| Meta |
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/mainmenu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "MapStartupScene": "scenes/game.scene", "DedicatedServerStartupScene": "scenes/game.scene", "RecommendedMinPlayers": 2, "RecommendedMaxPlayers": 0, "Coop": true, "Versus": true, "Resources": "/ui/plank_icon1.png\n/ui/hands_icon.png\n/ui/bandage.png\n/ui/magnum_icon.png\n/ui/zombie_veins.png\n/ui/usp_icon.png\n/ui/He_grenade_icon.png\n/ui/takedamage.png\n/ui/takehealth.png\n/ui/shotgun_icon.png\n/ui/Menu/LogoLockedIn.png\n/ui/Menu/quickJoin.png\n/ui/Menu/quickJoinSelected.png\n/ui/Menu/quit.png\n/ui/Menu/quitSelected.png\n/ui/Menu/ServerBrowser.png\n/ui/Menu/ServerBrowserselected.png\n/ui/Menu/Settings.png\n/ui/Menu/SettingsSelected.png\n/ui/hotbar/slot_active.png\n/ui/hotbar/slot_inactive.png\n/ui/TeamSelect/teamselectbackground.png\n/ui/plank_arrow.png\n/scenes/game.scene\n/scenes/farmhouse.scene\n/prefabs/mapping/README.md\n/prefabs/mapping/loot/loot_spawn_small.prefab\n/prefabs/mapping/loot/loot_spawn_medium.prefab\n/prefabs/mapping/loot/loot_spawn_large.prefab\n/prefabs/mapping/loot/loot_area.prefab\n/prefabs/mapping/spawns/player_spawn_human.prefab\n/prefabs/mapping/spawns/player_spawn_zombie.prefab\n/prefabs/items/construction_hammer.prefab\n/ui/Vitals/HealthFull.png\n/ui/Vitals/StaminaFull.png\n/ui/Vitals/WeightFull.png\n/ui/Vitals/portrait-mask.svg\n/ui/Vitals/HumanVitalEmpty.png\n/ui/Vitals/ZombieVitalEmpty.png\n/ui/damage-vignette.svg\n/prefabs/woodplankstaticlong.prefab\n/prefabs/woodplankstaticwindow.prefab\n/prefabs/woodplankstaticwindowwide.prefab\n/prefabs/mapping/doors/farmhouse_door.prefab\n/prefabs/mapping/doors/hatch_door_with_switch.prefab\n/prefabs/mapping/physics/ash_tray_variant_2.prefab\n/prefabs/mapping/physics/ash_tray.prefab\n/prefabs/mapping/physics/bench_table_01.prefab\n/prefabs/mapping/physics/bookcase_01_variant_2.prefab\n/prefabs/mapping/physics/bookcase_01.prefab\n/prefabs/mapping/physics/bugbody.prefab\n/prefabs/mapping/physics/butcher_desk_01.prefab\n/prefabs/mapping/physics/cabinet_a1.prefab\n/prefabs/mapping/physics/cabinet_a3_variant_2.prefab\n/prefabs/mapping/physics/cabinet_a3.prefab\n/prefabs/mapping/physics/cabinet_b.prefab\n/prefabs/mapping/physics/cable_reel_01.prefab\n/prefabs/mapping/physics/camera_film.prefab\n/prefabs/mapping/physics/can_small.prefab\n/prefabs/mapping/physics/can_standard.prefab\n/prefabs/mapping/physics/car_battery.prefab\n/prefabs/mapping/physics/cereal_closed.prefab\n/prefabs/mapping/physics/chest_freezer.prefab\n/prefabs/mapping/physics/chopping_board_02_variant_2.prefab\n/prefabs/mapping/physics/chopping_board_02.prefab\n/prefabs/mapping/physics/coffeetable_a.prefab\n/prefabs/mapping/physics/cooker.prefab\n/prefabs/mapping/physics/couch_body.prefab\n/prefabs/mapping/physics/couch_variant_2.prefab\n/prefabs/mapping/physics/couch.prefab\n/prefabs/mapping/physics/drying_rack_01.prefab\n/prefabs/mapping/physics/drying_rack_02.prefab\n/prefabs/mapping/physics/filing_cabinet_01.prefab\n/prefabs/mapping/physics/filing_cabinet_02.prefab\n/prefabs/mapping/physics/filing_cabinet_03.prefab\n/prefabs/mapping/physics/fridge.prefab\n/prefabs/mapping/physics/gas_cylinder_base.prefab\n/prefabs/mapping/physics/gas_cylinder_tall.prefab\n/prefabs/mapping/physics/industrial_shelving_01.prefab\n/prefabs/mapping/physics/laundry_basket.prefab\n/prefabs/mapping/physics/metal_trash_can_combined.prefab\n/prefabs/mapping/physics/microwave.prefab\n/prefabs/mapping/physics/modern_shelving_a1.prefab\n/prefabs/mapping/physics/modern_shelving_a3.prefab\n/prefabs/mapping/physics/modern_shelving_a6.prefab\n/prefabs/mapping/physics/mug_01.prefab\n/prefabs/mapping/physics/office_chair.prefab\n/prefabs/mapping/physics/oil_drum_explosive.prefab\n/prefabs/mapping/physics/old_bench.prefab\n/prefabs/mapping/physics/old_hospital_bed_variant_2.prefab\n/prefabs/mapping/physics/old_hospital_bed.prefab\n/prefabs/mapping/physics/orange.prefab\n/prefabs/mapping/physics/painted_wooden_nightstand.prefab\n/prefabs/mapping/physics/pallet.prefab\n/prefabs/mapping/physics/pine_shrub_tall_a.prefab\n/prefabs/mapping/physics/pizza_box.prefab\n/prefabs/mapping/physics/plank_variant_2.prefab\n/prefabs/mapping/physics/plank.prefab\n/prefabs/mapping/physics/plastic_chair.prefab\n/prefabs/mapping/physics/radiator.prefab\n/prefabs/mapping/physics/railing_pillar_corner_a.prefab\n/prefabs/mapping/physics/rubbish_cup.prefab\n/prefabs/mapping/physics/step_ladder_02.prefab\n/prefabs/mapping/physics/storage_plastic_box_01.prefab\n/prefabs/mapping/physics/storage_rack.prefab\n/prefabs/mapping/physics/table_round_a_variant_2.prefab\n/prefabs/mapping/physics/table_round_a.prefab\n/prefabs/mapping/physics/toolchest_topbox.prefab\n/prefabs/mapping/physics/toolchest.prefab\n/prefabs/mapping/physics/tv_variant_2.prefab\n/prefabs/mapping/physics/tv_variant_3.prefab\n/prefabs/mapping/physics/tv.prefab\n/prefabs/mapping/physics/washing_machine.prefab\n/prefabs/mapping/physics/wateringcanmetallarge.prefab\n/prefabs/mapping/physics/wheely_bin.prefab\n/prefabs/mapping/physics/wooden_chair_a.prefab\n/prefabs/mapping/physics/wooden_crate.prefab\n/prefabs/mapping/physics/wooden_desk_01.prefab\n/prefabs/mapping/physics/wooden_desk_02_variant_2.prefab\n/prefabs/mapping/physics/wooden_desk_02.prefab\n/prefabs/mapping/physics/wooden_desk_drawer_large_02.prefab\n/prefabs/mapping/physics/wooden_door_frame_double_02b_variant_2.prefab\n/prefabs/mapping/physics/wooden_door_frame_double_02b.prefab\n/prefabs/mapping/lighting/caged_light01_wall_variant_2.prefab\n/prefabs/mapping/lighting/caged_light01_wall.prefab\n/prefabs/mapping/lighting/caged_light03_variant_2.prefab\n/prefabs/mapping/lighting/caged_light03_variant_3.prefab\n/prefabs/mapping/lighting/caged_light03.prefab\n/prefabs/mapping/lighting/ceiling_light_01a.prefab\n/prefabs/mapping/lighting/ceiling_light.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_2.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_3.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_4.