Zombie & Survival - Version 233571

Created
Total Size800 MB (838,856,722 bytes)
Modified Size45.7 MB (47,924,304 bytes)
File Count1171
Engine Version25
Changes
Changes on 2026-05-08
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/system_scene/singleplayer_menu.scene", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "LaunchMode": "DedicatedServerOnly", "DedicatedServerStartupScene": "scenes/wild_west.scene", "SystemScene": "scenes/system_scene/system.scene", "Compiler": { "RootNamespace": "Redimpact", "Nullables": true, "TreatWarningsAsErrors": false, "Unsafe": false, "Whitelist": true }, "Resources": "textures/xen_portal/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/system_scene/singleplayer_menu.scene",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "DedicatedServerOnly",
  "DedicatedServerStartupScene": "scenes/wild_west.scene",
  "SystemScene": "scenes/system_scene/system.scene",
  "Compiler": {
    "RootNamespace": "Redimpact",
    "Nullables": true,
    "TreatWarningsAsErrors": false,
    "Unsafe": false,
    "Whitelist": true
  },
  "Resources": "textures/xen_portal/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (45.7 MB modified)

+84 ~54
  • materials/ammo/nailammo/ammonail.vmat_c (6 KB)
  • materials/ammo/nailammo/ammonail_ao_png_10239230.generated.vtex_c (1.1 MB)
  • materials/ammo/nailammo/ammonail_color_png_204264cc.generated.vtex_c (1.7 MB)
  • materials/ammo/nailammo/ammonail_normal_png_1128703d.generated.vtex_c (2.3 MB)
  • materials/default/cable01.vmat_c (2.7 KB)
  • materials/default/cable01_vmat_g_tcolor_876a43dc.generated.vtex_c (1.6 KB)
  • materials/default/cable01_vmat_g_tnormal_2d050208.generated.vtex_c (1.6 KB)
  • materials/default/cable01_vmat_g_trma_b3cf948b.generated.vtex_c (1.6 KB)
  • materials/scrap_metal_basecolor_png_f0055a30.generated.vtex_c (4.7 MB)
  • materials/scrap_metal_material.vmat_c (5.4 KB)
  • materials/scrap_metal_normal_png_1a32e633.generated.vtex_c (5.3 MB)
  • materials/turret/turret.vmat_c (5.4 KB)
  • models/ammo/nailammo/dmc_nailammo.vmdl_c (429.5 KB)
  • models/ammo/nailammo/dmc_nailammo.vmdl_c.t.png (21.3 KB)
  • models/items/ammo.vmat_c (5.2 KB)
  • models/items/ammo.vmdl_c (45.3 KB)
  • models/items/ammo.vmdl_c.t.png (30.7 KB)
  • models/items/ammo_ao_png_23d65c0f.generated.vtex_c (431.7 KB)
  • models/items/ammo_color_png_6ae7019f.generated.vtex_c (386.9 KB)
  • models/items/ammo_normal_png_7f4af402.generated.vtex_c (540.6 KB)
  • models/props/health_pickup/health_pickup.vmat_c (5.7 KB)
  • models/props/health_pickup/health_pickup.vmdl_c (141.3 KB)
  • models/props/health_pickup/health_pickup.vmdl_c.t.png (35.6 KB)
  • models/props/health_pickup/health_pickup_ao_tga_ccb5b60e.generated.vtex_c (2.1 MB)
  • models/props/health_pickup/health_pickup_color_tga_9d9141c6.generated.vtex_c (4.4 MB)
  • models/props/health_pickup/health_pickup_normal_tga_5fd3ce31.generated.vtex_c (5.3 MB)
  • models/turret/turret_base.vmdl_c (28.6 KB)
  • models/turret/turret_base.vmdl_c.t.png (13.8 KB)
  • models/turret/turret_head.vmdl_c (6.7 KB)
  • models/turret/turret_head.vmdl_c.t.png (24.4 KB)
  • prefabs/deployables/ghost_turret.prefab_c (5.9 KB)
