Machina - Version 396763
| Created | |
|---|---|
| Total Size | 3.5 GB (3,764,454,628 bytes) |
| Modified Size | 25.9 MB (27,155,296 bytes) |
| File Count | 49336 |
| Engine Version | 29 |
| Changes | Server fixes .. sigh |
| Meta |
Diff (25.9 MB modified)
+7 ~86 -650- fonts/machinarobotocondensed-bold.ttf (165.4 KB)
- fonts/machinarobotocondensed-bolditalic.ttf (171.3 KB)
- fonts/machinarobotocondensed-italic.ttf (170.7 KB)
- fonts/machinarobotocondensed-light.ttf (163.7 KB)
- fonts/machinarobotocondensed-lightitalic.ttf (170.8 KB)
- fonts/machinarobotocondensed-regular.ttf (165.9 KB)
- materials/skybox/space_01_png_96f72d28.generated.vtex_c (4.6 MB)
- .bin/package.l337157games.machina.dll (11.9 MB -> 12.1 MB)
- .bin/package.l337157games.machina.xml (6.5 MB -> 6.6 MB)
- fonts/robotocondensedlicense/notice (332 B -> 595 B)
- materials/skybox/hc_space.vmat_c (1.9 KB -> 1.9 KB)
- models/blocks/barr_glacis.vmdl_c.t.png (36.3 KB -> 18.9 KB)
- models/blocks/barr_glacis_t2.vmdl_c.t.png (36.3 KB -> 20.6 KB)
- models/blocks/barr_glacis_t3.vmdl_c.t.png (36.3 KB -> 21.9 KB)
- models/blocks/barr_glacis_t4.vmdl_c.t.png (36.3 KB -> 22.2 KB)
- models/blocks/barr_glacis_t5.vmdl_c.t.png (36.3 KB -> 22.6 KB)
- models/blocks/barr_riot.vmdl_c.t.png (36.3 KB -> 14.2 KB)
- models/blocks/barr_riot_t2.vmdl_c.t.png (36.3 KB -> 17.4 KB)
- models/blocks/barr_riot_t3.vmdl_c.t.png (36.3 KB -> 18.7 KB)
- models/blocks/barr_riot_t4.vmdl_c.t.png (36.3 KB -> 18.6 KB)
- models/blocks/barr_riot_t5.vmdl_c.t.png (36.3 KB -> 17.5 KB)
- models/blocks/barr_slab.vmdl_c.t.png (36.3 KB -> 10 KB)
- models/blocks/barr_slab_t2.vmdl_c.t.png (36.3 KB -> 13.4 KB)
- models/blocks/barr_slab_t3.vmdl_c.t.png (36.3 KB -> 15 KB)
- models/blocks/barr_slab_t4.vmdl_c.t.png (36.3 KB -> 15.7 KB)
- models/blocks/barr_slab_t5.vmdl_c.t.png (36.3 KB -> 16.3 KB)
- models/blocks/barr_titan.vmdl_c.t.png (36.3 KB -> 13.4 KB)
- models/blocks/barr_titan_t2.vmdl_c.t.png (36.3 KB -> 16.2 KB)
- models/blocks/barr_titan_t3.vmdl_c.t.png (36.3 KB -> 17.5 KB)
- models/blocks/barr_titan_t4.vmdl_c.t.png (36.3 KB -> 18 KB)
- models/blocks/barr_titan_t5.vmdl_c.t.png (36.3 KB -> 17.5 KB)
- models/blocks/brawler_arm.vmdl_c.t.png (36.3 KB -> 18.7 KB)
- models/blocks/brawler_arm_t2.vmdl_c.t.png (36.3 KB -> 20.9 KB)
- models/blocks/brawler_arm_t3.vmdl_c.t.png (36.3 KB -> 21.9 KB)
- models/blocks/brawler_arm_t4.vmdl_c.t.png (36.3 KB -> 22 KB)
- models/blocks/brawler_arm_t5.vmdl_c.t.png (36.3 KB -> 20.7 KB)
- models/blocks/core_dress_heart.vmdl_c.t.png (36.3 KB -> 1.2 KB)
- models/blocks/core_dress_notch.vmdl_c.t.png (36.3 KB -> 3.2 KB)
- models/blocks/core_dress_s1.vmdl_c.t.png (36.3 KB -> 2.4 KB)
- models/blocks/core_dress_s2.vmdl_c.t.png (36.3 KB -> 7.4 KB)
- models/blocks/core_dress_s3.vmdl_c.t.png (36.3 KB -> 7.6 KB)
- models/blocks/core_dress_s4.vmdl_c.t.png (36.3 KB -> 13.8 KB)
