Single Cylinder Joe - Version 71716

Created
Total Size400.1 MB (419,582,392 bytes)
Modified Size160 MB (167,722,989 bytes)
File Count607
Engine Version17
Changes
0.4.0 Alpha
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/2d_navigation.scene","ControlModes":{},"InputSettings":{"Actions":[{"Name":"Forward","KeyboardCode":"W","GamepadCode":"None","GroupName":"Movement"},{"Name":"Backward","KeyboardCode":"S","GamepadCode":"None","GroupName":"Movement"},{"Name":"Left","KeyboardCode":"A","GamepadCode":"None","GroupName":"Movement"},{"Name":"Right","KeyboardCode":"D","GamepadCode":"None","GroupName":"Movement"},{"Name":"Jump","KeyboardCode":"space","GamepadCode":"A","GroupName":"Movement"},{"Name":"Run","KeyboardCode":"shift","GamepadCode":"LeftJoystickButton","GroupName":"Movement"},{"Name":"Walk","KeyboardCode":"alt","GamepadCode":"None","GroupName":"Movement"},{"Name":"Duck","KeyboardCode":"ctrl","GamepadCode":"B","GroupName":"Movement"},{"Name":"attack1","KeyboardCode":"mouse1","GamepadCode":"RightTrigger","GroupName":"Actions"},{"Name":"attack2","KeyboardCode":"mouse2","GamepadCode":"LeftTrigger","GroupName":"Actions"},{"Name":"talk","KeyboardCode":"e","GamepadCode":"Y","GroupName":"Actions"},{"Name":"toggle_third_person","KeyboardCode":"C","GamepadCode":"LeftJoystickButton","GroupName":"Other"},{"Name":"toggle_focus","KeyboardCode":"t","GamepadCode":"RightJoystickButton","GroupName":"Other"},{"Name":"kick","KeyboardCode":"F","GamepadCode":"None","GroupName":"Actions"}],"__guid":"788e37c3-1f4f-4a07-ba82-5b81b907023a"},"LaunchMode":"Normal","Resources":"/sounds/*\n/sprites/*\n/fonts/*\n/soundscapes/*","CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/2d_navigation.scene",
  "ControlModes": {},
  "InputSettings": {
    "Actions": [
      {
        "Name": "Forward",
        "KeyboardCode": "W",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Backward",
        "KeyboardCode": "S",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Left",
        "KeyboardCode": "A",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Right",
        "KeyboardCode": "D",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Run",
        "KeyboardCode": "shift",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Movement"
      },
      {
        "Name": "Walk",
        "KeyboardCode": "alt",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Duck",
        "KeyboardCode": "ctrl",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "attack1",
        "KeyboardCode": "mouse1",
        "GamepadCode": "RightTrigger",
        "GroupName": "Actions"
      },
      {
        "Name": "attack2",
        "KeyboardCode": "mouse2",
        "GamepadCode": "LeftTrigger",
        "GroupName": "Actions"
      },
      {
        "Name": "talk",
        "KeyboardCode": "e",
        "GamepadCode": "Y",
        "GroupName": "Actions"
      },
      {
        "Name": "toggle_third_person",
        "KeyboardCode": "C",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "toggle_focus",
        "KeyboardCode": "t",
        "GamepadCode": "RightJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "kick",
        "KeyboardCode": "F",
        "GamepadCode": "None",
        "GroupName": "Actions"
      }
    ],
    "__guid": "788e37c3-1f4f-4a07-ba82-5b81b907023a"
  },
  "LaunchMode": "Normal",
  "Resources": "/sounds/*\n/sprites/*\n/fonts/*\n/soundscapes/*",
  "CodePackageReferences": []
}

Diff (160 MB modified)

+215 ~44 -19 ⚠️
3 compiled binaries unavailable.
