Cops&Robbers - Version 138315

Created
Total Size831.2 MB (871,600,279 bytes)
Modified Size1.1 MB (1,168,887 bytes)
File Count1054
Engine Version23
Changes
Implements banks & team balancing
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "SystemScene": "scenes/engine.scene", "LaunchMode": "QuickPlay", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "StartupScene": "scenes/maploader.scene", "MapStartupScene": "scenes/maploader.scene", "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "SystemScene": "scenes/engine.scene",
  "LaunchMode": "QuickPlay",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "StartupScene": "scenes/maploader.scene",
  "MapStartupScene": "scenes/maploader.scene",
  "Resources": "*.png\n*.ttf\n*.mp3\n*.wav\n*.config\n*.scss\n*.prefab\n*.fbx\n*.smd\n*credits*\nfonts/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.1 MB modified)

+4 ~69
  • bank/banklabelpanel.razor.scss (721 B)
  • bank/banktransfermenu.cs.scss (5.3 KB)
  • prefabs/bank/bank.prefab (4.5 KB)
  • prefabs/bank/bank.prefab_c (3.2 KB)
  • .bin/package.base.cll (32.7 KB -> 32.7 KB)
  • .bin/package.peakastudioz.cops_n_robbers.cll (142.8 KB -> 147 KB)
  • .bin/package.peakastudioz.cops_n_robbers.xml (180 KB -> 186.3 KB)
  • chat/chat.razor.scss (1000 B -> 936 B)
  • editor/components/slider.cs.scss (1.5 KB -> 1.5 KB)
  • editor/components/sliderentry.cs.scss (466 B -> 442 B)
  • editor/offseteditor.cs.scss (3.2 KB -> 3.1 KB)
  • models/attachments/muzzle/silencer_pistol/silencer_pistol.vmdl_c.t.png (36.3 KB -> 10.4 KB)
  • models/attachments/muzzle/silencer_rifle/silencer_rifle.vmdl_c.t.png (36.3 KB -> 16.6 KB)
  • models/attachments/muzzle/silencer_shotgun/silencer_shotgun.vmdl_c.t.png (36.3 KB -> 26.5 KB)
  • models/attachments/muzzle/silencer_sniper/silencer_sniper.vmdl_c.t.png (36.3 KB -> 20.2 KB)
  • models/attachments/rail/rail_quad/w_rail_quad.vmdl_c.t.png (36.3 KB -> 33.5 KB)
  • models/attachments/rail/rail_single/w_rail_single.vmdl_c.t.png (36.3 KB -> 15.9 KB)
  • models/attachments/rail/side_rail_top/w_side_rail_top.vmdl_c.t.png (36.3 KB -> 28.8 KB)
  • models/attachments/sight/reflex/w_reflex_sight.vmdl_c.t.png (36.3 KB -> 2.2 KB)
  • models/attachments/sight/scope_hunter/w_scope_hunter_render.vmdl_c.t.png (36.3 KB -> 19.8 KB)
  • models/attachments/tactical/laser_rifle/w_laser_rifle.vmdl_c.t.png (36.3 KB -> 30 KB)
  • models/attachments/tactical/laser_small/w_laser_small.vmdl_c.t.png (36.3 KB -> 19.3 KB)
  • models/cars/copcar/coparcarnotire.vmdl_c.t.png (36.3 KB -> 20.1 KB)
  • models/cars/copcars/thunderbolt96_cop.vmdl_c.t.png (36.3 KB -> 22.3 KB)
  • models/cars/firstcarnotires.vmdl_c.t.png (36.3 KB -> 22.8 KB)
  • models/cars/firstcartire.vmdl_c.t.png (36.3 KB -> 39.7 KB)
  • models/cars/gangcars/lamborghini_aventador.vmdl_c.t.png (36.3 KB -> 21.3 KB)
