S&BOX RIVALS - Version 160689
| Created | |
|---|---|
| Total Size | 1.9 GB (2,029,384,993 bytes) |
| Modified Size | 1.6 MB (1,667,817 bytes) |
| File Count | 2028 |
| Engine Version | 24 |
| Changes | v1.3.1 | Update to Current SWB Version via Github , Server/Clientside Perforamnce Optimizations to continue tackling GameObject errors. Reloads sounds global, fix sound mechacnics after SWB commit merges, fix player height may still need tuning. |
| Meta |
Diff (1.6 MB modified)
~67- .bin/package.base.cll (33 KB -> 33 KB)
- .bin/package.jdastudio.sbxrivals.cll (375 KB -> 379.3 KB)
- .bin/package.jdastudio.sbxrivals.xml (136.9 KB -> 141.1 KB)
- prefabs/player.prefab (111.6 KB -> 111.6 KB)
- prefabs/player.prefab_c (39.7 KB -> 39.7 KB)
- scenes/minimal.scene (266.3 KB -> 268 KB)
- scenes/minimal.scene_c (159.5 KB -> 160.4 KB)
- sounds/swb/animations/swb_deploy.sound (494 B -> 520 B)
- sounds/swb/animations/swb_deploy.sound_c (784 B -> 785 B)
- weapons/swb/colt/sounds/clot.slide.sound (495 B -> 523 B)
- weapons/swb/colt/sounds/clot.slide.sound_c (712 B -> 713 B)
- weapons/swb/colt/sounds/colt.clipin.sound (496 B -> 524 B)
- weapons/swb/colt/sounds/colt.clipin.sound_c (729 B -> 730 B)
- weapons/swb/colt/sounds/colt.clipout.sound (497 B -> 525 B)
- weapons/swb/colt/sounds/colt.clipout.sound_c (730 B -> 731 B)
- weapons/swb/colt/sounds/colt.fire.sound (943 B -> 949 B)
- weapons/swb/colt/sounds/colt.fire.sound_c (906 B -> 907 B)
- weapons/swb/l96a1/sounds/l96a1.boltback.sound (500 B -> 528 B)
- weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (733 B -> 734 B)
- weapons/swb/l96a1/sounds/l96a1.boltdown.sound (500 B -> 528 B)
- weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (733 B -> 734 B)
- weapons/swb/l96a1/sounds/l96a1.boltforward.sound (503 B -> 531 B)
- weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (736 B -> 737 B)
- weapons/swb/l96a1/sounds/l96a1.boltup.sound (498 B -> 526 B)
- weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (731 B -> 732 B)
- weapons/swb/l96a1/sounds/l96a1.clipin.sound (498 B -> 526 B)
- weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (731 B -> 732 B)
- weapons/swb/l96a1/sounds/l96a1.cliplock.sound (500 B -> 528 B)
- weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (733 B -> 734 B)
- weapons/swb/l96a1/sounds/l96a1.clipout.sound (499 B -> 527 B)
- weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (732 B -> 733 B)
- weapons/swb/l96a1/sounds/l96a1.cliptap.sound (499 B -> 527 B)
- weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (732 B -> 733 B)
- weapons/swb/l96a1/v_l96a1.vmdl (13.7 KB -> 13.9 KB)
- weapons/swb/l96a1/v_l96a1.vmdl_c (443.4 KB -> 443.4 KB)
- weapons/swb/remington/sounds/remington.fire.sound (952 B -> 958 B)
- weapons/swb/remington/sounds/remington.fire.sound_c (947 B -> 948 B)
- weapons/swb/remington/sounds/remington.insert.sound (506 B -> 534 B)
- weapons/swb/remington/sounds/remington.insert.sound_c (755 B -> 756 B)
- weapons/swb/remington/sounds/remington.pumpfull.sound (508 B -> 536 B)
- weapons/swb/remington/sounds/remington.pumpfull.sound_c (757 B -> 758 B)
- weapons/swb/revolver/sounds/revolver.chamberin.sound (507 B -> 535 B)
- weapons/swb/revolver/sounds/revolver.chamberin.sound_c (756 B -> 757 B)
- weapons/swb/revolver/sounds/revolver.chamberout.sound (508 B -> 536 B)
- weapons/swb/revolver/sounds/revolver.chamberout.sound_c (757 B -> 758 B)
- weapons/swb/revolver/sounds/revolver.fire.sound (951 B -> 957 B)
- weapons/swb/revolver/sounds/revolver.fire.sound_c (930 B -> 931 B)
- weapons/swb/revolver/sounds/revolver.roundsin.sound (506 B -> 534 B)
- weapons/swb/revolver/sounds/revolver.roundsin.sound_c (755 B -> 756 B)
- weapons/swb/revolver/sounds/revolver.roundsout.sound (507 B -> 535 B)
- weapons/swb/revolver/sounds/revolver.roundsout.sound_c (756 B -> 757 B)
- weapons/swb/revolver/sounds/revolver.spin.sound (502 B -> 530 B)
- weapons/swb/revolver/sounds/revolver.spin.sound_c (735 B -> 736 B)
- weapons/swb/scarh/sounds/scar.boltpull.sound (499 B -> 527 B)
- weapons/swb/scarh/sounds/scar.boltpull.sound_c (732 B -> 733 B)
- weapons/swb/scarh/sounds/scar.fire.sound (943 B -> 949 B)
- weapons/swb/scarh/sounds/scar.fire.sound_c (906 B -> 907 B)
- weapons/swb/scarh/sounds/scar.magin.sound (496 B -> 524 B)
- weapons/swb/scarh/sounds/scar.magin.sound_c (729 B -> 730 B)
- weapons/swb/scarh/sounds/scar.magout.sound (497 B -> 525 B)
- weapons/swb/scarh/sounds/scar.magout.sound_c (730 B -> 731 B)
- weapons/swb/veresk/sounds/veresk.boltfull.sound (502 B -> 530 B)
- weapons/swb/veresk/sounds/veresk.boltfull.sound_c (735 B -> 736 B)
- weapons/swb/veresk/sounds/veresk.clipin.sound (500 B -> 528 B)
- weapons/swb/veresk/sounds/veresk.clipin.sound_c (733 B -> 734 B)
- weapons/swb/veresk/sounds/veresk.clipout.sound (501 B -> 529 B)
- weapons/swb/veresk/sounds/veresk.clipout.sound_c (734 B -> 735 B)