  • components/ui/instantfade.razor.scss (306 B)
  • components/ui/objectivescreen.razor.scss (639 B)
  • fonts/1001fonts-carnivalee-freakshow-eula.txt (2.4 KB)
  • fonts/carnevalee freakshow.ttf (264.3 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.7 KB)
  • materials/sandy.vmat_c (4.8 KB)
  • materials/skybox/skybox_sunrise_01.vmat_c (1.9 KB)
  • materials/skybox/skybox_sunrise_01_exr_61ffe767.generated.vtex_c (1.8 MB)
  • prefabs/tree.prefab_c (1 KB)
  • scenes/test.scene_c (43.1 KB)
  • sounds/ambience/rain-light-loop.vsnd_c (10.1 MB)
  • sounds/back_to_reality.sound (336 B)
  • sounds/back_to_reality.sound_c (676 B)
  • sounds/bottle_open.sound (332 B)
  • sounds/bottle_open.sound_c (672 B)
  • sounds/burp.sound (325 B)
  • sounds/burp.sound_c (649 B)
  • sounds/denied.sound (327 B)
  • sounds/denied.sound_c (651 B)
  • sounds/dizzy.sound (326 B)
  • sounds/dizzy.sound_c (650 B)
  • sounds/drop.sound (375 B)
  • sounds/drop.sound_c (705 B)
  • sounds/fire_crackling.sound (333 B)
  • sounds/fire_crackling.sound_c (609 B)
  • sounds/focus.sound (343 B)
  • sounds/focus.sound_c (683 B)
  • sounds/foot.sound (325 B)
  • sounds/foot.sound_c (649 B)
  • sounds/footstep.sound (374 B)
  • sounds/footstep.sound_c (756 B)
  • sounds/gulp.sound (325 B)
  • sounds/gulp.sound_c (649 B)
  • sounds/gun_click.sound (339 B)
  • sounds/gun_click.sound_c (679 B)
  • sounds/gun_reload.sound (340 B)
  • sounds/gun_reload.sound_c (680 B)
  • sounds/gun_reload_begin.sound (346 B)
  • sounds/gun_reload_begin.sound_c (702 B)
  • sounds/main_theme.sound (331 B)
  • sounds/main_theme.sound_c (671 B)
  • sounds/null.sound (325 B)
  • sounds/null.sound_c (649 B)
  • sounds/objective.sound (330 B)
  • sounds/objective.sound_c (670 B)
  • sounds/ominous.sound (328 B)
  • sounds/ominous.sound_c (652 B)
  • sounds/placeholder.sound (293 B)
  • sounds/placeholder.sound_c (579 B)
  • sounds/placeholder_continous.sound (341 B)
  • sounds/placeholder_continous.sound_c (697 B)
  • sounds/pour.sound (293 B)
  • sounds/pour.sound_c (563 B)
  • sounds/raw/back_to_reality.vsnd_c (518 KB)
  • sounds/raw/back_to_reality.wav (775.9 KB)
  • sounds/raw/bottle_open.vsnd_c (719.4 KB)
  • sounds/raw/bottle_open.wav (1.1 MB)
  • sounds/raw/bullet-impact-sand-2.vsnd_c (77.5 KB)
  • sounds/raw/burp.vsnd_c (56.7 KB)
  • sounds/raw/burp.wav (56 KB)
  • sounds/raw/denied.vsnd_c (12.6 KB)
  • sounds/raw/dizzy.mp3 (34.3 KB)
  • sounds/raw/dizzy.vsnd_c (35 KB)
  • sounds/raw/drop.vsnd_c (65.3 KB)
  • sounds/raw/drop.wav (65.3 KB)
  • sounds/raw/focus.flac (1.4 MB)
  • sounds/raw/focus.vsnd_c (2.4 MB)
  • sounds/raw/foot.vsnd_c (129.9 KB)
  • sounds/raw/foot.wav (129.9 KB)
  • sounds/raw/footstep_walk1.vsnd_c (41.5 KB)
  • sounds/raw/footstep_walk2.vsnd_c (41.6 KB)
  • sounds/raw/gulp.vsnd_c (63.7 KB)
  • sounds/raw/gulp.wav (126.2 KB)
  • sounds/raw/gun_reload.vsnd_c (74.9 KB)
  • sounds/raw/gun_reload_begin.vsnd_c (145.1 KB)
