Exploding Barrel - Version 16580

Created
Total Size11 MB (11,542,501 bytes)
Modified Size616 KB (630,784 bytes)
File Count13
Engine Version10
Changes
Improved explosion physics
Meta
{"CsProjName":"","PrimaryAsset":"Sandbox.ExplodingBarrel","PhysicsMins":"-14,-14,-19","PhysicsMaxs":"14,12,25","RenderMins":"-14,-14,-19","RenderMaxs":"14,12,25","Summary":"It\u0027s a barrel that can explode.","Description":"Shoot it, drop it hard enough or do it damage in another way to make it explode. Source code: https://github.com/hitagi64-sbox/ExplodingBarrel","Public":true,"ReplaceTags":"explosion barrel explosive bomb entity runtime physics nuke"}
{
  "CsProjName": "",
  "PrimaryAsset": "Sandbox.ExplodingBarrel",
  "PhysicsMins": "-14,-14,-19",
  "PhysicsMaxs": "14,12,25",
  "RenderMins": "-14,-14,-19",
  "RenderMaxs": "14,12,25",
  "Summary": "It\u0027s a barrel that can explode.",
  "Description": "Shoot it, drop it hard enough or do it damage in another way to make it explode. Source code: https://github.com/hitagi64-sbox/ExplodingBarrel",
  "Public": true,
  "ReplaceTags": "explosion barrel explosive bomb entity runtime physics nuke"
}

Diff (616 KB modified)

~2
  • .bin/package.base.dll (604.5 KB -> 604.5 KB)
  • .bin/package.lemario.explodingbarrel.dll (11.5 KB -> 11.5 KB)