Micro Wars - Version 381588

Created
Total Size70 MB (73,417,987 bytes)
Modified Size4.7 MB (4,959,393 bytes)
File Count1297
Engine Version29
Changes
Changes on 2026-09-15
Meta
{ "MaxPlayers": 14, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/main_menu.scene", "LaunchMode": "Normal", "Resources": "Localization/*/*.json\nfonts/*.ttf\nfonts/*-OFL.txt\nmaterials/terrain/*.vmat\nmaterials/terrain/*.vmat_c\nprefabs/*/*.prefab\nprefabs/*/*.prefab_c\nscenes/*.scene\nscenes/*.scene_c\nscenes/maps/*.scene\nscenes/maps/*.scene_c\nscenes/maps/*.scene_d\nshaders/*.shader\nshaders/*.shader_c\nsounds/medieval_v1/*.sound\nsounds/medieval_v1/*.sound_c\nsounds/medieval_v1/*.wav\nsounds/medieval_v1/*.vsnd_c\nui/icons/arrow_gold_8x12.png\nui/icons/arrow_gold_9x12.png\nui/icons/campaign_icon_lock_v3_15x17.png\nui/icons/discord_26x26.png\nui/icons/*.svg\nui/gameplay/*/*.svg\nui/backgrounds/loading_battlefield_current.jpg\nui/backgrounds/menu_lattice.svg\nui/results/*.png\nui/gameplay/alerts/siege_ring.png\nui/gameplay/powers/pigeon_scout.png\nui/input_prompts/*_40x40.png\nui/logos/microwars_logo_h*.png\nsounds/music/*.wav\nsounds/music/*.vsnd_c\nsounds/music/README.md\nsounds/music/provenance.json\nsounds/music/result_provenance.json\nmodels/buildings/reworked/*.obj\nmodels/effects/arrow/*.obj\nmodels/buildings/combined/textured/*.vmdl\nmodels/buildings/combined/textured/*.vmdl_c\nmodels/buildings/combined/textured/*.obj\nprefabs/buildings/combined/textured/*.prefab\nprefabs/buildings/combined/textured/*.prefab_c\nshaders/*.hlsl\nmaterials/decorations/*.vmat\nmaterials/decorations/*.vmat_c\nmaterials/units/*.vmat\nmaterials/units/*.vmat_c\nmaterials/effects/arrow/*.vmat\nmaterials/effects/arrow/*.vmat_c\nmaterials/buildings/combined/*.vmat\nmaterials/buildings/combined/*.vmat_c\nmaterials/buildings/reworked/*.vmat\nmaterials/buildings/reworked/*.vmat_c\nmaterials/buildings/textured/*.vmat\nmaterials/buildings/textured/*.vmat_c\nmodels/units/*.obj\nmodels/units/*.vmdl\nmodels/units/*.vmdl_c\nmodels/decorations/details/*.obj\nmodels/decorations/details/*.vmdl\nmodels/decorations/details/*.vmdl_c\nmodels/decorations/foliage/*.obj\nmodels/decorations/foliage/*.vmdl\nmodels/decorations/foliage/*.vmdl_c\nmodels/effects/arrow/*.vmdl\nmodels/effects/arrow/*.vmdl_c\nmodels/buildings/reworked/*.vmdl\nmodels/buildings/reworked/*.vmdl_c\nprefabs/decorations/details/*.prefab\nprefabs/decorations/details/*.prefab_c\nprefabs/decorations/foliage/*.prefab\nprefabs/decorations/foliage/*.prefab_c\nprefabs/decorations/houses/*.prefab\nprefabs/decorations/houses/*.prefab_c\nprefabs/decorations/rocks/*.prefab\nprefabs/decorations/rocks/*.prefab_c\nprefabs/decorations/trees/*.prefab\nprefabs/decorations/trees/*.prefab_c\nmodels/decorations/trees/*.obj\nmodels/decorations/trees/*.vmdl\nmodels/decorations/trees/*.vmdl_c\nmaterials/effects/protection/*.vmat\nmaterials/effects/protection/*.vmat_c\nmaterials/photo_studio/*.vmat\nmaterials/photo_studio/*.vmat_c", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 