MauveRP - Version 423043

Created
Total Size1.4 GB (1,518,985,172 bytes)
Modified Size97.8 MB (102,522,679 bytes)
File Count3632
Engine Version29
Changes
Changes on 2026-10-13
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "thieves.rpdowntown3t#299693" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/sandbox.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "DedicatedServerOnly", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "HttpAllowList": [ "mauverp.com", "public.facepunch.com", "services.facepunch.com" ], "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 64, "Coop": false, "Versus": true, "Resources": "/ui/*", "GameSettings": [ { "Name": "cl_showhints", "Title": "Cl Showhints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "thieves.rpdowntown3t#299693"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/sandbox.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "DedicatedServerOnly",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "HttpAllowList": [
    "mauverp.com",
    "public.facepunch.com",
    "services.facepunch.com"
  ],
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 64,
  "Coop": false,
  "Versus": true,
  "Resources": "/ui/*",
  "GameSettings": [
    {
      "Name": "cl_showhints",
      "Title": "Cl Showhints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (97.8 MB modified)

+132 ~726 -28
  • jobs/drug_lord.job_c (1 KB)
  • materials/emote_preview/leafy_grass_diff_green_1k_png_3420c6d5.generated.vtex_c (684.5 KB)
  • materials/emote_preview/leafy_grass_nor_gl_1k_jpg_73b1a1e0.generated.vtex_c (1.3 MB)
  • materials/emote_preview/preview_grass.vmat_c (5.9 KB)
  • models/cocainelab/cocainelab_button.vmdl_c (5.6 KB)
  • models/cocainelab/cocainelab_button.vmdl_c.t.png (5.3 KB)
  • models/cocainelab/cocainelab_dial.vmat_c (5.6 KB)
  • models/cocainelab/cocainelab_dial_png_83a7613c.generated.vtex_c (56 KB)
  • models/cocainelab/cocainelab_gauge_needle.vmdl_c (5 KB)
  • models/cocainelab/cocainelab_gauge_needle.vmdl_c.t.png (1.7 KB)
  • models/cocainelab/cocainelab_lamp.vmat_c (6.2 KB)
  • models/cocainelab/cocainelab_lamp.vmdl_c (7.6 KB)
  • models/cocainelab/cocainelab_lamp.vmdl_c.t.png (355 B)
  • models/cocainelab/cocainelab_lamp_color_png_d2c67ad2.generated.vtex_c (1.8 KB)
  • models/cocainelab/cocainelab_lamp_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.6 KB)
  • models/drugfactory/drugfactory.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory.vmdl_c (454.9 KB)
  • models/drugfactory/drugfactory.vmdl_c.t.png (17.9 KB)
  • models/drugfactory/drugfactory_belt.vmat_c (5.8 KB)
  • models/drugfactory/drugfactory_belt_color_png_6b08a54e.generated.vtex_c (128.7 KB)
  • models/drugfactory/drugfactory_belt_normal_png_7dbba769.generated.vtex_c (343.7 KB)
  • models/drugfactory/drugfactory_cabinet.vmdl_c (457.3 KB)
  • models/drugfactory/drugfactory_cabinet.vmdl_c.t.png (39.8 KB)
  • models/drugfactory/drugfactory_color_png_b7ad1d73.generated.vtex_c (9.1 MB)
  • models/drugfactory/drugfactory_decals.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_decals_png_c73c19.generated.vtex_c (127.6 KB)
  • models/drugfactory/drugfactory_flap.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_flap_color_png_ddbf16a5.generated.vtex_c (44.5 KB)
  • models/drugfactory/drugfactory_flap_seg.vmdl_c (5.3 KB)
  • models/drugfactory/drugfactory_flap_seg.vmdl_c.t.png (23 KB)
  • models/drugfactory/drugfactory_flap_tip.vmdl_c (5.4 KB)
  • models/drugfactory/drugfactory_flap_tip.vmdl_c.t.png (22.3 KB)
  • models/drugfactory/drugfactory_gauge_needle.vmdl_c (4.9 KB)
  • models/drugfactory/drugfactory_gauge_needle.vmdl_c.t.png (2.2 KB)
  • models/drugfactory/drugfactory_inner.vmat_c (5.7 KB)
  • models/drugfactory/drugfactory_inner_color_png_9e368eb7.generated.vtex_c (44.5 KB)
  • models/drugfactory/drugfactory_isolator.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_isolator_handle.vmdl_c (5.7 KB)
  • models/drugfactory/drugfactory_isolator_handle.vmdl_c.t.png (5.8 KB)
  • models/drugfactory/drugfactory_isolator_png_7738b40e.generated.vtex_c (108 KB)
  • models/drugfactory/drugfactory_lamp.vmat_c (6.2 KB)
  • models/drugfactory/drugfactory_lamp.vmdl_c (7.2 KB)
  • models/drugfactory/drugfactory_lamp.vmdl_c.t.png (1.3 KB)
  • models/drugfactory/drugfactory_lamp_color_png_859d0ed3.generated.vtex_c (1.9 KB)
  • models/drugfactory/drugfactory_lamp_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • models/drugfactory/drugfactory_logo.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_logo_geo.vmat_c (5.7 KB)
  • models/drugfactory/drugfactory_logo_geo_png_68dd7421.generated.vtex_c (520 KB)
  • models/drugfactory/drugfactory_logo_png_1c64de4b.generated.vtex_c (284.5 KB)
  • models/drugfactory/drugfactory_logo_png_66476269.generated.vtex_c (587.6 KB)
  • models/drugfactory/drugfactory_minibelt.vmat_c (5.8 KB)