- models/blocks/core_dress_s5.vmdl_c.t.png (36.3 KB -> 18.5 KB)
- models/blocks/core_dress_s6.vmdl_c.t.png (36.3 KB -> 18.9 KB)
- models/blocks/crane_arm.vmdl_c.t.png (36.3 KB -> 20.4 KB)
- models/blocks/crane_arm_t2.vmdl_c.t.png (36.3 KB -> 21.5 KB)
- models/blocks/crane_arm_t3.vmdl_c.t.png (36.3 KB -> 19.4 KB)
- models/blocks/crane_arm_t4.vmdl_c.t.png (36.3 KB -> 19.6 KB)
- models/blocks/crane_arm_t5.vmdl_c.t.png (36.3 KB -> 20.2 KB)
- models/blocks/face_bolt_1x1.vmdl_c.t.png (36.3 KB -> 19.5 KB)
- models/blocks/face_bolt_1x1_jaw.vmdl_c.t.png (36.3 KB -> 15.5 KB)
- models/blocks/face_vanguard_4x4.vmdl_c.t.png (36.3 KB -> 21.9 KB)
- models/blocks/face_vanguard_4x4_jaw.vmdl_c.t.png (36.3 KB -> 13.3 KB)
- models/blocks/leg_beetle.vmdl_c.t.png (36.3 KB -> 17.5 KB)
- models/blocks/leg_harvestman.vmdl_c.t.png (36.3 KB -> 17 KB)
- models/blocks/leg_hopper.vmdl_c.t.png (36.3 KB -> 18.5 KB)
- models/blocks/leg_scarab.vmdl_c.t.png (36.3 KB -> 20.3 KB)
- models/blocks/leg_skitter.vmdl_c.t.png (36.3 KB -> 17.9 KB)
- models/blocks/leg_sprinter.vmdl_c.t.png (36.3 KB -> 17.1 KB)
- models/blocks/leg_stiletto.vmdl_c.t.png (36.3 KB -> 17.7 KB)
- models/blocks/leg_stomper.vmdl_c.t.png (36.3 KB -> 18.6 KB)
- models/blocks/piston_ram.vmdl_c.t.png (36.3 KB -> 20.9 KB)
- models/blocks/piston_ram_t2.vmdl_c.t.png (36.3 KB -> 20.3 KB)
- models/blocks/piston_ram_t3.vmdl_c.t.png (36.3 KB -> 21.2 KB)
- models/blocks/piston_ram_t4.vmdl_c.t.png (36.3 KB -> 21.6 KB)
- models/blocks/piston_ram_t5.vmdl_c.t.png (36.3 KB -> 21.7 KB)
- models/blocks/titan_bastion_crawler.vmdl_c.t.png (36.3 KB -> 13.8 KB)
- models/blocks/tread_halftrack.vmdl_c.t.png (36.3 KB -> 12.5 KB)
- models/blocks/tread_scout.vmdl_c.t.png (36.3 KB -> 13.1 KB)
- models/blocks/tread_siege.vmdl_c.t.png (36.3 KB -> 13.5 KB)
- models/blocks/tread_wedge.vmdl_c.t.png (36.3 KB -> 14.2 KB)
- models/weapons/buzz_hand.vmdl_c.t.png (36.3 KB -> 15.4 KB)
- models/weapons/buzz_hand_t2.vmdl_c.t.png (36.3 KB -> 17.6 KB)
- models/weapons/buzz_hand_t3.vmdl_c.t.png (36.3 KB -> 17.4 KB)
- models/weapons/buzz_hand_t4.vmdl_c.t.png (36.3 KB -> 16.8 KB)
- models/weapons/buzz_hand_t5.vmdl_c.t.png (36.3 KB -> 15.9 KB)
- models/weapons/hammer_fist.vmdl_c.t.png (36.3 KB -> 15.7 KB)
- models/weapons/hammer_fist_t2.vmdl_c.t.png (36.3 KB -> 19.8 KB)
- models/weapons/hammer_fist_t3.vmdl_c.t.png (36.3 KB -> 19.9 KB)
- models/weapons/hammer_fist_t4.vmdl_c.t.png (36.3 KB -> 19.5 KB)
- models/weapons/hammer_fist_t5.vmdl_c.t.png (36.3 KB -> 19.4 KB)
- models/weapons/spiked_fist.vmdl_c.t.png (36.3 KB -> 25.8 KB)
- models/weapons/spiked_fist_t2.vmdl_c.t.png (36.3 KB -> 25.2 KB)
- models/weapons/spiked_fist_t3.vmdl_c.t.png (36.3 KB -> 25.8 KB)
- models/weapons/spiked_fist_t4.vmdl_c.t.png (36.3 KB -> 25.4 KB)
- models/weapons/spiked_fist_t5.vmdl_c.t.png (36.3 KB -> 24.5 KB)
