NPC Zombie - Version 10813

Created
Total Size31.1 MB (32,577,655 bytes)
Modified Size58.8 KB (60,261 bytes)
File Count65
Engine Version3
Changes
Changes on 11/28/2022
Meta
{"ParentPackage":"facepunch.sandbox","PackageSettings":[{"DisplayType":"Boolean","Choices":[],"ConVarName":"Test","DisplayName":"Test","DefaultValue":"false","Description":"","Group":"test options"}],"RenderMaxs":"0,0,0","RenderMins":"0,0,0","PhysicsMaxs":"0,0,0","PhysicsMins":"0,0,0","PrimaryAsset":"ZombieHorde.CommonZombie","ControlModes":null,"Summary":"Experience the horror of the NPC Zombies!","Description":"Very basic zombie implementation. Play NPC Zombie Horde for better Zombies!\n\nAddon Features:\n* Realistic Zombies\n* Tougher Armored Zombies\n\nSandbox Addons have limitations which the full NPC Zombie Horde game does not:\n* Much Simpler AI Pathing (NPCs get confused by objects like doors and breakable fences)\n* NPCs can\u0027t detect gunshots or player movement. They\u0027re only alerted when they take damage.\n* Zombies don\u0027t collide with players (will fix soon)\n\nNote: NPCs require the map to have a Navmesh.","Public":true,"ReplaceTags":"runtime npc zombie"}
{
  "ParentPackage": "facepunch.sandbox",
  "PackageSettings": [
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "Test",
      "DisplayName": "Test",
      "DefaultValue": "false",
      "Description": "",
      "Group": "test options"
    }
  ],
  "RenderMaxs": "0,0,0",
  "RenderMins": "0,0,0",
  "PhysicsMaxs": "0,0,0",
  "PhysicsMins": "0,0,0",
  "PrimaryAsset": "ZombieHorde.CommonZombie",
  "ControlModes": null,
  "Summary": "Experience the horror of the NPC Zombies!",
  "Description": "Very basic zombie implementation. Play NPC Zombie Horde for better Zombies!\n\nAddon Features:\n* Realistic Zombies\n* Tougher Armored Zombies\n\nSandbox Addons have limitations which the full NPC Zombie Horde game does not:\n* Much Simpler AI Pathing (NPCs get confused by objects like doors and breakable fences)\n* NPCs can\u0027t detect gunshots or player movement. They\u0027re only alerted when they take damage.\n* Zombies don\u0027t collide with players (will fix soon)\n\nNote: NPCs require the map to have a Navmesh.",
  "Public": true,
  "ReplaceTags": "runtime npc zombie"
}

Diff (58.8 KB modified)

~3
  • .assembly (52 KB -> 51.5 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (2 KB -> 2 KB)
  • models/citizen/skin/citizen_eyeao.vmat_c (5.4 KB -> 5.4 KB)