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_variant_2.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light02b.prefab\n/prefabs/mapping/lighting/fuse_box_consumer_unit.prefab\n/prefabs/mapping/lighting/industrial_light03a_variant_2.prefab\n/prefabs/mapping/lighting/industrial_light03a_variant_3.prefab\n/prefabs/mapping/lighting/industrial_light03a.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_2.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_3.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_4.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_5.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount.prefab\n/prefabs/mapping/lighting/pendant_light.prefab\n/prefabs/mapping/lighting/sconce_wall_light.prefab\n/prefabs/mapping/spawns/human_spawn_area.prefab\n/prefabs/mapping/visuals/visual_style.prefab\n/prefabs/mapping/visuals/README.md\n/assets/materials/concrete_layers/concrete_layers.vmat\n/half life 2 rtx/materials/wood/m_wood_floor_002_set/m_wood_stair_002a.vmat\n/half life 2 rtx/materials/wood/m_wood_wall_027_set/m_wood_wall_027c.vmat\n/half life 2 rtx/materials/wood/m_wood_wall_028a/m_wood_wall_028b.vmat\n/materials/bowieboarding.vmat\n/materials/cables/cable_a_tint.vmat\n/materials/concrete floor 01.vmat\n/materials/concrete/damage/concrete_damaged.vmat\n/materials/concrete/damage/concrete_damaged_03.vmat\n/materials/concrete/floor/concrete_polished_painted_01.vmat\n/materials/concrete/hotspot/old_construction_wall/old_construction_wall_hs_01.vmat\n/materials/concrete_h/rust_concrete_h.vmat\n/materials/custom/metal/materials/floor_office_01.vmat\n/materials/decals/leaks/decal_leak_b5.vmat\n/materials/dev/reflectivity_30.vmat\n/materials/generic/carpet_a.vmat\n/materials/generic/floor_tile_b.vmat\n/materials/generic/floor_tile_basalt.vmat\n/materials/generic/floor_wooden_deck_a.vmat\n/materials/generic/wall_brick_blend_old_moss.vmat\n/materials/generic/wall_brick_blend_old_paint.vmat\n/materials/generic/wall_brick_old_bottom_moss.vmat\n/materials/hotspots/roof_metal_panels_a1_blend_hs.vmat\n/materials/metal roof sheets/metal roof sheets.vmat\n/materials/plaster/wall/plaster_b_blend_dirty.vmat\n/materials/pvc/pvc_panel/pvc_panel.vmat\n/materials/roofshingles/roofshingles_01.vmat\n/materials/subzero-studios/wood/wood077.vmat\n/materials/trimsheets/wood/plywood_trim_weathered_blend_02.vmat\n/materials/trimsheets/wood/wood_trim_01.vmat\n/materials/trimsheets/wood/wood_trim_painted.vmat\n/materials/trimsheets/wood/wood_trim_polished_blend_01.vmat\n/materials/wallpaper/beigewallpaper02/beigewallpaper02.vmat\n/materials/wallpaper/wallpaper_pattern_a_old.vmat\n/materials/wallpaper/wallpaper_pattern_b.vmat\n/materials/wallpaper/wallpaper_pattern_c.vmat\n/materials/wallpaper/wallpaper_plaster.vmat\n/materials/wallpaper/wallpaper_stripes_old.vmat\n/materials/wallpaper04/wallpaper04.vmat\n/materials/wallpaper05/wallpaper05.vmat\n/materials/wallpaper06/wallpaper06.vmat\n/materials/wood/ceiling/wooden_ceiling_a.vmat\n/materials/wood/floor/wooden_floor_chevron_a_dirty.vmat\n/materials/wood/floor/wooden_flooring_a.vmat\n/materials/wood/floor/wooden_flooring_b.vmat\n/materials/wood/floor/wooden_flooring_b2.vmat\n/materials/wood/floor/wooden_flooring_b_blend.vmat\n/materials/wood/wood_0024/wood_0024.vmat\n/textures/materials/cielings/wooden_panels.vmat\n/materials/custom/metal/textures/myimages/floor_office_01.norm_png_3679e68f.generated.vtex_c\n/materials/custom/metal/textures/myimages/floor_office_01.diff_png_5e138581.generated.vtex_c\n/models/zombie/tp/citizen_human_malezombieacrrier.vmdl\n/animgraphs/locked_in_human.vanmgrph\n/sounds/infection/infectionwhisperleft.sound\n/sounds/infection/infectionwhisperright.sound\n/sounds/infection/infectionconversion.sound\n/prefabs/particle/infection_conversion.prefab\n/ui/particle&light/PNG (Transparent)/smoke_05.png\n\nscenes/farmhouse_scene_data/farmhouse_materials.mapmats\n/sounds/infection/infectioncough.sound\n/prefabs/mapping/START_HERE.md\n/materials/zombie/clothing_weathering.vmat\n/materials/zombie/clothing_weathering_hidden.vmat\n/shaders/zombie_clothing_weathering.shader\n/prefabs/items/pills.prefab\n/models/human/viewmodel/pills/ref_vm_pills.vmdl\n/animgraphs/vm_pills.vanmgrph\n/ui/pills.svg\n/models/human/locked_in_human_actions.vmdl\n/models/pills/w_pills.vmdl\n", "GameSettings": [], "CodePackageReferences": [] }
{
"MaxPlayers": 32,
"MinPlayers": 1,
"TickRate": 50,
"GameNetworkType": "Multiplayer",
"MapSelect": "Unrestricted",
"MapList": [],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"CsProjName": "",
"StartupScene": "scenes/mainmenu.scene",
"ControlModes": {
"Keyboard": true,
"VR": false,
"Gamepad": false
},
"LaunchMode": "Normal",
"MapStartupScene": "scenes/game.scene",
"DedicatedServerStartupScene": "scenes/game.scene",
"RecommendedMinPlayers": 2,
"RecommendedMaxPlayers": 0,
"Coop": true,
"Versus": true,
"Resources": "/ui/plank_icon1.png\n/ui/hands_icon.png\n/ui/bandage.png\n/ui/magnum_icon.png\n/ui/zombie_veins.png\n/ui/usp_icon.png\n/ui/He_grenade_icon.png\n/ui/takedamage.png\n/ui/takehealth.png\n/ui/shotgun_icon.png\n/ui/Menu/LogoLockedIn.png\n/ui/Menu/quickJoin.png\n/ui/Menu/quickJoinSelected.png\n/ui/Menu/quit.png\n/ui/Menu/quitSelected.png\n/ui/Menu/ServerBrowser.png\n/ui/Menu/ServerBrowserselected.png\n/ui/Menu/Settings.png\n/ui/Menu/SettingsSelected.png\n/ui/hotbar/slot_active.png\n/ui/hotbar/slot_inactive.png\n/ui/TeamSelect/teamselectbackground.png\n/ui/plank_arrow.png\n/scenes/game.scene\n/scenes/farmhouse.scene\n/prefabs/mapping/README.md\n/prefabs/mapping/loot/loot_spawn_small.prefab\n/prefabs/mapping/loot/loot_spawn_medium.prefab\n/prefabs/mapping/loot/loot_spawn_large.prefab\n/prefabs/mapping/loot/loot_area.prefab\n/prefabs/mapping/spawns/player_spawn_human.prefab\n/prefabs/mapping/spawns/player_spawn_zombie.prefab\n/prefabs/items/construction_hammer.prefab\n/ui/Vitals/HealthFull.png\n/ui/Vitals/StaminaFull.png\n/ui/Vitals/WeightFull.png\n/ui/Vitals/portrait-mask.svg\n/ui/Vitals/HumanVitalEmpty.png\n/ui/Vitals/ZombieVitalEmpty.png\n/ui/damage-vignette.