2/22/2023: Version 1.1, major skips fixed, pixel shader mostly implemented
Meta
{"ProjectTemplate":null,"GameSupport":["facepunch.sandbox","facepunch.strafe"],"Summary":"A short atmospheric Strafe map that explores slippery surfaces.","Description":"This Strafe map is relatively straightforward with a few shortcuts here and there, but it mainly explores the uses of Strafe\u0027s friction triggers. Players are encouraged to use ice platforms to maintain and build speed without jumping.","Public":true,"MapAddons":[],"PrimaryAsset":"maps/freezer.vpk"}
{
"ProjectTemplate": null,
"GameSupport": [
"facepunch.sandbox",
"facepunch.strafe"
],
"Summary": "A short atmospheric Strafe map that explores slippery surfaces.",
"Description": "This Strafe map is relatively straightforward with a few shortcuts here and there, but it mainly explores the uses of Strafe\u0027s friction triggers. Players are encouraged to use ice platforms to maintain and build speed without jumping.",
"Public": true,
"MapAddons": [],
"PrimaryAsset": "maps/freezer.vpk"
}