 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/sharp_critical_hit_body_ufx.sound_c (1.3 KB -> 1.3 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/slash_bloody_light_ufx.sound_c (1.1 KB -> 1.1 KB)
  • src/sounds/echoes_audiosuperkit/ambiences/ambience_d1_loop.vsnd_c (1.2 MB -> 1.2 MB)
  • src/sounds/echoes_audiosuperkit/ambiences/ambience_d28_outdoors_loop.vsnd_c (23.3 MB -> 23.3 MB)
  • ui/gamehud.razor.scss (38.3 KB -> 39.5 KB)
  • ui/sniperscope.vtex_c (5.8 MB -> 2 MB)
  • models/props/dirt_pile/dirt_pile_01.vmat_c (5.9 KB)
  • models/props/dirt_pile/dirt_pile_01.vmdl_c (34 KB)
  • models/props/dirt_pile/dirt_pile_01.vmdl_c.t.png (14.4 KB)
  • models/props/dirt_pile/dirt_pile_01b.vmat_c (6 KB)
  • models/props/dirt_pile/dirt_pile_01b_color_tga_b13fc344.generated.vtex_c (5.1 MB)
  • models/props/dirt_pile/dirt_pile_01_ao_tga_39770ab5.generated.vtex_c (2.7 MB)
  • models/props/dirt_pile/dirt_pile_01_color_tga_1e9e694f.generated.vtex_c (5.1 MB)
  • models/props/dirt_pile/dirt_pile_01_normal_tga_c329ad35.generated.vtex_c (5.3 MB)
  • sounds/echoes_audiosuperkit/sfx/misc/slide_1.sound_c (938 B)
  • sounds/echoes_audiosuperkit/sfx/misc/slide_3_open.sound_c (943 B)
  • sounds/gui_submit_5.sound_c (920 B)
  • sounds/rot_horroraudio/sound effects/ui/ui_submit_mx_7.sound_c (962 B)
  • sounds/rustandblood_sfx/sound effects/melee/hit/blunt_hit_bloody_light_ufx_1.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/blunt_hit_bloody_light_ufx_2.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/sharp_critical_hit_body_ufx_1.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/slash_bloody_heavy_ufx_1.sound_c (1.1 KB)
  • sounds/rustandblood_sfx/sound effects/melee/hit/sticky_hit_body_ufx_1.sound_c (1.1 KB)
  • src/sounds/echoes_audiosuperkit/sfx/misc/slide_1.vsnd_c (230.3 KB)
  • src/sounds/echoes_audiosuperkit/sfx/misc/slide_3_open.vsnd_c (414.8 KB)