14,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "Resources": "Localization/*/*.json\nfonts/*.ttf\nfonts/*-OFL.txt\nmaterials/terrain/*.vmat\nmaterials/terrain/*.vmat_c\nprefabs/*/*.prefab\nprefabs/*/*.prefab_c\nscenes/*.scene\nscenes/*.scene_c\nscenes/maps/*.scene\nscenes/maps/*.scene_c\nscenes/maps/*.scene_d\nshaders/*.shader\nshaders/*.shader_c\nsounds/medieval_v1/*.sound\nsounds/medieval_v1/*.sound_c\nsounds/medieval_v1/*.wav\nsounds/medieval_v1/*.vsnd_c\nui/icons/arrow_gold_8x12.png\nui/icons/arrow_gold_9x12.png\nui/icons/campaign_icon_lock_v3_15x17.png\nui/icons/discord_26x26.png\nui/icons/*.svg\nui/gameplay/*/*.svg\nui/backgrounds/loading_battlefield_current.jpg\nui/backgrounds/menu_lattice.svg\nui/results/*.png\nui/gameplay/alerts/siege_ring.png\nui/gameplay/powers/pigeon_scout.png\nui/input_prompts/*_40x40.png\nui/logos/microwars_logo_h*.png\nsounds/music/*.wav\nsounds/music/*.vsnd_c\nsounds/music/README.md\nsounds/music/provenance.json\nsounds/music/result_provenance.json\nmodels/buildings/reworked/*.obj\nmodels/effects/arrow/*.obj\nmodels/buildings/combined/textured/*.vmdl\nmodels/buildings/combined/textured/*.vmdl_c\nmodels/buildings/combined/textured/*.obj\nprefabs/buildings/combined/textured/*.prefab\nprefabs/buildings/combined/textured/*.prefab_c\nshaders/*.hlsl\nmaterials/decorations/*.vmat\nmaterials/decorations/*.vmat_c\nmaterials/units/*.vmat\nmaterials/units/*.vmat_c\nmaterials/effects/arrow/*.vmat\nmaterials/effects/arrow/*.vmat_c\nmaterials/buildings/combined/*.vmat\nmaterials/buildings/combined/*.vmat_c\nmaterials/buildings/reworked/*.vmat\nmaterials/buildings/reworked/*.vmat_c\nmaterials/buildings/textured/*.vmat\nmaterials/buildings/textured/*.vmat_c\nmodels/units/*.obj\nmodels/units/*.vmdl\nmodels/units/*.vmdl_c\nmodels/decorations/details/*.obj\nmodels/decorations/details/*.vmdl\nmodels/decorations/details/*.vmdl_c\nmodels/decorations/foliage/*.obj\nmodels/decorations/foliage/*.vmdl\nmodels/decorations/foliage/*.vmdl_c\nmodels/effects/arrow/*.vmdl\nmodels/effects/arrow/*.vmdl_c\nmodels/buildings/reworked/*.vmdl\nmodels/buildings/reworked/*.vmdl_c\nprefabs/decorations/details/*.prefab\nprefabs/decorations/details/*.prefab_c\nprefabs/decorations/foliage/*.prefab\nprefabs/decorations/foliage/*.prefab_c\nprefabs/decorations/houses/*.prefab\nprefabs/decorations/houses/*.prefab_c\nprefabs/decorations/rocks/*.prefab\nprefabs/decorations/rocks/*.prefab_c\nprefabs/decorations/trees/*.prefab\nprefabs/decorations/trees/*.prefab_c\nmodels/decorations/trees/*.obj\nmodels/decorations/trees/*.vmdl\nmodels/decorations/trees/*.vmdl_c\nmaterials/effects/protection/*.vmat\nmaterials/effects/protection/*.vmat_c\nmaterials/photo_studio/*.vmat\nmaterials/photo_studio/*.vmat_c",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (4.7 MB modified)

