Epic Battle - Version 338728

Created
Total Size889.7 MB (932,896,756 bytes)
Modified Size1.9 MB (1,958,815 bytes)
File Count783
Engine Version28
Changes
Changes on 2026-08-04 alpha sausage
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/minimal.scene", "Resources": "*.vatmesh\n*.staticmesh", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "Resources": "*.vatmesh\n*.staticmesh",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.9 MB modified)

+1 ~13
  • shaders/god_sausage_aoe.shader_c (28.4 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.parsec.epic_sausage_battle.dll (540 KB -> 556 KB)
  • .bin/package.parsec.epic_sausage_battle.xml (17.7 KB -> 17.8 KB)
  • scenes/minimal.scene_c (17.1 KB -> 17.3 KB)
  • shaders/blood_culling.shader_c (26.7 KB -> 46.5 KB)
  • shaders/blood_splat.shader_c (190.1 KB -> 201.3 KB)
  • shaders/combat_grid.shader_c (38.4 KB -> 38.6 KB)
  • shaders/combat_movement.shader_c (109.3 KB -> 119.4 KB)
  • shaders/locomotion_animation_select.shader_c (24 KB -> 26.8 KB)
  • shaders/lod_culling.shader_c (51.2 KB -> 76.1 KB)
  • shaders/lod_proxy.shader_c (157.3 KB -> 194.4 KB)
  • shaders/vat_animation_advance.shader_c (65.3 KB -> 75.8 KB)
  • shaders/vat_instancing_lod.shader_c (290.5 KB -> 333.9 KB)