Yet Another Sandbox - Version 266346

Created
Total Size1.4 GB (1,543,673,148 bytes)
Modified Size15.5 MB (16,229,462 bytes)
File Count2296
Engine Version25
Changes
1.0.2
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/sandbox.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Launcher", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*", "GameSettings": [ { "Name": "cl_showhints", "Title": "Show UI Hints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "sb.developer_entities", "Title": "Show Developer Entities", "Group": "Other", "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "sb.ownership_checks", "Title": "Prop Protection", "Group": null, "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "sb.limit.props", "Title": "Max Props Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 1024, "Step": null }, { "Name": "sb.limit.explosives", "Title": "Max Explosives Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 16, "Step": null }, { "Name": "sb.limit.balloons", "Title": "Max Balloons Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 64, "Step": null }, { "Name": "sb.limit.constraints", "Title": "Max Constraints Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 512, "Step": null }, { "Name": "sb.limit.emitters", "Title": "Max Emitters Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 64, "Step": null }, { "Name": "sb.limit.thrusters", "Title": "Max Thrusters Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 64, "Step": null }, { "Name": "sb.limit.hoverballs", "Title": "Max Hoverballs Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 32, "Step": null }, { "Name": "sb.limit.wheels", "Title": "Max Wheels Per Player", "Group": "Limits", "Default": "-1", "Options": null, "Min": -1, "Max": 32, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/sandbox.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Launcher",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*",
  "GameSettings": [
    {
      "Name": "cl_showhints",
      "Title": "Show UI Hints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "sb.developer_entities",
      "Title": "Show Developer Entities",
      "Group": "Other",
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "sb.ownership_checks",
      "Title": "Prop Protection",
      "Group": null,
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "sb.limit.props",
      "Title": "Max Props Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 1024,
      "Step": null
    },
    {
      "Name": "sb.limit.explosives",
      "Title": "Max Explosives Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 16,
      "Step": null
    },
    {
      "Name": "sb.limit.balloons",
      "Title": "Max Balloons Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 64,
      "Step": null
    },
    {
      "Name": "sb.limit.constraints",
      "Title": "Max Constraints Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 512,
      "Step": null
    },
    {
      "Name": "sb.limit.emitters",
      "Title": "Max Emitters Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 64,
      "Step": null
    },
    {
      "Name": "sb.limit.thrusters",
      "Title": "Max Thrusters Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 64,
      "Step": null
    },
    {
      "Name": "sb.limit.hoverballs",
      "Title": "Max Hoverballs Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 32,
      "Step": null
    },
    {
      "Name": "sb.limit.wheels",
      "Title": "Max Wheels Per Player",
      "Group": "Limits",
