[WIP] Protect The House - Version 312129

Created
Total Size3.8 GB (4,120,254,371 bytes)
Modified Size10.9 MB (11,387,761 bytes)
File Count6138
Engine Version28
Changes
Changes on 2026-07-19
Meta
{ "MaxPlayers": 16, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "Normal", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "StartupScene": "scenes/menuv2.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "Resources": "materials/png/*.png\nmaterials/png/hud/pulse.gif\nmaterials/turret_distance2.png\nmaterials/scope.png\nui/*\nwiki/*.json", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 16,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "StartupScene": "scenes/menuv2.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "Resources": "materials/png/*.png\nmaterials/png/hud/pulse.gif\nmaterials/turret_distance2.png\nmaterials/scope.png\nui/*\nwiki/*.json",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (10.9 MB modified)

+4 ~244
  • sound/reactor/reactor_alarm.sound_c (961 B)
  • sound/reactor/reactor_alarm.vsnd_c (1.3 MB)
  • sound/tasks/task_banner.sound_c (942 B)
  • sound/tasks/task_banner.vsnd_c (164.6 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.glag.protect_the_house.dll (5.5 MB -> 5.5 MB)
  • .bin/package.glag.protect_the_house.xml (2.2 MB -> 2.2 MB)
  • materials/png/scrap.png (43.2 KB -> 62.9 KB)
  • prefabs/loot_containers/car1.prefab_c (12.1 KB -> 2.6 KB)
  • prefabs/loot_containers/car2.prefab_c (12.1 KB -> 2.6 KB)
  • prefabs/loot_containers/car3.prefab_c (12.1 KB -> 2.6 KB)
  • prefabs/loot_containers/car4.prefab_c (12.1 KB -> 2.6 KB)
  • prefabs/loot_containers/car5.prefab_c (12.1 KB -> 2.6 KB)
  • prefabs/loot_containers/chest.prefab_c (2.7 KB -> 2.7 KB)
  • prefabs/loot_containers/metal_box.prefab_c (2.7 KB -> 2.6 KB)
  • scenes/large_islande.scene_c (449.1 KB -> 447.2 KB)
  • sound/anydrop/cloth.sound_c (948 B -> 949 B)
  • sound/anydrop/drop_jew.sound_c (951 B -> 952 B)
  • sound/anydrop/drop_turret.sound_c (954 B -> 955 B)
  • sound/anydrop/drop_weapon.sound_c (954 B -> 955 B)
  • sound/build/sawblade_attack.sound_c (972 B -> 973 B)
  • sound/build/spike_trap_attack.sound_c (974 B -> 975 B)
  • sound/buster_stone/buster_stone_start.sound_c (989 B -> 990 B)
  • sound/buster_stone/buster_stone_tick.sound_c (997 B -> 998 B)
  • sound/door/door_closed.sound_c (948 B -> 949 B)
  • sound/door/door_open.sound_c (946 B -> 947 B)
  • sound/effects/chain_fire.sound_c (956 B -> 956 B)
  • sound/effects/flame.sound_c (869 B -> 870 B)
  • sound/effects/frenzy.sound_c (870 B -> 871 B)
  • sound/effects/frost.sound_c (869 B -> 870 B)
  • sound/effects/goldgain.sound_c (872 B -> 873 B)
  • sound/effects/penetration.sound_c (875 B -> 876 B)
  • sound/effects/rickocket.sound_c (873 B -> 874 B)
  • sound/effects/rocket.sound_c (870 B -> 871 B)
  • sound/effects/toxic.sound_c (869 B -> 870 B)
  • sound/effects/vampire.sound_c (871 B -> 872 B)
  • sound/events/boost_pickup.sound_c (897 B -> 898 B)
  • sound/events/bucks_drop.sound_c (873 B -> 874 B)
  • sound/events/bucks_get.sound_c (872 B -> 873 B)
  • sound/events/cape_push.sound_c (887 B -> 888 B)