  • models/drugfactory/drugfactory_panel.vmat_c (5.7 KB)
  • models/drugfactory/drugfactory_panel_color_png_960e847b.generated.vtex_c (172.5 KB)
  • models/drugfactory/drugfactory_side_dial.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_side_dial_png_4cca151f.generated.vtex_c (53.7 KB)
  • models/drugfactory/drugfactory_vent.vmat_c (5.6 KB)
  • models/drugfactory/drugfactory_vent_color_png_ce5b0e99.generated.vtex_c (172.5 KB)
  • models/trailer_gallows/gallows.vmat_c (5.6 KB)
  • models/trailer_gallows/gallows.vmdl_c (490.9 KB)
  • models/trailer_gallows/gallows.vmdl_c.t.png (31.8 KB)
  • models/trailer_gallows/gallows_color_png_40f788be.generated.vtex_c (2.4 MB)
  • models/weedplant/bud_chunky.vmat_c (5.6 KB)
  • models/weedplant/bud_chunky_color_png_782f0158.generated.vtex_c (546.4 KB)
  • models/weedplant/bud_long.vmat_c (5.6 KB)
  • models/weedplant/bud_long_color_png_3fb53149.generated.vtex_c (541.2 KB)
  • models/weedplant/bud_long_tan.vmat_c (5.6 KB)
  • models/weedplant/bud_long_tan_color_png_b01aee9.generated.vtex_c (537.7 KB)
  • models/weedplant/weedplant.vmat_c (5.6 KB)
  • models/weedplant/weedplant.vmdl_c (103.3 KB)
  • models/weedplant/weedplant.vmdl_c.t.png (19.4 KB)
  • models/weedplant/weedplant_buds1.vmdl_c (51.2 KB)
  • models/weedplant/weedplant_buds1.vmdl_c.t.png (5.4 KB)
  • models/weedplant/weedplant_buds2.vmdl_c (68.1 KB)
  • models/weedplant/weedplant_buds2.vmdl_c.t.png (2.5 KB)
  • models/weedplant/weedplant_buds3.vmdl_c (95.9 KB)
  • models/weedplant/weedplant_buds3.vmdl_c.t.png (3.9 KB)
  • models/weedplant/weedplant_buds4.vmdl_c (62.9 KB)
  • models/weedplant/weedplant_buds4.vmdl_c.t.png (4.5 KB)
  • models/weedplant/weedplant_calcium.vmat_c (5.7 KB)
  • models/weedplant/weedplant_calcium_color_png_c590bfd.generated.vtex_c (1.3 MB)
  • models/weedplant/weedplant_color_png_c7b0e5d1.generated.vtex_c (1.2 MB)
  • models/weedplant/weedplant_dry.vmat_c (5.6 KB)
  • models/weedplant/weedplant_dry_color_png_7bd45319.generated.vtex_c (1.3 MB)
  • models/weedplant/weedplant_nitrogen.vmat_c (5.7 KB)
  • models/weedplant/weedplant_nitrogen_color_png_9abfb69b.generated.vtex_c (1.3 MB)
  • models/weedplant/weedplant_phosphorus.vmat_c (5.7 KB)
  • models/weedplant/weedplant_phosphorus_color_png_193a7d97.generated.vtex_c (1.3 MB)
  • models/weedplant/weedplant_pot.vmat_c (5.6 KB)
  • models/weedplant/weedplant_pot.vmdl_c (25.6 KB)
  • models/weedplant/weedplant_pot.vmdl_c.t.png (40.1 KB)
  • models/weedplant/weedplant_pot_color_png_b7c43508.generated.vtex_c (471.9 KB)
  • sounds/ambience/downtown_outside_original.sndscape_c (571 B)
  • sounds/ambience/forest-day-loop.vsnd_c (5.9 MB)
  • sounds/ambience/mauve_services.sndscape_c (987 B)
  • sounds/ambience/plains-wind-loop.vsnd_c (7.1 MB)
  • sounds/ambience/stings/sting-gulls-1.vsnd_c (224.1 KB)
  • sounds/ambience/stings/sting-gulls-2.vsnd_c (232.5 KB)
  • sounds/ambience/stings/sting-gulls-3.vsnd_c (582.1 KB)
  • sounds/ambience/stings/sting-gulls-4.vsnd_c (129.9 KB)
  • sounds/ambience/stings/sting-gulls-5.vsnd_c (259.1 KB)
  • sounds/ambience/stings/sting-gulls-6.vsnd_c (254.8 KB)
  • sounds/ambience/stings/sting-gulls.sound_c (1 KB)
  • sounds/ambience/stings/sting-songbirds-1.vsnd_c (259.1 KB)
  • sounds/ambience/stings/sting-songbirds-2.vsnd_c (259.1 KB)
  • sounds/ambience/stings/sting-songbirds-3.vsnd_c (646.7 KB)
  • sounds/ambience/stings/sting-songbirds-4.vsnd_c (388.3 KB)
  • sounds/ambience/stings/sting-songbirds-5.vsnd_c (259.1 KB)
  • sounds/ambience/stings/sting-songbirds-6.vsnd_c (259.1 KB)
  • sounds/ambience/stings/sting-songbirds-7.vsnd_c (259.1 KB)
  • sounds/cocainelab/cocainelab_cook.sound_c (623 B)
  • sounds/cocainelab/cocainelab_cook.vsnd_c (345.3 KB)
  • sounds/cocainelab/cocainelab_spike.sound_c (623 B)
  • sounds/cocainelab/cocainelab_spike.vsnd_c (560.7 KB)
  • sounds/cocainelab/cocainelab_vent.sound_c (622 B)
  • sounds/cocainelab/cocainelab_vent.vsnd_c (138.6 KB)
  • sounds/drugfactory/bag_thunk.sound_c (602 B)
  • sounds/drugfactory/bag_thunk.vsnd_c (43.8 KB)
  • sounds/drugfactory/factory_hum.sound_c (603 B)
  • sounds/drugfactory/factory_hum.vsnd_c (345.3 KB)
  • sounds/drugfactory/factory_spike.sound_c (622 B)
  • sounds/drugfactory/factory_spike.vsnd_c (2.6 MB)
  • sounds/drugfactory/factory_vent.sound_c (621 B)
  • sounds/drugfactory/factory_vent.vsnd_c (138.6 KB)
  • sounds/drugfactory/isolator_clunk.sound_c (623 B)
  • sounds/drugfactory/isolator_clunk.vsnd_c (43.9 KB)
  • sounds/mauve/sting-songbirds.sound_c (1.2 KB)
  • sounds/weedplant/weed_harvest.sound_c (603 B)
  • sounds/weedplant/weed_harvest.vsnd_c (86.9 KB)
  • sounds/weedplant/weed_spray.sound_c (602 B)
  • sounds/weedplant/weed_spray.vsnd_c (86.9 KB)
  • ui/emotewheel/wedge.png (5.1 KB)
  • ui/emotewheel/wedge.png.meta (54 B)
  • .bin/package.mauve.mauve_rp.dll (5.8 MB -> 6 MB)
  • .bin/package.mauve.mauve_rp.xml (923.1 KB -> 951.1 KB)