+41 ~81 -24
  • sounds/medieval_v1/fire_trap.vsnd_c (47.1 KB)
  • sounds/medieval_v1/fire_trap.wav (46.5 KB)
  • sounds/medieval_v1/general_call.vsnd_c (114.5 KB)
  • sounds/medieval_v1/general_call.wav (113.8 KB)
  • sounds/medieval_v1/mw_fire_trap.sound (345 B)
  • sounds/medieval_v1/mw_fire_trap.sound_c (614 B)
  • sounds/medieval_v1/mw_general_call.sound (348 B)
  • sounds/medieval_v1/mw_general_call.sound_c (617 B)
  • sounds/medieval_v1/mw_power_targeting.sound (351 B)
  • sounds/medieval_v1/mw_power_targeting.sound_c (620 B)
  • sounds/medieval_v1/mw_reinforce_impact.sound (352 B)
  • sounds/medieval_v1/mw_reinforce_impact.sound_c (637 B)
  • sounds/medieval_v1/mw_respond_off.sound (347 B)
  • sounds/medieval_v1/mw_respond_off.sound_c (616 B)
  • sounds/medieval_v1/mw_respond_on.sound (346 B)
  • sounds/medieval_v1/mw_respond_on.sound_c (615 B)
  • sounds/medieval_v1/power_targeting.vsnd_c (43.3 KB)
  • sounds/medieval_v1/power_targeting.wav (42.6 KB)
  • sounds/medieval_v1/reinforce_impact.vsnd_c (26.6 KB)
  • sounds/medieval_v1/reinforce_impact.wav (25.9 KB)
  • sounds/medieval_v1/respond_off.vsnd_c (45.5 KB)
  • sounds/medieval_v1/respond_off.wav (44.8 KB)
  • sounds/medieval_v1/respond_on.vsnd_c (28.3 KB)
  • sounds/medieval_v1/respond_on.wav (27.7 KB)
  • sounds/medieval_v1/unit_march_02.vsnd_c (73 KB)
  • sounds/medieval_v1/unit_march_02.wav (72.3 KB)
  • sounds/medieval_v1/unit_march_03.vsnd_c (68.5 KB)
  • sounds/medieval_v1/unit_march_03.wav (67.8 KB)
  • ui/gameplay/stats/fire_rate.svg (255 B)
  • ui/gameplay/stats/production_zero.svg (393 B)
  • ui/gameplay/stats/ready.svg (299 B)
  • ui/gameplay/stats/speed.svg (257 B)
  • ui/gameplay/stats/unavailable.svg (279 B)
  • ui/icons/role_defensive.svg (385 B)
  • ui/icons/role_offensive.svg (338 B)
  • ui/icons/role_reserve.svg (389 B)
  • ui/icons/target_building.svg (342 B)
  • ui/icons/target_route.svg (358 B)
  • ui/icons/target_terrain.svg (501 B)
  • ui/shared/microwarspointerinput.cs.scss (168 B)
  • ui/shared/uicamerasensitivitysetting.razor.scss (1.3 KB)
  • .bin/package.minibox.micro_wars.dll (2.5 MB -> 2.5 MB)
  • .bin/package.minibox.micro_wars.xml (19 KB -> 20.3 KB)
  • gameplay/networking/multiplayer_runtime_validation.md (24.9 KB -> 25.6 KB)
  • localization/en/lang.json (53.7 KB -> 55.9 KB)
  • localization/en/micro_wars.json (53.7 KB -> 55.8 KB)
  • localization/fr/lang.json (58.9 KB -> 61.2 KB)
  • localization/fr/micro_wars.json (58.8 KB -> 61.2 KB)
  • localization/micro_wars.context.json (13.2 KB -> 18.7 KB)
  • sounds/medieval_v1/attack_alert.vsnd_c (128.2 KB -> 30 KB)