  • sound/events/chest_looted.sound_c (878 B -> 879 B)
  • sound/events/fall_light.sound_c (873 B -> 874 B)
  • sound/events/fall_strong.sound_c (872 B -> 873 B)
  • sound/events/jetpack_push.sound_c (890 B -> 891 B)
  • sound/events/loot_drop.sound_c (872 B -> 873 B)
  • sound/events/receip.sound_c (869 B -> 870 B)
  • sound/events/scrap_get.sound_c (872 B -> 872 B)
  • sound/events/shop_buy.sound_c (865 B -> 866 B)
  • sound/events/shop_fail.sound_c (866 B -> 867 B)
  • sound/events/shop_unlock.sound_c (868 B -> 869 B)
  • sound/events/soul_drop.sound_c (872 B -> 873 B)
  • sound/events/soul_pickup.sound_c (874 B -> 875 B)
  • sound/events/star_drop.sound_c (873 B -> 873 B)
  • sound/events/star_pickup.sound_c (874 B -> 875 B)
  • sound/events/wood_explode.sound_c (958 B -> 959 B)
  • sound/monster/alien_eye/alien_eye_attack.sound_c (937 B -> 938 B)
  • sound/monster/alien_eye/alien_eye_idle (1).sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/base/attack/attack.sound_c (1.8 KB -> 1.8 KB)
  • sound/monster/base/death/death.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/base/death/death_unpitch.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/base/hurt/hurt.sound_c (1.7 KB -> 1.7 KB)
  • sound/monster/base/hurt/hurt_unpitch.sound_c (1.7 KB -> 1.7 KB)
  • sound/monster/base/idle/idle.sound_c (2.1 KB -> 2.1 KB)
  • sound/monster/base/idle/idle_unpitch.sound_c (2.1 KB -> 2.1 KB)
  • sound/monster/base/leap_girl.sound_c (889 B -> 890 B)
  • sound/monster/blood_explode/blood_explode.sound_c (1.2 KB -> 1.2 KB)
  • sound/monster/blood_explode/cactus_explode.sound_c (1.1 KB -> 1.1 KB)
  • sound/monster/demon/death_small.sound_c (919 B -> 920 B)
  • sound/monster/demon/demon_hit.sound_c (921 B -> 922 B)
  • sound/monster/demon/demon_idle_small.sound_c (1.9 KB -> 1.9 KB)
  • sound/monster/demon/hurt_small.sound_c (895 B -> 896 B)
  • sound/monster/demon/teleporter.sound_c (894 B -> 895 B)
  • sound/monster/demon/warning_small.sound_c (897 B -> 897 B)
  • sound/monster/demon_lord/demon_lord_hit.sound_c (922 B -> 922 B)
  • sound/monster/dyno/dino_attack.sound_c (924 B -> 925 B)
  • sound/monster/dyno/dino_die.sound_c (1013 B -> 1014 B)
  • sound/monster/dyno/dyno_idle.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/eye/banfly_roar.sound_c (896 B -> 896 B)
  • sound/monster/eye/magic_attack.sound_c (896 B -> 897 B)
  • sound/monster/eye/magic_hit.sound_c (893 B -> 894 B)
  • sound/monster/fly_mecha/flymecha_charge.sound_c (903 B -> 904 B)
  • sound/monster/fly_mecha/flymecha_fire.sound_c (898 B -> 898 B)
  • sound/monster/foxy/death_fox.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/foxy/hurt_fox.sound_c (1.7 KB -> 1.7 KB)
  • sound/monster/foxy/idle_foxy.sound_c (2.1 KB -> 2.1 KB)
  • sound/monster/foxy/leap_fox.sound_c (959 B -> 960 B)
  • sound/monster/ghost/ghost_death.sound_c (897 B -> 898 B)
  • sound/monster/ghost/ghost_hurt.sound_c (896 B -> 897 B)
  • sound/monster/ghost/ghost_idle.sound_c (2.4 KB -> 2.4 KB)
  • sound/monster/goblin/die1.sound_c (1 KB -> 1 KB)
  • sound/monster/goblin/hurt1.sound_c (1 KB -> 1 KB)
  • sound/monster/goblin/idle.sound_c (1.8 KB -> 1.8 KB)