  • animations/dance_human.vmdl_c (7.1 MB -> 7.1 MB)
  • animations/mauve_human_anims.vmdl_c (4.8 MB -> 5.9 MB)
  • animations/zombie_citizen.vmdl_c (1 MB -> 1.3 MB)
  • animations/zombie_citizen/head_lod0_vmorf.vtex_c (119.9 KB -> 119.9 KB)
  • darkrp/charactercreator.razor.scss (9.1 KB -> 9.3 KB)
  • darkrp/darkrphud.razor.scss (75.3 KB -> 75.4 KB)
  • darkrp/npcworldoverlayhud.razor.scss (9.1 KB -> 8.9 KB)
  • darkrp/purgehud.razor.scss (1.2 KB -> 1.1 KB)
  • firefighter/firefighterhud.razor.scss (180 B -> 36 B)
  • jobs/blackmarketdealer.job_c (1.4 KB -> 1.6 KB)
  • jobs/king.job_c (1.4 KB -> 1.4 KB)
  • jobs/medic.job_c (1.7 KB -> 1.7 KB)
  • jobs/weeddealer.job_c (798 B -> 821 B)
  • models/cocainelab/cocainelab.vmat_c (5.6 KB -> 5.6 KB)
  • models/cocainelab/cocainelab.vmdl_c (302.9 KB -> 300.5 KB)
  • models/cocainelab/cocainelab_color_png_8a5870dc.generated.vtex_c (2.2 MB -> 8.3 MB)
  • models/cocainelab/cocainelab_normal_png_40cf30bc.generated.vtex_c (4.3 MB -> 15.3 MB)
  • models/moneyprinter/mauverp_logo_mat.vmat_c (5.6 KB -> 5.6 KB)
  • models/moneyprinter/mauverp_logo_png_2f10fca7.generated.vtex_c (224.3 KB -> 996.7 KB)
  • models/moneyprinter/moneyprinter.vmdl_c (166.6 KB -> 165.8 KB)
  • models/moneyprinter/moneyprinter_color_png_52f552dd.generated.vtex_c (1.6 MB -> 1.6 MB)
  • prefabs/engine/player.prefab_c (53.4 KB -> 53.5 KB)
  • projectsettings/collision.config (2.8 KB -> 2.8 KB)
  • scenes/sandbox.scene_c (852.6 KB -> 852.6 KB)
  • scenes/system.scene_c (226.3 KB -> 225.2 KB)
  • sounds/cheese/rat.sound_c (505 B -> 559 B)
  • sounds/cryptominer.sound_c (508 B -> 567 B)
  • sounds/defib/defib_beep.sound_c (541 B -> 616 B)
  • sounds/diarrhea/diarrhea.sound_c (530 B -> 584 B)
  • sounds/doors/doorknock.sound_c (545 B -> 616 B)
  • sounds/doors/doorlock.sound_c (698 B -> 757 B)
  • sounds/doors/door_close.sound_c (737 B -> 776 B)
  • sounds/doors/door_open.sound_c (720 B -> 775 B)
  • sounds/drugready/drugdone.sound_c (644 B -> 617 B)
  • sounds/drugready/drugfail.sound_c (644 B -> 617 B)
  • sounds/drugready/drugready.sound_c (562 B -> 615 B)
  • sounds/emotionaldamage/emotionaldamage.sound_c (504 B -> 570 B)
  • sounds/fightring/fightring.sound_c (553 B -> 606 B)
  • sounds/fire/fire_loop.sound_c (530 B -> 605 B)
  • sounds/flashlight/flashlight.sound_c (547 B -> 637 B)
  • sounds/flashlight/flashlightoff.sound_c (534 B -> 624 B)
  • sounds/flashlight/flashlighton.sound_c (517 B -> 607 B)
  • sounds/glass_break.sound_c (787 B -> 822 B)
  • sounds/hefkedup/hefkedup.sound_c (474 B -> 508 B)
  • sounds/impacts/melee/impact-melee-concrete.sound_c (937 B -> 1 KB)
  • sounds/impacts/melee/impact-melee-flesh-cut.sound_c (925 B -> 1015 B)
  • sounds/impacts/melee/impact-melee-flesh.sound_c (909 B -> 1015 B)
  • sounds/impacts/melee/impact-melee-metal.sound_c (909 B -> 1015 B)
  • sounds/impacts/melee/impact-melee-wood-break.sound_c (905 B -> 1011 B)
  • sounds/impacts/melee/impact-melee-wood.sound_c (905 B -> 995 B)
  • sounds/knife/knife_impact.sound_c (541 B -> 615 B)
  • sounds/knife/knife_miss.sound_c (692 B -> 746 B)
  • sounds/ladder/ladder.sound_c (474 B -> 548 B)
  • sounds/levelup/levelup.sound_c (456 B -> 506 B)
  • sounds/lockpick/lockpick.sound_c (509 B -> 584 B)
  • sounds/meth/meth.sound_c (542 B -> 595 B)
  • sounds/moneyprinter.sound_c (509 B -> 562 B)
  • sounds/npc/baccarat/baccarat_extra_00.sound_c (653 B -> 646 B)
  • sounds/npc/baccarat/baccarat_greeting_00.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_01.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_02.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_03.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_04.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_05.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_06.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_07.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_08.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_greeting_09.sound_c (576 B -> 665 B)
  • sounds/npc/baccarat/baccarat_lose_00.sound_c (556 B -> 645 B)
  • sounds/npc/baccarat/baccarat_lose_01.sound_c (556 B -> 645 B)
  • sounds/npc/baccarat/baccarat_lose_02.sound_c (556 B -> 645 B)
  • sounds/npc/baccarat/baccarat_lose_03.sound_c (556 B -> 645 B)
  • sounds/npc/baccarat/baccarat_win_00.sound_c (555 B -> 644 B)
  • sounds/npc/baccarat/baccarat_win_01.sound_c (555 B -> 644 B)
  • sounds/npc/baccarat/baccarat_win_02.sound_c (555 B -> 644 B)
  • sounds/npc/baccarat/baccarat_win_03.sound_c (555 B -> 644 B)
  • sounds/npc/baccarat/baccarat_win_04.sound_c (555 B -> 644 B)
  • sounds/npc/blackjack/blackjack_extra_00.sound_c (671 B -> 664 B)
  • sounds/npc/blackjack/blackjack_extra_01.sound_c (671 B -> 664 B)