svg\n/prefabs/woodplankstaticlong.prefab\n/prefabs/woodplankstaticwindow.prefab\n/prefabs/woodplankstaticwindowwide.prefab\n/prefabs/mapping/doors/farmhouse_door.prefab\n/prefabs/mapping/doors/hatch_door_with_switch.prefab\n/prefabs/mapping/physics/ash_tray_variant_2.prefab\n/prefabs/mapping/physics/ash_tray.prefab\n/prefabs/mapping/physics/bench_table_01.prefab\n/prefabs/mapping/physics/bookcase_01_variant_2.prefab\n/prefabs/mapping/physics/bookcase_01.prefab\n/prefabs/mapping/physics/bugbody.prefab\n/prefabs/mapping/physics/butcher_desk_01.prefab\n/prefabs/mapping/physics/cabinet_a1.prefab\n/prefabs/mapping/physics/cabinet_a3_variant_2.prefab\n/prefabs/mapping/physics/cabinet_a3.prefab\n/prefabs/mapping/physics/cabinet_b.prefab\n/prefabs/mapping/physics/cable_reel_01.prefab\n/prefabs/mapping/physics/camera_film.prefab\n/prefabs/mapping/physics/can_small.prefab\n/prefabs/mapping/physics/can_standard.prefab\n/prefabs/mapping/physics/car_battery.prefab\n/prefabs/mapping/physics/cereal_closed.prefab\n/prefabs/mapping/physics/chest_freezer.prefab\n/prefabs/mapping/physics/chopping_board_02_variant_2.prefab\n/prefabs/mapping/physics/chopping_board_02.prefab\n/prefabs/mapping/physics/coffeetable_a.prefab\n/prefabs/mapping/physics/cooker.prefab\n/prefabs/mapping/physics/couch_body.prefab\n/prefabs/mapping/physics/couch_variant_2.prefab\n/prefabs/mapping/physics/couch.prefab\n/prefabs/mapping/physics/drying_rack_01.prefab\n/prefabs/mapping/physics/drying_rack_02.prefab\n/prefabs/mapping/physics/filing_cabinet_01.prefab\n/prefabs/mapping/physics/filing_cabinet_02.prefab\n/prefabs/mapping/physics/filing_cabinet_03.prefab\n/prefabs/mapping/physics/fridge.prefab\n/prefabs/mapping/physics/gas_cylinder_base.prefab\n/prefabs/mapping/physics/gas_cylinder_tall.prefab\n/prefabs/mapping/physics/industrial_shelving_01.prefab\n/prefabs/mapping/physics/laundry_basket.prefab\n/prefabs/mapping/physics/metal_trash_can_combined.prefab\n/prefabs/mapping/physics/microwave.prefab\n/prefabs/mapping/physics/modern_shelving_a1.prefab\n/prefabs/mapping/physics/modern_shelving_a3.prefab\n/prefabs/mapping/physics/modern_shelving_a6.prefab\n/prefabs/mapping/physics/mug_01.prefab\n/prefabs/mapping/physics/office_chair.prefab\n/prefabs/mapping/physics/oil_drum_explosive.prefab\n/prefabs/mapping/physics/old_bench.prefab\n/prefabs/mapping/physics/old_hospital_bed_variant_2.prefab\n/prefabs/mapping/physics/old_hospital_bed.prefab\n/prefabs/mapping/physics/orange.prefab\n/prefabs/mapping/physics/painted_wooden_nightstand.prefab\n/prefabs/mapping/physics/pallet.prefab\n/prefabs/mapping/physics/pine_shrub_tall_a.prefab\n/prefabs/mapping/physics/pizza_box.prefab\n/prefabs/mapping/physics/plank_variant_2.prefab\n/prefabs/mapping/physics/plank.prefab\n/prefabs/mapping/physics/plastic_chair.prefab\n/prefabs/mapping/physics/radiator.prefab\n/prefabs/mapping/physics/railing_pillar_corner_a.prefab\n/prefabs/mapping/physics/rubbish_cup.prefab\n/prefabs/mapping/physics/step_ladder_02.prefab\n/prefabs/mapping/physics/storage_plastic_box_01.prefab\n/prefabs/mapping/physics/storage_rack.prefab\n/prefabs/mapping/physics/table_round_a_variant_2.prefab\n/prefabs/mapping/physics/table_round_a.prefab\n/prefabs/mapping/physics/toolchest_topbox.prefab\n/prefabs/mapping/physics/toolchest.prefab\n/prefabs/mapping/physics/tv_variant_2.prefab\n/prefabs/mapping/physics/tv_variant_3.prefab\n/prefabs/mapping/physics/tv.prefab\n/prefabs/mapping/physics/washing_machine.prefab\n/prefabs/mapping/physics/wateringcanmetallarge.prefab\n/prefabs/mapping/physics/wheely_bin.prefab\n/prefabs/mapping/physics/wooden_chair_a.prefab\n/prefabs/mapping/physics/wooden_crate.prefab\n/prefabs/mapping/physics/wooden_desk_01.prefab\n/prefabs/mapping/physics/wooden_desk_02_variant_2.prefab\n/prefabs/mapping/physics/wooden_desk_02.prefab\n/prefabs/mapping/physics/wooden_desk_drawer_large_02.prefab\n/prefabs/mapping/physics/wooden_door_frame_double_02b_variant_2.prefab\n/prefabs/mapping/physics/wooden_door_frame_double_02b.prefab\n/prefabs/mapping/lighting/caged_light01_wall_variant_2.prefab\n/prefabs/mapping/lighting/caged_light01_wall.prefab\n/prefabs/mapping/lighting/caged_light03_variant_2.prefab\n/prefabs/mapping/lighting/caged_light03_variant_3.prefab\n/prefabs/mapping/lighting/caged_light03.prefab\n/prefabs/mapping/lighting/ceiling_light_01a.prefab\n/prefabs/mapping/lighting/ceiling_light.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_2.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_3.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open_variant_4.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_open.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01_variant_2.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light01.prefab\n/prefabs/mapping/lighting/fluorescent_ceiling_light02b.prefab\n/prefabs/mapping/lighting/fuse_box_consumer_unit.prefab\n/prefabs/mapping/lighting/industrial_light03a_variant_2.prefab\n/prefabs/mapping/lighting/industrial_light03a_variant_3.prefab\n/prefabs/mapping/lighting/industrial_light03a.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_2.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_3.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_4.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount_variant_5.prefab\n/prefabs/mapping/lighting/industrial_wall_light_mount.prefab\n/prefabs/mapping/lighting/pendant_light.prefab\n/prefabs/mapping/lighting/sconce_wall_light.prefab\n/prefabs/mapping/spawns/human_spawn_area.prefab\n/prefabs/mapping/visuals/visual_style.prefab\n/prefabs/mapping/visuals/README.md\n/assets/materials/concrete_layers/concrete_layers.vmat\n/half life 2 rtx/materials/wood/m_wood_floor_002_set/m_wood_stair_002a.vmat\n/half life 2 rtx/materials/wood/m_wood_wall_027_set/m_wood_wall_027c.vmat\n/half life 2 rtx/materials/wood/m_wood_wall_028a/m_wood_wall_028b.vmat\n/materials/bowieboarding.vmat\n/materials/cables/cable_a_tint.vmat\n/materials/concrete floor 