After Hours - Version 278263

Created
Total Size1.6 GB (1,666,695,436 bytes)
Modified Size15.4 MB (16,133,829 bytes)
File Count1147
Engine Version25
Changes
Practice Range and Lighting
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/Laser Tag.scene", "Resources": "Created Assets/**\nmaterials/**\nshaders/**\nUI/**\nsounds/**\nscenes/**\nUsed Kenney Assets/**\nMeshyZips/**\n*.prefab", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/Laser Tag.scene",
  "Resources": "Created Assets/**\nmaterials/**\nshaders/**\nUI/**\nsounds/**\nscenes/**\nUsed Kenney Assets/**\nMeshyZips/**\n*.prefab",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (15.4 MB modified)

+45 ~77 -1
  • .bin/package.base.dll (178.5 KB)
  • .bin/package.pggaming.laser_tag.dll (1.5 MB)
  • created assets/cloth doorway.prefab (136.2 KB)
  • created assets/cloth doorway.prefab_c (75.2 KB)
  • created assets/practicerange/lab_divider_pale.vmat (746 B)
  • created assets/practicerange/lab_divider_pale.vmat_c (4.9 KB)
  • created assets/practicerange/lab_divider_pale_vmat_g_tselfillummask_b4110368.generated.vtex_c (1.5 KB)
  • created assets/practicerange/lab_floor_white.vmat (661 B)
  • created assets/practicerange/lab_floor_white.vmat_c (5.5 KB)
  • created assets/practicerange/lab_floor_white_vmat_g_tselfillummask_b4110368.generated.vtex_c (1.5 KB)
  • created assets/practicerange/lab_panel_white.vmat (729 B)
  • created assets/practicerange/lab_panel_white.vmat_c (4.9 KB)
  • created assets/practicerange/lab_panel_white_vmat_g_tselfillummask_b4110368.generated.vtex_c (1.5 KB)
  • created assets/practicerange/lab_trim_dark.vmat (642 B)
  • created assets/practicerange/lab_trim_dark.vmat_c (4.9 KB)
  • created assets/practicerange/lab_wall_white.vmat (728 B)
  • created assets/practicerange/lab_wall_white.vmat_c (4.9 KB)
  • created assets/practicerange/lab_wall_white_vmat_g_tselfillummask_b4110368.generated.vtex_c (1.5 KB)
  • created assets/practicerange/rain_ripple_floor.vmat (851 B)
  • created assets/practicerange/rain_ripple_floor.vmat_c (5.6 KB)
  • created assets/rain_drop.sprite (322 B)
  • created assets/rain_drop.sprite_c (423 B)
  • practicerange.prefab (375.8 KB)
  • practicerange.prefab_c (190.8 KB)
  • scenes/clothtest.scene (80.1 KB)
  • scenes/clothtest.scene_c (55.9 KB)
  • scenes/clothtest.scene_d (48 B)
  • scenes/lighttesting.scene (3.8 KB)
  • scenes/lighttesting.scene_c (2.7 KB)
  • scenes/lighttesting.scene_d (48 B)
  • scenes/practicerangetest.scene (290.6 KB)
  • scenes/practicerangetest.scene_c (189 KB)
  • scenes/practicerangetest.scene_d (48 B)
  • scenes/practicerangeworkbench.scene_c (16 KB)
  • shaders/rain_ripple_floor.shader (14.2 KB)
  • shaders/rain_ripple_floor.shader_c (250 KB)
  • sounds/vanilla_laser_impact.sound_c (447 B)
  • sounds/vanilla_laser_ricochet.sound_c (447 B)
  • sounds/vanilla_pistol_fire.sound_c (431 B)
  • textures/shapes/star1.vtex_c (18 KB)
  • ui/components/packageflairbar.razor.scss (501 B)
  • ui/practicelanenumberlabel.razor.scss (661 B)
  • ui/practicelaneprompt.razor.scss (858 B)
  • ui/raincontrolpanel.razor.scss (6.9 KB)
  • ui/raincontrolreadout.razor.scss (4.4 KB)
  • .bin/package.base.cll (32.7 KB -> 33 KB)
  • .bin/package.pggaming.laser_tag.cll (463.9 KB -> 529.1 KB)
  • .bin/package.pggaming.laser_tag.xml (106 KB -> 131.3 KB)
  • created assets/light_strip_white.vmat (866 B -> 1.2 KB)
  • created assets/light_strip_white.vmat_c (5.3 KB -> 5.3 KB)
  • created assets/map10/map10_glass_roof.vmat (687 B -> 687 B)
  • created assets/map10/map10_glass_roof.vmat_c (5.1 KB -> 5.1 KB)