  • sounds/npc/blackjack/blackjack_greeting_00.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_01.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_02.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_03.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_04.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_05.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_06.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_07.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_08.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_greeting_09.sound_c (578 B -> 667 B)
  • sounds/npc/blackjack/blackjack_lose_00.sound_c (558 B -> 663 B)
  • sounds/npc/blackjack/blackjack_lose_01.sound_c (558 B -> 663 B)
  • sounds/npc/blackjack/blackjack_lose_02.sound_c (558 B -> 663 B)
  • sounds/npc/blackjack/blackjack_lose_03.sound_c (558 B -> 663 B)
  • sounds/npc/blackjack/blackjack_lose_04.sound_c (558 B -> 663 B)
  • sounds/npc/blackjack/blackjack_win_00.sound_c (557 B -> 646 B)
  • sounds/npc/blackjack/blackjack_win_01.sound_c (557 B -> 646 B)
  • sounds/npc/blackjack/blackjack_win_02.sound_c (557 B -> 646 B)
  • sounds/npc/blackjack/blackjack_win_03.sound_c (557 B -> 646 B)
  • sounds/npc/blackjack/blackjack_win_04.sound_c (557 B -> 646 B)
  • sounds/npc/chess/chess_checkmate_00.sound_c (555 B -> 644 B)
  • sounds/npc/chess/chess_checkmate_01.sound_c (555 B -> 644 B)
  • sounds/npc/chess/chess_checkmate_02.sound_c (555 B -> 644 B)
  • sounds/npc/chess/chess_checkmate_03.sound_c (555 B -> 644 B)
  • sounds/npc/chess/chess_check_00.sound_c (551 B -> 640 B)
  • sounds/npc/chess/chess_check_01.sound_c (551 B -> 640 B)
  • sounds/npc/chess/chess_check_02.sound_c (551 B -> 640 B)
  • sounds/npc/chess/chess_check_03.sound_c (551 B -> 640 B)
  • sounds/npc/chess/chess_extra_00.sound_c (647 B -> 640 B)
  • sounds/npc/chess/chess_extra_01.sound_c (647 B -> 640 B)
  • sounds/npc/chess/chess_extra_02.sound_c (647 B -> 640 B)
  • sounds/npc/chess/chess_extra_03.sound_c (647 B -> 640 B)
  • sounds/npc/chess/chess_greeting_00.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_01.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_02.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_03.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_04.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_05.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_06.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_07.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_greeting_08.sound_c (554 B -> 643 B)
  • sounds/npc/chess/chess_move_00.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_01.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_02.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_03.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_04.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_05.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_06.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_07.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_08.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_09.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_10.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_11.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_12.sound_c (534 B -> 623 B)
  • sounds/npc/chess/chess_move_13.sound_c (534 B -> 623 B)
  • sounds/npc/drugdealer/drugdealer_busy_00.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_busy_01.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_busy_02.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_busy_03.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_busy_04.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_greeting_00.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_greeting_01.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_greeting_02.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_greeting_03.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_greeting_04.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_idle_00.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_01.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_02.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_03.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_04.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_05.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_06.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_07.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_08.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_09.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_10.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_11.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_12.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_idle_13.sound_c (576 B -> 665 B)
  • sounds/npc/drugdealer/drugdealer_wrongjob_00.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_wrongjob_01.sound_c (580 B -> 685 B)
  • sounds/npc/drugdealer/drugdealer_wrongjob_02.sound_c (580 B -> 685 B)