      "Default": "-1",
      "Options": null,
      "Min": -1,
      "Max": 32,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (15.5 MB modified)

+17 ~150
  • ammotype/grenade.ammo_c (311 B)
  • entities/emitter/emitter_sprinkler.prefab_c (3.6 KB)
  • entities/emitter/sprinkler.smemit_c (428 B)
  • entities/emitter/sprinkler.smemit_c.t.png (17.9 KB)
  • weapons/grenade/sounds/grenade_pin_pull.sound_c (914 B)
  • weapons/rpg/sounds/rpg_reload_close.sound_c (894 B)
  • weapons/rpg/sounds/rpg_reload_close.vsnd_c (98.5 KB)
  • weapons/rpg/sounds/rpg_reload_foley_01.sound_c (897 B)
  • weapons/rpg/sounds/rpg_reload_foley_01.vsnd_c (40.9 KB)
  • weapons/rpg/sounds/rpg_reload_foley_02.sound_c (897 B)
  • weapons/rpg/sounds/rpg_reload_foley_02.vsnd_c (21.5 KB)
  • weapons/sniper/sounds/sniper_bolt_pull.sound_c (899 B)
  • weapons/sniper/sounds/sniper_bolt_pull.vsnd_c (177 KB)
  • weapons/sniper/sounds/sniper_mag_in.sound_c (896 B)
  • weapons/sniper/sounds/sniper_mag_in.vsnd_c (73.4 KB)
  • weapons/sniper/sounds/sniper_mag_out.sound_c (897 B)
  • weapons/sniper/sounds/sniper_mag_out.vsnd_c (42.3 KB)
  • .bin/package.base.cll (33 KB -> 32.7 KB)
  • .bin/package.pcjr.yasbox.cll (229.8 KB -> 233 KB)
  • .bin/package.pcjr.yasbox.xml (181.6 KB -> 183.6 KB)
  • .bin/package.subzerostudios.supershot.cll (10.1 KB -> 10.1 KB)
  • entities/emitter/emitter_speaker.prefab_c (3.6 KB -> 3.6 KB)
  • entities/emitter/emitter_sprinkler.vmat_c (5.5 KB -> 5.5 KB)
  • entities/emitter/emitter_sprinkler_ao_png_ddbb3038.generated.vtex_c (645.4 KB -> 647.5 KB)
  • entities/emitter/emitter_sprinkler_color_png_7e46d3b0.generated.vtex_c (1.3 MB -> 1.2 MB)
  • entities/emitter/emitter_sprinkler_normal_png_c3c6c92e.generated.vtex_c (1.3 MB -> 1.3 MB)
  • entities/hoverball/materials/hoverball.vmat_c (6.5 KB -> 6.5 KB)
  • entities/hoverball/materials/hoverball_selfillum_png_90b7d7c5.generated.vtex_c (168.9 KB -> 115.4 KB)
  • entities/pp/depthoffield.spp_c.t.png (392.5 KB -> 399.6 KB)
  • models/citizen/citizen.vanmgrph_c (70 KB -> 69.8 KB)
  • prefabs/engine/player.prefab_c (53.8 KB -> 54.4 KB)
  • scenes/zoo.scene_c (103.4 KB -> 103.5 KB)
  • shaders/postprocess/sniper_scope.shader_c (15.3 KB -> 16.4 KB)
  • textures/generated/imagefile/760a6cd994d08dc9.vtex_c (21.6 KB -> 21.6 KB)
  • ui/_tokens.scss (3.6 KB -> 3.6 KB)
  • weapons/camera/camera.prefab_c (6.5 KB -> 6.6 KB)
  • weapons/camera/camera.sent_c (474 B -> 490 B)
  • weapons/camera/camera.sent_c.t.png (27.6 KB -> 27.8 KB)
  • weapons/camera/camera_wm.prefab_c (2.8 KB -> 2.8 KB)
  • weapons/camera/sounds/camera.shoot.1.vsnd_c (20.9 KB -> 20.9 KB)
  • weapons/camera/sounds/camera.shoot.sound_c (891 B -> 891 B)
  • weapons/colt1911/colt1911.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/colt1911/colt1911.sent_c (467 B -> 467 B)
  • weapons/colt1911/colt1911.sent_c.t.png (16.3 KB -> 16.3 KB)
  • weapons/colt1911/colt1911_vm.prefab_c (30.8 KB -> 30.8 KB)
  • weapons/colt1911/colt1911_wm.prefab_c (4.2 KB -> 4.2 KB)
  • weapons/common/effects/ejected_9mm.surface_c (1.4 KB -> 1.4 KB)
  • weapons/common/effects/eject_rifle.prefab_c (3.9 KB -> 3.9 KB)
  • weapons/common/effects/eject_shotgun.prefab_c (3.9 KB -> 3.9 KB)
  • weapons/common/effects/shell_case_bounce.vsnd_c (48.4 KB -> 48.4 KB)
  • weapons/common/effects/shell_case_bounce.wav.sound_c (919 B -> 919 B)
  • weapons/common/effects/shell_case_bounce2.vsnd_c (34.4 KB -> 34.4 KB)
  • weapons/common/foley/foley_deploy_weapon_01.sound_c (941 B -> 941 B)
