SClash - Version 397199

Created
Total Size182.8 MB (191,687,766 bytes)
Modified Size72.9 MB (76,465,114 bytes)
File Count327
Engine Version29
Changes
Player feedback: five improvements - b9a64b9
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/theft_demo.scene", "ProjectTemplate": { "Icon": "sports_esports", "Order": -10, "Description": "Industrial cartoon base-builder and tower defense prototype" }, "LaunchMode": "Normal", "Resources": "ui/demo/*.png\nui/demo/*.svg\nui/demo/compound/*.png\nui/demo/compound/*.svg\nui/demo/kenney-smoke/*.png\nsounds/demo/*.sound\nsounds/demo/*.wav", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/theft_demo.scene",
  "ProjectTemplate": {
    "Icon": "sports_esports",
    "Order": -10,
    "Description": "Industrial cartoon base-builder and tower defense prototype"
  },
  "LaunchMode": "Normal",
  "Resources": "ui/demo/*.png\nui/demo/*.svg\nui/demo/compound/*.png\nui/demo/compound/*.svg\nui/demo/kenney-smoke/*.png\nsounds/demo/*.sound\nsounds/demo/*.wav",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (72.9 MB modified)

+10 ~67
  • runtime/demo/demoraiddropmarkers.razor.scss (804 B)
  • runtime/demo/demoraidforecastpanel.razor.scss (1017 B)
  • sounds/demo/sclash_estate.sound (480 B)
  • sounds/demo/sclash_estate.sound_c (753 B)
  • sounds/demo/sclash_estate.vsnd_c (17.6 MB)
  • sounds/demo/sclash_estate.wav (17.6 MB)
  • sounds/demo/sclash_raid.sound (478 B)
  • sounds/demo/sclash_raid.sound_c (751 B)
  • sounds/demo/sclash_raid.vsnd_c (13 MB)
  • sounds/demo/sclash_raid.wav (13 MB)
  • .bin/package.namicry.one_more_round.dll (1 MB -> 1.1 MB)
  • .bin/package.namicry.one_more_round.xml (25.8 KB -> 27.1 KB)
  • models/dev/box.vmdl_c.t.png (2.2 KB -> 36.3 KB)
  • models/dev/plane.vmdl_c.t.png (13.2 KB -> 36.3 KB)
  • models/dev/sphere.vmdl_c.t.png (11.9 KB -> 36.3 KB)
  • runtime/demo/creaturegallery.razor.scss (2.1 KB -> 2.1 KB)
  • runtime/demo/democompounddischarge.razor.scss (1.4 KB -> 1.4 KB)
  • runtime/demo/democompoundmechanism.razor.scss (489 B -> 496 B)
  • runtime/demo/democompoundraider.razor.scss (1.3 KB -> 1.3 KB)
  • runtime/demo/demoenvironmentpanel.razor.scss (3.3 KB -> 3.3 KB)
  • runtime/demo/demoestatemachinery.razor.scss (1.1 KB -> 1.1 KB)
  • runtime/demo/demofarmresident.razor.scss (1.1 KB -> 1.1 KB)
  • runtime/demo/demofurnace.razor.scss (1.2 KB -> 1.2 KB)
  • runtime/demo/demoobjectpanel.razor.scss (3.9 KB -> 3.9 KB)
  • runtime/demo/demoperkchoice.razor.scss (1.4 KB -> 1.4 KB)
  • runtime/demo/demopressurechoice.razor.scss (1.1 KB -> 1.1 KB)
  • runtime/demo/demoraidvehicle.razor.scss (410 B -> 416 B)
  • runtime/demo/demoscreens.compound.scss (4.4 KB -> 4.5 KB)
  • runtime/demo/demoscreens.razor.scss (6 KB -> 6 KB)