  • sounds/raw/gun_spin.vsnd_c (71 KB)
  • sounds/raw/knife.mp3 (32.2 KB)
  • sounds/raw/knife.vsnd_c (32.8 KB)
  • sounds/raw/lose.vsnd_c (736.6 KB)
  • sounds/raw/lose.wav (802.1 KB)
  • sounds/raw/main_theme.vsnd_c (10.4 MB)
  • sounds/raw/main_theme.wav (10.5 MB)
  • sounds/raw/null.vsnd_c (1.6 KB)
  • sounds/raw/objective.vsnd_c (624.4 KB)
  • sounds/raw/objective.wav (623.8 KB)
  • sounds/raw/ominous.vsnd_c (719 KB)
  • sounds/raw/ominous.wav (1.4 MB)
  • sounds/raw/pour.vsnd_c (1.4 MB)
  • sounds/raw/pour.wav (2.3 MB)
  • sounds/raw/revolver/bullet-ricochet-1.vsnd_c (89 KB)
  • sounds/raw/revolver/bullet-ricochet-1.wav (88.9 KB)
  • sounds/raw/revolver/bullet-ricochet-2.vsnd_c (69.1 KB)
  • sounds/raw/revolver/bullet-ricochet-2.wav (69 KB)
  • sounds/raw/revolver/bullet-ricochet-3.vsnd_c (121.4 KB)
  • sounds/raw/revolver/bullet-ricochet-3.wav (121.3 KB)
  • sounds/raw/revolver/bullet-ricochet-4.vsnd_c (90.7 KB)
  • sounds/raw/revolver/bullet-ricochet-4.wav (90.6 KB)
  • sounds/raw/revolver/bullet-ricochet-5.vsnd_c (88.8 KB)
  • sounds/raw/revolver/bullet-ricochet-5.wav (88.7 KB)
  • sounds/raw/revolver/bullet-ricochet-6.vsnd_c (129.1 KB)
  • sounds/raw/revolver/bullet-ricochet-6.wav (129 KB)
  • sounds/raw/revolver/dirt_bullet_impact-2.vsnd_c (77 KB)
  • sounds/raw/revolver/dirt_bullet_impact-2.wav (76.2 KB)
  • sounds/raw/revolver/dirt_bullet_impact-3.vsnd_c (116.6 KB)
  • sounds/raw/revolver/dirt_bullet_impact-3.wav (115.8 KB)
  • sounds/raw/revolver/gun_click.vsnd_c (58.8 KB)
  • sounds/raw/revolver/gun_click.wav (58 KB)
  • sounds/raw/revolver/gun_reload.vsnd_c (74.9 KB)
  • sounds/raw/revolver/gun_reload.wav (74.2 KB)
  • sounds/raw/revolver/gun_reload_begin.vsnd_c (145.2 KB)
  • sounds/raw/revolver/gun_reload_begin.wav (144.4 KB)
  • sounds/raw/revolver/gun_spin.vsnd_c (71 KB)
  • sounds/raw/revolver/gun_spin.wav (70.3 KB)
  • sounds/raw/rollover2.vsnd_c (11.4 KB)
  • sounds/raw/rustle.vsnd_c (69.4 KB)
  • sounds/raw/rustle.wav (69.4 KB)
  • sounds/raw/satisfied.vsnd_c (161.3 KB)
  • sounds/raw/satisfied.wav (160.6 KB)
  • sounds/raw/stranger.vsnd_c (6.7 MB)
  • sounds/raw/stranger.wav (6.7 MB)
  • sounds/raw/stranger_out.vsnd_c (7.8 MB)
  • sounds/raw/stranger_out.wav (11.7 MB)
  • sounds/raw/switch_007.vsnd_c (107.4 KB)
  • sounds/raw/thud.vsnd_c (77.4 KB)
  • sounds/raw/thud.wav (77.4 KB)
  • sounds/raw/weird.vsnd_c (4.8 MB)
  • sounds/raw/weird.wav (4.8 MB)
  • sounds/raw/win.vsnd_c (1.2 MB)
  • sounds/raw/win.wav (1.2 MB)
  • sounds/revolver.sound (608 B)
  • sounds/revolver.sound_c (1.2 KB)
  • sounds/rustle.sound (327 B)
  • sounds/rustle.sound_c (651 B)
  • sounds/satisfied.sound (330 B)
  • sounds/satisfied.sound_c (670 B)
  • sounds/start_game.sound (331 B)
  • sounds/start_game.sound_c (671 B)
  • sounds/stranger.sound (329 B)
  • sounds/stranger.sound_c (669 B)
  • sounds/stranger_out.sound (333 B)
  • sounds/stranger_out.sound_c (673 B)
  • sounds/talk_begin.sound (293 B)
