Created
Total Size112.5 MB (118,015,189 bytes)
Modified Size58.4 MB (61,265,168 bytes)
File Count259
Engine Version24
Changes
Changes on 2026-01-25
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/breach keeper 0.18.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "Resources": "", "GameSettings": [], "CodePackageReferences": [ "mdlresrc.toolgunshoot" ] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/breach keeper 0.18.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "Normal",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": [
    "mdlresrc.toolgunshoot"
  ]
}

Diff (58.4 MB modified)

+47 ~15 -5
  • prefab/shop/bulletpistol.prefab_c (4.4 KB)
  • scenes/breach keeper 0.18.scene_c (472.6 KB)
  • sounds/enemy/dsgnbass_crunchy bass dive dissonant_bolt_arp2600.vsnd_c (1.5 MB)
  • sounds/enemy/dsgndron_geofon05_inmotionaudio_geodrone.vsnd_c (33.5 MB)
  • sounds/enemy/dsgndron_geofon17_inmotionaudio_geodrone.vsnd_c (6.6 MB)
  • sounds/enemy/hit_projectiles/bluezone_bc0295_sci_fi_weapon_cannon_shot_002.vsnd_c (181.8 KB)
  • sounds/enemy/hit_projectiles/bluezone_bc0295_sci_fi_weapon_gun_shot_008.vsnd_c (173.2 KB)
  • sounds/enemy/hit_projectiles/bluezone_bc0295_sci_fi_weapon_texture_007.vsnd_c (121.4 KB)
  • sounds/enemy/ui_noisy_impact_09.vsnd_c (133.9 KB)
  • sounds/footsteps/footstep-concrete-jump.sound_c (787 B)
  • sounds/footsteps/footstep-concrete-jump01.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump02.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump03.vsnd_c (37.5 KB)
  • sounds/footsteps/footstep-concrete-jump04.vsnd_c (37.6 KB)
  • sounds/footsteps/footstep-concrete-land.sound_c (674 B)
  • sounds/footsteps/footstep-concrete-land01.vsnd_c (42.7 KB)
  • sounds/footsteps/footstep-concrete-land02.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete-land03.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete.sound_c (1.1 KB)
  • sounds/footsteps/footstep-concrete01.vsnd_c (25.3 KB)
  • sounds/footsteps/footstep-concrete02.vsnd_c (25.5 KB)
  • sounds/footsteps/footstep-concrete03.vsnd_c (25.1 KB)
  • sounds/footsteps/footstep-concrete04.vsnd_c (25.4 KB)
  • sounds/footsteps/footstep-concrete05.vsnd_c (26.4 KB)
  • sounds/footsteps/footstep-concrete06.vsnd_c (27.1 KB)
  • sounds/footsteps/footstep-concrete07.vsnd_c (25.8 KB)
  • sounds/footsteps/footstep-concrete08.vsnd_c (26.1 KB)
  • sounds/ground/bluezone_bc0297_stone_impact_steel_bar_01_010.vsnd_c (138.7 KB)
  • sounds/mecha/creamisc_creature power on 14_ddumais_mcsfx.vsnd_c (303.9 KB)
  • sounds/mecha/creamisc_heavy mechanical footsteps 03_ddumais_mcsfx.vsnd_c (1.5 MB)
  • sounds/ui/ui-interface-sound-7-299039.vsnd_c (189 KB)
  • sounds/ui/ui-interface-sound-8-299038.vsnd_c (189 KB)
  • sounds/ui/ui-no-access-243463.vsnd_c (252 KB)
  • sounds/ui/ui_select_plastic_05.vsnd_c (248.8 KB)
  • sounds/weapon/9mm/9mm_gunshot-104571.sound_c (786 B)
  • sounds/weapon/9mm/9mm_gunshot-104571.vsnd_c (22.8 KB)
  • sounds/weapon/9mm/desert eagle - one reload.sound_c (916 B)
  • sounds/weapon/9mm/desert eagle - one reload.vsnd_c (139.7 KB)
  • sounds/weapon/9mm/desert eagle - var sfx - magazine in and out - take 3 - mkh8060.vsnd_c (2.2 MB)
  • sounds/weapon/9mm/glock 17 9mm - firing - small living room - single shots - 5m in front - ms - rsm191.vsnd_c (5.7 MB)
  • sounds/weapon/9mm/glock 17 9mm -one shot.sound_c (917 B)
  • sounds/weapon/9mm/glock 17 9mm -one shot.vsnd_c (545.9 KB)
  • sounds/weapon/ak5 7,62mm - firing - large hall - long bursts - 3m behind left - ms decoded - mkh418s.vsnd_c (1.5 MB)
  • sounds/weapon/m4-shotgun-gunshot-body-02.vsnd_c (106.1 KB)
  • sounds/weapon/mp5 9mm - firing - large hall - bursts - 1m side - mkh8060.vsnd_c (1.1 MB)
  • sounds/weapon/mp5-attack.sound_c (566 B)
  • sounds/weapon/mp5-attack.vsnd_c (689.7 KB)
  • .bin/package.badandbest.noclip.cll (1.5 KB -> 1.5 KB)
  • .bin/package.base.cll (32.8 KB -> 32.8 KB)
  • .bin/package.carsonk.richtextpanels.cll (2.7 KB -> 2.7 KB)
  • .bin/package.extended.extendedbox.cll (10.1 KB -> 10.1 KB)
  • .bin/package.pick.breach_keep.cll (63.7 KB -> 64.6 KB)
  • bug.txt (75 B -> 264 B)
  • changelogs.txt (15 B -> 306 B)
  • ideas.txt (1.1 KB -> 1.1 KB)
  • prefab/ennemies/enemyranged.prefab_c (4.5 KB -> 4.5 KB)
  • prefab/ennemies/enemyrangedprojectile.prefab_c (3.2 KB -> 3.2 KB)
  • prefab/ennemies/splitters.prefab_c (4 KB -> 4 KB)
  • prefab/shop/pistol.prefab_c (2.5 KB -> 3.2 KB)
  • projectsettings/input.config (5.5 KB -> 5.5 KB)
  • scenelog.md (21.4 KB -> 21.4 KB)
  • scenes/breach keeper test.scene_c (471.6 KB -> 472.6 KB)
  • sounds/9mm/9mm_gunshot-104571.sound_c (786 B)
  • sounds/9mm/9mm_gunshot-104571.vsnd_c (22.7 KB)
  • weapon/sounds/m4-shotgun-gunshot-body-02.vsnd_c (106.1 KB)
  • weapon/sounds/mp5-attack.sound_c (566 B)
  • weapon/sounds/mp5-attack.vsnd_c (689.7 KB)