- models/weapons/wrecking_ball.vmdl_c.t.png (36.3 KB -> 24.3 KB)
- models/weapons/wrecking_ball_t2.vmdl_c.t.png (36.3 KB -> 24.6 KB)
- models/weapons/wrecking_ball_t3.vmdl_c.t.png (36.3 KB -> 24.6 KB)
- models/weapons/wrecking_ball_t4.vmdl_c.t.png (36.3 KB -> 24 KB)
- models/weapons/wrecking_ball_t5.vmdl_c.t.png (36.3 KB -> 24.3 KB)
- ui/hangarui.razor.scss (236.9 KB -> 239.4 KB)
- ui/_deploysheets.scss (28.9 KB -> 33.7 KB)
- fonts/robotocondensed-bold.ttf (165.4 KB)
- fonts/robotocondensed-bolditalic.ttf (171.3 KB)
- fonts/robotocondensed-italic.ttf (170.6 KB)
- fonts/robotocondensed-light.ttf (163.6 KB)
- fonts/robotocondensed-lightitalic.ttf (170.8 KB)
- fonts/robotocondensed-regular.ttf (165.9 KB)
- scenes/arena.scene (6.8 KB)
- scenes/battle.scene (6.8 KB)
- scenes/battle_royale.scene (6.7 KB)
- scenes/expedition.scene (6.3 KB)
- scenes/hangar.scene (8.6 KB)
- scenes/siege.scene (6.7 KB)
- scenes/title.scene (5.6 KB)
- scenes/weapon_range.scene (5.6 KB)
- sounds/chadfx/ability_blink_in.sound (467 B)
- sounds/chadfx/ability_blink_out.sound (468 B)
- sounds/chadfx/ability_bulwark.sound (470 B)
- sounds/chadfx/ability_cast.sound (464 B)
- sounds/chadfx/ability_cloak.sound (467 B)
- sounds/chadfx/ability_decoy.sound (469 B)
- sounds/chadfx/ability_emp.sound (471 B)
- sounds/chadfx/ability_jump.sound (463 B)
- sounds/chadfx/ability_ovation.sound (473 B)
- sounds/chadfx/ability_ready.sound (465 B)
- sounds/chadfx/ability_repulse.sound (466 B)
- sounds/chadfx/ability_siege.sound (462 B)
- sounds/chadfx/ability_slam.sound (463 B)
- sounds/chadfx/ability_wingman.sound (472 B)
- sounds/chadfx/air_boost.sound (441 B)
- sounds/chadfx/air_cruise.sound (442 B)
- sounds/chadfx/air_offload.sound (401 B)
- sounds/chadfx/air_onload.sound (400 B)
- sounds/chadfx/amb_cindervault.sound (447 B)
- sounds/chadfx/amb_duneworks.sound (444 B)
- sounds/chadfx/amb_frostbyte.sound (444 B)
- sounds/chadfx/amb_hangar.sound (461 B)
- sounds/chadfx/amb_maw.sound (438 B)
- sounds/chadfx/amb_title.sound (460 B)
- sounds/chadfx/amb_verdant.sound (442 B)
- sounds/chadfx/amb_verge.sound (443 B)
- sounds/chadfx/amb_wind_high.sound (466 B)
- sounds/chadfx/arc_shot.sound (593 B)
- sounds/chadfx/aura_crowd_ovation.sound (469 B)
- sounds/chadfx/aura_crystal_chime_pulse.sound (475 B)
- sounds/chadfx/aura_crystal_resonance_field.sound (479 B)
- sounds/chadfx/aura_divine_ascension.sound (472 B)
- sounds/chadfx/aura_divine_heartbeat.sound (472 B)
- sounds/chadfx/aura_ember_throb.sound (467 B)
- sounds/chadfx/aura_flame_field.sound (467 B)
- sounds/chadfx/aura_glacial_charge.sound (470 B)
- sounds/chadfx/aura_holy_radiance_field.sound (475 B)
- sounds/chadfx/aura_inferno_ignition.sound (472 B)
- sounds/chadfx/aura_ki_throb.sound (464 B)
- sounds/chadfx/aura_life_pulse.sound (466 B)
- sounds/chadfx/aura_overcharged_field.sound (473 B)
