SHOOTHOUSE - Version 133328

Created
Total Size3.3 GB (3,595,192,813 bytes)
Modified Size356.7 MB (374,020,095 bytes)
File Count2617
Engine Version22
Changes
Changes on 2025-12-23
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/full.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "LaunchMode": "Normal", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/full.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "LaunchMode": "Normal",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (356.7 MB modified)

+6 ~220
  • models/village/@materials/bigrock02.vmat_c (5.3 KB)
  • models/village/@materials/cliff01.vmat_c (5.4 KB)
  • models/village/@materials/cliff02.vmat_c (5.4 KB)
  • models/village/@materials/cliff03.vmat_c (5.4 KB)
  • models/village/@materials/cliff04.vmat_c (5.3 KB)
  • projectsettings/cursors.config (170 B)
  • .bin/package.base.cll (32.4 KB -> 32.4 KB)
  • .bin/package.library.bopcompany.glow.cll (3.9 KB -> 3.9 KB)
  • .bin/package.library.carsonk.razor_tooltips.cll (1.6 KB -> 1.6 KB)
  • .bin/package.library.carsonk.richtextpanels.cll (2.7 KB -> 2.7 KB)
  • .bin/package.library.trend.diagnostics.cll (716 B -> 717 B)
  • .bin/package.nawar.shoothouse.cll (219.9 KB -> 219.8 KB)
  • attachments/sh/scopes/pipscopetexture.rtex_c (361 B -> 361 B)
  • fieldlight-t1.prefab_c (7.3 KB -> 7.3 KB)
  • foliage/alltrees.folp_c (5.1 KB -> 5.1 KB)
  • foliage/confier_a.prefab_c (1.7 KB -> 1.7 KB)
  • foliage/conifers.folp_c (1.7 KB -> 1.7 KB)
  • foliage/grass.folp_c (2.2 KB -> 2.2 KB)
  • foliage/oaks-1.folp_c (4.4 KB -> 4.4 KB)
  • foliage/privacybushes.folp_c (4.6 KB -> 4.6 KB)
  • foliage/rustbushes.folp_c (5.1 KB -> 5.1 KB)
  • foliage/tree_billboards.folp_c (1.6 KB -> 1.6 KB)
  • models/mansion/interior/@materials/floor05.vmat_c (6.1 KB -> 6.1 KB)
  • models/mansion/interior/@textures/t_floor03_n_png_a8ffcdc8.generated.vtex_c (4.3 MB -> 4.3 MB)
  • models/mansion/interior/@textures/t_floor03_s_png_b615977a.generated.vtex_c (1.4 MB -> 1.4 MB)
  • models/mansion/interior/@textures/t_floor05_d_png_f618aab9.generated.vtex_c (4.4 MB -> 4.1 MB)
  • monsters/cyclops/cyclops_basic.prefab_c (7.3 KB -> 7.3 KB)
  • monsters/cyclops/cyclops_basic.shenemy_c (490 B -> 490 B)
  • monsters/cyclops/cyclops_empath.prefab_c (7.3 KB -> 7.3 KB)
  • monsters/cyclops/cyclops_empath.shenemy_c (492 B -> 492 B)
  • monsters/cyclops/sounds/cyclops_breath.sound_c (1.1 KB -> 1.1 KB)
  • monsters/cyclops/sounds/cyclops_growl.sound_c (1 KB -> 1 KB)
  • monsters/cyclops/sounds/cyclops_roar.sound_c (1.1 KB -> 1.1 KB)
  • monsters/umbrith/sounds/umbrith_breath.sound_c (1.4 KB -> 1.4 KB)
  • monsters/umbrith/sounds/umbrith_damage.sound_c (1.1 KB -> 1.1 KB)
  • monsters/umbrith/sounds/umbrith_death.sound_c (1 KB -> 1 KB)
  • monsters/umbrith/sounds/umbrith_roar.sound_c (1006 B -> 1006 B)
  • monsters/umbrith/sounds/umbrith_run.sound_c (1.3 KB -> 1.3 KB)
  • monsters/umbrith/umbrith_basic.prefab_c (7.2 KB -> 7.2 KB)
  • monsters/umbrith/umbrith_basic.shenemy_c (490 B -> 490 B)
  • monsters/umbrith/umbrith_crawling.prefab_c (7.5 KB -> 7.5 KB)
  • monsters/umbrith/umbrith_crawling.shenemy_c (496 B -> 496 B)
  • movie/gototown-outro.movie_c (9.9 KB -> 9.9 KB)
  • movie/intro-1.movie_c (30.8 KB -> 30.8 KB)
  • movie/intro-2.movie_c (27.6 KB -> 27.6 KB)
  • movie/intro-3.movie_c (9.9 KB -> 9.9 KB)
  • movie/intro-4.movie_c (21.1 KB -> 21.1 KB)
  • movie/night-start-camera-pan.movie_c (5 KB -> 5 KB)
  • movie/town-intro.movie_c (3.4 KB -> 3.4 KB)
  • movie/town-outro.movie_c (1.9 KB -> 1.9 KB)
  • prefabs/client.prefab_c (3.1 KB -> 3.1 KB)
  • prefabs/distancemarker.prefab_c (2 KB -> 2 KB)
  • prefabs/floorlight.prefab_c (4 KB -> 4 KB)
