S&BOX RIVALS - Version 160689

Created
Total Size1.9 GB (2,029,384,993 bytes)
Modified Size1.6 MB (1,667,817 bytes)
File Count2028
Engine Version24
Changes
v1.3.1 | Update to Current SWB Version via Github , Server/Clientside Perforamnce Optimizations to continue tackling GameObject errors. Reloads sounds global, fix sound mechacnics after SWB commit merges, fix player height may still need tuning.
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "sbxrivals", "StartupScene": "scenes/minimal.scene", "ProjectTemplate": null, "LaunchMode": "DedicatedServerOnly", "MapStartupScene": "scenes/minimal.scene", "DedicatedServerStartupScene": "scenes/minimal.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*.scene\n*.vmap\n*.vpk\n*.vmat\n*.vmdl\n*.vpcf\n*.sound\n*.vsnd\n*.vsndevts\n*.shader\n*.vfx\n*credits*\nfonts/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "sbxrivals",
  "StartupScene": "scenes/minimal.scene",
  "ProjectTemplate": null,
  "LaunchMode": "DedicatedServerOnly",
  "MapStartupScene": "scenes/minimal.scene",
  "DedicatedServerStartupScene": "scenes/minimal.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*.scene\n*.vmap\n*.vpk\n*.vmat\n*.vmdl\n*.vpcf\n*.sound\n*.vsnd\n*.vsndevts\n*.shader\n*.vfx\n*credits*\nfonts/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.6 MB modified)

~67
  • .bin/package.base.cll (33 KB -> 33 KB)
  • .bin/package.jdastudio.sbxrivals.cll (375 KB -> 379.3 KB)
  • .bin/package.jdastudio.sbxrivals.xml (136.9 KB -> 141.1 KB)
  • prefabs/player.prefab (111.6 KB -> 111.6 KB)
  • prefabs/player.prefab_c (39.7 KB -> 39.7 KB)
  • scenes/minimal.scene (266.3 KB -> 268 KB)
  • scenes/minimal.scene_c (159.5 KB -> 160.4 KB)
  • sounds/swb/animations/swb_deploy.sound (494 B -> 520 B)
  • sounds/swb/animations/swb_deploy.sound_c (784 B -> 785 B)
  • weapons/swb/colt/sounds/clot.slide.sound (495 B -> 523 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (712 B -> 713 B)
  • weapons/swb/colt/sounds/colt.clipin.sound (496 B -> 524 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (729 B -> 730 B)
  • weapons/swb/colt/sounds/colt.clipout.sound (497 B -> 525 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (730 B -> 731 B)
  • weapons/swb/colt/sounds/colt.fire.sound (943 B -> 949 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (906 B -> 907 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound (500 B -> 528 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (733 B -> 734 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound (500 B -> 528 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (733 B -> 734 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound (503 B -> 531 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (736 B -> 737 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound (498 B -> 526 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (731 B -> 732 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound (498 B -> 526 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (731 B -> 732 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound (500 B -> 528 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (733 B -> 734 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound (499 B -> 527 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (732 B -> 733 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound (499 B -> 527 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (732 B -> 733 B)
  • weapons/swb/l96a1/v_l96a1.vmdl (13.7 KB -> 13.9 KB)
  • weapons/swb/l96a1/v_l96a1.vmdl_c (443.4 KB -> 443.4 KB)
  • weapons/swb/remington/sounds/remington.fire.sound (952 B -> 958 B)
  • weapons/swb/remington/sounds/remington.fire.sound_c (947 B -> 948 B)
  • weapons/swb/remington/sounds/remington.insert.sound (506 B -> 534 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (755 B -> 756 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound (508 B -> 536 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (757 B -> 758 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound (507 B -> 535 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (756 B -> 757 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound (508 B -> 536 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (757 B -> 758 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound (951 B -> 957 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (930 B -> 931 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound (506 B -> 534 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (755 B -> 756 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound (507 B -> 535 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (756 B -> 757 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound (502 B -> 530 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (735 B -> 736 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound (499 B -> 527 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (732 B -> 733 B)
  • weapons/swb/scarh/sounds/scar.fire.sound (943 B -> 949 B)
  • weapons/swb/scarh/sounds/scar.fire.sound_c (906 B -> 907 B)
  • weapons/swb/scarh/sounds/scar.magin.sound (496 B -> 524 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (729 B -> 730 B)
  • weapons/swb/scarh/sounds/scar.magout.sound (497 B -> 525 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (730 B -> 731 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound (502 B -> 530 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (735 B -> 736 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound (500 B -> 528 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (733 B -> 734 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound (501 B -> 529 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (734 B -> 735 B)