- sounds/chadfx/aura_power_aura_idle.sound (471 B)
- sounds/chadfx/aura_storm_field.sound (467 B)
- sounds/chadfx/aura_storm_overload.sound (470 B)
- sounds/chadfx/aura_storm_strobe.sound (468 B)
- sounds/chadfx/aura_super_charge.sound (468 B)
- sounds/chadfx/aura_verdant_bloom.sound (469 B)
- sounds/chadfx/aura_verdant_field.sound (469 B)
- sounds/chadfx/aura_void_corruption_field.sound (478 B)
- sounds/chadfx/aura_void_devour.sound (468 B)
- sounds/chadfx/aura_void_pulse.sound (467 B)
- sounds/chadfx/base_place.sound (441 B)
- sounds/chadfx/bastion_break.sound (464 B)
- sounds/chadfx/boost_ignite.sound (464 B)
- sounds/chadfx/br_final_ring.sound (444 B)
- sounds/chadfx/br_loot_up.sound (441 B)
- sounds/chadfx/burn_tick.sound (440 B)
- sounds/chadfx/choir_hover_offload.sound (409 B)
- sounds/chadfx/choir_hover_onload.sound (408 B)
- sounds/chadfx/choir_mech_offload.sound (408 B)
- sounds/chadfx/choir_mech_onload.sound (407 B)
- sounds/chadfx/cinder_forge_bed.sound (492 B)
- sounds/chadfx/cinder_forge_bed_2d.sound (492 B)
- sounds/chadfx/countdown_beep.sound (465 B)
- sounds/chadfx/defeat.sound (457 B)
- sounds/chadfx/explosion_big.sound (444 B)
- sounds/chadfx/explosion_shell.sound (447 B)
- sounds/chadfx/explosion_small.sound (627 B)
- sounds/chadfx/eye_switch.sound (464 B)
- sounds/chadfx/flak_shot.sound (598 B)
- sounds/chadfx/forge_plate.sound (462 B)
- sounds/chadfx/foundry_hover_offload.sound (411 B)
- sounds/chadfx/foundry_hover_onload.sound (410 B)
- sounds/chadfx/foundry_mech_offload.sound (410 B)
- sounds/chadfx/foundry_mech_onload.sound (409 B)
- sounds/chadfx/fresh_fields.sound (463 B)
- sounds/chadfx/gauss_shot.sound (600 B)
- sounds/chadfx/goliath_boost.sound (446 B)
- sounds/chadfx/goliath_cruise.sound (446 B)
- sounds/chadfx/goliath_offload.sound (405 B)
- sounds/chadfx/goliath_onload.sound (404 B)
- sounds/chadfx/graft.sound (436 B)
- sounds/chadfx/hazard_storm.sound (463 B)
- sounds/chadfx/hitmarker.sound (621 B)
- sounds/chadfx/hit_armor.sound (621 B)
- sounds/chadfx/hit_crit.sound (615 B)
- sounds/chadfx/horn_defeat.sound (441 B)
- sounds/chadfx/horn_match_start.sound (446 B)
- sounds/chadfx/horn_victory.sound (442 B)
- sounds/chadfx/horn_warning.sound (442 B)
- sounds/chadfx/hover_boost.sound (443 B)
- sounds/chadfx/hover_cruise.sound (444 B)
- sounds/chadfx/hover_offload.sound (403 B)
- sounds/chadfx/hover_onload.sound (402 B)
- sounds/chadfx/hull_breach.sound (464 B)
- sounds/chadfx/ind_chem_bed.sound (625 B)
- sounds/chadfx/ind_dock_bed.sound (625 B)
- sounds/chadfx/ind_ironworks_bed.sound (630 B)
- sounds/chadfx/kill_confirm.sound (463 B)
- sounds/chadfx/lance_shot.sound (440 B)
- sounds/chadfx/landmark_claim.sound (467 B)
- sounds/chadfx/laser_shot.sound (602 B)
- sounds/chadfx/level_up.sound (439 B)
- sounds/chadfx/lock_on.sound (458 B)