  • sounds/medieval_v1/attack_alert.wav (127.5 KB -> 29.3 KB)
  • sounds/medieval_v1/bomb_impact.vsnd_c (130.4 KB -> 45.7 KB)
  • sounds/medieval_v1/bomb_impact.wav (129.7 KB -> 45 KB)
  • sounds/medieval_v1/mw_arrow_hit.sound (311 B -> 345 B)
  • sounds/medieval_v1/mw_arrow_hit.sound_c (614 B -> 614 B)
  • sounds/medieval_v1/mw_arrow_shot.sound (312 B -> 346 B)
  • sounds/medieval_v1/mw_arrow_shot.sound_c (615 B -> 615 B)
  • sounds/medieval_v1/mw_attack_alert.sound (242 B -> 348 B)
  • sounds/medieval_v1/mw_attack_alert.sound_c (545 B -> 617 B)
  • sounds/medieval_v1/mw_base_capture.sound (247 B -> 353 B)
  • sounds/medieval_v1/mw_base_capture.sound_c (550 B -> 622 B)
  • sounds/medieval_v1/mw_base_lost.sound (239 B -> 344 B)
  • sounds/medieval_v1/mw_base_lost.sound_c (542 B -> 614 B)
  • sounds/medieval_v1/mw_bomb_impact.sound (313 B -> 347 B)
  • sounds/medieval_v1/mw_bomb_impact.sound_c (616 B -> 616 B)
  • sounds/medieval_v1/mw_building_complete.sound (242 B -> 348 B)
  • sounds/medieval_v1/mw_building_complete.sound_c (561 B -> 633 B)
  • sounds/medieval_v1/mw_building_damage.sound (317 B -> 351 B)
  • sounds/medieval_v1/mw_building_damage.sound_c (620 B -> 620 B)
  • sounds/medieval_v1/mw_building_select.sound (228 B -> 351 B)
  • sounds/medieval_v1/mw_building_select.sound_c (531 B -> 620 B)
  • sounds/medieval_v1/mw_building_start.sound (316 B -> 350 B)
  • sounds/medieval_v1/mw_building_start.sound_c (619 B -> 619 B)
  • sounds/medieval_v1/mw_melee_impact.sound (314 B -> 348 B)
  • sounds/medieval_v1/mw_melee_impact.sound_c (617 B -> 617 B)
  • sounds/medieval_v1/mw_order_drag_start.sound (229 B -> 352 B)
  • sounds/medieval_v1/mw_order_drag_start.sound_c (548 B -> 637 B)
  • sounds/medieval_v1/mw_order_send.sound (240 B -> 346 B)
  • sounds/medieval_v1/mw_order_send.sound_c (543 B -> 615 B)
  • sounds/medieval_v1/mw_scout_wings.sound (313 B -> 347 B)
  • sounds/medieval_v1/mw_scout_wings.sound_c (616 B -> 616 B)
  • sounds/medieval_v1/mw_shield_activate.sound (317 B -> 351 B)
  • sounds/medieval_v1/mw_shield_activate.sound_c (620 B -> 620 B)
  • sounds/medieval_v1/mw_slow_zone.sound (311 B -> 345 B)
  • sounds/medieval_v1/mw_slow_zone.sound_c (614 B -> 614 B)
  • sounds/medieval_v1/mw_turret_deploy.sound (315 B -> 349 B)
  • sounds/medieval_v1/mw_turret_deploy.sound_c (618 B -> 618 B)
  • sounds/medieval_v1/mw_unit_march.sound (312 B -> 426 B)
  • sounds/medieval_v1/mw_unit_march.sound_c (615 B -> 805 B)
  • sounds/medieval_v1/mw_upgrade_complete.sound (246 B -> 352 B)
  • sounds/medieval_v1/mw_upgrade_complete.sound_c (565 B -> 637 B)
  • sounds/medieval_v1/order_send.vsnd_c (34.2 KB -> 59.3 KB)
  • sounds/medieval_v1/order_send.wav (33.5 KB -> 58.6 KB)
  • sounds/medieval_v1/scout_wings.vsnd_c (91.6 KB -> 43.5 KB)
  • sounds/medieval_v1/scout_wings.wav (90.9 KB -> 42.8 KB)