  • sound/monster/goblin/leap_gob.sound_c (895 B -> 896 B)
  • sound/monster/horseman/hurt.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/horseman/leap.sound_c (986 B -> 987 B)
  • sound/monster/king/die.sound_c (952 B -> 953 B)
  • sound/monster/king/hurt.sound_c (1.1 KB -> 1.1 KB)
  • sound/monster/king/idle.sound_c (1 KB -> 1 KB)
  • sound/monster/king/leap.sound_c (873 B -> 874 B)
  • sound/monster/leap.sound_c (943 B -> 944 B)
  • sound/monster/quadpod/electro_explode.sound_c (1.1 KB -> 1.1 KB)
  • sound/monster/siren/death.sound_c (1.4 KB -> 1.4 KB)
  • sound/monster/siren/hurt.sound_c (1.7 KB -> 1.7 KB)
  • sound/monster/skeleton/skelet_bones_die.sound_c (1.1 KB -> 1.1 KB)
  • sound/monster/skeleton/skelet_die.sound_c (1014 B -> 1015 B)
  • sound/monster/skeleton/skelet_hurt.sound_c (920 B -> 921 B)
  • sound/monster/skeleton/skelet_idle.sound_c (1.3 KB -> 1.3 KB)
  • sound/monster/tick1.sound_c (869 B -> 870 B)
  • sound/monster/toxic_cloud.sound_c (875 B -> 876 B)
  • sound/monster/toxic_hit.sound_c (873 B -> 874 B)
  • sound/monster/tripod/tripod_idle_pitch.sound_c (1.9 KB -> 1.9 KB)
  • sound/physics/car_impacts.sound_c (1.2 KB -> 1.2 KB)
  • sound/reactor/reactor_loop.sound_c (935 B -> 943 B)
  • sound/reactor/reactor_start.sound_c (952 B -> 950 B)
  • sound/soundpacks/big_creature_sound.sound_c (27.3 KB -> 27.3 KB)
  • sound/soundpacks/big_creature_sound_pitchup.sound_c (27.3 KB -> 27.3 KB)
  • sound/soundpacks/big_creature_sound_pitchup_more.sound_c (27.4 KB -> 27.4 KB)
  • sound/soundpacks/entity_sound.sound_c (5.9 KB -> 5.9 KB)
  • sound/soundpacks/entity_sound_pitchup.sound_c (5.9 KB -> 5.9 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/golem_attack.sound_c (1.4 KB -> 1.4 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/idle.sound_c (3.3 KB -> 3.3 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/idle_pitched.sound_c (3.4 KB -> 3.4 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/pain.sound_c (1.6 KB -> 1.6 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/pain2.sound_c (1.7 KB -> 1.7 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/pain2_pitched.sound_c (1.7 KB -> 1.7 KB)
  • sound/soundpacks/the yeti sasquach skunkape audio pack/pain_pitched.sound_c (1.6 KB -> 1.6 KB)
  • sound/turrets/beam_1.sound_c (870 B -> 871 B)
  • sound/turrets/detect.sound_c (864 B -> 864 B)
  • sound/turrets/flame_fire.sound_c (868 B -> 932 B)
  • sound/turrets/gatling_fire.sound_c (876 B -> 877 B)
  • sound/turrets/heavy_fire.sound_c (879 B -> 880 B)
  • sound/turrets/lost.sound_c (846 B -> 846 B)
  • sound/turrets/move_1.sound_c (864 B -> 864 B)
  • sound/turrets/plasma_charge.sound_c (887 B -> 887 B)
  • sound/turrets/plasma_fire.sound_c (875 B -> 876 B)
  • sound/turrets/rail1_charge.sound_c (889 B -> 889 B)
  • sound/turrets/rail1_fire.sound_c (884 B -> 948 B)
  • sound/turrets/rocket_fly.sound_c (868 B -> 868 B)
  • sound/turrets/rocket_launch.sound_c (893 B -> 893 B)
  • sound/turrets/shock_fire.sound_c (1015 B -> 1.1 KB)
  • sound/turrets/turret_cannotplace.sound_c (894 B -> 895 B)
  • sound/turrets/turret_despawn.sound_c (1.2 KB -> 1.2 KB)
  • sound/turret_drop/drone_claw.sound_c (974 B -> 974 B)