  • sounds/talk_begin.sound_c (579 B)
  • sounds/talk_next.sound (330 B)
  • sounds/talk_next.sound_c (670 B)
  • sounds/thud.sound (325 B)
  • sounds/thud.sound_c (649 B)
  • sounds/toolgun/toolgun-attack-001.vsnd_c (80.8 KB)
  • sounds/weird.sound (326 B)
  • sounds/weird.sound_c (650 B)
  • soundscapes/desert_day.sndscape (216 B)
  • soundscapes/desert_night.sndscape (217 B)
  • soundscapes/desert_night_campfire.sndscape (315 B)
  • soundscapes/desert_night_campfire.sndscape_c (721 B)
  • soundscapes/main_theme.sndscape (203 B)
  • soundscapes/main_theme.sndscape_c (559 B)
  • soundscapes/picnic.sndscape (215 B)
  • soundscapes/picnic.sndscape_c (587 B)
  • soundscapes/raw/forest-day-loop.vsnd_c (5.9 MB)
  • soundscapes/raw/forest-day-loop.wav.meta (20 B)
  • soundscapes/raw/forest-night-loop.vsnd_c (13.9 MB)
  • soundscapes/raw/forest-night-loop.wav.meta (20 B)
  • soundscapes/raw/main_theme.vsnd_c (10.4 MB)
  • soundscapes/raw/plains-wind-loop.vsnd_c (7.1 MB)
  • soundscapes/raw/plains-wind-loop.wav.meta (20 B)
  • soundscapes/raw/rain-light-loop.vsnd_c (10.1 MB)
  • soundscapes/raw/rain-light-loop.wav.meta (20 B)
  • soundscapes/raw/stranger.vsnd_c (6.7 MB)
  • soundscapes/stranger.sndscape (206 B)
  • soundscapes/stranger.sndscape_c (578 B)
  • sprites/bottle.png (163 B)
  • sprites/bottle.sprite (591 B)
  • sprites/bottle.sprite_c (779 B)
  • sprites/bottle_open.png (161 B)
  • sprites/campfire_off.png (172 B)
  • sprites/cindy.sprite (328 B)
  • sprites/cindy.sprite_c (588 B)
  • sprites/joe_drunk.png (503 B)
  • sprites/joe_fallen.png (449 B)
  • sprites/joe_fallen_hugging.png (474 B)
  • sprites/joe_holding.png (552 B)
  • sprites/joe_pouring.png (536 B)
  • sprites/joe_reloading.png (477 B)
  • sprites/joe_sitting.png (492 B)
  • sprites/joe_wasted.png (512 B)
  • sprites/log.png (165 B)
  • sprites/log.sprite (593 B)
  • sprites/log.sprite_c (781 B)
  • sprites/log_drinking.png (288 B)
  • sprites/log_drinking_single.png (239 B)
  • sprites/menobias.png (373 B)
  • sprites/menobias.sprite (861 B)
  • sprites/menobias.sprite_c (977 B)
  • sprites/menobias_dead.png (367 B)
  • sprites/menobias_knife.png (410 B)
  • sprites/olivia-reloading.png (310 B)
  • sprites/olivia.png (281 B)
  • sprites/olivia.sprite (2.7 KB)
  • sprites/olivia.sprite_c (2.3 KB)
  • sprites/olivia_breakdown.png (345 B)
  • sprites/olivia_breakdown_over.png (331 B)
  • sprites/olivia_concerned.png (301 B)
  • sprites/olivia_concerned_knife.png (338 B)
  • sprites/olivia_crying.png (338 B)
  • sprites/olivia_crying_knife.png (369 B)
  • sprites/olivia_happy.png (320 B)
  • sprites/olivia_smiling.png (285 B)
  • sprites/picnic.png (757 B)
  • sprites/stranger.png (169 B)
  • sprites/stranger.sprite (597 B)
  • sprites/stranger.sprite_c (785 B)
  • sprites/stranger_knife.png (206 B)
  • sprites/tree.png (934 B)
  • sprites/tree.sprite (327 B)
  • sprites/tree.sprite_c (587 B)
  • .bin/package.base.dll (165.5 KB -> 165.5 KB)