- sounds/chadfx/lock_warn.sound (460 B)
- sounds/chadfx/low_health.sound (462 B)
- sounds/chadfx/mach_factory_hum.sound (629 B)
- sounds/chadfx/mach_fan_wash.sound (625 B)
- sounds/chadfx/mach_outpost_hum.sound (628 B)
- sounds/chadfx/mach_power_hum.sound (627 B)
- sounds/chadfx/mach_radar_servo.sound (628 B)
- sounds/chadfx/mach_refinery_hum.sound (629 B)
- sounds/chadfx/mach_research_hum.sound (629 B)
- sounds/chadfx/mach_shield_hum.sound (627 B)
- sounds/chadfx/maw_reactor_bed.sound (491 B)
- sounds/chadfx/maw_reactor_bed_2d.sound (491 B)
- sounds/chadfx/mech_boost.sound (442 B)
- sounds/chadfx/mech_cruise.sound (442 B)
- sounds/chadfx/mech_offload.sound (402 B)
- sounds/chadfx/mech_onload.sound (401 B)
- sounds/chadfx/mech_stomp.sound (600 B)
- sounds/chadfx/melee_clash.sound (442 B)
- sounds/chadfx/melee_whiff.sound (463 B)
- sounds/chadfx/mender_shot.sound (442 B)
- sounds/chadfx/milestone.sound (441 B)
- sounds/chadfx/monolith_hum.sound (464 B)
- sounds/chadfx/mortar_shot.sound (608 B)
- sounds/chadfx/mortar_shot_choir.sound (638 B)
- sounds/chadfx/mortar_shot_foundry.sound (648 B)
- sounds/chadfx/mortar_shot_scrap.sound (638 B)
- sounds/chadfx/objective_done.sound (445 B)
- sounds/chadfx/objective_tick.sound (445 B)
- sounds/chadfx/overheat.sound (441 B)
- sounds/chadfx/pickup_cache.sound (464 B)
- sounds/chadfx/pickup_cache_open.sound (469 B)
- sounds/chadfx/plasma_shot.sound (444 B)
- sounds/chadfx/player_death_knell.sound (449 B)
- sounds/chadfx/power_switch.sound (443 B)
- sounds/chadfx/project_ready.sound (464 B)
- sounds/chadfx/pylon_hum.sound (621 B)
- sounds/chadfx/rail_shot.sound (595 B)
- sounds/chadfx/ram_impact.sound (442 B)
- sounds/chadfx/repair_done.sound (466 B)
- sounds/chadfx/repair_start.sound (460 B)
- sounds/chadfx/rockets_shot.sound (613 B)
- sounds/chadfx/salvage_hot.sound (462 B)
- sounds/chadfx/salvage_loop.sound (464 B)
- sounds/chadfx/scrapline_hover_offload.sound (413 B)
- sounds/chadfx/scrapline_hover_onload.sound (412 B)
- sounds/chadfx/scrapline_mech_offload.sound (412 B)
- sounds/chadfx/scrapline_mech_onload.sound (411 B)
- sounds/chadfx/siege_breach.sound (443 B)
- sounds/chadfx/siege_wave.sound (441 B)
- sounds/chadfx/smg_shot.sound (591 B)
- sounds/chadfx/smg_shot_choir.sound (621 B)
- sounds/chadfx/smg_shot_foundry.sound (631 B)
- sounds/chadfx/smg_shot_scrap.sound (621 B)
- sounds/chadfx/streak_up.sound (460 B)
- sounds/chadfx/supply_beacon.sound (464 B)
- sounds/chadfx/supply_inbound.sound (466 B)
- sounds/chadfx/supply_land.sound (443 B)
- sounds/chadfx/tension.sound (439 B)
- sounds/chadfx/tesla_shot.sound (441 B)
- sounds/chadfx/titan_boost.sound (442 B)
- sounds/chadfx/titan_cruise.sound (441 B)
- sounds/chadfx/titan_offload.sound (403 B)
- sounds/chadfx/titan_onload.sound (402 B)
- sounds/chadfx/track_roll.sound (400 B)