  • weapons/common/foley/foley_deploy_weapon_01.vsnd_c (157.7 KB -> 157.8 KB)
  • weapons/common/foley/foley_deploy_weapon_02.sound_c (920 B -> 920 B)
  • weapons/common/foley/foley_deploy_weapon_02.vsnd_c (179.1 KB -> 179.1 KB)
  • weapons/common/foley/foley_deploy_weapon_03.sound_c (941 B -> 941 B)
  • weapons/common/foley/foley_deploy_weapon_03.vsnd_c (82.2 KB -> 82.3 KB)
  • weapons/common/foley/foley_handling_weapon_01.vsnd_c (98.9 KB -> 98.9 KB)
  • weapons/common/foley/foley_handling_weapon_02.vsnd_c (120.2 KB -> 120.3 KB)
  • weapons/common/foley/foley_weapon_pump_01.vsnd_c (62.5 KB -> 62.5 KB)
  • weapons/crowbar/crowbar.prefab_c (6 KB -> 6 KB)
  • weapons/crowbar/crowbar.sent_c (441 B -> 441 B)
  • weapons/crowbar/crowbar_vm.prefab_c (25.1 KB -> 25.1 KB)
  • weapons/crowbar/crowbar_wm.prefab_c (2.5 KB -> 2.5 KB)
  • weapons/crowbar/sounds/crowbar.hit.sound_c (1.2 KB -> 1.2 KB)
  • weapons/crowbar/sounds/crowbar.swing.sound_c (976 B -> 992 B)
  • weapons/crowbar/sounds/crowbar_hit_01.vsnd_c (178.8 KB -> 178.8 KB)
  • weapons/crowbar/sounds/crowbar_hit_02.vsnd_c (161.2 KB -> 161.3 KB)
  • weapons/crowbar/sounds/crowbar_hit_03.vsnd_c (157.2 KB -> 157.2 KB)
  • weapons/crowbar/sounds/crowbar_hit_04.vsnd_c (164.6 KB -> 164.7 KB)
  • weapons/crowbar/sounds/swing_01.vsnd_c (66.8 KB -> 66.9 KB)
  • weapons/crowbar/sounds/swing_02.vsnd_c (66.6 KB -> 66.7 KB)
  • weapons/glock/glock.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/glock/glock.sent_c (417 B -> 417 B)
  • weapons/glock/glock_shoot.sound_c (873 B -> 873 B)
  • weapons/glock/glock_shoot_01.vsnd_c (572.6 KB -> 572.6 KB)
  • weapons/glock/glock_vm.prefab_c (29.7 KB -> 29.7 KB)
  • weapons/glock/glock_wm.prefab_c (3.9 KB -> 3.9 KB)
  • weapons/glock/reload/pistol_mag_in.sound_c (893 B -> 893 B)
  • weapons/glock/reload/pistol_mag_in.vsnd_c (188.8 KB -> 188.9 KB)
  • weapons/glock/reload/pistol_mag_out.sound_c (894 B -> 894 B)
  • weapons/glock/reload/pistol_mag_out.vsnd_c (70 KB -> 70.1 KB)
  • weapons/grenade/grenade.prefab_c (6.1 KB -> 6.6 KB)
  • weapons/grenade/grenade.sent_c (441 B -> 441 B)
  • weapons/grenade/grenade_vm.prefab_c (30.5 KB -> 30.5 KB)
  • weapons/grenade/grenade_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/grenade/thrown_grenade.prefab_c (3.5 KB -> 3.5 KB)
  • weapons/m4a1/m4a1.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/m4a1/m4a1.sent_c (432 B -> 432 B)
  • weapons/m4a1/m4a1_shoot.sound_c (982 B -> 982 B)
  • weapons/m4a1/m4a1_vm.prefab_c (32.7 KB -> 32.7 KB)
  • weapons/m4a1/m4a1_wm.prefab_c (4.5 KB -> 4.5 KB)
  • weapons/m4a1/m4_shot_01.vsnd_c (297.2 KB -> 297.3 KB)
  • weapons/m4a1/m4_shot_04.vsnd_c (268.7 KB -> 268.8 KB)
  • weapons/m4a1/m4_shot_06.vsnd_c (308.8 KB -> 308.8 KB)
  • weapons/m4a1/reload/gun_grab_foley.sound_c (893 B -> 893 B)
  • weapons/m4a1/reload/gun_grab_foley.vsnd_c (87.9 KB -> 87.9 KB)
  • weapons/m4a1/reload/m4a1_mag_in.sound_c (890 B -> 890 B)
  • weapons/m4a1/reload/m4a1_mag_in.vsnd_c (63.1 KB -> 63.1 KB)
  • weapons/m4a1/reload/m4a1_mag_out.sound_c (891 B -> 891 B)
  • weapons/m4a1/reload/m4a1_mag_out.vsnd_c (23.1 KB -> 23.1 KB)
  • weapons/mp5/mp5.prefab_c (7.3 KB -> 7.3 KB)
  • weapons/mp5/mp5.sent_c (441 B -> 441 B)
  • weapons/mp5/mp5_projectile.prefab_c (7.3 KB -> 7.3 KB)
  • weapons/mp5/mp5_vm.prefab_c (30.1 KB -> 30.1 KB)
  • weapons/mp5/mp5_wm.prefab_c (4.5 KB -> 4.5 KB)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (842 B -> 858 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.vsnd_c (389.4 KB -> 389.4 KB)
  • weapons/mp5/sounds/mp5_shoot.sound_c (1 KB -> 1 KB)