  • prefabs/lights/distantpole-t0.prefab_c (8.4 KB -> 8.4 KB)
  • prefabs/lights/distantpole-t1.prefab_c (8.4 KB -> 8.4 KB)
  • prefabs/lights/distantpole-t2.prefab_c (8 KB -> 8 KB)
  • prefabs/lights/fieldlight-t0.prefab_c (7.3 KB -> 7.3 KB)
  • prefabs/lights/floodlight1.prefab_c (4.5 KB -> 4.5 KB)
  • prefabs/lights/standing-light.prefab_c (4.3 KB -> 4.3 KB)
  • prefabs/lights/swivel-mini.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/movingtarget.prefab_c (3.3 KB -> 3.3 KB)
  • prefabs/particles/muzzle/barrelsmoke.prefab_c (5.3 KB -> 5.3 KB)
  • prefabs/particles/muzzle/muzzleflash.prefab_c (19.6 KB -> 19.6 KB)
  • prefabs/particles/muzzle/shmuzzle.prefab_c (16.1 KB -> 16.1 KB)
  • prefabs/particles/shell/shelleject_12gauge.prefab_c (5.3 KB -> 5.3 KB)
  • prefabs/particles/shell/shelleject_20mm.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/particles/shell/shelleject_308.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/particles/shell/shelleject_9mm.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/particles/tracer/tracer.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/particles/tracer/tracer_phys.prefab_c (6.5 KB -> 6.5 KB)
  • prefabs/playerpawn.prefab_c (47.1 KB -> 47.1 KB)
  • prefabs/roompositionpreview.prefab_c (1.7 KB -> 1.7 KB)
  • prefabs/target.prefab_c (2.3 KB -> 2.3 KB)
  • prefabs/weapons/colt.prefab_c (50.1 KB -> 50.1 KB)
  • prefabs/weapons/huntingrifle.prefab_c (88 KB -> 88.1 KB)
  • prefabs/weapons/l96a1.prefab_c (6.9 KB -> 6.9 KB)
  • prefabs/weapons/remington870.prefab_c (28.8 KB -> 28.8 KB)
  • prefabs/weapons/revolver.prefab_c (28.6 KB -> 28.6 KB)
  • prefabs/weapons/ruger1022.prefab_c (59.4 KB -> 59.5 KB)
  • prefabs/weapons/scarh.prefab_c (6 KB -> 6 KB)
  • prefabs/weapons/veresk.prefab_c (6 KB -> 6 KB)
  • prefabs/worklight02.prefab_c (4.3 KB -> 4.3 KB)
  • scenes/day-skydemo.scene_c (151.3 KB -> 151.3 KB)
  • scenes/day.scene_c (102.9 KB -> 102.9 KB)
  • scenes/full.scene_c (2.8 MB -> 2.8 MB)
  • scenes/night.scene_c (67.5 KB -> 67.5 KB)
  • sounds/ambiance/day-music.sound_c (925 B -> 941 B)
  • sounds/ambiance/night-1.sound_c (868 B -> 868 B)
  • sounds/ambiance/town.sound_c (850 B -> 866 B)
  • sounds/day/day.start.sound_c (870 B -> 870 B)
  • sounds/day/dayover.sound_c (845 B -> 845 B)
  • sounds/door/door.break.sound_c (748 B -> 764 B)
  • sounds/fate/fate.ambience.sound_c (873 B -> 889 B)
  • sounds/fate/fate.progress.sound_c (872 B -> 888 B)
  • sounds/fate/fate.transition.sound_c (873 B -> 889 B)
  • sounds/fate/fate.upgrade.sound_c (877 B -> 877 B)
  • sounds/gameover/gameover.sound_c (878 B -> 878 B)
  • sounds/hit/hit.sound_c (959 B -> 959 B)
  • sounds/hitmarker/hitmarker.critical.sound_c (876 B -> 892 B)
  • sounds/hitmarker/hitmarker.regular.sound_c (877 B -> 893 B)
  • sounds/intro/intro.ambience.sound_c (869 B -> 869 B)
  • sounds/intro/intro.key1.sound_c (863 B -> 863 B)
  • sounds/intro/intro.key2.sound_c (863 B -> 863 B)
  • sounds/intro/intro.key3.sound_c (863 B -> 863 B)
  • sounds/intro/intro.key4.sound_c (865 B -> 865 B)
  • sounds/monsters/generic_grunt.sound_c (777 B -> 793 B)
  • sounds/night/night.start.sound_c (874 B -> 874 B)
  • sounds/swb/animations/swb_deploy.sound_c (768 B -> 768 B)
  • sounds/swb/attachments/silencer/swb_heavy.silenced.fire.sound_c (892 B -> 892 B)
  • sounds/swb/attachments/silencer/swb_pistol.silenced.fire.sound_c (893 B -> 893 B)
  • sounds/swb/attachments/silencer/swb_rifle.silenced.fire.sound_c (892 B -> 892 B)
  • sounds/swb/attachments/silencer/swb_shotgun.silenced.fire.sound_c (894 B -> 894 B)
  • sounds/swb/attachments/silencer/swb_smg.silenced.fire.sound_c (876 B -> 892 B)
  • sounds/swb/attachments/silencer/swb_sniper.silenced.fire.sound_c (893 B -> 893 B)
