Humanoid Retargeter - Version 280259
| Created | |
|---|---|
| Total Size | 2.4 MB (2,545,257 bytes) |
| File Count | 86 |
| Engine Version | 25 |
| Changes | Changes on 2026-06-12 |
| Meta |
{ "Summary": "Retarget any humanoid animation (Mixamo, ActorCore, UE Mannequin, BVH mocap, glTF) onto s&box characters or any custom humanoid model - entirely in-editor, pure C#.", "Description": "Humanoid Retargeter converts skeletal animations from basically any humanoid rig onto the s&box characters (or any custom humanoid model) entirely inside the editor. No Blender, no Python, no native DLLs - pure C#.\n\nFEATURES\n- Drop in Mixamo, ActorCore / Character Creator, UE Mannequin, BVH mocap, or glTF/GLB files - profiles are detected automatically, and unknown rigs get auto-mapped (even skeletons with meaningless bone names, from topology alone).\n- Live preview on the actual skinned model before anything is written. Confirm a mapping once and that rig is recognized forever.\n- Multi-animation FBX files unpack into individual clips; batches can mix sources freely.\n- Outputs compiled, animgraph-ready sequences: a new animation vmdl (Base Model), or splices into your existing vmdl non-destructively (with backup + collision guards).\n- The s&box IK helper bones (root_IK, IK targets, ikrule) are baked exactly the way the official citizen clips drive them, so the default animgraph just works.\n- Foot-skate cleanup, root-motion extract/in-place, natural shoulder/neck carriage, hip-height scaling, finger curl transfer - quality options exposed as checkboxes.\n- Targets: s&box Human (default), classic Citizen, or any custom humanoid model/vmdl/FBX.\n- Experimental deep-learning fallback (a pure-C# port of SAME, SIGGRAPH Asia 2023) for rigs nothing else can map - it can even derive a reusable profile from its output.\n\nHOW TO USE\n1. Install this library into your project\n2. View -> Humanoid Retargeter (or right-click animation files -> Retarget Animation)\n3. Add files -> check the profile chips -> Convert All\n\nSource & issues: https://github.com/zeljkovranjes/humanoid-retargeter\n\nFree & non-commercial. The optional DL model derives from SAME (Lee et al., SIGGRAPH Asia 2023, CC BY-NC 4.0) - attribution included.", "WebsiteUrl": "https://github.com/zeljkovranjes/humanoid-retargeter", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "", "CodePackageReferences": [] }
{
"Summary": "Retarget any humanoid animation (Mixamo, ActorCore, UE Mannequin, BVH mocap, glTF) onto s\u0026box characters or any custom humanoid model - entirely in-editor, pure C#.",
"Description": "Humanoid Retargeter converts skeletal animations from basically any humanoid rig onto the s\u0026box characters (or any custom humanoid model) entirely inside the editor. No Blender, no Python, no native DLLs - pure C#.\n\nFEATURES\n- Drop in Mixamo, ActorCore / Character Creator, UE Mannequin, BVH mocap, or glTF/GLB files - profiles are detected automatically, and unknown rigs get auto-mapped (even skeletons with meaningless bone names, from topology alone).\n- Live preview on the actual skinned model before anything is written. Confirm a mapping once and that rig is recognized forever.\n- Multi-animation FBX files unpack into individual clips; batches can mix sources freely.\n- Outputs compiled, animgraph-ready sequences: a new animation vmdl (Base Model), or splices into your existing vmdl non-destructively (with backup \u002B collision guards).\n- The s\u0026box IK helper bones (root_IK, IK targets, ikrule) are baked exactly the way the official citizen clips drive them, so the default animgraph just works.\n- Foot-skate cleanup, root-motion extract/in-place, natural shoulder/neck carriage, hip-height scaling, finger curl transfer - quality options exposed as checkboxes.\n- Targets: s\u0026box Human (default), classic Citizen, or any custom humanoid model/vmdl/FBX.\n- Experimental deep-learning fallback (a pure-C# port of SAME, SIGGRAPH Asia 2023) for rigs nothing else can map - it can even derive a reusable profile from its output.\n\nHOW TO USE\n1. Install this library into your project\n2. View -\u003E Humanoid Retargeter (or right-click animation files -\u003E Retarget Animation)\n3. Add files -\u003E check the profile chips -\u003E Convert All\n\nSource \u0026 issues: https://github.com/zeljkovranjes/humanoid-retargeter\n\nFree \u0026 non-commercial. The optional DL model derives from SAME (Lee et al., SIGGRAPH Asia 2023, CC BY-NC 4.0) - attribution included.",
"WebsiteUrl": "https://github.com/zeljkovranjes/humanoid-retargeter",
"Compiler": {
"RootNamespace": "Sandbox",
"DefineConstants": "SANDBOX",
"NoWarn": "1701;1702;1591;",
"WarningsAsErrors": "",
"TreatWarningsAsErrors": false,
"Nullables": false,
"ReleaseMode": "Release",
"AssemblyReferences": [],
"ReplacementDirectives": {
".Server.cs": "SERVER"
},
"IgnoreFolders": [
"editor",
"unittest"
],
"DistinctAssemblyReferences": []
},
"Resources": "",
"CodePackageReferences": []
}
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