  • sounds/npc/poker/poker_extra_00.sound_c (647 B -> 640 B)
  • sounds/npc/poker/poker_extra_01.sound_c (647 B -> 640 B)
  • sounds/npc/poker/poker_greeting_00.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_01.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_02.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_03.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_04.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_05.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_06.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_07.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_08.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_greeting_09.sound_c (554 B -> 643 B)
  • sounds/npc/poker/poker_lose_00.sound_c (534 B -> 623 B)
  • sounds/npc/poker/poker_lose_01.sound_c (534 B -> 623 B)
  • sounds/npc/poker/poker_lose_02.sound_c (534 B -> 623 B)
  • sounds/npc/poker/poker_lose_03.sound_c (534 B -> 623 B)
  • sounds/npc/poker/poker_lose_04.sound_c (534 B -> 623 B)
  • sounds/npc/poker/poker_win_00.sound_c (533 B -> 622 B)
  • sounds/npc/poker/poker_win_01.sound_c (533 B -> 622 B)
  • sounds/npc/poker/poker_win_02.sound_c (533 B -> 622 B)
  • sounds/npc/poker/poker_win_03.sound_c (533 B -> 622 B)
  • sounds/npc/poker/poker_win_04.sound_c (533 B -> 622 B)
  • sounds/npc/pokertable/pokertable_deal_00.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_deal_01.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_deal_02.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_deal_03.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_deal_04.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_deal_05.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_flop_00.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_flop_01.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_flop_02.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_flop_03.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_flop_04.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_river_00.sound_c (577 B -> 666 B)
  • sounds/npc/pokertable/pokertable_river_01.sound_c (577 B -> 666 B)
  • sounds/npc/pokertable/pokertable_river_02.sound_c (577 B -> 666 B)
  • sounds/npc/pokertable/pokertable_river_03.sound_c (577 B -> 666 B)
  • sounds/npc/pokertable/pokertable_river_04.sound_c (577 B -> 666 B)
  • sounds/npc/pokertable/pokertable_turn_00.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_turn_01.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_turn_02.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_turn_03.sound_c (576 B -> 665 B)
  • sounds/npc/pokertable/pokertable_win_00.sound_c (575 B -> 664 B)
  • sounds/npc/pokertable/pokertable_win_01.sound_c (575 B -> 664 B)
  • sounds/npc/pokertable/pokertable_win_02.sound_c (575 B -> 664 B)
  • sounds/npc/pokertable/pokertable_win_03.sound_c (575 B -> 664 B)
  • sounds/npc/pokertable/pokertable_win_04.sound_c (575 B -> 664 B)
  • sounds/npc/police/police_approach_00.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_01.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_02.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_03.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_04.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_05.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_06.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_07.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_08.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_09.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_10.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_11.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_12.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_13.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_14.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_15.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_16.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_17.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_18.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_approach_19.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_arrest_00.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_01.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_02.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_03.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_04.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_05.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_06.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_07.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_08.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_09.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_10.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_11.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_12.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_13.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_14.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_15.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_16.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_17.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_18.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_arrest_19.sound_c (555 B -> 644 B)