01.vmat\n/materials/concrete/damage/concrete_damaged.vmat\n/materials/concrete/damage/concrete_damaged_03.vmat\n/materials/concrete/floor/concrete_polished_painted_01.vmat\n/materials/concrete/hotspot/old_construction_wall/old_construction_wall_hs_01.vmat\n/materials/concrete_h/rust_concrete_h.vmat\n/materials/custom/metal/materials/floor_office_01.vmat\n/materials/decals/leaks/decal_leak_b5.vmat\n/materials/dev/reflectivity_30.vmat\n/materials/generic/carpet_a.vmat\n/materials/generic/floor_tile_b.vmat\n/materials/generic/floor_tile_basalt.vmat\n/materials/generic/floor_wooden_deck_a.vmat\n/materials/generic/wall_brick_blend_old_moss.vmat\n/materials/generic/wall_brick_blend_old_paint.vmat\n/materials/generic/wall_brick_old_bottom_moss.vmat\n/materials/hotspots/roof_metal_panels_a1_blend_hs.vmat\n/materials/metal roof sheets/metal roof sheets.vmat\n/materials/plaster/wall/plaster_b_blend_dirty.vmat\n/materials/pvc/pvc_panel/pvc_panel.vmat\n/materials/roofshingles/roofshingles_01.vmat\n/materials/subzero-studios/wood/wood077.vmat\n/materials/trimsheets/wood/plywood_trim_weathered_blend_02.vmat\n/materials/trimsheets/wood/wood_trim_01.vmat\n/materials/trimsheets/wood/wood_trim_painted.vmat\n/materials/trimsheets/wood/wood_trim_polished_blend_01.vmat\n/materials/wallpaper/beigewallpaper02/beigewallpaper02.vmat\n/materials/wallpaper/wallpaper_pattern_a_old.vmat\n/materials/wallpaper/wallpaper_pattern_b.vmat\n/materials/wallpaper/wallpaper_pattern_c.vmat\n/materials/wallpaper/wallpaper_plaster.vmat\n/materials/wallpaper/wallpaper_stripes_old.vmat\n/materials/wallpaper04/wallpaper04.vmat\n/materials/wallpaper05/wallpaper05.vmat\n/materials/wallpaper06/wallpaper06.vmat\n/materials/wood/ceiling/wooden_ceiling_a.vmat\n/materials/wood/floor/wooden_floor_chevron_a_dirty.vmat\n/materials/wood/floor/wooden_flooring_a.vmat\n/materials/wood/floor/wooden_flooring_b.vmat\n/materials/wood/floor/wooden_flooring_b2.vmat\n/materials/wood/floor/wooden_flooring_b_blend.vmat\n/materials/wood/wood_0024/wood_0024.vmat\n/textures/materials/cielings/wooden_panels.vmat\n/materials/custom/metal/textures/myimages/floor_office_01.norm_png_3679e68f.generated.vtex_c\n/materials/custom/metal/textures/myimages/floor_office_01.diff_png_5e138581.generated.vtex_c\n/models/zombie/tp/citizen_human_malezombieacrrier.vmdl\n/animgraphs/locked_in_human.vanmgrph\n/sounds/infection/infectionwhisperleft.sound\n/sounds/infection/infectionwhisperright.sound\n/sounds/infection/infectionconversion.sound\n/prefabs/particle/infection_conversion.prefab\n/ui/particle\u0026light/PNG (Transparent)/smoke_05.png\n\nscenes/farmhouse_scene_data/farmhouse_materials.mapmats\n/sounds/infection/infectioncough.sound\n/prefabs/mapping/START_HERE.md\n/materials/zombie/clothing_weathering.vmat\n/materials/zombie/clothing_weathering_hidden.vmat\n/shaders/zombie_clothing_weathering.shader\n/prefabs/items/pills.prefab\n/models/human/viewmodel/pills/ref_vm_pills.vmdl\n/animgraphs/vm_pills.vanmgrph\n/ui/pills.svg\n/models/human/locked_in_human_actions.vmdl\n/models/pills/w_pills.vmdl\n",
"GameSettings": [],
"CodePackageReferences": []
}
|