  • prefabs/deployables/turret.prefab_c (13.7 KB)
  • prefabs/inventory/weapon_resources/deploy_turret.wep_c (1 KB)
  • prefabs/skills/humans/roleskills/cader/carryspeed.skill_c (889 B)
  • prefabs/skills/humans/roleskills/cader/carryweight.skill_c (887 B)
  • prefabs/skills/humans/roleskills/cader/repair.skill_c (905 B)
  • prefabs/skills/humans/roleskills/gunner/deployspeed.skill_c (874 B)
  • prefabs/skills/humans/roleskills/gunner/recoilcontrol.skill_c (845 B)
  • prefabs/skills/humans/roleskills/gunner/reloadspeed.skill_c (876 B)
  • prefabs/skills/humans/roleskills/medic/healeffectivness.skill_c (872 B)
  • prefabs/skills/humans/roleskills/melee/blockamount.skill_c (876 B)
  • prefabs/skills/humans/roleskills/melee/maxstamina.skill_c (871 B)
  • prefabs/skills/humans/roleskills/melee/parrywindow.skill_c (1.1 KB)
  • prefabs/skills/humans/roleskills/technick/remantlerdiscountbuildup.skill_c (945 B)
  • prefabs/skills/humans/roleskills/technick/remantlermaxdicount.skill_c (992 B)
  • prefabs/skills/humans/roleskills/technick/ressuplycashback.skill_c (905 B)
  • prefabs/visual/impact_fx/parry_effect.prefab_c (6.1 KB)
  • prefabs/weapons/deploy_turret.prefab_c (3.9 KB)
  • prefabs/weapons/melee_crowbar.prefab_c (7.5 KB)
  • props/scrap_metal.vmdl_c (123.5 KB)
  • props/scrap_metal.vmdl_c.t.png (36 KB)
  • sounds/footsteps/footstep-glass-walk-001.vsnd_c (116.1 KB)
  • sounds/footsteps/footstep-glass-walk-002.vsnd_c (92.7 KB)
  • sounds/footsteps/footstep-glass-walk-003.vsnd_c (109.3 KB)
  • sounds/footsteps/footstep-glass.sound_c (1.1 KB)
  • sounds/impacts/melee/bluntweapon/metal-1.vsnd_c (124.4 KB)
  • sounds/impacts/melee/bluntweapon/metal-2.vsnd_c (120.8 KB)
  • sounds/impacts/melee/bluntweapon/metal-3.vsnd_c (114.1 KB)
  • sounds/impacts/melee/bluntweapon/metal-4.vsnd_c (106.3 KB)
  • sounds/interactions/melee_parry.sound_c (1.2 KB)
  • textures/turret/defaultmaterial_base_color_png_49e8b906.generated.vtex_c (3.2 MB)
  • textures/turret/defaultmaterial_base_color_png_c9ec00c3.generated.vtex_c (1.2 MB)
  • textures/turret/defaultmaterial_mixed_ao_png_d93db459.generated.vtex_c (1.6 MB)
  • textures/turret/defaultmaterial_normal_opengl_png_f81ac69.generated.vtex_c (2.8 MB)
  • textures/ui/arrow.vtex_c (18 KB)
  • textures/ui/credit_card.vtex_c (18 KB)
  • textures/ui/crosshair.vtex_c (18 KB)
  • textures/ui/crowbar_in_hand.vtex_c (18 KB)
  • textures/ui/diagonal_stripes.vtex_c (11.9 KB)
  • textures/ui/explosion.vtex_c (18 KB)
  • textures/ui/foot_step.vtex_c (18 KB)
  • textures/ui/magazine.vtex_c (18 KB)
  • textures/ui/muscle_arm.vtex_c (18 KB)
  • textures/ui/pointer_down.vtex_c (18 KB)
  • textures/ui/pointer_up.vtex_c (18 KB)
  • textures/ui/shield.vtex_c (18 KB)
  • textures/ui/stopwatch.vtex_c (18 KB)
  • textures/ui/weapon_hold.vtex_c (18 KB)
  • ui/screen/huds/skills/skillhud.razor.scss (1.1 KB)
  • ui/screen/huds/skills/skillnotify.razor.scss (1022 B)
  • ui/screen/huds/staminabar.razor.scss (803 B)
  • ui/screen/panels/skills/roleskills.razor.scss (5.4 KB)
  • ui/screen/panels/turretui.razor.scss (2.9 KB)
  • ui/world/huds/turrethud.razor.scss (859 B)
  • .bin/package.base.cll (33 KB -> 32.8 KB)
  • .bin/package.base.xml (55.4 KB -> 55.7 KB)
