Test Server - Version 162873

Created
Total Size1 GB (1,091,021,090 bytes)
Modified Size730.5 KB (748,057 bytes)
File Count1813
Engine Version24
Changes
Changes on 2026-03-18
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "thieves.rpdowntown3t" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/sandbox.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "DedicatedServerOnly", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "", "GameSettings": [ { "Name": "cl_showhints", "Title": "cl_showhints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null } ], "CodePackageReferences": [ "jase.bloodsplatter08", "jase.bloodsplatter07", "jase.bloodsplatter06", "jase.bloodsplatter05", "jase.bloodsplatter04" ] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "thieves.rpdowntown3t"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/sandbox.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "DedicatedServerOnly",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "",
  "GameSettings": [
    {
      "Name": "cl_showhints",
      "Title": "cl_showhints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    }
  ],
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (730.5 KB modified)

~11 -73
  • .bin/package.base.cll (33 KB -> 33 KB)
  • .bin/package.mauve.mauve_rp_test.cll (489.7 KB -> 489.2 KB)
  • entities/sents/npc_chess/chess.prefab_c (3.5 KB -> 3.5 KB)
  • jobs/police.job_c (1.6 KB -> 1.7 KB)
  • scenes/system.scene_c (31.7 KB -> 31.7 KB)
  • sounds/flashlight/flashlight.sound_c (548 B -> 541 B)
  • sounds/knife/knife1.vsnd_c (26.9 KB -> 26.9 KB)
  • sounds/punch/punch1.vsnd_c (14.9 KB -> 14.9 KB)
  • sounds/water/water_hose.vsnd_c (124.4 KB -> 124.4 KB)
  • weapons/m4a1/m4a1_shoot.sound_c (990 B -> 974 B)
  • weapons/policesearch/policesearch.prefab_c (3.9 KB -> 3.9 KB)
  • sounds/sounds/bigwin/bigwin.sound_c (438 B)
  • sounds/sounds/bigwin/bigwin.vsnd_c (15.3 KB)
  • sounds/sounds/defib/defib_beep.sound_c (471 B)
  • sounds/sounds/defib/defib_beep.vsnd_c (5.6 KB)
  • sounds/sounds/diarrhea/diarrhea.sound_c (472 B)
  • sounds/sounds/diarrhea/diarrhea.vsnd_c (273.5 KB)
  • sounds/sounds/doors/door_close.sound_c (736 B)
  • sounds/sounds/doors/door_close.vsnd_c (135.8 KB)
  • sounds/sounds/doors/door_open.sound_c (719 B)
  • sounds/sounds/doors/door_open.vsnd_c (211.6 KB)
  • sounds/sounds/emotionaldamage/emotionaldamage.sound_c (504 B)
  • sounds/sounds/emotionaldamage/emotionaldamage.vsnd_c (53.6 KB)
  • sounds/sounds/fire/fire_loop.sound_c (541 B)
  • sounds/sounds/fire/fire_sound.vsnd_c (978.7 KB)
  • sounds/sounds/flashlight/flashlight.sound_c (564 B)
  • sounds/sounds/flashlight/flashlight.vsnd_c (35.9 KB)
  • sounds/sounds/hefkedup/hefkedup.sound_c (474 B)
  • sounds/sounds/hefkedup/hefkedup.vsnd_c (48.8 KB)
  • sounds/sounds/knife/knife1.vsnd_c (27 KB)
  • sounds/sounds/knife/knife2.vsnd_c (21.7 KB)
  • sounds/sounds/knife/knife3.vsnd_c (11.2 KB)
