Micro Wars - Version 392988

Created
Total Size76 MB (79,712,278 bytes)
Modified Size9 MB (9,460,915 bytes)
File Count1422
Engine Version29
Changes
Changes on 2026-09-19
Meta
{ "MaxPlayers": 14, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/main_menu.scene", "LaunchMode": "Normal", "Resources": "Localization/*/*.json\nfonts/*.ttf\nfonts/*-OFL.txt\nmaterials/terrain/*.vmat\nmaterials/terrain/*.vmat_c\nprefabs/*/*.prefab\nprefabs/*/*.prefab_c\nscenes/*.scene\nscenes/*.scene_c\nscenes/maps/*.scene\nscenes/maps/*.scene_c\nscenes/maps/*.scene_d\nshaders/*.shader\nshaders/*.shader_c\nsounds/medieval_v1/*.sound\nsounds/medieval_v1/*.sound_c\nsounds/medieval_v1/*.wav\nsounds/medieval_v1/*.vsnd_c\nui/backgrounds/*.jpg\nui/backgrounds/*.svg\nui/branding/*.png\nui/menu/*.svg\nui/lobby/*.svg\nui/common/*.svg\nui/social/*.png\nui/gameplay/*/*.svg\nui/gameplay/buildings/*/*.svg\nui/input/keyboard/*.png\nsounds/music/*.wav\nsounds/music/*.vsnd_c\nsounds/music/README.md\nsounds/music/provenance.json\nsounds/music/result_provenance.json\nmodels/buildings/reworked/*.obj\nmodels/effects/arrow/*.obj\nmodels/buildings/combined/textured/*.vmdl\nmodels/buildings/combined/textured/*.vmdl_c\nmodels/buildings/combined/textured/*.obj\nprefabs/buildings/combined/textured/*.prefab\nprefabs/buildings/combined/textured/*.prefab_c\nshaders/*.hlsl\nmaterials/decorations/*.vmat\nmaterials/decorations/*.vmat_c\nmaterials/units/*.vmat\nmaterials/units/*.vmat_c\nmaterials/effects/defeat/*.vmat\nmaterials/effects/defeat/*.vmat_c\nmaterials/effects/arrow/*.vmat\nmaterials/effects/arrow/*.vmat_c\nmaterials/buildings/combined/*.vmat\nmaterials/buildings/combined/*.vmat_c\nmaterials/buildings/reworked/*.vmat\nmaterials/buildings/reworked/*.vmat_c\nmaterials/buildings/textured/*.vmat\nmaterials/buildings/textured/*.vmat_c\nmodels/units/*.obj\nmodels/units/*.vmdl\nmodels/units/*.vmdl_c\nmodels/decorations/geology/*.obj\nmodels/decorations/geology/*.vmdl\nmodels/decorations/geology/*.vmdl_c\nprefabs/decorations/geology/*.prefab\nprefabs/decorations/geology/*.prefab_c\nmodels/decorations/details/*.obj\nmodels/decorations/details/*.vmdl\nmodels/decorations/details/*.vmdl_c\nmodels/decorations/foliage/*.obj\nmodels/decorations/foliage/*.vmdl\nmodels/decorations/foliage/*.vmdl_c\nmodels/effects/arrow/*.vmdl\nmodels/effects/arrow/*.vmdl_c\nmodels/buildings/reworked/*.vmdl\nmodels/buildings/reworked/*.vmdl_c\nprefabs/decorations/details/*.prefab\nprefabs/decorations/details/*.prefab_c\nprefabs/decorations/foliage/*.prefab\nprefabs/decorations/foliage/*.prefab_c\nprefabs/decorations/houses/*.prefab\nprefabs/decorations/houses/*.prefab_c\nprefabs/decorations/rocks/*.prefab\nprefabs/decorations/rocks/*.prefab_c\nprefabs/decorations/trees/*.prefab\nprefabs/decorations/trees/*.prefab_c\nmodels/decorations/trees/*.obj\nmodels/decorations/trees/*.vmdl\nmodels/decorations/trees/*.vmdl_c\nmaterials/effects/surfaces/*.vmat\nmaterials/effects/surfaces/*.vmat_c\nmaterials/effects/bombard/*.vmat\nmaterials/effects/bombard/*.vmat_c\nmaterials/effects/protection/*.vmat\nmaterials/effects/protection/*.vmat_c\nmaterials/photo_studio/*.vmat\nmaterials/photo_studio/*.vmat_c", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 