| Meta |
{ "MaxPlayers": 6, "MinPlayers": 1, "TickRate": 30, "GameNetworkType": "Multiplayer", "MapSelect": "Official", "MapList": [ "maps/hedron_city/hedron_city_remake.vmap" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "RedLift", "StartupScene": "scenes/h.scene", "LaunchMode": "DedicatedServerOnly", "SystemScene": "redliftsystem001.scene", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "MapSettings": { "UseCreateGameModal": false, "NeedsMap": false, "ShowChangeMap": false, "DefaultMap": "", "MapTarget": null }, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 6, "Coop": true, "Versus": false, "Resources": "shaders/red_lift_welder_arc.vmat\nshaders/red_lift_kloss_laser.vmat\nmodels/weapons/toolgun.vmdl\nui/progression/*.png\nui/trader/*.png\nsounds/player/player_controllerfx/breath_*.ogg\nsounds/player/player_controllerfx/player_heartbeat.ogg\nsounds/player/player_controllerfx/player_plasmaburn.ogg\nsounds/player/player_controllerfx/player_hit.ogg\nsounds/player/player_controllerfx/player_stab.ogg\nweapons/common/effects/shell_case_bounce.wav.sound\nweapons/glock/reload/pistol_mag_in.sound\nweapons/glock/reload/pistol_mag_out.sound\nweapons/grenade/sounds/grenade_pin_pull.sound\nweapons/m4a1/reload/gun_grab_foley.sound\nweapons/m4a1/reload/m4a1_mag_in.sound\nweapons/m4a1/reload/m4a1_mag_out.sound\nweapons/rpg/sounds/rpg_reload_handle.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_01.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_02.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_03.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_01.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_01.sound\nweapons/rpg/sounds/rpg_reload_rustle_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_03.sound\nweapons/rpg/sounds/rpg_reload_rustle_04.sound\nweapons/shotgun/sounds/shotgun_load.sound\nweapons/sniper/sounds/sniper_bolt_pull.sound\nweapons/sniper/sounds/sniper_mag_in.sound\nweapons/sniper/sounds/sniper_mag_out.sound\nweapons/colt1911/451911_fire.sound\nweapons/glock/usp_fire.sound\nweapons/m4a1/m4a1_fire.sound\nweapons/mp5/mp5_fire.sound\nweapons/shotgun/sounds/m1014_fire.sound\nprefabs/weapons/pepperbomb_viewmodel.prefab\nprefabs/weapons/pepperbomb.prefab\nweapons/pepperbomb/pepper_impact.prefab\nsounds/impact/pepperbomb_glassbreak.sound\nsounds/impact/pepperbomb/*.sound\nprefabs/weapons/vodkabomb.prefab\nprefabs/weapons/molotov_viewmodel.prefab\nprefabs/particles/molotov_drip_flame.prefab\nsounds/impact/vodkabomb/vodkabomb_blaze.sound\nprefabs/particles/molotov_impact.prefab\nprefabs/weapons/he_grenade_viewmodel.prefab\nprefabs/particles/molotov_held_flame.prefab\nmaps/hedron_city/spaceforce bulletin 1.png\nenemy/prefabs/skrill/spandex/live/gib_*.vmdl", "GameSettings": [], "CodePackageReferences": [] }
{
"MaxPlayers": 6,
"MinPlayers": 1,
"TickRate": 30,
"GameNetworkType": "Multiplayer",
"MapSelect": "Official",
"MapList": [
"maps/hedron_city/hedron_city_remake.vmap"
],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"CsProjName": "RedLift",
"StartupScene": "scenes/h.scene",
"LaunchMode": "DedicatedServerOnly",
"SystemScene": "redliftsystem001.scene",
"ControlModes": {
"Keyboard": false,
"VR": false,
"Gamepad": false
},
"Compiler": {
"RootNamespace": "Sandbox",
"DefineConstants": "SANDBOX",
"NoWarn": "1701;1702;1591;",
"WarningsAsErrors": "",
"TreatWarningsAsErrors": false,
"Nullables": false,
"ReleaseMode": "Release",
"AssemblyReferences": [],
"ReplacementDirectives": {
".Server.cs": "SERVER"
},
"IgnoreFolders": [
"editor",
"unittest"
],
"DistinctAssemblyReferences": []
},
"MapSettings": {
"UseCreateGameModal": false,
"NeedsMap": false,
"ShowChangeMap": false,
"DefaultMap": "",
"MapTarget": null
},
"RecommendedMinPlayers": 1,
"RecommendedMaxPlayers": 6,
"Coop": true,
"Versus": false,
"Resources": "shaders/red_lift_welder_arc.vmat\nshaders/red_lift_kloss_laser.vmat\nmodels/weapons/toolgun.vmdl\nui/progression/*.png\nui/trader/*.png\nsounds/player/player_controllerfx/breath_*.ogg\nsounds/player/player_controllerfx/player_heartbeat.ogg\nsounds/player/player_controllerfx/player_plasmaburn.ogg\nsounds/player/player_controllerfx/player_hit.ogg\nsounds/player/player_controllerfx/player_stab.ogg\nweapons/common/effects/shell_case_bounce.wav.sound\nweapons/glock/reload/pistol_mag_in.sound\nweapons/glock/reload/pistol_mag_out.sound\nweapons/grenade/sounds/grenade_pin_pull.sound\nweapons/m4a1/reload/gun_grab_foley.sound\nweapons/m4a1/reload/m4a1_mag_in.sound\nweapons/m4a1/reload/m4a1_mag_out.sound\nweapons/rpg/sounds/rpg_reload_handle.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_01.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_02.sound\nweapons/rpg/sounds/rpg_reload_missile_insert_03.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_01.sound\nweapons/rpg/sounds/rpg_reload_missile_lock_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_01.sound\nweapons/rpg/sounds/rpg_reload_rustle_02.sound\nweapons/rpg/sounds/rpg_reload_rustle_03.sound\nweapons/rpg/sounds/rpg_reload_rustle_04.sound\nweapons/shotgun/sounds/shotgun_load.sound\nweapons/sniper/sounds/sniper_bolt_pull.sound\nweapons/sniper/sounds/sniper_mag_in.sound\nweapons/sniper/sounds/sniper_mag_out.sound\nweapons/colt1911/451911_fire.sound\nweapons/glock/usp_fire.sound\nweapons/m4a1/m4a1_fire.sound\nweapons/mp5/mp5_fire.sound\nweapons/shotgun/sounds/m1014_fire.sound\nprefabs/weapons/pepperbomb_viewmodel.prefab\nprefabs/weapons/pepperbomb.prefab\nweapons/pepperbomb/pepper_impact.prefab\nsounds/impact/pepperbomb_glassbreak.sound\nsounds/impact/pepperbomb/*.sound\nprefabs/weapons/vodkabomb.prefab\nprefabs/weapons/molotov_viewmodel.prefab\nprefabs/particles/molotov_drip_flame.prefab\nsounds/impact/vodkabomb/vodkabomb_blaze.sound\nprefabs/particles/molotov_impact.prefab\nprefabs/weapons/he_grenade_viewmodel.prefab\nprefabs/particles/molotov_held_flame.prefab\nmaps/hedron_city/spaceforce bulletin 1.png\nenemy/prefabs/skrill/spandex/live/gib_*.vmdl",
"GameSettings": [],
"CodePackageReferences": []
}
|