  • sounds/npc/police/police_chasewarnings_00.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_01.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_02.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_03.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_04.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_05.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_06.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_07.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_08.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_09.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_10.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_11.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_12.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_13.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_14.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_15.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_16.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_17.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_18.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_19.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_chasewarnings_20.sound_c (578 B -> 667 B)
  • sounds/npc/police/police_extra_00.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_01.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_02.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_03.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_04.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_05.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_06.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_07.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_extra_08.sound_c (650 B -> 643 B)
  • sounds/npc/police/police_finepaid_00.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_finepaid_01.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_finepaid_02.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_finepaid_03.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_finepaid_04.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_finepaid_05.sound_c (557 B -> 646 B)
  • sounds/npc/police/police_idle_00.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_01.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_02.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_03.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_04.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_05.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_06.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_07.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_08.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_09.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_10.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_11.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_12.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_13.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_14.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_15.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_16.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_17.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_18.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_19.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_20.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_21.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_22.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_23.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_24.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_25.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_26.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_27.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_28.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_29.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_30.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_31.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_32.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_33.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_34.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_35.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_36.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_37.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_38.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_39.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_40.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_41.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_42.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_43.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_44.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_45.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_46.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_47.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_48.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_49.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_50.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_51.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_52.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_53.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_54.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_55.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_56.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_57.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_58.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_59.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_60.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_61.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_62.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_63.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_64.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_65.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_66.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_67.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_68.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_69.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_70.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_71.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_idle_72.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_investigationapproach_00.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_01.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_02.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_03.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_04.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_05.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_06.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_07.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_08.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_09.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_10.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_investigationapproach_11.sound_c (602 B -> 707 B)
  • sounds/npc/police/police_jail_00.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_jail_01.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_jail_02.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_jail_03.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_jail_04.sound_c (553 B -> 642 B)
  • sounds/npc/police/police_losttarget_00.sound_c (559 B -> 664 B)
  • sounds/npc/police/police_losttarget_01.sound_c (559 B -> 664 B)
  • sounds/npc/police/police_losttarget_02.sound_c (559 B -> 664 B)
  • sounds/npc/police/police_losttarget_03.sound_c (559 B -> 664 B)
  • sounds/npc/police/police_losttarget_04.sound_c (559 B -> 664 B)
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  • ui/cctvtvhud.razor.scss (2.2 KB -> 2.1 KB)
  • ui/chat.razor.scss (15 KB -> 11.7 KB)
  • ui/chesshud.razor.scss (14.7 KB -> 14.5 KB)
  • ui/components/menuoption.razor.scss (507 B -> 363 B)
  • ui/components/panelswitcher.razor.scss (544 B -> 400 B)
  • ui/components/spawnmenucontent.razor.scss (499 B -> 355 B)
  • ui/components/spawnmenufilter.razor.scss (237 B -> 93 B)
  • ui/components/spawnmenuiconoptions.razor.scss (415 B -> 271 B)
  • ui/components/spawnmenupage.razor.scss (614 B -> 467 B)
  • ui/components/spawnmenupath.razor.scss (167 B -> 23 B)
  • ui/components/spawnmenutoolbar.razor.scss (1.2 KB -> 1.1 KB)
  • ui/components/verticalmenu.razor.scss (419 B -> 275 B)
  • ui/contextmenu/componenthandle.cs.scss (1 KB -> 889 B)
  • ui/contextmenu/contextmenuhost.razor.scss (506 B -> 362 B)
  • ui/contextmenu/gameobjectinspector.razor.scss (770 B -> 623 B)
  • ui/contextmenu/inspector.razor.scss (705 B -> 561 B)
  • ui/controls/clientinputcontrol.cs.scss (276 B -> 132 B)
  • ui/controls/resourceselectcontrol.razor.scss (524 B -> 380 B)
  • ui/controls/resourceselectpopup.razor.scss (1.5 KB -> 1.3 KB)
  • ui/doorhud.razor.scss (6.8 KB -> 6.7 KB)
  • ui/dropmoneyhud.razor.scss (2.7 KB -> 2.5 KB)
  • ui/emotewheel.razor.scss (2.5 KB -> 9.5 KB)
  • ui/feed.razor.scss (1.6 KB -> 1.5 KB)
  • ui/fightringhud.razor.scss (13.4 KB -> 13.2 KB)
  • ui/fistshud.razor.scss (1 KB -> 913 B)
  • ui/inventory/inventory.razor.scss (651 B -> 598 B)
  • ui/inventory/inventoryslot.razor.scss (4.2 KB -> 4.1 KB)
  • ui/inventory/inventoryweapon.razor.scss (2.1 KB -> 2.1 KB)
  • ui/marketicon.razor.scss (752 B -> 608 B)