  • weapons/mp5/sounds/mp5_shot_01.vsnd_c (535 KB -> 535 KB)
  • weapons/mp5/sounds/mp5_shot_02.vsnd_c (585.5 KB -> 585.5 KB)
  • weapons/mp5/sounds/mp5_shot_03.vsnd_c (627.3 KB -> 627.3 KB)
  • weapons/physgun/effects/grab-ball.vmat_c (5.8 KB -> 5.9 KB)
  • weapons/physgun/physgun-screen.shader_c (186.7 KB -> 188 KB)
  • weapons/physgun/physgun.sent_c.t.png (27.9 KB -> 28.3 KB)
  • weapons/rpg/rpg.prefab_c (9.8 KB -> 10 KB)
  • weapons/rpg/rpg.sent_c (443 B -> 443 B)
  • weapons/rpg/rpg_projectile.prefab_c (12.4 KB -> 12.4 KB)
  • weapons/rpg/rpg_vm.prefab_c (33.2 KB -> 33.6 KB)
  • weapons/rpg/rpg_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/rpg/sounds/rocket_loop.sound_c (795 B -> 811 B)
  • weapons/rpg/sounds/rocket_loop.vsnd_c (1 MB -> 1 MB)
  • weapons/rpg/sounds/rpg_shoot.sound_c (793 B -> 809 B)
  • weapons/rpg/sounds/rpg_shoot.vsnd_c (1.1 MB -> 1.1 MB)
  • weapons/shotgun/shotgun.prefab_c (7.5 KB -> 7.5 KB)
  • weapons/shotgun/shotgun.sent_c (451 B -> 451 B)
  • weapons/shotgun/shotgun_vm.prefab_c (31.8 KB -> 31.8 KB)
  • weapons/shotgun/shotgun_wm.prefab_c (4.5 KB -> 4.5 KB)
  • weapons/shotgun/sounds/shotgun1_shoot1.vsnd_c (221.1 KB -> 221.1 KB)
  • weapons/shotgun/sounds/shotgun1_shoot2.vsnd_c (220.6 KB -> 220.6 KB)
  • weapons/shotgun/sounds/shotgun_cock.sound_c (894 B -> 894 B)
  • weapons/shotgun/sounds/shotgun_cock.vsnd_c (126.3 KB -> 126.3 KB)
  • weapons/shotgun/sounds/shotgun_insert_01.vsnd_c (105.8 KB -> 105.8 KB)
  • weapons/shotgun/sounds/shotgun_insert_02.vsnd_c (86.8 KB -> 86.8 KB)
  • weapons/shotgun/sounds/shotgun_insert_03.vsnd_c (66.2 KB -> 66.2 KB)
  • weapons/shotgun/sounds/shotgun_load.sound_c (917 B -> 917 B)
  • weapons/shotgun/sounds/shotgun_load.vsnd_c (90.4 KB -> 90.5 KB)
  • weapons/shotgun/sounds/shotgun_pump.vsnd_c (115 KB -> 115 KB)
  • weapons/shotgun/sounds/shotgun_shoot.sound_c (1008 B -> 1008 B)
  • weapons/sniper/sniper.prefab_c (7.5 KB -> 7.6 KB)
  • weapons/sniper/sniper.sent_c (473 B -> 489 B)
  • weapons/sniper/sniper_vm.prefab_c (31 KB -> 31.4 KB)
  • weapons/sniper/sniper_wm.prefab_c (4.2 KB -> 4.2 KB)
  • weapons/sniper/sounds/m700_shot.sound_c (891 B -> 891 B)
  • weapons/sniper/sounds/m700_shot.vsnd_c (395.8 KB -> 395.8 KB)
  • weapons/sniper/sounds/m700_zoom.sound_c (890 B -> 890 B)
  • weapons/sniper/sounds/scope_zoom.vsnd_c (245.1 KB -> 245.1 KB)
  • weapons/spawner/spawner.prefab_c (3.7 KB -> 3.7 KB)
  • weapons/toolgun/effects/beam-success.prefab_c (4.7 KB -> 4.7 KB)
  • weapons/toolgun/effects/beam-success.vmat_c (5 KB -> 5 KB)
  • weapons/toolgun/effects/impact-success.prefab_c (10.5 KB -> 10.5 KB)
  • weapons/toolgun/item_toolgun.prefab_c (4.4 KB -> 4.4 KB)
  • weapons/toolgun/sounds/denied01.vsnd_c (59.5 KB -> 59.5 KB)
  • weapons/toolgun/sounds/shoot.sound_c (804 B -> 804 B)
  • weapons/toolgun/sounds/shoot01.vsnd_c (86.8 KB -> 86.9 KB)
  • weapons/toolgun/sounds/shoot02.vsnd_c (172.9 KB -> 173 KB)
  • weapons/toolgun/sounds/shoot03.vsnd_c (172.9 KB -> 173 KB)
  • weapons/toolgun/sounds/toolgun.shoot.1.vsnd_c (16.8 KB -> 16.9 KB)
  • weapons/toolgun/toolgun-screen.vmat_c (2.6 KB -> 2.6 KB)
  • weapons/toolgun/toolgun.prefab_c (2.8 KB -> 2.8 KB)
  • weapons/toolgun/toolgun.sent_c (464 B -> 464 B)
  • weapons/toolgun/toolgun.sent_c.t.png (24.1 KB -> 24.1 KB)
  • weapons/toolgun/toolgun_vm.prefab_c (30.4 KB -> 30.4 KB)
  • weapons/toolgun/toolgun_wm.prefab_c (29.6 KB -> 29.6 KB)
  • weapons/tracer_9mm.prefab_c (2.7 KB -> 2.7 KB)
  • weapons/tracer_rifle.prefab_c (2.8 KB -> 2.8 KB)