  • models/citizen/citizen.vanmgrph_c (70.1 KB -> 69.9 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • newplayer.prefab (138.2 KB -> 138.8 KB)
  • newplayer.prefab_c (51.6 KB -> 52.1 KB)
  • playermovement.scene_c (42 KB -> 42.3 KB)
  • playermovementtest.prefab (138.2 KB -> 138.2 KB)
  • playermovementtest.prefab_c (51.6 KB -> 51.6 KB)
  • playermovementvanilla.prefab (138.7 KB -> 139.1 KB)
  • playermovementvanilla.prefab_c (52.1 KB -> 52.3 KB)
  • projectsettings/input.config (5.6 KB -> 5.1 KB)
  • scenes/laser tag.scene (52.5 KB -> 52.2 KB)
  • scenes/laser tag.scene_c (34.7 KB -> 34.5 KB)
  • shaders/practice_range_pom.shader (8.9 KB -> 12 KB)
  • shaders/practice_range_pom.shader_c (198.8 KB -> 209.8 KB)
  • shaders/timebubble.shader (21.6 KB -> 27 KB)
  • shaders/timebubble.shader_c (104.3 KB -> 119.9 KB)
  • sounds/bolt_impact.sound (349 B -> 336 B)
  • sounds/bolt_impact.sound_c (543 B -> 543 B)
  • sounds/bolt_impact.vsnd_c (104 KB -> 52.3 KB)
  • sounds/bolt_impact.wav (112.6 KB -> 56.3 KB)
  • sounds/bolt_impact_2.sound (351 B -> 338 B)
  • sounds/bolt_impact_2.sound_c (561 B -> 561 B)
  • sounds/bolt_impact_2.vsnd_c (104 KB -> 52.3 KB)
  • sounds/bolt_impact_2.wav (112.6 KB -> 56.3 KB)
  • sounds/glowstick_stick.vsnd_c (104 KB -> 52.4 KB)
  • sounds/glowstick_stick.wav (112.6 KB -> 56.3 KB)
  • sounds/grenade_explosion.sound (355 B -> 349 B)
  • sounds/grenade_explosion.sound_c (565 B -> 565 B)
  • sounds/grenade_explosion.vsnd_c (290.1 KB -> 145.4 KB)
  • sounds/grenade_explosion.wav (315.1 KB -> 157.5 KB)
  • sounds/grenade_pulse.sound (351 B -> 345 B)
  • sounds/grenade_pulse.sound_c (561 B -> 561 B)
  • sounds/grenade_pulse.vsnd_c (104 KB -> 52.3 KB)
  • sounds/grenade_pulse.wav (112.6 KB -> 56.3 KB)
  • sounds/hit_confirm_2.vsnd_c (345.2 KB -> 172.9 KB)
  • sounds/hit_confirm_2.wav (375.1 KB -> 187.5 KB)
  • sounds/laser_cannon_fire.sound (355 B -> 349 B)
  • sounds/laser_cannon_fire.sound_c (565 B -> 565 B)
  • sounds/laser_cannon_fire.vsnd_c (1.7 MB -> 862 KB)
  • sounds/laser_cannon_fire.wav (1.8 MB -> 937.5 KB)
  • sounds/laser_fire_1.sound (350 B -> 337 B)
  • sounds/laser_fire_1.sound_c (560 B -> 560 B)
  • sounds/laser_fire_1.vsnd_c (345.2 KB -> 172.9 KB)
  • sounds/laser_fire_1.wav (375.1 KB -> 187.5 KB)
  • sounds/laser_impact_1.sound (352 B -> 386 B)
  • sounds/laser_impact_1.sound_c (562 B -> 600 B)
  • sounds/laser_impact_1.vsnd_c (172.9 KB -> 86.8 KB)
  • sounds/laser_impact_1.wav (187.6 KB -> 93.8 KB)
  • sounds/laser_impact_2.sound (352 B -> 386 B)
  • sounds/laser_impact_2.sound_c (562 B -> 600 B)
  • sounds/laser_impact_2.vsnd_c (172.9 KB -> 86.8 KB)
  • sounds/laser_impact_2.wav (187.6 KB -> 93.8 KB)
  • sounds/overcharged.sound (349 B -> 343 B)
  • sounds/overcharged.sound_c (543 B -> 479 B)
  • sounds/overcharged4.sound (350 B -> 344 B)
  • sounds/overcharged4.sound_c (560 B -> 480 B)
  • sounds/ricochet_bolt.sound (351 B -> 338 B)
  • sounds/ricochet_bolt.sound_c (561 B -> 561 B)
  • sounds/ricochet_bolt.vsnd_c (104 KB -> 52.3 KB)
  • sounds/ricochet_bolt.wav (112.6 KB -> 56.3 KB)
  • sounds/round_begin.sound (349 B -> 343 B)
  • sounds/round_begin.sound_c (543 B -> 479 B)
  • sounds/start_countdown.sound (353 B -> 347 B)
  • sounds/start_countdown.sound_c (563 B -> 483 B)
  • sounds/throw.sound (343 B -> 337 B)
  • sounds/throw.sound_c (537 B -> 537 B)
  • sounds/throw.vsnd_c (104 KB -> 52.3 KB)
  • sounds/throw.wav (112.6 KB -> 56.3 KB)
  • ui/components/packagecard.razor.scss (2.7 KB -> 2.8 KB)
  • ui/lobbyscreen.razor.scss (140.6 KB -> 142.6 KB)
  • ui/chatbox.razor.scss (3.9 KB)