14,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "Resources": "Localization/*/*.json\nfonts/*.ttf\nfonts/*-OFL.txt\nmaterials/terrain/*.vmat\nmaterials/terrain/*.vmat_c\nprefabs/*/*.prefab\nprefabs/*/*.prefab_c\nscenes/*.scene\nscenes/*.scene_c\nscenes/maps/*.scene\nscenes/maps/*.scene_c\nscenes/maps/*.scene_d\nshaders/*.shader\nshaders/*.shader_c\nsounds/medieval_v1/*.sound\nsounds/medieval_v1/*.sound_c\nsounds/medieval_v1/*.wav\nsounds/medieval_v1/*.vsnd_c\nui/backgrounds/*.jpg\nui/backgrounds/*.svg\nui/branding/*.png\nui/menu/*.svg\nui/lobby/*.svg\nui/common/*.svg\nui/social/*.png\nui/gameplay/*/*.svg\nui/gameplay/buildings/*/*.svg\nui/input/keyboard/*.png\nsounds/music/*.wav\nsounds/music/*.vsnd_c\nsounds/music/README.md\nsounds/music/provenance.json\nsounds/music/result_provenance.json\nmodels/buildings/reworked/*.obj\nmodels/effects/arrow/*.obj\nmodels/buildings/combined/textured/*.vmdl\nmodels/buildings/combined/textured/*.vmdl_c\nmodels/buildings/combined/textured/*.obj\nprefabs/buildings/combined/textured/*.prefab\nprefabs/buildings/combined/textured/*.prefab_c\nshaders/*.hlsl\nmaterials/decorations/*.vmat\nmaterials/decorations/*.vmat_c\nmaterials/units/*.vmat\nmaterials/units/*.vmat_c\nmaterials/effects/defeat/*.vmat\nmaterials/effects/defeat/*.vmat_c\nmaterials/effects/arrow/*.vmat\nmaterials/effects/arrow/*.vmat_c\nmaterials/buildings/combined/*.vmat\nmaterials/buildings/combined/*.vmat_c\nmaterials/buildings/reworked/*.vmat\nmaterials/buildings/reworked/*.vmat_c\nmaterials/buildings/textured/*.vmat\nmaterials/buildings/textured/*.vmat_c\nmodels/units/*.obj\nmodels/units/*.vmdl\nmodels/units/*.vmdl_c\nmodels/decorations/geology/*.obj\nmodels/decorations/geology/*.vmdl\nmodels/decorations/geology/*.vmdl_c\nprefabs/decorations/geology/*.prefab\nprefabs/decorations/geology/*.prefab_c\nmodels/decorations/details/*.obj\nmodels/decorations/details/*.vmdl\nmodels/decorations/details/*.vmdl_c\nmodels/decorations/foliage/*.obj\nmodels/decorations/foliage/*.vmdl\nmodels/decorations/foliage/*.vmdl_c\nmodels/effects/arrow/*.vmdl\nmodels/effects/arrow/*.vmdl_c\nmodels/buildings/reworked/*.vmdl\nmodels/buildings/reworked/*.vmdl_c\nprefabs/decorations/details/*.prefab\nprefabs/decorations/details/*.prefab_c\nprefabs/decorations/foliage/*.prefab\nprefabs/decorations/foliage/*.prefab_c\nprefabs/decorations/houses/*.prefab\nprefabs/decorations/houses/*.prefab_c\nprefabs/decorations/rocks/*.prefab\nprefabs/decorations/rocks/*.prefab_c\nprefabs/decorations/trees/*.prefab\nprefabs/decorations/trees/*.prefab_c\nmodels/decorations/trees/*.obj\nmodels/decorations/trees/*.vmdl\nmodels/decorations/trees/*.vmdl_c\nmaterials/effects/surfaces/*.vmat\nmaterials/effects/surfaces/*.vmat_c\nmaterials/effects/bombard/*.vmat\nmaterials/effects/bombard/*.vmat_c\nmaterials/effects/protection/*.vmat\nmaterials/effects/protection/*.vmat_c\nmaterials/photo_studio/*.vmat\nmaterials/photo_studio/*.vmat_c",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (9 MB modified)

