Humanoid Retargeter - Version 280477

Created
Total Size2.8 MB (2,925,155 bytes)
Modified Size1.2 MB (1,242,608 bytes)
File Count102
Engine Version25
Changes
Changes on 2026-06-12
Meta
{ "Summary": "Retarget any humanoid animation (Mixamo, ActorCore, UE Mannequin, BVH mocap, glTF) onto s&box characters or any custom humanoid model - entirely in-editor, pure C#.", "Description": "Humanoid Retargeter converts skeletal animations from basically any humanoid rig onto the s&box characters (or any custom humanoid model) entirely inside the editor. No Blender, no Python, no native DLLs - pure C#.\n\nFEATURES\n- Drop in Mixamo, ActorCore / Character Creator, UE Mannequin, BVH mocap, or glTF/GLB files - profiles are detected automatically, and unknown rigs get auto-mapped (even skeletons with meaningless bone names, from topology alone).\n- Live preview on the actual skinned model before anything is written. Confirm a mapping once and that rig is recognized forever.\n- Multi-animation FBX files unpack into individual clips; batches can mix sources freely.\n- Outputs compiled, animgraph-ready sequences: a new animation vmdl (Base Model), or splices into your existing vmdl non-destructively (with backup + collision guards).\n- The s&box IK helper bones (root_IK, IK targets, ikrule) are baked exactly the way the official citizen clips drive them, so the default animgraph just works.\n- Foot-skate cleanup, root-motion extract/in-place, natural shoulder/neck carriage, hip-height scaling, finger curl transfer - quality options exposed as checkboxes.\n- Targets: s&box Human (default), classic Citizen, or any custom humanoid model/vmdl/FBX.\n- Experimental deep-learning fallback (a pure-C# port of SAME, SIGGRAPH Asia 2023) for rigs nothing else can map - it can even derive a reusable profile from its output.\n\nHOW TO USE\n1. Install this library into your project\n2. View -> Humanoid Retargeter (or right-click animation files -> Retarget Animation)\n3. Add files -> check the profile chips -> Convert All\n\nSource & issues: https://github.com/zeljkovranjes/humanoid-retargeter\n\nFree & non-commercial. The optional DL model derives from SAME (Lee et al., SIGGRAPH Asia 2023, CC BY-NC 4.0) - attribution included.", "WebsiteUrl": "https://github.com/zeljkovranjes/humanoid-retargeter", "Resources": "", "CodePackageReferences": [] }
{
  "Summary": "Retarget any humanoid animation (Mixamo, ActorCore, UE Mannequin, BVH mocap, glTF) onto s\u0026box characters or any custom humanoid model - entirely in-editor, pure C#.",
  "Description": "Humanoid Retargeter converts skeletal animations from basically any humanoid rig onto the s\u0026box characters (or any custom humanoid model) entirely inside the editor. No Blender, no Python, no native DLLs - pure C#.\n\nFEATURES\n- Drop in Mixamo, ActorCore / Character Creator, UE Mannequin, BVH mocap, or glTF/GLB files - profiles are detected automatically, and unknown rigs get auto-mapped (even skeletons with meaningless bone names, from topology alone).\n- Live preview on the actual skinned model before anything is written. Confirm a mapping once and that rig is recognized forever.\n- Multi-animation FBX files unpack into individual clips; batches can mix sources freely.\n- Outputs compiled, animgraph-ready sequences: a new animation vmdl (Base Model), or splices into your existing vmdl non-destructively (with backup \u002B collision guards).\n- The s\u0026box IK helper bones (root_IK, IK targets, ikrule) are baked exactly the way the official citizen clips drive them, so the default animgraph just works.\n- Foot-skate cleanup, root-motion extract/in-place, natural shoulder/neck carriage, hip-height scaling, finger curl transfer - quality options exposed as checkboxes.\n- Targets: s\u0026box Human (default), classic Citizen, or any custom humanoid model/vmdl/FBX.\n- Experimental deep-learning fallback (a pure-C# port of SAME, SIGGRAPH Asia 2023) for rigs nothing else can map - it can even derive a reusable profile from its output.\n\nHOW TO USE\n1. Install this library into your project\n2. View -\u003E Humanoid Retargeter (or right-click animation files -\u003E Retarget Animation)\n3. Add files -\u003E check the profile chips -\u003E Convert All\n\nSource \u0026 issues: https://github.com/zeljkovranjes/humanoid-retargeter\n\nFree \u0026 non-commercial. The optional DL model derives from SAME (Lee et al., SIGGRAPH Asia 2023, CC BY-NC 4.0) - attribution included.",
  "WebsiteUrl": "https://github.com/zeljkovranjes/humanoid-retargeter",
  "Resources": "",
  "CodePackageReferences": []
}

Diff (1.2 MB modified)

