Bar Crawl - Version 381115

Created
Total Size2.2 GB (2,371,638,465 bytes)
Modified Size16.1 MB (16,857,130 bytes)
File Count3962
Engine Version29
Changes
Changes on 2026-09-14
Meta
{ "MaxPlayers": 8, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/proving.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Launcher", "MapStartupScene": "scenes/proving.scene", "DedicatedServerStartupScene": "scenes/proving.scene", "Resources": "/ui/*\n/scenes/*\n/sounds/*\n/sounds/barcrawl/*\n/music/*\n/materials/*\n/materials/decals/*\n/materials/gen/*\n/materials/smoke_translucency/*\n/materials/strata/_default/*\n/materials/strata/ashjack/*\n/materials/strata/chime_strider/*\n/materials/strata/citizen/*\n/materials/strata/rivetling/*\n/materials/strata/burrling/*\n/materials/strata/skitterhook/*\n/materials/strata/sootwing/*\n/materials/strata/spitter/*\n/models/*\n/models/ashjack/*\n/models/ashjack/animations/*\n/models/barcrawl/*\n/models/chime_strider/*\n/models/chime_strider/anim/*\n/models/chime_strider/parts/*\n/models/citizen/*\n/models/citizen/citizen_faceprops/*\n/models/sootwing/*\n/models/sootwing/animations/*\n/models/spitter_neutral_v3/*\n/models/spitter_neutral_v3/animations/*\n/shaders/*\n/textures/*\n/textures/enemy_accents/*\n/textures/fx/*\n/textures/fx/muzzle/*\n/textures/fx/blood/*\n/textures/fx/impact/*\n/textures/fx/slash/*\n/textures/fx/mech/*\n/textures/fx/mech/parts/*\n/models/fx/*\n/models/fx/mech/*\n/materials/fx/*\n/materials/fx/mech/*\n/voxel/ashjack_carveable_v1.*\n/voxel/breacher_carveable_v1.*\n/voxel/burrling_carveable_v1.*\n/voxel/chime_strider_carveable_v2.*\n/voxel/citizen_carveable_v1.*\n/voxel/cold_cantor_carveable_v1.*\n/voxel/hushling_carveable_v1.*\n/voxel/needlefoot_carveable_v1.*\n/voxel/rivetling_carveable_v1.*\n/voxel/sap_lobber_carveable_v1.*\n/voxel/skitterhook_carveable_v1.*\n/voxel/sootwing_carveable_v1.*\n/voxel/spitter_neutral_v3_carveable_v1.*\n/voxel/veilwing_carveable_v1.*\n/animations/*\n/locomotion/*\n/materials/alpine/*\n/materials/battleroyale/*\n/materials/city/*\n/materials/coffeeshop/*\n/materials/nature/*\n/materials/prototype/*\n/materials/town/*\n/models/alpine/env/*\n/models/battleroyale/buildings/*\n/models/city/props/*\n/models/city/bld/*\n/models/city/env/*\n/models/city/env/ground_grid/*\n/models/city/veh/*\n/models/coffeeshop/*\n/models/nature/plants/*\n/models/nature/trees/*\n/models/prototype/props/*\n/models/rivetling/*\n/models/rivetling/animations/*\n/models/burrling/*\n/models/burrling/animations/*\n/models/skitterhook/*\n/models/skitterhook/animations/*\n/models/town/env/*\n/models/town/houses/*\n/models/town/props/*\n/models/town/vehicles/*\n/textures/alpine/*\n/textures/battleroyale/*\n/textures/city/*\n/textures/coffeeshop/*\n/textures/nature/*\n/textures/prototype/*\n/textures/rivetling/*\n/textures/burrling/*\n/textures/skitterhook/*\n/textures/town/*\n/textures/town_facades/ambientcg/*\n/models/bar/*\n/materials/bar/*\n/materials/strata/needlefoot/*\n/models/needlefoot/*\n/models/needlefoot/animations/*\n/textures/needlefoot/*\n/materials/strata/cold_cantor