  • ui/moneyprinterhud.razor.scss (11.8 KB -> 11.6 KB)
  • ui/nameplate.razor.scss (8.4 KB -> 6.8 KB)
  • ui/notices/noticepanel.cs.scss (900 B -> 753 B)
  • ui/notices/notices.cs.scss (282 B -> 138 B)
  • ui/playtimerewardhud.razor.scss (4.8 KB -> 4.7 KB)
  • ui/pockethud.razor.scss (7.5 KB -> 7.4 KB)
  • ui/pocketicon.razor.scss (1007 B -> 860 B)
  • ui/pokerhud.razor.scss (6.4 KB -> 6.3 KB)
  • ui/pokertablehud.razor.scss (17.5 KB -> 17.3 KB)
  • ui/pressable/pressablehud.razor.scss (645 B -> 501 B)
  • ui/pressable/pressabletooltip.razor.scss (1.4 KB -> 1.2 KB)
  • ui/roguedealerhud.razor.scss (8.6 KB -> 9.9 KB)
  • ui/scoreboard.razor.scss (75 KB -> 71.7 KB)
  • ui/spawnmenu/dupes/dupesfooter.razor.scss (603 B -> 459 B)
  • ui/spawnmenu/dupes/localdupeicon.razor.scss (491 B -> 347 B)
  • ui/spawnmenu/dupes/workshopicon.razor.scss (883 B -> 739 B)
  • ui/spawnmenu/ents/entitylistlocal.razor.scss (272 B -> 128 B)
  • ui/spawnmenu/mounts/mountcontent.razor.scss (615 B -> 565 B)
  • ui/spawnmenu/props/packageinformationpopup.razor.scss (904 B -> 760 B)
  • ui/spawnmenu/spawnmenu.razor.scss (5.8 KB -> 5.7 KB)
  • ui/spawnmenu/toolslist.razor.scss (11.7 KB -> 11.7 KB)
  • ui/spawnmenuhost.razor.scss (558 B -> 411 B)
  • ui/spawnmenuicon.razor.scss (5.2 KB -> 5.1 KB)
  • ui/spawnmenumodebar.razor.scss (760 B -> 613 B)
  • ui/stockbrokerhud.razor.scss (7.9 KB -> 7.2 KB)
  • ui/turfhud.razor.scss (5.6 KB -> 5.5 KB)
  • ui/tutorialguidehud.razor.scss (9.8 KB -> 11.3 KB)
  • ui/tvhud.razor.scss (4.4 KB -> 4.2 KB)
  • ui/voices.razor.scss (1 KB -> 977 B)
  • ui/weaponworkbenchhud.razor.scss (9.3 KB -> 9.1 KB)
  • ui/weedhighoverlay.razor.scss (371 B -> 227 B)
  • ui/weedpothud.razor.scss (13 KB -> 10.7 KB)
  • weapons/camera/sounds/camera.shoot.sound_c (891 B -> 946 B)
  • weapons/dance/dance.prefab_c (4.4 KB -> 4.6 KB)
  • weapons/glock/glock_shoot.sound_c (870 B -> 909 B)
  • weapons/m4a1/m4a1_shoot.sound_c (982 B -> 1 KB)
  • weapons/m700/m700scopehud.razor.scss (1 KB -> 899 B)
  • weapons/m700/sounds/m700_shoot.sound_c (845 B -> 900 B)
  • weapons/m700/sounds/m700_zoom.sound_c (847 B -> 902 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (842 B -> 913 B)
  • weapons/mp5/sounds/mp5_shoot.sound_c (990 B -> 1 KB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (918 B -> 991 B)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 978 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 978 B)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (923 B -> 995 B)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 974 B)
  • weapons/physgun/sounds/physgun.idle.sound_c (898 B -> 954 B)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (919 B -> 974 B)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (923 B -> 994 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 972 B)
  • weapons/spaghelli/spaghelli_shoot.sound_c (984 B -> 1 KB)
  • weapons/toolgun/modes/door/doorhud.razor.scss (4.7 KB -> 4.6 KB)
  • weapons/toolgun/modes/keypad/keypadui.razor.scss (2.7 KB -> 2.5 KB)
  • weapons/toolgun/sounds/shoot.sound_c (802 B -> 842 B)
  • world/worldleaderboardpanel.razor.scss (4.3 KB -> 4.2 KB)
  • jobs/cocaine_dealer.job_c (1.4 KB)
  • jobs/meth_cook.job_c (931 B)
  • models/citizen_clothes/hat/flatcap/flatcap.clothing_c (1.3 KB)
  • models/citizen_clothes/hat/flatcap/flatcap.clothing_c.t.png (42.4 KB)
  • models/citizen_clothes/hat/flatcap/models/flatcap.vmdl_c (32.6 KB)
  • models/citizen_clothes/hat/flatcap/models/flatcap.vmdl_c.t.png (24.9 KB)
  • models/citizen_clothes/hat/flatcap/models/flatcap_m_human.vmdl_c (32.4 KB)
  • models/citizen_clothes/hat/flatcap/models/flatcap_m_human.vmdl_c.t.png (25 KB)
  • models/citizen_clothes/hat/flatcap/texture/flatcap.vmat_c (5.5 KB)
  • models/citizen_clothes/hat/flatcap/texture/flatcap_ao_png_a89cff6c.generated.vtex_c (591.2 KB)
  • models/citizen_clothes/hat/flatcap/texture/flatcap_color_png_e9ae43d0.generated.vtex_c (559.6 KB)
  • models/citizen_clothes/hat/flatcap/texture/flatcap_normal_png_fba4822c.generated.vtex_c (1.2 MB)
  • models/horse/horse.vanmgrph_c (1.9 KB)
  • models/horse/horse.vmat_c (5.5 KB)
  • models/horse/horse.vmdl_c (100 KB)
  • models/horse/horse.vmdl_c.t.png (5.3 KB)
  • models/horse/horse_dark_brown_png_fb0885d6.generated.vtex_c (266.9 KB)
  • models/horse/horse_grey_png_29b7f4c9.generated.vtex_c (268.5 KB)
  • models/vehicles/golfcart/chassis.vmat_c (5.6 KB)
  • models/vehicles/golfcart/chassis.vmdl_c (173.3 KB)
  • models/vehicles/golfcart/chassis.vmdl_c.t.png (8.9 KB)
  • models/vehicles/golfcart/chassis_color_png_fbd409e9.generated.vtex_c (1.5 MB)
  • sounds/vehicles/golfcart_engine.original.vsnd_c (5 MB)
  • textures/generated/svgsource/df0af140be370380.vtex_c (170.9 KB)
  • ui/carthud.razor.scss (1.2 KB)
  • ui/cryptominerhud.razor.scss (20.3 KB)
  • ui/moneysafehud.razor.scss (3.7 KB)
  • weapons/skateboard/skateboard.prefab_c (2.6 KB)