+105 ~36 -1
  • materials/terrain/bridge_masonry.vmat (51 B)
  • materials/terrain/bridge_masonry.vmat_c (2.5 KB)
  • materials/terrain/river_water.vmat (48 B)
  • materials/terrain/river_water.vmat_c (2.5 KB)
  • materials/units/soldier_corpse.vmat (66 B)
  • materials/units/soldier_corpse.vmat_c (2.5 KB)
  • models/decorations/geology/arid_sandstone_0.obj (45.6 KB)
  • models/decorations/geology/arid_sandstone_0.vmdl (742 B)
  • models/decorations/geology/arid_sandstone_0.vmdl_c (7 KB)
  • models/decorations/geology/arid_sandstone_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/arid_sandstone_1.obj (15 KB)
  • models/decorations/geology/arid_sandstone_1.vmdl (742 B)
  • models/decorations/geology/arid_sandstone_1.vmdl_c (4.7 KB)
  • models/decorations/geology/arid_sandstone_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/autumn_outcrop_0.obj (45.3 KB)
  • models/decorations/geology/autumn_outcrop_0.vmdl (742 B)
  • models/decorations/geology/autumn_outcrop_0.vmdl_c (7.1 KB)
  • models/decorations/geology/autumn_outcrop_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/autumn_outcrop_1.obj (45.6 KB)
  • models/decorations/geology/autumn_outcrop_1.vmdl (742 B)
  • models/decorations/geology/autumn_outcrop_1.vmdl_c (6.9 KB)
  • models/decorations/geology/autumn_outcrop_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/boreal_granite_0.obj (45.3 KB)
  • models/decorations/geology/boreal_granite_0.vmdl (742 B)
  • models/decorations/geology/boreal_granite_0.vmdl_c (7.1 KB)
  • models/decorations/geology/boreal_granite_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/boreal_granite_1.obj (45.6 KB)
  • models/decorations/geology/boreal_granite_1.vmdl (742 B)
  • models/decorations/geology/boreal_granite_1.vmdl_c (6.9 KB)
  • models/decorations/geology/boreal_granite_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/shore_driftwood_0.obj (21.8 KB)
  • models/decorations/geology/shore_driftwood_0.vmdl (743 B)
  • models/decorations/geology/shore_driftwood_0.vmdl_c (5.2 KB)
  • models/decorations/geology/shore_driftwood_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/shore_driftwood_1.obj (13.8 KB)
  • models/decorations/geology/shore_driftwood_1.vmdl (743 B)
  • models/decorations/geology/shore_driftwood_1.vmdl_c (4.4 KB)
  • models/decorations/geology/shore_driftwood_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/shore_pebbles_0.obj (39 KB)
  • models/decorations/geology/shore_pebbles_0.vmdl (741 B)
  • models/decorations/geology/shore_pebbles_0.vmdl_c (6.5 KB)
  • models/decorations/geology/shore_pebbles_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/temperate_shelf_0.obj (45.3 KB)