  • models/citizen_human/citizen_human_male.vmdl_c.t.png (36.3 KB -> 14.7 KB)
  • models/dev/box.vmdl_c.t.png (36.3 KB -> 1.7 KB)
  • models/dev/plane.vmdl_c.t.png (36.3 KB -> 13.2 KB)
  • models/swb/bullets/12gauge/12gauge.vmdl_c.t.png (36.3 KB -> 21.3 KB)
  • models/swb/bullets/20mm/20mm.vmdl_c.t.png (36.3 KB -> 18.6 KB)
  • models/swb/bullets/308/308.vmdl_c.t.png (36.3 KB -> 17.5 KB)
  • models/swb/bullets/9mm/9mm.vmdl_c.t.png (36.3 KB -> 36.7 KB)
  • models/weapons/bullets/12gauge/12gauge.vmdl_c.t.png (36.3 KB -> 21.3 KB)
  • models/weapons/bullets/20mm/20mm.vmdl_c.t.png (36.3 KB -> 18.6 KB)
  • models/weapons/bullets/308/308.vmdl_c.t.png (36.3 KB -> 17.5 KB)
  • models/weapons/bullets/9mm/9mm.vmdl_c.t.png (36.3 KB -> 36.7 KB)
  • models/weapons/colt/v_colt.vmdl_c.t.png (36.3 KB -> 11 KB)
  • models/weapons/colt/w_colt.vmdl_c.t.png (36.3 KB -> 8.3 KB)
  • models/weapons/l96a1/v_hands_rebel.vmdl_c.t.png (36.3 KB -> 20.4 KB)
  • models/weapons/l96a1/v_l96a1.vmdl_c.t.png (36.3 KB -> 11.5 KB)
  • models/weapons/l96a1/w_l96a1.vmdl_c.t.png (36.3 KB -> 5 KB)
  • models/weapons/remington/v_remington.vmdl_c.t.png (36.3 KB -> 10.5 KB)
  • models/weapons/remington/w_remington.vmdl_c.t.png (36.3 KB -> 5.1 KB)
  • models/weapons/revolver/v_revolver.vmdl_c.t.png (36.3 KB -> 9.4 KB)
  • models/weapons/revolver/w_revolver.vmdl_c.t.png (36.3 KB -> 7.6 KB)
  • models/weapons/scarh/v_scarh.vmdl_c.t.png (36.3 KB -> 10.4 KB)
  • models/weapons/scarh/w_scarh.vmdl_c.t.png (36.3 KB -> 8.6 KB)
  • models/weapons/veresk/w_veresk.vmdl_c.t.png (36.3 KB -> 8.3 KB)
  • player/interaction/interactionprompt.scss (1 KB -> 981 B)
  • player/nametag/nametagpanel.razor.scss (700 B -> 664 B)
  • player/teamselection/teamselectionmenu.cs.scss (2.8 KB -> 3.1 KB)
  • scenes/maploader.scene_c (22.6 KB -> 23.5 KB)
  • shops/shoplabelpanel.razor.scss (920 B -> 876 B)
  • shops/shopmenu.cs.scss (7.9 KB -> 7.5 KB)
  • swb_hud/ammodisplay.cs.scss (947 B -> 901 B)
  • swb_hud/fullmapdisplay.cs.scss (4.2 KB -> 4 KB)
  • swb_hud/healthdisplay.cs.scss (1.4 KB -> 1.3 KB)
  • swb_hud/hitmarker.cs.scss (1.7 KB -> 1.7 KB)
  • swb_hud/inventorydisplay.cs.scss (2.1 KB -> 2 KB)
  • swb_hud/keydisplay.cs.scss (510 B -> 478 B)
  • swb_hud/killfeed.cs.scss (1010 B -> 956 B)
  • swb_hud/minimapdisplay.cs.scss (2.2 KB -> 2 KB)
  • swb_hud/moneydisplay.cs.scss (763 B -> 726 B)
  • swb_hud/rootdisplay.cs.scss (159 B -> 148 B)
  • swb_hud/scoreboard.cs.scss (3.1 KB -> 2.9 KB)
  • ui/loadout/loadoutmenu.cs.scss (7.9 KB -> 7.5 KB)
  • vehicles/speedometerdial.razor.scss (2.3 KB -> 2.2 KB)
  • weapons/ui/crosshair.cs.scss (1 KB -> 980 B)
  • weapons/ui/customizationmenu.cs.scss (7.7 KB -> 7.3 KB)
  • weapons/ui/rootweapondisplay.cs.scss (86 B -> 81 B)
  • weapons/ui/sniperscope.cs.scss (866 B -> 801 B)