/*\n/models/cold_cantor/*\n/models/cold_cantor/animations/*\n/textures/cold_cantor/*\n/voxel/cold_cantor*\n/materials/strata/sap_lobber/*\n/models/sap_lobber/*\n/models/sap_lobber/animations/*\n/textures/sap_lobber/*\n/voxel/sap_lobber*\n/locomotion/hushling*\n/materials/strata/hushling/*\n/models/hushling/*\n/models/hushling/animations/*\n/textures/hushling/*\n/voxel/hushling*\n/materials/strata/veilwing/*\n/models/veilwing/*\n/models/veilwing/animations/*\n/textures/veilwing/*\n/voxel/veilwing*\n/materials/strata/breacher/*\n/models/breacher/*\n/models/breacher/animations/*\n/textures/breacher/*\n/voxel/breacher*\n/locomotion/breacher*\n/models/town_art/*\n/models/park_modern/*\n/materials/park_modern/*\n/materials/jam_parallax/*\n/materials/enemy_accents/*\n/materials/town_art/*\n/textures/town_art/*\n/materials/meridian/*\n/textures/bar/jukebox_deco/*\n/textures/bar/jukebox_classic_v2/*\n/models/props/starter_flask/*\n/materials/props/starter_flask/*\n/textures/props/starter_flask/*", "GameSettings": [], "CodePackageReferences": [ "baik.nachos_tray", "facepunch.apple", "facepunch.orange" ] }
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/proving.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Launcher",
  "MapStartupScene": "scenes/proving.scene",
  "DedicatedServerStartupScene": "scenes/proving.scene",
  "Resources": "/ui/*\n/scenes/*\n/sounds/*\n/sounds/barcrawl/*\n/music/*\n/materials/*\n/materials/decals/*\n/materials/gen/*\n/materials/smoke_translucency/*\n/materials/strata/_default/*\n/materials/strata/ashjack/*\n/materials/strata/chime_strider/*\n/materials/strata/citizen/*\n/materials/strata/rivetling/*\n/materials/strata/burrling/*\n/materials/strata/skitterhook/*\n/materials/strata/sootwing/*\n/materials/strata/spitter/*\n/models/*\n/models/ashjack/*\n/models/ashjack/animations/*\n/models/barcrawl/*\n/models/chime_strider/*\n/models/chime_strider/anim/*\n/models/chime_strider/parts/*\n/models/citizen/*\n/models/citizen/citizen_faceprops/*\n/models/sootwing/*\n/models/sootwing/animations/*\n/models/spitter_neutral_v3/*\n/models/spitter_neutral_v3/animations/*\n/shaders/*\n/textures/*\n/textures/enemy_accents/*\n/textures/fx/*\n/textures/fx/muzzle/*\n/textures/fx/blood/*\n/textures/fx/impact/*\n/textures/fx/slash/*\n/textures/fx/mech/*\n/textures/fx/mech/parts/*\n/models/fx/*\n/models/fx/mech/*\n/materials/fx/*\n/materials/fx/mech/*\n/voxel/ashjack_carveable_v1.*\n/voxel/breacher_carveable_v1.*\n/voxel/burrling_carveable_v1.*\n/voxel/chime_strider_carveable_v2.*\n/voxel/citizen_carveable_v1.*\n/voxel/cold_cantor_carveable_v1.*\n/voxel/hushling_carveable_v1.*\n/voxel/needlefoot_carveable_v1.*\n/voxel/rivetling_carveable_v1.*\n/voxel/sap_lobber_carveable_v1.*\n/voxel/skitterhook_carveable_v1.*\n/voxel/sootwing_carveable_v1.*\n/voxel/spitter_neutral_v3_carveable_v1.*\n/voxel/veilwing_carveable_v1.