  • models/decorations/geology/temperate_shelf_0.vmdl (743 B)
  • models/decorations/geology/temperate_shelf_0.vmdl_c (7.1 KB)
  • models/decorations/geology/temperate_shelf_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/temperate_shelf_1.obj (45.6 KB)
  • models/decorations/geology/temperate_shelf_1.vmdl (743 B)
  • models/decorations/geology/temperate_shelf_1.vmdl_c (6.9 KB)
  • models/decorations/geology/temperate_shelf_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/tropical_basalt_0.obj (55.4 KB)
  • models/decorations/geology/tropical_basalt_0.vmdl (743 B)
  • models/decorations/geology/tropical_basalt_0.vmdl_c (7.4 KB)
  • models/decorations/geology/tropical_basalt_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/tropical_basalt_1.obj (33.3 KB)
  • models/decorations/geology/tropical_basalt_1.vmdl (743 B)
  • models/decorations/geology/tropical_basalt_1.vmdl_c (5.7 KB)
  • models/decorations/geology/tropical_basalt_1.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/wetland_shale_0.obj (45.3 KB)
  • models/decorations/geology/wetland_shale_0.vmdl (741 B)
  • models/decorations/geology/wetland_shale_0.vmdl_c (7.1 KB)
  • models/decorations/geology/wetland_shale_0.vmdl_c.t.png (36.3 KB)
  • models/decorations/geology/wetland_shale_1.obj (45.4 KB)
  • models/decorations/geology/wetland_shale_1.vmdl (741 B)
  • models/decorations/geology/wetland_shale_1.vmdl_c (6.9 KB)
  • models/decorations/geology/wetland_shale_1.vmdl_c.t.png (36.3 KB)
  • prefabs/decorations/geology/arid_sandstone.prefab (2.3 KB)
  • prefabs/decorations/geology/arid_sandstone.prefab_c (2 KB)
  • prefabs/decorations/geology/autumn_outcrop.prefab (2.3 KB)
  • prefabs/decorations/geology/autumn_outcrop.prefab_c (2 KB)
  • prefabs/decorations/geology/boreal_granite.prefab (2.3 KB)
  • prefabs/decorations/geology/boreal_granite.prefab_c (2 KB)
  • prefabs/decorations/geology/shore_driftwood.prefab (2.3 KB)
  • prefabs/decorations/geology/shore_driftwood.prefab_c (2 KB)
  • prefabs/decorations/geology/shore_pebbles.prefab (1.5 KB)
  • prefabs/decorations/geology/shore_pebbles.prefab_c (1.3 KB)
  • prefabs/decorations/geology/temperate_shelf.prefab (2.3 KB)
  • prefabs/decorations/geology/temperate_shelf.prefab_c (2 KB)
  • prefabs/decorations/geology/tropical_basalt.prefab (2.3 KB)
  • prefabs/decorations/geology/tropical_basalt.prefab_c (2 KB)
  • prefabs/decorations/geology/wetland_shale.prefab (2.3 KB)
  • prefabs/decorations/geology/wetland_shale.prefab_c (2 KB)
  • shaders/bridge_masonry.shader (2 KB)
  • shaders/bridge_masonry.shader_c (142.1 KB)
  • shaders/river_water.shader (2.4 KB)
  • shaders/river_water.shader_c (144.6 KB)
  • shaders/terrain_surfaces.hlsl (2.2 KB)
  • sounds/medieval_v1/mw_unit_death.sound (467 B)
  • sounds/medieval_v1/mw_unit_death.sound_c (616 B)
  • sounds/medieval_v1/unit_death.vsnd_c (57.5 KB)
  • sounds/medieval_v1/unit_death.wav (56.8 KB)
  • ui/backgrounds/hud_panel_weave.svg (2.2 KB)