+16 ~30
  • Assets/humanoid_retargeter/profiles/auto_rig_pro.json (2.5 KB)
  • Assets/humanoid_retargeter/profiles/biped.json (2.5 KB)
  • Assets/humanoid_retargeter/profiles/classic_bvh.json (1.1 KB)
  • Assets/humanoid_retargeter/profiles/daz_poser.json (2.3 KB)
  • Assets/humanoid_retargeter/profiles/rigify.json (2.5 KB)
  • Assets/humanoid_retargeter/profiles/smpl.json (1.4 KB)
  • Assets/humanoid_retargeter/profiles/smpl_x.json (2.8 KB)
  • Assets/humanoid_retargeter/profiles/soma_bvh.json (2.6 KB)
  • Assets/humanoid_retargeter/profiles/vrm.json (2.7 KB)
  • Code/HumanoidRetargeter/Cleanup/FootGroundAlign.cs (12.9 KB)
  • Code/HumanoidRetargeter/Formats/Gltf/VrmHumanoid.cs (6.4 KB)
  • Code/HumanoidRetargeter/Formats/UnityMeta.cs (9.5 KB)
  • Code/HumanoidRetargeter/Solve/ClipMirror.cs (11.3 KB)
  • Code/HumanoidRetargeter/Target/FootstepEvents.cs (4.5 KB)
  • Code/HumanoidRetargeter/Target/LocomotionSets.cs (15 KB)
  • logo.png (40.6 KB)
  • .bin/package.notpointless.chomnr_humanoid_retargeter.cll (157 KB -> 196.4 KB)
  • .bin/package.notpointless.chomnr_humanoid_retargeter.xml (282 KB -> 369 KB)
  • Code/HumanoidRetargeter/Cleanup/FootPlant.cs (17.2 KB -> 18.9 KB)
  • Code/HumanoidRetargeter/Formats/Bvh/BvhImporter.cs (18.3 KB -> 18.6 KB)
  • Code/HumanoidRetargeter/Formats/Fbx/FbxImporter.cs (24.6 KB -> 24.8 KB)
  • Code/HumanoidRetargeter/Formats/Fbx/FbxScene.cs (22.1 KB -> 24.1 KB)
  • Code/HumanoidRetargeter/Formats/Gltf/GltfDocument.cs (22.7 KB -> 26.9 KB)
  • Code/HumanoidRetargeter/Formats/Gltf/GltfImporter.cs (19 KB -> 19.8 KB)
  • Code/HumanoidRetargeter/Mapping/AutoMapper.cs (37.7 KB -> 41.9 KB)
  • Code/HumanoidRetargeter/Mapping/MappingResult.cs (2.1 KB -> 2.4 KB)
  • Code/HumanoidRetargeter/Mapping/ProfileDetector.cs (6.9 KB -> 8 KB)
  • Code/HumanoidRetargeter/Mapping/ProfileLibrary.cs (10.5 KB -> 33.9 KB)
  • Code/HumanoidRetargeter/Retargeter.cs (43.3 KB -> 62.6 KB)
  • Code/HumanoidRetargeter/RetargetRequest.cs (11 KB -> 15.2 KB)
  • Code/HumanoidRetargeter/RetargetResult.cs (7.3 KB -> 9.2 KB)
  • Code/HumanoidRetargeter/Skeleton/Clip.cs (2.3 KB -> 3.3 KB)
  • Code/HumanoidRetargeter/Skeleton/SourceScene.cs (3.1 KB -> 3.7 KB)
  • Code/HumanoidRetargeter/Solve/CanonicalFrames.cs (14.1 KB -> 14.8 KB)
  • Code/HumanoidRetargeter/Solve/GeometricSolver.cs (22.6 KB -> 27.8 KB)
  • Code/HumanoidRetargeter/Solve/SolveOptions.cs (4.2 KB -> 7.1 KB)
  • Code/HumanoidRetargeter/Target/VmdlAugmenter.cs (9 KB -> 15.2 KB)
  • Code/HumanoidRetargeter/Target/VmdlWriter.cs (6.4 KB -> 18.1 KB)
  • Editor/HumanoidRetargeter/AssetContextMenu.cs (1.1 KB -> 1.1 KB)
  • Editor/HumanoidRetargeter/PreviewDialog.cs (5.3 KB -> 6.5 KB)
  • Editor/HumanoidRetargeter/PreviewWidget.cs (10.2 KB -> 20.8 KB)
  • Editor/HumanoidRetargeter/RetargetWindow.cs (35.8 KB -> 43.7 KB)
  • Editor/HumanoidRetargeter/SourceFileEntry.cs (9.4 KB -> 12.3 KB)
  • Editor/HumanoidRetargeter/UiSmokeGate.cs (26.3 KB -> 35.3 KB)
  • humanoid-retargeter.sbproj (2.9 KB -> 2.4 KB)
  • README.md (7.9 KB -> 9 KB)