Zombie & Survival - Version 137376

Created
Total Size772.5 MB (810,041,557 bytes)
Modified Size2.8 MB (2,971,402 bytes)
File Count1076
Engine Version23
Changes
Changes on 2026-01-08
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/wild_west.scene", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "LaunchMode": "QuickPlay", "DedicatedServerStartupScene": "scenes/wild_west.scene", "SystemScene": "scenes/system_scene/system.scene", "Compiler": { "RootNamespace": "Redimpact", "Nullables": true, "TreatWarningsAsErrors": false, "Unsafe": false, "Whitelist": true }, "Resources": "textures/xen_portal/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/wild_west.scene",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "QuickPlay",
  "DedicatedServerStartupScene": "scenes/wild_west.scene",
  "SystemScene": "scenes/system_scene/system.scene",
  "Compiler": {
    "RootNamespace": "Redimpact",
    "Nullables": true,
    "TreatWarningsAsErrors": false,
    "Unsafe": false,
    "Whitelist": true
  },
  "Resources": "textures/xen_portal/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (2.8 MB modified)

+81 ~11 -4
  • .bin/package.facepunch.libevents.cll (4.1 KB)
  • .bin/package.facepunch.libevents.xml (4 KB)
  • models/citizen_human/citizen_human_male.vmdl_c.t.png (15.6 KB)
  • models/dev/box.vmdl_c.t.png (2.5 KB)
  • models/dev/oildrum/oildrum_dev.vmdl_c.t.png (17.6 KB)
  • models/first_person/v_first_person_arms_human.vmdl_c.t.png (26.6 KB)
  • models/props/couch/back_cushion_left.vmdl_c.t.png (36.3 KB)
  • models/props/couch/back_cushion_right.vmdl_c.t.png (36.3 KB)
  • models/props/couch/couch.vmdl_c.t.png (37.9 KB)
  • models/props/couch/couch_body.vmdl_c.t.png (36.3 KB)
  • models/props/couch/seat_left.vmdl_c.t.png (36.3 KB)
  • models/props/couch/seat_right.vmdl_c.t.png (36.3 KB)
  • models/props/couch/side_cushion_left.vmdl_c.t.png (36.3 KB)
  • models/props/couch/side_cushion_right.vmdl_c.t.png (36.3 KB)
  • models/props/trim_sheets/cabinets/cabinet_a2.vmdl_c.t.png (40.4 KB)
  • models/props/trim_sheets/chairs/wooden_chair_a.vmdl_c.t.png (23.8 KB)
  • models/props/trim_sheets/tools/clawhammer_a.vmdl_c.t.png (12.7 KB)
  • models/props/trim_sheets/wardrobes/wardrobe_01.vmdl_c.t.png (32.8 KB)
  • models/props/washing_machine/washing_machine.vmdl_c.t.png (53.2 KB)
  • models/props_2fort/nail001.vmdl_c.t.png (3.8 KB)
  • models/ressuply_box/med_syringe.vmdl_c.t.png (10.2 KB)
  • models/ressuply_box/remantler.vmdl_c.t.png (42.9 KB)
  • models/ressuply_box/ressuply.vmdl_c.t.png (40.8 KB)
  • models/sbox_props/tv/tv.vmdl_c.t.png (30.5 KB)
  • models/sbox_props/tv/tv_gib00.vmdl_c.t.png (36.3 KB)
  • models/sbox_props/tv/tv_gib01.vmdl_c.t.png (36.3 KB)
  • models/sbox_props/tv/tv_gib02.vmdl_c.t.png (36.3 KB)
  • models/sbox_props/tv/tv_gib03.vmdl_c.t.png (36.3 KB)
  • models/sbox_props/tv/tv_gib04.vmdl_c.t.png (36.3 KB)
  • models/sbox_props/tv/tv_gib05.vmdl_c.t.png (36.3 KB)
  • models/weapons/sbox_ammo/12g_ammobox/ammobox_12g.vmdl_c.t.png (45.7 KB)
  • models/weapons/sbox_ammo/357_ammobox/ammobox_357.vmdl_c.t.png (40.2 KB)
  • models/weapons/sbox_ammo/9mm_ammobox/ammobox_9mm.vmdl_c.t.png (37.2 KB)
  • models/weapons/sbox_assault_m4a1/v_m4a1.vmdl_c.t.png (21.2 KB)
  • models/weapons/sbox_assault_m4a1/w_m4a1.vmdl_c.t.png (12.8 KB)
  • models/weapons/sbox_attachments/foregrip_straight/w_foregrip_straight.vmdl_c.t.png (30 KB)
  • models/weapons/sbox_grenade_explosive/v_he_grenade.vmdl_c.t.png (9.3 KB)
  • models/weapons/sbox_grenade_explosive/w_he_grenade.vmdl_c.t.png (26 KB)
