[SWB] MW2 Terminal - Version 119286

Created
Total Size592.8 MB (621,639,099 bytes)
Modified Size285.5 KB (292,369 bytes)
File Count730
Engine Version21
Changes
Changes on 2025-09-26
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/minimal.scene", "ProjectTemplate": null, "LaunchMode": "QuickPlay", "MapStartupScene": "scenes/minimal.scene", "DedicatedServerStartupScene": "scenes/minimal.scene", "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "ProjectTemplate": null,
  "LaunchMode": "QuickPlay",
  "MapStartupScene": "scenes/minimal.scene",
  "DedicatedServerStartupScene": "scenes/minimal.scene",
  "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (285.5 KB modified)

~72
  • .bin/package.base.cll (29.8 KB -> 29.8 KB)
  • .bin/package.jupe.mwtwoterm.cll (41.3 KB -> 41.3 KB)
  • prefabs/particles/muzzle/barrelsmoke.prefab_c (5 KB -> 5 KB)
  • prefabs/particles/muzzle/muzzleflash.prefab_c (14.3 KB -> 14.4 KB)
  • prefabs/particles/shell/shelleject_12gauge.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/particles/shell/shelleject_20mm.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/particles/shell/shelleject_308.prefab_c (5.1 KB -> 5.2 KB)
  • prefabs/particles/shell/shelleject_9mm.prefab_c (5.1 KB -> 5.2 KB)
  • prefabs/particles/tracer/tracer.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/particles/tracer/tracer_phys.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/player.prefab_c (44 KB -> 44 KB)
  • prefabs/weapons/colt.prefab_c (6 KB -> 6.1 KB)
  • prefabs/weapons/l96a1.prefab_c (7.4 KB -> 7.5 KB)
  • prefabs/weapons/remington870.prefab_c (6.1 KB -> 6.1 KB)
  • prefabs/weapons/revolver.prefab_c (6.3 KB -> 6.4 KB)
  • prefabs/weapons/scarh.prefab_c (6 KB -> 6 KB)
  • prefabs/weapons/veresk.prefab_c (6 KB -> 6 KB)
  • scenes/minimal.scene_c (46.9 KB -> 46.7 KB)
  • sounds/swb/animations/swb_deploy.sound_c (768 B -> 768 B)
  • sounds/swb/attachments/silencer/swb_heavy.silenced.fire.sound_c (876 B -> 892 B)
  • sounds/swb/attachments/silencer/swb_pistol.silenced.fire.sound_c (877 B -> 893 B)
  • sounds/swb/attachments/silencer/swb_rifle.silenced.fire.sound_c (876 B -> 892 B)
  • sounds/swb/attachments/silencer/swb_shotgun.silenced.fire.sound_c (894 B -> 894 B)
  • sounds/swb/attachments/silencer/swb_smg.silenced.fire.sound_c (876 B -> 876 B)
  • sounds/swb/attachments/silencer/swb_sniper.silenced.fire.sound_c (877 B -> 893 B)
  • sounds/swb/attachments/swb_equip.sound_c (480 B -> 496 B)
  • sounds/swb/attachments/swb_unequip.sound_c (498 B -> 498 B)
  • sounds/swb/clip/swb_lmg.empty.sound_c (457 B -> 457 B)
  • sounds/swb/clip/swb_pistol.empty.sound_c (460 B -> 476 B)
  • sounds/swb/clip/swb_rifle.empty.sound_c (459 B -> 475 B)
  • sounds/swb/clip/swb_shotty.empty.sound_c (460 B -> 476 B)
  • sounds/swb/clip/swb_smg.empty.sound_c (457 B -> 457 B)
  • sounds/swb/clip/swb_sniper.empty.sound_c (460 B -> 476 B)
  • sounds/swb/explosives/swb_explosion_1.sound_c (526 B -> 526 B)
  • sounds/swb/explosives/swb_explosion_2.sound_c (526 B -> 526 B)
  • sounds/swb/explosives/swb_explosion_3.sound_c (526 B -> 526 B)
  • sounds/swb/explosives/swb_explosion_4.sound_c (526 B -> 526 B)
  • sounds/swb/explosives/swb_explosion_5.sound_c (526 B -> 526 B)
  • sounds/swb/explosives/swb_explosion_random.sound_c (946 B -> 946 B)
  • sounds/swb/hit/hitmarker.sound_c (550 B -> 566 B)
  • sounds/swb/scope/swb_sniper.zoom_in.sound_c (479 B -> 479 B)
  • sounds/swb/ui/swb_click.sound_c (454 B -> 470 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (630 B -> 630 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (631 B -> 631 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (632 B -> 632 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (823 B -> 823 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (635 B -> 651 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (635 B -> 651 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (654 B -> 654 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (633 B -> 633 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (633 B -> 633 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (635 B -> 651 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (634 B -> 634 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (634 B -> 634 B)
  • weapons/swb/l96a1/sounds/l96a1.fire.sound_c (817 B -> 817 B)
  • weapons/swb/remington/sounds/remington.fire.sound_c (848 B -> 848 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (657 B -> 657 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (659 B -> 675 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (658 B -> 658 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (659 B -> 675 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (847 B -> 847 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (657 B -> 657 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (658 B -> 658 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (653 B -> 653 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (634 B -> 634 B)
  • weapons/swb/scarh/sounds/scar.fire.sound_c (823 B -> 823 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (631 B -> 631 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (632 B -> 632 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (653 B -> 653 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (635 B -> 651 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (636 B -> 652 B)
  • weapons/swb/veresk/sounds/veresk.fire.sound_c (827 B -> 827 B)