SHOOTHOUSE - Version 140327

Created
Total Size1.2 GB (1,242,539,882 bytes)
Modified Size15.5 MB (16,294,646 bytes)
File Count2558
Engine Version23
Changes
Alpha 1.5
Meta
{ "MaxPlayers": 4, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/mainmenu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "LaunchMode": "Normal", "Resources": "ui/*.png", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/mainmenu.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "LaunchMode": "Normal",
  "Resources": "ui/*.png",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (15.5 MB modified)

+23 ~79 -1
  • projectsettings/networking.config (305 B)
  • scenes/mainmenu.scene_c (4.4 KB)
  • ui/icons/crosshair.png (15.2 KB)
  • ui/icons/stopwatch.png (20.8 KB)
  • ui/images/mainmenu-fog.png (465.3 KB)
  • ui/images/mainmenu-ghost.png (776.6 KB)
  • ui/menu/components/gamesettings/entry/settingsentry.razor.scss (92 B)
  • ui/menu/components/gamesettings/gamesettings.scss (1.5 KB)
  • ui/menu/components/gamesettings/gamesettingsmodal.razor.scss (1.3 KB)
  • ui/menu/components/gamesettings/tabs/audiosettingstab.razor.scss (110 B)
  • ui/menu/components/gamesettings/tabs/gamesettingstab.razor.scss (110 B)
  • ui/menu/components/gamesettings/tabs/graphicssettingstab.razor.scss (1007 B)
  • ui/menu/components/graphicsselector/graphicsselector.razor.scss (1.8 KB)
  • ui/menu/components/tutorial/pages/lightglow/lightglowpage.razor.scss (251 B)
  • ui/menu/components/tutorial/pages/steadyaim/steadyaimpage.razor.scss (325 B)
  • ui/menu/components/tutorial/pages/tutorialcommon.scss (1.6 KB)
  • ui/menu/components/tutorial/tutorial.razor.scss (787 B)
  • ui/menu/main/mainmenuui.razor.scss (5.6 KB)
  • ui/tutorial/lights-2.png (33.2 KB)
  • ui/tutorial/lights-3.png (57.1 KB)
  • ui/tutorial/steady-aim-1.png (14.1 KB)
  • ui/tutorial/steady-aim-2.png (9.4 KB)
  • ui/tutorial/steady-aim-3.png (9.1 KB)
  • .bin/package.base.cll (32.8 KB -> 32.8 KB)
  • .bin/package.bopcompany.glow.cll (3.9 KB -> 3.9 KB)
  • .bin/package.carsonk.razor_tooltips.cll (1.6 KB -> 1.6 KB)
  • .bin/package.carsonk.richtextpanels.cll (2.7 KB -> 2.7 KB)
  • .bin/package.nawar.shoothouse.cll (228.8 KB -> 241.7 KB)
  • .bin/package.nawar.shoothouse.xml (114.5 KB -> 122.7 KB)
  • .bin/package.trend.diagnostics.cll (716 B -> 706 B)
  • attachments/sh/scopes/pip_scope.shader_c (44.1 KB -> 44.1 KB)
  • attachments/sh/scopes/reddot/reddot-glass.shader_c (295.2 KB -> 295.2 KB)
  • materials/lighthelper/lighthelper-shader.shader_c (47.8 KB -> 47.8 KB)
  • materials/moon/moon.shader_c (132.3 KB -> 132.3 KB)
  • materials/skybox/dyanmicskybox-sg.shader_c (33.3 KB -> 33.3 KB)
  • materials/skybox/dynamicskybox_sky.shader_c (91.7 KB -> 91.7 KB)
  • materials/spawnpreview/spawnprevieweffect-sg.shader_c (29.9 KB -> 29.9 KB)
  • materials/spawnpreview/spawnprevieweffect.shader_c (144.1 KB -> 144.1 KB)
  • models/citizen/citizen.vanmgrph_c (65.5 KB -> 65.7 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/mansion/interior/@materials/wallpanel01.vmat_c (6.2 KB -> 5.6 KB)
  • models/mansion/outdoor/fence/fence01_9b.vmdl_c (937.6 KB -> 1.4 MB)
  • models/mansion/outdoor/fence/fence01_9b.vmdl_c.t.png (31.8 KB -> 31.3 KB)
  • models/mansion/outdoor/outerwalldoor/outerwall01door01_2.vmdl_c (42.8 KB -> 42.7 KB)
  • models/mansion/outdoor/outerwalldoor/outerwall01door01_2.vmdl_c.t.png (31.9 KB -> 35.9 KB)
  • models/mansion/outdoor/roofedge/roofedge01_1.vmdl_c (10.8 KB -> 13.6 KB)
  • models/mansion/outdoor/roofedge/roofedge01_1.vmdl_c.t.png (12.9 KB -> 15.2 KB)
