Red Lift - Version 422508

Created
Total Size3.4 GB (3,607,425,509 bytes)
Modified Size3.7 MB (3,836,070 bytes)
File Count4197
Engine Version29
Changes
v001
Meta
{ "MaxPlayers": 6, "MinPlayers": 1, "TickRate": 30, "GameNetworkType": "Multiplayer", "MapSelect": "Official", "MapList": [ "maps/hedron_city/hedron_city_remake.vmap" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "RedLift", "StartupScene": "scenes/h.scene", "LaunchMode": "DedicatedServerOnly", "SystemScene": "redliftsystem001.scene", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "MapSettings": { "UseCreateGameModal": false, "NeedsMap": false, "ShowChangeMap": false, "DefaultMap": "", "MapTarget": null }, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 6, "Coop": true, "Versus": false, "Resources": "shaders/red_lift_welder_arc.vmat\nshaders/red_lift_kloss_laser.vmat\nmodels/weapons/toolgun.vmdl\nui/progression/*.png\nui/trader/*.png\nsounds/player/player_controllerfx/breath_*.ogg\nsounds/player/player_controllerfx/player_heartbeat.ogg\nsounds/player/player_controllerfx/player_plasmaburn.ogg\nsounds/player/player_controllerfx/player_hit.ogg\nsounds/player/player_controllerfx/player_stab.ogg\nweapons/common/effects/shell_case_bounce.wav.sound\nweapons/glock/reload/pistol_mag_in.sound\nweapons/glock/reload/pistol_mag_out.sound\nweapons/grenade/sounds/grenade_pin_pull.sound\nweapons/m4a1/reload/gun_grab_foley.sound\nweapons/m4a1/reload/m4a1_mag_in.sound\nweapons/m4a1/reload/m4a1_mag_out.sound\nweapons/rpg/sounds/rpg_reload_handle.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_01.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_02.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_03.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_01.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_01.sound\nweapons/rpg/sounds/rpg_reload_rustle_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_03.sound\nweapons/rpg/sounds/rpg_reload_rustle_04.sound\nweapons/shotgun/sounds/shotgun_load.sound\nweapons/sniper/sounds/sniper_bolt_pull.sound\nweapons/sniper/sounds/sniper_mag_in.sound\nweapons/sniper/sounds/sniper_mag_out.sound\nweapons/colt1911/451911_fire.sound\nweapons/glock/usp_fire.sound\nweapons/m4a1/m4a1_fire.sound\nweapons/mp5/mp5_fire.sound\nweapons/shotgun/sounds/m1014_fire.sound\nprefabs/weapons/pepperbomb_viewmodel.prefab\nprefabs/weapons/pepperbomb.prefab\nweapons/pepperbomb/pepper_impact.prefab\nsounds/impact/pepperbomb_glassbreak.sound\nsounds/impact/pepperbomb/*.sound\nprefabs/weapons/vodkabomb.prefab\nprefabs/weapons/molotov_viewmodel.prefab\nprefabs/particles/molotov_drip_flame.prefab\nsounds/impact/vodkabomb/vodkabomb_blaze.sound\nprefabs/particles/molotov_impact.prefab\nprefabs/weapons/he_grenade_viewmodel.prefab\nprefabs/particles/molotov_held_flame.prefab\nmaps/hedron_city/spaceforce bulletin 1.png\nenemy/prefabs/skrill/spandex/live/gib_*.vmdl", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 6,
  "MinPlayers": 1,
  "TickRate": 30,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Official",
  "MapList": [
    "maps/hedron_city/hedron_city_remake.vmap"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "RedLift",
  "StartupScene": "scenes/h.scene",
  "LaunchMode": "DedicatedServerOnly",
  "SystemScene": "redliftsystem001.scene",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "MapSettings": {
    "UseCreateGameModal": false,
    "NeedsMap": false,
    "ShowChangeMap": false,
    "DefaultMap": "",
    "MapTarget": null
  },
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 6,
  "Coop": true,
  "Versus": false,
  "Resources": "shaders/red_lift_welder_arc.vmat\nshaders/red_lift_kloss_laser.vmat\nmodels/weapons/toolgun.vmdl\nui/progression/*.png\nui/trader/*.png\nsounds/player/player_controllerfx/breath_*.ogg\nsounds/player/player_controllerfx/player_heartbeat.ogg\nsounds/player/player_controllerfx/player_plasmaburn.ogg\nsounds/player/player_controllerfx/player_hit.ogg\nsounds/player/player_controllerfx/player_stab.ogg\nweapons/common/effects/shell_case_bounce.wav.sound\nweapons/glock/reload/pistol_mag_in.sound\nweapons/glock/reload/pistol_mag_out.sound\nweapons/grenade/sounds/grenade_pin_pull.sound\nweapons/m4a1/reload/gun_grab_foley.sound\nweapons/m4a1/reload/m4a1_mag_in.sound\nweapons/m4a1/reload/m4a1_mag_out.sound\nweapons/rpg/sounds/rpg_reload_handle.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_01.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_02.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_03.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_01.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_01.sound\nweapons/rpg/sounds/rpg_reload_rustle_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_03.sound\nweapons/rpg/sounds/rpg_reload_rustle_04.sound\nweapons/shotgun/sounds/shotgun_load.sound\nweapons/sniper/sounds/sniper_bolt_pull.sound\nweapons/sniper/sounds/sniper_mag_in.sound\nweapons/sniper/sounds/sniper_mag_out.sound\nweapons/colt1911/451911_fire.sound\nweapons/glock/usp_fire.sound\nweapons/m4a1/m4a1_fire.sound\nweapons/mp5/mp5_fire.sound\nweapons/shotgun/sounds/m1014_fire.sound\nprefabs/weapons/pepperbomb_viewmodel.prefab\nprefabs/weapons/pepperbomb.prefab\nweapons/pepperbomb/pepper_impact.prefab\nsounds/impact/pepperbomb_glassbreak.sound\nsounds/impact/pepperbomb/*.sound\nprefabs/weapons/vodkabomb.prefab\nprefabs/weapons/molotov_viewmodel.prefab\nprefabs/particles/molotov_drip_flame.prefab\nsounds/impact/vodkabomb/vodkabomb_blaze.sound\nprefabs/particles/molotov_impact.prefab\nprefabs/weapons/he_grenade_viewmodel.prefab\nprefabs/particles/molotov_held_flame.prefab\nmaps/hedron_city/spaceforce bulletin 1.png\nenemy/prefabs/skrill/spandex/live/gib_*.vmdl",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (3.7 MB modified)

~2 -6 ⏳
Awaiting 2 binaries from code compilation.
  • rl-h.prefab_c (2.9 MB -> 2.9 MB)
  • scenes/h.scene_c (764.3 KB -> 764.3 KB)
  • materials/items/minimal-set/minimal_table.vmat_c (6 KB)
  • materials/src/items/minimal-set/minimal_table_ao_tga_87163add.generated.vtex_c (221.1 KB)
  • materials/src/items/minimal-set/minimal_table_color_tga_2faaff0.generated.vtex_c (112.1 KB)
  • materials/src/items/minimal-set/minimal_table_normal_tga_143053c5.generated.vtex_c (854.7 KB)
  • models/items/minimal_set/minimal_table.vmdl_c (7.1 KB)
  • models/items/minimal_set/minimal_table.vmdl_c.t.png (9.8 KB)