  • sounds/swb/attachments/swb_equip.sound_c (496 B -> 496 B)
  • sounds/swb/attachments/swb_unequip.sound_c (498 B -> 498 B)
  • sounds/swb/clip/swb_lmg.empty.sound_c (457 B -> 473 B)
  • sounds/swb/clip/swb_pistol.empty.sound_c (476 B -> 476 B)
  • sounds/swb/clip/swb_rifle.empty.sound_c (475 B -> 475 B)
  • sounds/swb/clip/swb_shotty.empty.sound_c (476 B -> 476 B)
  • sounds/swb/clip/swb_smg.empty.sound_c (457 B -> 473 B)
  • sounds/swb/clip/swb_sniper.empty.sound_c (476 B -> 476 B)
  • sounds/swb/explosives/swb_explosion_1.sound_c (526 B -> 542 B)
  • sounds/swb/explosives/swb_explosion_2.sound_c (526 B -> 542 B)
  • sounds/swb/explosives/swb_explosion_3.sound_c (526 B -> 542 B)
  • sounds/swb/explosives/swb_explosion_4.sound_c (526 B -> 542 B)
  • sounds/swb/explosives/swb_explosion_5.sound_c (526 B -> 542 B)
  • sounds/swb/explosives/swb_explosion_random.sound_c (946 B -> 962 B)
  • sounds/swb/hit/hitmarker.sound_c (566 B -> 566 B)
  • sounds/swb/scope/swb_sniper.zoom_in.sound_c (479 B -> 479 B)
  • sounds/swb/ui/swb_click.sound_c (470 B -> 470 B)
  • sounds/ui/actions/action.build.sound_c (863 B -> 863 B)
  • sounds/ui/actions/action.clear-final.sound_c (894 B -> 894 B)
  • sounds/ui/actions/action.clear.sound_c (1.1 KB -> 1.1 KB)
  • sounds/ui/actions/action.craft.sound_c (863 B -> 863 B)
  • sounds/ui/actions/action.lights.sound_c (864 B -> 864 B)
  • sounds/ui/actions/action.repair.sound_c (864 B -> 864 B)
  • sounds/ui/actions/action.search.find.sound_c (958 B -> 958 B)
  • sounds/ui/actions/action.search.sound_c (879 B -> 879 B)
  • sounds/ui/actions/action.sleep.sound_c (863 B -> 863 B)
  • sounds/ui/buttons/ui.click-back.sound_c (875 B -> 875 B)
  • sounds/ui/buttons/ui.click-down.sound_c (872 B -> 872 B)
  • sounds/ui/buttons/ui.click-up.sound_c (872 B -> 872 B)
  • sounds/ui/buttons/ui.click.sound_c (873 B -> 873 B)
  • sounds/ui/buttons/ui.hover-small.sound_c (953 B -> 953 B)
  • sounds/ui/buttons/ui.hover.sound_c (951 B -> 951 B)
  • sounds/ui/buy/buy.gun.sound_c (862 B -> 878 B)
  • sounds/ui/buy/buy.gunparts.sound_c (875 B -> 875 B)
  • sounds/ui/buy/buy.metal.sound_c (853 B -> 869 B)
  • sounds/ui/buy/buy.recipe.sound_c (855 B -> 871 B)
  • sounds/ui/buy/buy.scope.sound_c (856 B -> 872 B)
  • sounds/ui/buy/buy.wood.sound_c (855 B -> 871 B)
  • sounds/ui/camera/camera.move.sound_c (875 B -> 875 B)
  • sounds/ui/camera/camera.travel.sound_c (876 B -> 876 B)
  • sounds/ui/sell/action.sell.sound_c (874 B -> 874 B)
  • sounds/zoomin.sound_c (843 B -> 843 B)
  • sounds/zoomout.sound_c (845 B -> 845 B)
  • surfaces/mud.surface_c (1.1 KB -> 1.1 KB)
  • terrain/aerial_rocks_02/aerial_rocks_02.tmat_c (2.6 KB -> 2.7 KB)
  • terrain/aerial_rocks_02/aerial_rocks_02_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/aerial_rocks_02/aerial_rocks_02_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/aerial_rocks_04/aerial_rocks_04.tmat_c (2.6 KB -> 2.7 KB)
  • terrain/aerial_rocks_04/aerial_rocks_04_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/aerial_rocks_04/aerial_rocks_04_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/brown_mud/brown_mud.tmat_c (2.3 KB -> 2.4 KB)
  • terrain/brown_mud/brown_mud_tmat_bcr.generated.vtex_c (19 MB -> 19 MB)
  • terrain/brown_mud/brown_mud_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/forest_leaves_04/forest_leaves_04.tmat_c (2.7 KB -> 2.7 KB)
  • terrain/forest_leaves_04/forest_leaves_04_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/forest_leaves_04/forest_leaves_04_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/forrest_ground_01/forrest_ground_01.tmat_c (2.7 KB -> 2.7 KB)