  • models/mansion/outdoor/roofedge/roofedge01_2.vmdl_c (10 KB -> 12.8 KB)
  • models/mansion/outdoor/roofedge/roofedge01_2.vmdl_c.t.png (13.3 KB -> 24.8 KB)
  • models/mansion/outdoor/roofedge/roofedge01_4.vmdl_c (12.3 KB -> 15.9 KB)
  • models/mansion/outdoor/roofedge/roofedge01_4.vmdl_c.t.png (5.7 KB -> 31.1 KB)
  • models/mansion/outdoor/windows/windows01_3.vmdl_c (140.3 KB -> 98.1 KB)
  • models/mansion/outdoor/windows/windows01_3.vmdl_c.t.png (27.7 KB -> 27.6 KB)
  • models/mansion/outdoor/windows/windows01_4.vmdl_c (220.3 KB -> 220.3 KB)
  • models/mansion/outdoor/windows/windows01_4.vmdl_c.t.png (35 KB -> 34.3 KB)
  • models/mansion/outdoor/windows/windows01_5.vmdl_c (390.1 KB -> 390.1 KB)
  • models/mansion/outdoor/windows/windows01_5.vmdl_c.t.png (39.8 KB -> 39.7 KB)
  • models/mansion/props/chair/chair01_1.vmdl_c (110.5 KB -> 110.5 KB)
  • models/mansion/props/chair/chair01_1.vmdl_c.t.png (22 KB -> 22.2 KB)
  • models/trees/oak1/d/oak_d.vmdl_c (19.1 KB -> 19.1 KB)
  • models/trees/oak1/f/oak_billboard.vmat_c (4.7 KB -> 4.7 KB)
  • models/trees/oak1/f/oak_f.vmdl_c (26.3 KB -> 26.3 KB)
  • models/trees/oak1/g/oak_g.vmdl_c (29.1 KB -> 29.1 KB)
  • models/trees/oak1/h/oak_h.vmdl_c (12.2 KB -> 12.2 KB)
  • models/trees/oak1/k/oak_k.vmdl_c (14.5 KB -> 14.5 KB)
  • models/village/car/car.vmdl_c (494 KB -> 494 KB)
  • models/village/glass/glass_01.vmdl_c (3.9 KB -> 3.9 KB)
  • models/village/trimwoodplank/trimwoodplank_02_1.vmdl_c (4.7 KB -> 4.7 KB)
  • models/village/window/window_01.vmdl_c (9.6 KB -> 9.6 KB)
  • prefabs/dead-trees/oak2-shrunken.prefab_c (2.3 KB -> 2.6 KB)
  • prefabs/dead-trees/oak2-shrunken2.prefab_c (2.3 KB -> 2.6 KB)
  • prefabs/dead-trees/oak2-shrunken3.prefab_c (2.3 KB -> 2.6 KB)
  • prefabs/dead-trees/oak2-trunk.prefab_c (2.3 KB -> 2.6 KB)
  • prefabs/lights/distantpole-t0.prefab_c (8.4 KB -> 8.6 KB)
  • prefabs/lights/distantpole-t1.prefab_c (8.4 KB -> 8.6 KB)
  • prefabs/lights/distantpole-t2.prefab_c (8 KB -> 8.3 KB)
  • prefabs/lights/fieldlight-t0.prefab_c (7.3 KB -> 7.3 KB)
  • prefabs/particles/muzzle/muzzleflash.prefab_c (19.6 KB -> 19.7 KB)
  • prefabs/particles/muzzle/shmuzzle.prefab_c (16.1 KB -> 16.2 KB)
  • projectsettings/collision.config (889 B -> 1.2 KB)
  • scenes/full.scene_c (2.9 MB -> 2.9 MB)
  • shaders/blurhorizontal.shader_c (20 KB -> 20 KB)
  • shaders/blurvertical.shader_c (20.1 KB -> 20.1 KB)
  • shaders/composite.shader_c (16.2 KB -> 16.2 KB)
  • shaders/foliage/foliage_brush.shader_c (39.5 KB -> 39.5 KB)
  • shaders/heighttonormaltest.shader_c (137.4 KB -> 137.4 KB)
  • shaders/mask.shader_c (29.5 KB -> 29.5 KB)
  • shaders/sh_3dscope.shader_c (39.6 KB -> 39.6 KB)
  • shaders/test1-ba.shader_c (129.5 KB -> 129.5 KB)
  • shaders/test1.shader_c (31 KB -> 31 KB)
  • shaders/viewmodel.shader_c (16.6 KB -> 16.6 KB)
  • sounds/intro/intro.ambience.sound_c (869 B -> 869 B)
  • ui/components/slider/slider.cs.scss (1.9 KB -> 2 KB)
  • ui/dropdown.cs.scss (114 B -> 187 B)
  • ui/menu/pause/pausemenuui.razor.scss (1.6 KB -> 2.9 KB)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (707 B -> 707 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (907 B -> 907 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (912 B -> 912 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (915 B -> 915 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (726 B -> 726 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (725 B -> 725 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (927 B -> 927 B)
  • ui/menu/components/gamesettingsmodal.razor.scss (2 KB)