  • .bin/package.grasswarlock.singlecylinderjoe.dll (111 KB -> 155.5 KB)
  • .bin/package.grasswarlock.singlecylinderjoe.xml (591 B -> 810 B)
  • .bin/package.library.facepunch.spritetools.dll (83 KB -> 83 KB)
  • components/ui/dialoguebox.razor.scss (514 B -> 516 B)
  • components/ui/hud.razor.scss (1.4 KB -> 1.4 KB)
  • materials/decals/concrete/concrete1_bullet_height_psd_9ba808df.generated.vtex_c (44.5 KB -> 44.5 KB)
  • models/citizen/citizen.vanmgrph_c (58.9 KB -> 58.7 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/citizen/skin/citizen_skin_young_ao_png_adaa3ef1.generated.vtex_c (1016.3 KB -> 1016.3 KB)
  • prefabs/enemy.prefab_c (23.4 KB -> 23.6 KB)
  • prefabs/enemy_bottle.prefab_c (2.9 KB -> 3.1 KB)
  • scenes/abandonment.scene_c (10.9 KB -> 14.4 KB)
  • scenes/desert.scene_c (41.9 KB -> 32.1 KB)
  • scenes/heroism.scene_c (12.6 KB -> 40 KB)
  • scenes/menu.scene_c (3.4 KB -> 3.9 KB)
  • scenes/oblivion.scene_c (10.8 KB -> 13.9 KB)
  • scenes/regret.scene_c (512 B -> 14.1 KB)
  • sounds/lock_in.sound (336 B -> 329 B)
  • sounds/lock_in.sound_c (676 B -> 669 B)
  • sounds/loss.sound (337 B -> 327 B)
  • sounds/loss.sound_c (677 B -> 651 B)
  • sounds/win.sound (295 B -> 324 B)
  • sounds/win.sound_c (565 B -> 648 B)
  • soundscapes/desert_day.sndscape_c (588 B -> 588 B)
  • soundscapes/desert_night.sndscape_c (587 B -> 589 B)
  • sprites/ambush.png (413 B -> 413 B)
  • sprites/barrier.png (262 B -> 261 B)
  • sprites/campfire.png (258 B -> 257 B)
  • sprites/campfire.sprite (331 B -> 593 B)
  • sprites/campfire.sprite_c (607 B -> 781 B)
  • sprites/joe.sprite (1.3 KB -> 3.8 KB)
  • sprites/joe.sprite_c (1.1 KB -> 2.8 KB)
  • sprites/npc1.png (261 B -> 260 B)
  • sprites/npc1.sprite (327 B -> 327 B)
  • sprites/npc1.sprite_c (587 B -> 587 B)
  • sprites/npc2.png (278 B -> 278 B)
  • sprites/npc2.sprite (327 B -> 327 B)
  • sprites/npc2.sprite_c (587 B -> 587 B)
  • sprites/npc3.png (280 B -> 277 B)
  • sprites/npc4.png (297 B -> 291 B)
  • sprites/npc5.png (302 B -> 302 B)
  • sprites/npc6.png (237 B -> 236 B)
  • sprites/sunny.png (302 B -> 313 B)
  • fonts/pixelify_sans/pixelifysans-variablefont_wght.ttf (76.5 KB)
  • fonts/pixelify_sans/readme.txt (2.1 KB)
  • sounds/ambience/cliffs-wind-loop.vsnd_c (2.1 MB)
  • sounds/ambience/forest-night-loop.vsnd_c (13.9 MB)
  • sounds/impacts/bullets/dirt_bullet_impact-2.vsnd_c (76.9 KB)
  • sounds/kenney/ui/glass_004.vsnd_c (62 KB)
  • sounds/kenney/ui/switch23.vsnd_c (69.4 KB)
  • sounds/kenney/ui/switch38.vsnd_c (73.9 KB)
  • sounds/weapons/focus.sound (343 B)
  • sounds/weapons/focus.sound_c (683 B)
  • sounds/weapons/leg.sound (337 B)
  • sounds/weapons/leg.sound_c (661 B)
  • sounds/weapons/revolver.sound (360 B)
  • sounds/weapons/revolver.sound_c (732 B)
  • sprites/candy.png (266 B)
  • sprites/candy.sprite (328 B)
  • sprites/candy.sprite_c (588 B)
  • sprites/sunny.sprite (328 B)
  • sprites/sunny.sprite_c (588 B)