  • sounds/medieval_v1/shield_activate.vsnd_c (128.2 KB -> 60.4 KB)
  • sounds/medieval_v1/shield_activate.wav (127.5 KB -> 59.7 KB)
  • sounds/medieval_v1/slow_zone.vsnd_c (93.1 KB -> 83.8 KB)
  • sounds/medieval_v1/slow_zone.wav (92.4 KB -> 83.1 KB)
  • sounds/medieval_v1/turret_deploy.vsnd_c (102 KB -> 73.7 KB)
  • sounds/medieval_v1/turret_deploy.wav (101.3 KB -> 73 KB)
  • sounds/medieval_v1/unit_march.vsnd_c (138.5 KB -> 71 KB)
  • sounds/medieval_v1/unit_march.wav (137.9 KB -> 70.3 KB)
  • ui/gameplay/stats/units.svg (380 B -> 291 B)
  • ui/icons/icon_units.svg (556 B -> 291 B)
  • ui/mainmenu/readme.md (18.3 KB -> 20.7 KB)
  • ui/mainmenu/screens/home/mainmenuhome.razor.scss (15.4 KB -> 15.6 KB)
  • ui/mainmenu/screens/multiplayer/mainmenumultiplayer.razor.scss (5.2 KB -> 5.7 KB)
  • ui/mainmenu/screens/options/mainmenuoptions.razor.scss (7.9 KB -> 7.9 KB)
  • ui/matchhud/commanddock/matchhudcommanddock.razor.scss (2.7 KB -> 2.9 KB)
  • ui/matchhud/commanddock/styles/actions.scss (12.9 KB -> 14 KB)
  • ui/matchhud/commanddock/styles/responsive.scss (5.1 KB -> 5.2 KB)
  • ui/matchhud/commanddock/styles/selection.scss (5.4 KB -> 5.7 KB)
  • ui/matchhud/commanddock/styles/tooltips.scss (5.2 KB -> 9 KB)
  • ui/matchhud/notifications/matchhudnotifications.razor.scss (4.1 KB -> 4.8 KB)
  • ui/matchhud/overlays/matchhuddragorderpreview.razor.scss (1.8 KB -> 1.9 KB)
  • ui/matchhud/overlays/matchhudresultoverlay.razor.scss (11.6 KB -> 11.6 KB)
  • ui/matchhud/overlays/matchhudspectatorbadge.razor.scss (2.5 KB -> 2.6 KB)
  • ui/styles/button-audio.scss (765 B -> 785 B)
  • ui/styles/menu-screen-motion.scss (1.3 KB -> 1.5 KB)
  • ui/styles/menu-setup.scss (18.7 KB -> 20.6 KB)
  • ui/world/baseunitcountpanel.razor.scss (5.9 KB -> 6.3 KB)
  • art/buildings/archer_tower.png (9.9 KB)
  • art/buildings/barracks.png (10.8 KB)
  • art/buildings/commune.png (10.3 KB)
  • art/buildings/fortress.png (6.9 KB)
  • art/buildings/headquarters.png (11 KB)
  • art/buildings/keep.png (7.8 KB)
  • art/buildings/neutral.png (7.8 KB)
  • art/buildings/ramparts.png (4.1 KB)
  • art/buildings/shrine.png (610 B)
  • art/buildings/watchtower.png (6.9 KB)
  • art/sprites/capture_burst.png (22.3 KB)
  • art/sprites/range_zone.png (2.1 KB)
  • art/sprites/threat_ring.png (10.7 KB)
  • art/symbols/buildings/archer_tower.png (2.5 KB)
  • art/symbols/buildings/barracks.png (2.7 KB)
  • art/symbols/buildings/commune.png (2.9 KB)
  • art/symbols/buildings/fortress.png (2.5 KB)
  • art/symbols/buildings/headquarters.png (2.5 KB)
  • art/symbols/buildings/keep.png (2.5 KB)
  • art/symbols/buildings/neutral.png (2.6 KB)
  • art/symbols/buildings/ramparts.png (2.3 KB)
  • art/symbols/buildings/shrine.png (444 B)
  • art/symbols/buildings/watchtower.png (2.5 KB)
  • art/units/flag.png (6.1 KB)