  • models/weapons/sbox_grenade_flash/w_flash_grenade.vmdl_c.t.png (26.9 KB)
  • models/weapons/sbox_grenade_incendiary/w_incendiary_grenade.vmdl_c.t.png (27.9 KB)
  • models/weapons/sbox_melee_crowbar/v_crowbar.vmdl_c.t.png (11 KB)
  • models/weapons/sbox_melee_crowbar/w_crowbar.vmdl_c.t.png (6.3 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet.vmdl_c.t.png (12 KB)
  • models/weapons/sbox_melee_m9bayonet/w_m9bayonet.vmdl_c.t.png (10.5 KB)
  • models/weapons/sbox_melee_trenchknife/w_trenchknife.vmdl_c.t.png (9.2 KB)
  • models/weapons/sbox_pistol_usp/v_usp.vmdl_c.t.png (8.7 KB)
  • models/weapons/sbox_pistol_usp/w_usp.vmdl_c.t.png (8.7 KB)
  • models/weapons/sbox_shotgun_spaghellim4/v_spaghellim4.vmdl_c.t.png (18.7 KB)
  • models/weapons/sbox_shotgun_spaghellim4/w_spaghellim4.vmdl_c.t.png (9.1 KB)
  • models/weapons/sbox_smg_mp5/v_mp5.vmdl_c.t.png (21.4 KB)
  • models/weapons/sbox_smg_mp5/w_mp5.vmdl_c.t.png (15.1 KB)
  • models/weapons/sbox_sniper_m700/v_m700.vmdl_c.t.png (18.8 KB)
  • models/weapons/sbox_sniper_m700/w_m700.vmdl_c.t.png (8.7 KB)
  • models/weapons/w_mp5_fix.vmdl_c.t.png (15.2 KB)
  • models/zombie/zombie_default.vmdl_c.t.png (16.3 KB)
  • models/zombie/zombie_first_person/zombie_viewmodel.vmdl_c.t.png (10.1 KB)
  • prefabs/gamemode/flashlight_obj.prefab_c (1.8 KB)
  • prefabs/visual/cading/nail.prefab_c (1.9 KB)
  • prefabs/visual/cading/nailed_prop_hud.prefab_c (1.9 KB)
  • prefabs/visual/cading/nail_particle.prefab_c (6.2 KB)
  • prefabs/visual/cading/repair_hit.prefab_c (10.1 KB)
  • prefabs/visual/cading/unnail_particle.prefab_c (6.2 KB)
  • prefabs/visual/temporary_sound.prefab_c (1.3 KB)
  • sounds/interactions/flashlight_off.sound_c (890 B)
  • sounds/interactions/flashlight_on.sound_c (888 B)
  • sounds/kenney/ui/mouseclick1.vsnd_c (13.9 KB)
  • sounds/kenney/ui/mouserelease1.vsnd_c (15.4 KB)
  • sounds/physics/phys-impact-metal-sheet-001.vsnd_c (27.3 KB)
  • sounds/physics/phys-impact-metal-sheet-002.vsnd_c (24 KB)
  • sounds/physics/phys-impact-metal-sheet-003.vsnd_c (23.6 KB)
  • sounds/physics/phys-impact-metal-sheet-004.vsnd_c (24.3 KB)
  • sounds/weapons/hammer/hammer_hit.sound_c (1 KB)
  • sounds/weapons/hammer/nail.sound_c (912 B)
  • sounds/weapons/hammer/power-drill-at-varying-speeds-27168.vsnd_c (733.5 KB)
  • sounds/weapons/hammer/recording-dry-hammer-hit-2_g_major.vsnd_c (156.9 KB)
  • sounds/weapons/hammer/recording-dry-hammer-hit.vsnd_c (155.8 KB)
  • sounds/weapons/hammer/repair.sound_c (875 B)
  • sounds/weapons/hammer/repair.vsnd_c (119 KB)
  • sounds/weapons/hammer/unnail.sound_c (1.2 KB)
  • textures/flashlight/flashlightcookie.vtex_c (1.9 KB)
  • textures/weapon_fx/bullet_tracer.vtex_c (6 KB)
  • .bin/manifest.json (91 B -> 83 B)
  • .bin/package.base.cll (32.4 KB -> 32.8 KB)
  • .bin/package.kpyxa.ramzes.cll (65.2 KB -> 66.4 KB)
  • .bin/package.kpyxa.ramzes.xml (16.5 KB -> 16.5 KB)
  • models/citizen/citizen_human_m.vanmgrph_c (64.3 KB -> 65.5 KB)
  • prefabs/classes/player_human.prefab_c (14.6 KB -> 15.6 KB)
  • prefabs/gamemode/default_prop.prefab_c (5.2 KB -> 6.2 KB)
  • prefabs/weapons/carpet_hammer.prefab_c (3.3 KB -> 3.5 KB)
  • scenes/manor.scene_c (4.6 KB -> 4.6 KB)
  • styles/rootpanel.scss (2.9 KB -> 2.9 KB)
  • ui/controls/slidercontrol.razor.scss (2.1 KB -> 2.1 KB)
  • .bin/package.library.facepunch.libevents.cll (4.1 KB)
  • .bin/package.library.facepunch.libevents.xml (4.1 KB)
  • prefabs/visual/nail.prefab_c (1.9 KB)
  • prefabs/visual/nailed_prop_hud.prefab_c (1.9 KB)