  • sound/turret_drop/drone_claw_off.sound_c (978 B -> 978 B)
  • sound/turret_drop/droppod_falling.sound_c (980 B -> 980 B)
  • sound/turret_drop/helicopter.sound_c (974 B -> 974 B)
  • sound/turret_drop/walkie.sound_c (1 KB -> 1 KB)
  • sound/turret_drop/walkie_car.sound_c (1 KB -> 1 KB)
  • sound/ui/turret_mode.sound_c (947 B -> 948 B)
  • sound/vehicle/2007-chrysler-300-c-gear-shift-down-halting.sound_c (1 KB -> 1 KB)
  • sound/vehicle/abandon/elan_onhigh.sound_c (957 B -> 958 B)
  • sound/vehicle/abandon/elan_onverylow.sound_c (976 B -> 977 B)
  • sound/vehicle/chicken/attack.sound_c (1.4 KB -> 1.4 KB)
  • sound/vehicle/cu2_offlow_ex.sound_c (951 B -> 952 B)
  • sound/vehicle/cu2_onhigh_ex.sound_c (887 B -> 888 B)
  • sound/vehicle/dp4_idle.sound_c (866 B -> 867 B)
  • sound/vehicle/dp4_low.sound_c (865 B -> 866 B)
  • sound/vehicle/dp4_mid.sound_c (929 B -> 930 B)
  • sound/vehicle/e49_idle.sound_c (930 B -> 931 B)
  • sound/vehicle/e49_onverylow.sound_c (951 B -> 952 B)
  • sound/vehicle/horse/attack/attack.sound_c (1.3 KB -> 1.3 KB)
  • sound/vehicle/horse/horse_walk.sound_c (954 B -> 955 B)
  • sound/vehicle/horse/horse_walk.vsnd_c (615.4 KB -> 615.4 KB)
  • sound/vehicle/lights.sound_c (864 B -> 865 B)
  • sound/vehicle/phoenix/clevv8_offhighex.sound_c (914 B -> 915 B)
  • sound/vehicle/phoenix/clevv8_offverylowex.sound_c (917 B -> 918 B)
  • sound/vehicle/quadra/road.sound_c (869 B -> 870 B)
  • sound/vehicle/skidgrass.sound_c (931 B -> 931 B)
  • sound/vehicle/tiger/attack/attack.sound_c (1.6 KB -> 1.6 KB)
  • sound/vehicle/tiger/tiger_run.sound_c (953 B -> 954 B)
  • sound/vehicle/van.sound_c (909 B -> 910 B)
  • sound/weapons/ak47/ak47-1.sound_c (875 B -> 876 B)
  • sound/weapons/ak47/ak47_clipin.sound_c (898 B -> 899 B)
  • sound/weapons/ak47/ak47_clipout.sound_c (899 B -> 900 B)
  • sound/weapons/alu/alu_shoot.sound_c (909 B -> 910 B)
  • sound/weapons/alu/clipout.sound_c (869 B -> 870 B)
  • sound/weapons/alu/deploy.sound_c (888 B -> 889 B)
  • sound/weapons/alu/slideback.sound_c (887 B -> 888 B)
  • sound/weapons/ammo_pickup.sound_c (875 B -> 875 B)
  • sound/weapons/building_hammer/fence_place.sound_c (923 B -> 924 B)
  • sound/weapons/building_hammer/fence_repair.sound_c (924 B -> 925 B)
  • sound/weapons/crowbar/crowbar_block.sound_c (915 B -> 916 B)
  • sound/weapons/crowbar/crowbar_hitflesh.sound_c (1.1 KB -> 1.1 KB)
  • sound/weapons/crowbar/crowbar_hitwall.sound_c (919 B -> 920 B)
  • sound/weapons/crowbar/swing.sound_c (1.4 KB -> 1.4 KB)
  • sound/weapons/cyclone/fire.sound_c (891 B -> 892 B)
  • sound/weapons/grander/grandier_reload.sound_c (977 B -> 978 B)
  • sound/weapons/grander/grandier_shoot.sound_c (997 B -> 998 B)
  • sound/weapons/grander/grandier_spin.sound_c (996 B -> 997 B)
  • sound/weapons/grease/fire.sound_c (901 B -> 902 B)
  • sound/weapons/grease/mag1out.sound_c (894 B -> 895 B)
  • sound/weapons/grease/mag3in.sound_c (893 B -> 894 B)
  • sound/weapons/gun_draw.sound_c (1.1 KB -> 1.1 KB)
  • sound/weapons/gun_empty.sound_c (867 B -> 867 B)
  • sound/weapons/hgrenade/grenade_bounce.sound_c (919 B -> 920 B)
