{"CsProjName":"","PrimaryAsset":"Rollermine.Rollermine","PhysicsMins":"-1,-1,-1","PhysicsMaxs":"1,1,1","RenderMins":"-1,-1,-1","RenderMaxs":"-1,-1,-1","ParentPackage":"facepunch.sandbox","Summary":"A re-implementation of the rollermine from Half-Life 2","Description":"The math behind the movement was way too complicated.\n\nThe model was created from scratch in Blender and textured in Substance painter.","Public":true,"ReplaceTags":"halflife halflife2 rollermine","Resources":"","CodePackageReferences":[]}
{
"CsProjName": "",
"PrimaryAsset": "Rollermine.Rollermine",
"PhysicsMins": "-1,-1,-1",
"PhysicsMaxs": "1,1,1",
"RenderMins": "-1,-1,-1",
"RenderMaxs": "-1,-1,-1",
"ParentPackage": "facepunch.sandbox",
"Summary": "A re-implementation of the rollermine from Half-Life 2",
"Description": "The math behind the movement was way too complicated.\n\nThe model was created from scratch in Blender and textured in Substance painter.",
"Public": true,
"ReplaceTags": "halflife halflife2 rollermine",
"Resources": "",
"CodePackageReferences": []
}