  • runtime/demo/demoterrain.razor.scss (1.1 KB -> 1.1 KB)
  • runtime/demo/demoyarddetailpanel.razor.scss (490 B -> 499 B)
  • runtime/demo/demoyardlamp.razor.scss (623 B -> 631 B)
  • runtime/demo/farmdemohud.compound.scss (14.4 KB -> 15.6 KB)
  • runtime/demo/farmdemohud.razor.scss (16.5 KB -> 16.8 KB)
  • scenes/main_base.scene_c (54.1 KB -> 54.2 KB)
  • scenes/theft_demo.scene_c (3.4 KB -> 3.4 KB)
  • sounds/demo/farm_evening.sound_c (656 B -> 752 B)
  • sounds/demo/farm_evening.vsnd_c (9.8 MB -> 9.8 MB)
  • sounds/demo/farm_sfx_bank.sound_c (657 B -> 753 B)
  • sounds/demo/farm_sfx_bank.vsnd_c (53.3 KB -> 53.3 KB)
  • sounds/demo/farm_sfx_burn.sound_c (657 B -> 753 B)
  • sounds/demo/farm_sfx_burn.vsnd_c (82.1 KB -> 82.1 KB)
  • sounds/demo/farm_sfx_defeat.sound_c (675 B -> 771 B)
  • sounds/demo/farm_sfx_defeat.vsnd_c (88.3 KB -> 88.3 KB)
  • sounds/demo/farm_sfx_escape.sound_c (675 B -> 771 B)
  • sounds/demo/farm_sfx_escape.vsnd_c (43.3 KB -> 43.3 KB)
  • sounds/demo/farm_sfx_focus.sound_c (658 B -> 754 B)
  • sounds/demo/farm_sfx_focus.vsnd_c (28.3 KB -> 28.3 KB)
  • sounds/demo/farm_sfx_hit.sound_c (656 B -> 752 B)
  • sounds/demo/farm_sfx_hit.vsnd_c (18.3 KB -> 18.3 KB)
  • sounds/demo/farm_sfx_purchase.sound_c (677 B -> 773 B)
  • sounds/demo/farm_sfx_purchase.vsnd_c (35.8 KB -> 35.8 KB)
  • sounds/demo/farm_sfx_theft.sound_c (658 B -> 754 B)
  • sounds/demo/farm_sfx_theft.vsnd_c (35.8 KB -> 35.8 KB)
  • sounds/demo/farm_sfx_victory.sound_c (676 B -> 772 B)
  • sounds/demo/farm_sfx_victory.vsnd_c (135.8 KB -> 135.8 KB)
  • sounds/demo/farm_sfx_wave_start.sound_c (679 B -> 791 B)
  • sounds/demo/farm_sfx_wave_start.vsnd_c (90.8 KB -> 90.8 KB)
  • ui/demo/compound-gate-v2.svg (712 B -> 721 B)
  • ui/demo/compound-wall-v2.svg (679 B -> 690 B)
  • ui/demo/compound/courtyard-edge-v2.svg (302 B -> 306 B)
  • ui/demo/compound/courtyard-surface-v2.svg (345 B -> 350 B)
  • ui/demo/compound/courtyard-tile.svg (315 B -> 320 B)
  • ui/demo/compound/territory-border.svg (222 B -> 223 B)
  • ui/demo/compound/yard-asphalt-v3-0.svg (508 B -> 514 B)
  • ui/demo/compound/yard-asphalt-v3-1.svg (403 B -> 408 B)
  • ui/demo/compound/yard-asphalt-v3-2.svg (512 B -> 518 B)
  • ui/demo/compound/yard-light-pool.svg (376 B -> 380 B)
  • ui/demo/compound/yard-shoulder-v3.svg (532 B -> 538 B)
  • ui/demo/compound/yard-soil-transition.svg (375 B -> 379 B)
  • ui/demo/compound/yard-wear-0.svg (346 B -> 351 B)
  • ui/demo/compound/yard-wear-1.svg (307 B -> 311 B)
  • ui/demo/compound/yard-wear-2.svg (335 B -> 339 B)
  • ui/demo/compound/yard-wear-3.svg (292 B -> 296 B)
  • ui/demo/placement-invalid.svg (264 B -> 265 B)
  • ui/demo/placement-locked.svg (261 B -> 262 B)
  • ui/demo/placement-valid.svg (273 B -> 274 B)