  • ui/backgrounds/loading_autumn_lake.jpg (408.7 KB)
  • ui/backgrounds/loading_frontier.jpg (343.8 KB)
  • ui/backgrounds/loading_frontier_towers.jpg (408.1 KB)
  • ui/backgrounds/loading_island_shore.jpg (292.3 KB)
  • ui/backgrounds/loading_river.jpg (421.7 KB)
  • ui/backgrounds/loading_river_bridges.jpg (371.8 KB)
  • ui/backgrounds/loading_tropical_battlefield.jpg (651 KB)
  • ui/backgrounds/loading_woodland.jpg (457.3 KB)
  • ui/backgrounds/menu_panel_weave.svg (4.2 KB)
  • ui/lobby/cheat.svg (490 B)
  • ui/matchhud/callbutton/matchhudcallbutton.cs.scss (41 B)
  • ui/matchhud/callbutton/matchhudcallbutton.razor.scss (5.8 KB)
  • ui/matchhud/overlays/matchhudmapseed.razor.scss (1.7 KB)
  • .bin/package.minibox.micro_wars.dll (2.6 MB -> 2.9 MB)
  • .bin/package.minibox.micro_wars.xml (39.5 KB -> 67.5 KB)
  • localization/en/lang.json (54.5 KB -> 60 KB)
  • localization/en/micro_wars.json (53.6 KB -> 60 KB)
  • localization/fr/lang.json (59.3 KB -> 65.1 KB)
  • localization/fr/micro_wars.json (58.5 KB -> 65.1 KB)
  • localization/micro_wars.context.json (26.7 KB -> 33.6 KB)
  • models/units/soldier.obj (34.3 KB -> 38.3 KB)
  • models/units/soldier.vmdl_c (5.7 KB -> 6 KB)
  • models/units/soldier.vmdl_c.t.png (3.1 KB -> 22.3 KB)
  • shaders/road_pavers.shader (5.6 KB -> 5.9 KB)
  • shaders/road_pavers.shader_c (154.6 KB -> 157.5 KB)
  • shaders/terrain_tiles.shader (11.7 KB -> 19.8 KB)
  • shaders/terrain_tiles.shader_c (213.5 KB -> 277.4 KB)
  • shaders/unit_soldier.shader (2.2 KB -> 2.4 KB)
  • shaders/unit_soldier.shader_c (144.9 KB -> 195.6 KB)
  • ui/mainmenu/screens/home/mainmenuhome.razor.scss (15.6 KB -> 15.6 KB)
  • ui/mainmenu/screens/options/mainmenuoptions.razor.scss (7.9 KB -> 7.9 KB)
  • ui/matchhud/commanddock/matchhudcommanddock.razor.scss (3.3 KB -> 3.4 KB)
  • ui/matchhud/commanddock/readme.md (6 KB -> 9.3 KB)
  • ui/matchhud/commanddock/styles/actions.scss (14 KB -> 11.8 KB)
  • ui/matchhud/commanddock/styles/frame.scss (1.3 KB -> 1.8 KB)
  • ui/matchhud/commanddock/styles/responsive.scss (4.9 KB -> 4.5 KB)
  • ui/matchhud/commanddock/styles/selection.scss (5.8 KB -> 6 KB)
  • ui/matchhud/commanddock/styles/sending.scss (3.4 KB -> 3.4 KB)
  • ui/matchhud/commanddock/styles/tooltips.scss (11.2 KB -> 13.9 KB)
  • ui/matchhud/minimap/matchhudminimappanel.razor.scss (3.4 KB -> 3.6 KB)
  • ui/matchhud/notifications/matchhudnotifications.razor.scss (3.8 KB -> 4 KB)
  • ui/matchhud/overlays/matchhuddragorderpreview.razor.scss (1.9 KB -> 2.9 KB)
  • ui/matchhud/overlays/matchhudresultoverlay.razor.scss (14.3 KB -> 14.6 KB)
  • ui/matchhud/pause/matchhudpausemenu.razor.scss (9.4 KB -> 9.4 KB)
  • ui/photostudio/photostudiopanel.razor.scss (1.7 KB -> 3.1 KB)
  • ui/styles/menu-panel-pattern.scss (787 B -> 1.5 KB)
  • ui/styles/menu-setup.scss (22.3 KB -> 23.3 KB)
  • ui/styles/readme.md (4.3 KB -> 4.9 KB)
  • ui/transitions/microwarsscenetransitionpanel.razor.scss (3.1 KB -> 3 KB)
  • ui/backgrounds/loading_battlefield.jpg (468.1 KB)