  • .bin/package.facepunch.libevents.cll (4.1 KB -> 4.1 KB)
  • .bin/package.kpyxa.ramzes.cll (92.8 KB -> 111.8 KB)
  • .bin/package.kpyxa.ramzes.xml (26.9 KB -> 35.9 KB)
  • localization/en/zombie_survival.json (2.1 KB -> 3.4 KB)
  • models/citizen/citizen_human_m.vanmgrph_c (68.2 KB -> 67.9 KB)
  • models/citizen_human/citizen_human_male.vmdl_c (5.9 MB -> 5.9 MB)
  • prefabs/classes/player_fast_zombie.prefab_c (14.2 KB -> 14 KB)
  • prefabs/classes/player_human.prefab_c (60 KB -> 62.6 KB)
  • prefabs/classes/player_zombie.prefab_c (13.2 KB -> 49.4 KB)
  • prefabs/deployables/ghost.prefab_c (2 KB -> 2.6 KB)
  • prefabs/deployables/remantler.prefab_c (5.3 KB -> 5.1 KB)
  • prefabs/deployables/resupply_crate.prefab_c (5.3 KB -> 5.1 KB)
  • prefabs/gamemode/default_camera.prefab_c (3.8 KB -> 4 KB)
  • prefabs/gamemode/default_prop.prefab_c (6.7 KB -> 6.6 KB)
  • prefabs/gamemode/human_merge_hands.prefab_c (2.6 KB -> 2.9 KB)
  • prefabs/gamemode/loot.prefab_c (2 KB -> 2.5 KB)
  • prefabs/inventory/ammo/ass_rifle.ammo_c (833 B -> 795 B)
  • prefabs/inventory/ammo/medical.ammo_c (808 B -> 832 B)
  • prefabs/inventory/ammo/rifle.ammo_c (795 B -> 824 B)
  • prefabs/inventory/ammo/scrap.ammo_c (810 B -> 774 B)
  • prefabs/inventory/ammo/smg.ammo_c (795 B -> 784 B)
  • prefabs/inventory/trinkets/barricadehelper.invitem_c (870 B -> 1.1 KB)
  • prefabs/inventory/trinkets/extrahealth.invitem_c (871 B -> 1.3 KB)
  • prefabs/inventory/trinkets/medictools.invitem_c (872 B -> 1.1 KB)
  • prefabs/inventory/trinkets/resuplytime.invitem_c (872 B -> 1.1 KB)
  • prefabs/inventory/weapon_resources/melee_crowbar.wep_c (841 B -> 969 B)
  • prefabs/statuses/reaper.sts_c (502 B -> 660 B)
  • prefabs/visual/damage_floater.prefab_c (6.4 KB -> 6.4 KB)
  • prefabs/visual/wepplacereditor.prefab_c (14 KB -> 16.3 KB)
  • prefabs/weapons/carpet_hammer.prefab_c (10.5 KB -> 8.5 KB)
  • prefabs/weapons/deploy_remantler.prefab_c (4.4 KB -> 3.9 KB)
  • prefabs/weapons/deploy_resupply.prefab_c (4.4 KB -> 3.9 KB)
  • prefabs/weapons/firearm_m4a1.prefab_c (10.6 KB -> 8.3 KB)
  • prefabs/weapons/firearm_m700.prefab_c (10.2 KB -> 8.2 KB)
  • prefabs/weapons/firearm_mp5.prefab_c (12.3 KB -> 9.9 KB)
  • prefabs/weapons/firearm_spaghellim.prefab_c (11.1 KB -> 8.4 KB)
  • prefabs/weapons/firearm_usp.prefab_c (10.3 KB -> 8.1 KB)
  • prefabs/weapons/fists.prefab_c (5.8 KB -> 5.7 KB)
  • prefabs/weapons/heal_medkit.prefab_c (6.9 KB -> 5.5 KB)
  • prefabs/weapons/melee_bayonet.prefab_c (10 KB -> 8.5 KB)
  • prefabs/weapons/throwable_he.prefab_c (4.9 KB -> 4.6 KB)
  • prefabs/weapons/zombie_default.prefab_c (6.3 KB -> 6.2 KB)
  • prefabs/weapons/zombie_fast.prefab_c (7.9 KB -> 7.7 KB)
  • projectsettings/input.config (5.4 KB -> 5.6 KB)
  • scenes/wild_west.scene_c (6 KB -> 6.2 KB)
  • styles/rootpanel.scss (3 KB -> 3 KB)
  • surfaces/glass.surface_c (1.2 KB -> 1.8 KB)
  • ui/components/packagecard.razor.scss (1.9 KB -> 2.7 KB)
  • ui/components/packagelist.razor.scss (422 B -> 424 B)
  • ui/controls/slidercontrol.razor.scss (2.1 KB -> 2.1 KB)
  • ui/screen/huds/status/statuselement.razor.scss (496 B -> 909 B)
  • ui/screen/panels/remantlerui.razor.scss (3.1 KB -> 3.2 KB)