  • sound/weapons/hgrenade/grenade_pin.sound_c (900 B -> 900 B)
  • sound/weapons/hgrenade/grenade_reload.sound_c (913 B -> 913 B)
  • sound/weapons/kingsword/carmite_deploy.sound_c (1.1 KB -> 1.1 KB)
  • sound/weapons/kingsword/carmite_hit.sound_c (1.3 KB -> 1.3 KB)
  • sound/weapons/kingsword/carmite_hitwall.sound_c (1.1 KB -> 1.1 KB)
  • sound/weapons/kingsword/king_deploy.sound_c (1.1 KB -> 1.1 KB)
  • sound/weapons/kingsword/king_hit.sound_c (1.2 KB -> 1.2 KB)
  • sound/weapons/kingsword/king_hitwall.sound_c (1 KB -> 1 KB)
  • sound/weapons/kingsword/king_hit_spity.sound_c (1.2 KB -> 1.2 KB)
  • sound/weapons/kingsword/king_swing.sound_c (1.2 KB -> 1.2 KB)
  • sound/weapons/knife/knife_block.sound_c (900 B -> 901 B)
  • sound/weapons/knife/knife_deploy1.sound_c (899 B -> 900 B)
  • sound/weapons/knife/knife_hit.sound_c (1.2 KB -> 1.2 KB)
  • sound/weapons/knife/knife_hitwall.sound_c (900 B -> 901 B)
  • sound/weapons/knife/knife_slash.sound_c (1002 B -> 1003 B)
  • sound/weapons/m249/m249.sound_c (943 B -> 944 B)
  • sound/weapons/m249/m249_reload.sound_c (964 B -> 965 B)
  • sound/weapons/m27s/p228-1.sound_c (961 B -> 962 B)
  • sound/weapons/m27s/p228_clipin.sound_c (962 B -> 963 B)
  • sound/weapons/m27s/p228_clipout.sound_c (963 B -> 964 B)
  • sound/weapons/m4a1/m4a1_fire.sound_c (894 B -> 895 B)
  • sound/weapons/m4a1/mag insert.sound_c (895 B -> 896 B)
  • sound/weapons/m4a1/mag release.sound_c (896 B -> 897 B)
  • sound/weapons/m700/scout_bolt.sound_c (895 B -> 896 B)
  • sound/weapons/m700/scout_clipin.sound_c (897 B -> 898 B)
  • sound/weapons/m700/scout_clipout.sound_c (898 B -> 899 B)
  • sound/weapons/m700/scout_fire-1.sound_c (897 B -> 898 B)
  • sound/weapons/mp5/mp5fire.sound_c (872 B -> 873 B)
  • sound/weapons/mp5/mp5_clipin.sound_c (894 B -> 895 B)
  • sound/weapons/mp5/mp5_clipout.sound_c (895 B -> 896 B)
  • sound/weapons/python/python_fire.sound_c (899 B -> 900 B)
  • sound/weapons/python/python_reload.sound_c (894 B -> 895 B)
  • sound/weapons/saber/saberon.sound_c (992 B -> 992 B)
  • sound/weapons/saber/saber_hit.sound_c (1.4 KB -> 1.4 KB)
  • sound/weapons/saber/swing.sound_c (1 KB -> 1.1 KB)
  • sound/weapons/sci_smg/clipin.sound_c (909 B -> 910 B)
  • sound/weapons/sci_smg/clipout.sound_c (910 B -> 911 B)
  • sound/weapons/sci_smg/shoot.sound_c (907 B -> 908 B)
  • sound/weapons/sfa_35/magin.sound_c (891 B -> 892 B)
  • sound/weapons/sfa_35/magout.sound_c (908 B -> 909 B)
  • sound/weapons/sfa_35/sfa_fire.sound_c (907 B -> 908 B)
  • sound/weapons/usp/usp-1.sound_c (873 B -> 874 B)
  • sound/weapons/usp/usp-tech.sound_c (945 B -> 946 B)
  • sound/weapons/usp/usp_clipin.sound_c (894 B -> 895 B)
  • sound/weapons/usp/usp_clipout.sound_c (895 B -> 896 B)
  • sound/weapons/usp/usp_slideback.sound_c (897 B -> 898 B)
  • sound/weapons/usp/usp_unsil-1.sound_c (895 B -> 896 B)
  • sound/weapons/weapon_draw.sound_c (875 B -> 875 B)
  • sound/weapons/xm/xm1014-1.sound_c (875 B -> 876 B)
  • sound/weapons/xm/xm1014_insertshell.sound_c (917 B -> 918 B)
  • ui/craft/scrap.png (43.2 KB -> 62.9 KB)
  • ui/questhud.razor.scss (13 KB -> 14.6 KB)
  • ui/worldmarkershud.razor.scss (6.7 KB -> 9.5 KB)