S&BOX RIVALS - Version 154517

Created
Total Size1.9 GB (2,006,675,804 bytes)
Modified Size782.4 KB (801,203 bytes)
File Count2004
Engine Version24
Changes
v1.6.7 | Fixed sounds
Meta
{ "MaxPlayers": 24, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "sbxrivals", "StartupScene": "scenes/minimal.scene", "ProjectTemplate": null, "LaunchMode": "QuickPlay", "MapStartupScene": "scenes/minimal.scene", "DedicatedServerStartupScene": "scenes/minimal.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*.scene\n*.vmap\n*.vpk\n*.vmat\n*.vmdl\n*.vpcf\n*.sound\n*.vsnd\n*.vsndevts\n*.shader\n*.vfx\n*credits*\nfonts/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 24,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "sbxrivals",
  "StartupScene": "scenes/minimal.scene",
  "ProjectTemplate": null,
  "LaunchMode": "QuickPlay",
  "MapStartupScene": "scenes/minimal.scene",
  "DedicatedServerStartupScene": "scenes/minimal.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*.scene\n*.vmap\n*.vpk\n*.vmat\n*.vmdl\n*.vpcf\n*.sound\n*.vsnd\n*.vsndevts\n*.shader\n*.vfx\n*credits*\nfonts/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (782.4 KB modified)

~79 -4
  • .bin/package.base.cll (32.9 KB -> 32.9 KB)
  • .bin/package.jdastudio.sbxrivals.cll (281 KB -> 281.1 KB)
  • models/first_person/materials/v_first_person_arms_human_light.vmat_c (7.6 KB -> 7.8 KB)
  • models/sbox_props/nature/grass_clumps/grass_clump_a.vmat_c (7.5 KB -> 7.3 KB)
  • projectsettings/mixer.config (2.3 KB -> 2.3 KB)
  • scenes/minimal.scene (255.2 KB -> 256.5 KB)
  • scenes/minimal.scene_c (153.7 KB -> 154.3 KB)
  • sounds/swb/clip/swb_lmg.empty.sound (196 B -> 291 B)
  • sounds/swb/clip/swb_lmg.empty.sound_c (473 B -> 555 B)
  • sounds/swb/clip/swb_pistol.empty.sound (199 B -> 294 B)
  • sounds/swb/clip/swb_pistol.empty.sound_c (476 B -> 558 B)
  • sounds/swb/clip/swb_rifle.empty.sound (198 B -> 293 B)
  • sounds/swb/clip/swb_rifle.empty.sound_c (475 B -> 557 B)
  • sounds/swb/clip/swb_shotty.empty.sound (199 B -> 294 B)
  • sounds/swb/clip/swb_shotty.empty.sound_c (476 B -> 558 B)
  • sounds/swb/clip/swb_smg.empty.sound (196 B -> 291 B)
  • sounds/swb/clip/swb_smg.empty.sound_c (473 B -> 555 B)
  • sounds/swb/clip/swb_sniper.empty.sound (199 B -> 294 B)
  • sounds/swb/clip/swb_sniper.empty.sound_c (476 B -> 558 B)
  • sounds/swb/explosives/swb_explosion_1.sound (258 B -> 353 B)
  • sounds/swb/explosives/swb_explosion_1.sound_c (542 B -> 624 B)
  • sounds/swb/explosives/swb_explosion_2.sound (258 B -> 353 B)
  • sounds/swb/explosives/swb_explosion_2.sound_c (542 B -> 624 B)
  • sounds/swb/explosives/swb_explosion_3.sound (258 B -> 353 B)
  • sounds/swb/explosives/swb_explosion_3.sound_c (542 B -> 624 B)
  • sounds/swb/explosives/swb_explosion_4.sound (258 B -> 353 B)
  • sounds/swb/explosives/swb_explosion_4.sound_c (542 B -> 624 B)
  • sounds/swb/explosives/swb_explosion_5.sound (258 B -> 353 B)
  • sounds/swb/explosives/swb_explosion_5.sound_c (542 B -> 624 B)
  • sounds/swb/explosives/swb_explosion_random.sound (450 B -> 545 B)
  • sounds/swb/explosives/swb_explosion_random.sound_c (962 B -> 1 KB)
  • weapons/swb/colt/sounds/clot.slide.sound (394 B -> 495 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (630 B -> 712 B)
  • weapons/swb/colt/sounds/colt.clipin.sound (395 B -> 496 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (647 B -> 729 B)
  • weapons/swb/colt/sounds/colt.clipout.sound (396 B -> 497 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (648 B -> 730 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound (399 B -> 500 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (651 B -> 733 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound (399 B -> 500 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (651 B -> 733 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound (402 B -> 503 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (654 B -> 736 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound (397 B -> 498 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (649 B -> 731 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound (397 B -> 498 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (649 B -> 731 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound (399 B -> 500 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (651 B -> 733 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound (398 B -> 499 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (650 B -> 732 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound (398 B -> 499 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (650 B -> 732 B)
  • weapons/swb/remington/sounds/remington.insert.sound (405 B -> 506 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (673 B -> 755 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound (407 B -> 508 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (675 B -> 757 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound (406 B -> 507 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (674 B -> 756 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound (407 B -> 508 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (675 B -> 757 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound (405 B -> 506 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (673 B -> 755 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound (406 B -> 507 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (674 B -> 756 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound (401 B -> 502 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (653 B -> 735 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound (398 B -> 499 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (650 B -> 732 B)
  • weapons/swb/scarh/sounds/scar.magin.sound (395 B -> 496 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (647 B -> 729 B)
  • weapons/swb/scarh/sounds/scar.magout.sound (396 B -> 497 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (648 B -> 730 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound (401 B -> 502 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (653 B -> 735 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound (399 B -> 500 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (651 B -> 733 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound (400 B -> 501 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (652 B -> 734 B)
  • models/first_person/materials/v_first_person_arms_human_bentnormal_png_af3e0e63.generated.vtex_c (5.1 MB)
  • models/first_person/materials/v_first_person_arms_human_color_png_5762368.generated.vtex_c (4.6 MB)
  • models/first_person/materials/v_first_person_arms_human_color_png_a0c03c85.generated.vtex_c (2.1 MB)
  • models/first_person/materials/v_first_person_arms_human_normal_png_8645dc0e.generated.vtex_c (5.1 MB)