  • sounds/sounds/knife/knife_miss.sound_c (672 B)
  • sounds/sounds/levelup/levelup.sound_c (456 B)
  • sounds/sounds/levelup/levelup.vsnd_c (98.4 KB)
  • sounds/sounds/moneyobtained.sound_c (467 B)
  • sounds/sounds/moneyobtained.vsnd_c (15.3 KB)
  • sounds/sounds/narration/narration_01_welcome.sound_c (536 B)
  • sounds/sounds/narration/narration_01_welcome.vsnd_c (309.3 KB)
  • sounds/sounds/narration/narration_02_police.sound_c (535 B)
  • sounds/sounds/narration/narration_02_police.vsnd_c (230.9 KB)
  • sounds/sounds/narration/narration_04_firefighter.sound_c (556 B)
  • sounds/sounds/narration/narration_04_firefighter.vsnd_c (244.8 KB)
  • sounds/sounds/narration/narration_05_realfun.sound_c (536 B)
  • sounds/sounds/narration/narration_05_realfun.vsnd_c (273.4 KB)
  • sounds/sounds/narration/narration_06_allyouneed.sound_c (555 B)
  • sounds/sounds/narration/narration_06_allyouneed.vsnd_c (149.3 KB)
  • sounds/sounds/narration/narration_07_king.sound_c (533 B)
  • sounds/sounds/narration/narration_07_king.vsnd_c (293 KB)
  • sounds/sounds/narration/narration_08_dirtymoney.sound_c (555 B)
  • sounds/sounds/narration/narration_08_dirtymoney.vsnd_c (474.2 KB)
  • sounds/sounds/narration/narration_09_cleanmoney.sound_c (555 B)
  • sounds/sounds/narration/narration_09_cleanmoney.vsnd_c (198.3 KB)
  • sounds/sounds/narration/narration_12_goodluck.sound_c (537 B)
  • sounds/sounds/narration/narration_12_goodluck.vsnd_c (42.4 KB)
  • sounds/sounds/printer_hum.sound_c (507 B)
  • sounds/sounds/printer_hum.vsnd_c (3.2 MB)
  • sounds/sounds/punch/punch1.vsnd_c (15 KB)
  • sounds/sounds/punch/punch2.vsnd_c (14.2 KB)
  • sounds/sounds/punch/punch3.vsnd_c (14.2 KB)
  • sounds/sounds/punch/punch_miss.sound_c (672 B)
  • sounds/sounds/smoking.sound_c (463 B)
  • sounds/sounds/smoking.vsnd_c (62.2 KB)
  • sounds/sounds/surprisemf/surprisemf.sound_c (478 B)
  • sounds/sounds/surprisemf/surprisemf.vsnd_c (33.6 KB)
  • sounds/sounds/ui/popup.open.sound_c (871 B)
  • sounds/sounds/ui/ui.hover.1.vsnd_c (3.7 KB)
  • sounds/sounds/ui/ui.hover.sound_c (843 B)
  • sounds/sounds/ui/ui.select.1.vsnd_c (5.2 KB)
  • sounds/sounds/ui/ui.select.sound_c (845 B)
  • sounds/sounds/ui/ui.spawn.1.vsnd_c (4.2 KB)
  • sounds/sounds/ui/ui.spawn.sound_c (844 B)
  • sounds/sounds/ui/ui.undo.sound_c (845 B)
  • sounds/sounds/ui/ui.undo.vsnd_c (76.6 KB)
  • sounds/sounds/ui/ui.weapon.select.sound_c (866 B)
  • sounds/sounds/ui/ui.weapon.select.vsnd_c (5.6 KB)
  • sounds/sounds/ui/ui.weapon.switch.sound_c (866 B)
  • sounds/sounds/ui/ui.weapon.switch.vsnd_c (5.5 KB)
  • sounds/sounds/vineboom/vineboom.sound_c (472 B)
  • sounds/sounds/vineboom/vineboom.vsnd_c (73 KB)
  • sounds/sounds/water/water_hose.vsnd_c (124.5 KB)
  • sounds/sounds/water/water_spray.sound_c (557 B)
  • sounds/sounds/whyareurunning/whyareurunning.sound_c (500 B)
  • sounds/sounds/whyareurunning/whyareurunning.vsnd_c (105 KB)