- sounds/chadfx/transmute.sound (460 B)
- sounds/chadfx/ui_back.sound (437 B)
- sounds/chadfx/ui_click.sound (592 B)
- sounds/chadfx/ui_close.sound (440 B)
- sounds/chadfx/ui_deploy.sound (437 B)
- sounds/chadfx/ui_equip.sound (440 B)
- sounds/chadfx/ui_error.sound (440 B)
- sounds/chadfx/ui_hover.sound (440 B)
- sounds/chadfx/ui_notify.sound (441 B)
- sounds/chadfx/ui_notify_rare.sound (461 B)
- sounds/chadfx/ui_open.sound (439 B)
- sounds/chadfx/ui_place.sound (440 B)
- sounds/chadfx/ui_purchase.sound (443 B)
- sounds/chadfx/ui_remove.sound (441 B)
- sounds/chadfx/ui_respawn.sound (442 B)
- sounds/chadfx/ui_rotate.sound (441 B)
- sounds/chadfx/ui_tab.sound (438 B)
- sounds/chadfx/verge_hall_hum.sound (448 B)
- sounds/chadfx/victory.sound (459 B)
- sounds/chadfx/volley_step.sound (442 B)
- sounds/chadfx/war_horn.sound (438 B)
- sounds/chadfx/weather_ash.sound (444 B)
- sounds/chadfx/weather_pollen.sound (445 B)
- sounds/chadfx/weather_sand.sound (443 B)
- sounds/chadfx/weather_snow.sound (446 B)
- sounds/chadfx/weather_spore.sound (446 B)
- sounds/chadfx/wheel_roll.sound (400 B)
- sounds/chadfx/wpn_arc_grinder.sound (626 B)
- sounds/chadfx/wpn_autocannon.sound (445 B)
- sounds/chadfx/wpn_breachlance.sound (446 B)
- sounds/chadfx/wpn_breachlance_choir.sound (452 B)
- sounds/chadfx/wpn_breachlance_foundry.sound (446 B)
- sounds/chadfx/wpn_breachlance_scrap.sound (452 B)
- sounds/chadfx/wpn_breach_spike.sound (447 B)
- sounds/chadfx/wpn_charge_long.sound (467 B)
- sounds/chadfx/wpn_charge_short.sound (468 B)
- sounds/chadfx/wpn_crusher_drum.sound (631 B)
- sounds/chadfx/wpn_crusher_drum_choir.sound (661 B)
- sounds/chadfx/wpn_crusher_drum_foundry.sound (671 B)
- sounds/chadfx/wpn_crusher_drum_scrap.sound (661 B)
- sounds/chadfx/wpn_disruptor.sound (444 B)
- sounds/chadfx/wpn_doomsayer.sound (465 B)
- sounds/chadfx/wpn_drill_titan.sound (446 B)
- sounds/chadfx/wpn_flamer.sound (601 B)
- sounds/chadfx/wpn_gatling_heavy.sound (636 B)
- sounds/chadfx/wpn_grenade.sound (442 B)
- sounds/chadfx/wpn_hailstorm.sound (444 B)
- sounds/chadfx/wpn_hammer_siege.sound (447 B)
- sounds/chadfx/wpn_hammer_siege_choir.sound (453 B)
- sounds/chadfx/wpn_hammer_siege_foundry.sound (455 B)
- sounds/chadfx/wpn_hammer_siege_scrap.sound (453 B)
- sounds/chadfx/wpn_lance_titan.sound (445 B)
- sounds/chadfx/wpn_mend_lance.sound (445 B)
- sounds/chadfx/wpn_mend_pulse.sound (445 B)
- sounds/chadfx/wpn_mend_sentry.sound (446 B)
- sounds/chadfx/wpn_mend_swarm.sound (445 B)
- sounds/chadfx/wpn_missile_rack.sound (449 B)
- sounds/chadfx/wpn_mortar_siege.sound (449 B)
- sounds/chadfx/wpn_needler.sound (606 B)
- sounds/chadfx/wpn_perdition.sound (465 B)
- sounds/chadfx/wpn_piercer.sound (442 B)
- sounds/chadfx/wpn_pile_lance.sound (445 B)
- sounds/chadfx/wpn_rip_saw.sound (606 B)
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