  • terrain/forrest_ground_01/forrest_ground_01_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/forrest_ground_01/forrest_ground_01_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/leaves_forest_ground/leaves_forest_ground.tmat_c (2.8 KB -> 2.9 KB)
  • terrain/leaves_forest_ground/leaves_forest_ground_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/leaves_forest_ground/leaves_forest_ground_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/map1.terrain_c (3.2 MB -> 3.2 MB)
  • terrain/map2.terrain_c (544.6 KB -> 544.6 KB)
  • terrain/rocky_terrain_02/rocky_terrain_02.tmat_c (2.7 KB -> 2.7 KB)
  • terrain/rocky_terrain_02/rocky_terrain_02_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/rocky_terrain_02/rocky_terrain_02_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/rocky_terrain_03/rocky_terrain_03.tmat_c (2.7 KB -> 2.7 KB)
  • terrain/rocky_terrain_03/rocky_terrain_03_tmat_bcr.generated.vtex_c (21.3 MB -> 21.3 MB)
  • terrain/rocky_terrain_03/rocky_terrain_03_tmat_nho.generated.vtex_c (21.3 MB -> 21.3 MB)
  • ui/styles/theme.scss (6.2 KB -> 6.2 KB)
  • untitled.terrain_c (2.8 KB -> 2.9 KB)
  • weapons/fphq/huntingrifle/sounds/huntingrifle.fire.sound_c (951 B -> 951 B)
  • weapons/fphq/sounds/gun_bolthandling 02.sound_c (913 B -> 913 B)
  • weapons/fphq/sounds/gun_bolthandling 06.sound_c (923 B -> 923 B)
  • weapons/fphq/sounds/gun_reload 01.sound_c (891 B -> 891 B)
  • weapons/fphq/sounds/gun_reload 02.sound_c (891 B -> 891 B)
  • weapons/fphq/sounds/gun_reload 03.sound_c (891 B -> 891 B)
  • weapons/fphq/sounds/gun_reload 04.sound_c (891 B -> 891 B)
  • weapons/fphq/sounds/gun_reload 08.sound_c (891 B -> 891 B)
  • weapons/fphq/sounds/gun_reload 09.sound_c (891 B -> 891 B)
  • weapons/meow1.test_c (255 B -> 271 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (891 B -> 891 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (890 B -> 890 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (707 B -> 707 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (907 B -> 907 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (726 B -> 726 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (726 B -> 726 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (729 B -> 729 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (708 B -> 724 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (708 B -> 724 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (726 B -> 726 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (709 B -> 725 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (709 B -> 725 B)
  • weapons/swb/l96a1/sounds/l96a1.fire.sound_c (897 B -> 897 B)
  • weapons/swb/remington/sounds/remington.fire.sound_c (927 B -> 927 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (918 B -> 934 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (936 B -> 936 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (917 B -> 933 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (934 B -> 934 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (927 B -> 927 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (916 B -> 932 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (917 B -> 933 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (912 B -> 912 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (709 B -> 725 B)
  • weapons/swb/scarh/sounds/scar.fire.sound_c (901 B -> 901 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (706 B -> 706 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (707 B -> 707 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (728 B -> 728 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (726 B -> 726 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (727 B -> 727 B)
  • weapons/swb/veresk/sounds/veresk.fire.sound_c (905 B -> 921 B)