*\n/animations/*\n/locomotion/*\n/materials/alpine/*\n/materials/battleroyale/*\n/materials/city/*\n/materials/coffeeshop/*\n/materials/nature/*\n/materials/prototype/*\n/materials/town/*\n/models/alpine/env/*\n/models/battleroyale/buildings/*\n/models/city/props/*\n/models/city/bld/*\n/models/city/env/*\n/models/city/env/ground_grid/*\n/models/city/veh/*\n/models/coffeeshop/*\n/models/nature/plants/*\n/models/nature/trees/*\n/models/prototype/props/*\n/models/rivetling/*\n/models/rivetling/animations/*\n/models/burrling/*\n/models/burrling/animations/*\n/models/skitterhook/*\n/models/skitterhook/animations/*\n/models/town/env/*\n/models/town/houses/*\n/models/town/props/*\n/models/town/vehicles/*\n/textures/alpine/*\n/textures/battleroyale/*\n/textures/city/*\n/textures/coffeeshop/*\n/textures/nature/*\n/textures/prototype/*\n/textures/rivetling/*\n/textures/burrling/*\n/textures/skitterhook/*\n/textures/town/*\n/textures/town_facades/ambientcg/*\n/models/bar/*\n/materials/bar/*\n/materials/strata/needlefoot/*\n/models/needlefoot/*\n/models/needlefoot/animations/*\n/textures/needlefoot/*\n/materials/strata/cold_cantor/*\n/models/cold_cantor/*\n/models/cold_cantor/animations/*\n/textures/cold_cantor/*\n/voxel/cold_cantor*\n/materials/strata/sap_lobber/*\n/models/sap_lobber/*\n/models/sap_lobber/animations/*\n/textures/sap_lobber/*\n/voxel/sap_lobber*\n/locomotion/hushling*\n/materials/strata/hushling/*\n/models/hushling/*\n/models/hushling/animations/*\n/textures/hushling/*\n/voxel/hushling*\n/materials/strata/veilwing/*\n/models/veilwing/*\n/models/veilwing/animations/*\n/textures/veilwing/*\n/voxel/veilwing*\n/materials/strata/breacher/*\n/models/breacher/*\n/models/breacher/animations/*\n/textures/breacher/*\n/voxel/breacher*\n/locomotion/breacher*\n/models/town_art/*\n/models/park_modern/*\n/materials/park_modern/*\n/materials/jam_parallax/*\n/materials/enemy_accents/*\n/materials/town_art/*\n/textures/town_art/*\n/materials/meridian/*\n/textures/bar/jukebox_deco/*\n/textures/bar/jukebox_classic_v2/*\n/models/props/starter_flask/*\n/materials/props/starter_flask/*\n/textures/props/starter_flask/*",
  "GameSettings": [],
  "CodePackageReferences": [
    "baik.nachos_tray",
    "facepunch.apple",
    "facepunch.orange"
  ]
}

Diff (16.1 MB modified)

+55 ~17 -2
  • sounds/barcrawl/barcrawl.hit_assault_rifle.sound (299 B)
  • sounds/barcrawl/barcrawl.hit_assault_rifle.sound_c (584 B)
  • sounds/barcrawl/barcrawl.hit_fire.sound (393 B)
  • sounds/barcrawl/barcrawl.hit_fire.sound_c (758 B)
  • sounds/barcrawl/barcrawl.hit_pistol.sound (292 B)
  • sounds/barcrawl/barcrawl.hit_pistol.sound_c (577 B)
  • sounds/barcrawl/barcrawl.hit_punch.sound (291 B)
  • sounds/barcrawl/barcrawl.hit_punch.sound_c (560 B)
  • sounds/barcrawl/barcrawl.hit_punch_wet.sound (387 B)
  • sounds/barcrawl/barcrawl.hit_punch_wet.sound_c (752 B)
  • sounds/barcrawl/barcrawl.hit_revolver.sound (294 B)
  • sounds/barcrawl/barcrawl.hit_revolver.sound_c (579 B)
  • sounds/barcrawl/barcrawl.hit_shotgun.sound (293 B)
  • sounds/barcrawl/barcrawl.hit_shotgun.sound_c (578 B)
  • sounds/barcrawl/barcrawl.hit_smg.sound (289 B)
  • sounds/barcrawl/barcrawl.hit_smg.sound_c (558 B)
  • sounds/barcrawl/barcrawl.hit_sniper.sound (292 B)
  • sounds/barcrawl/barcrawl.hit_sniper.sound_c (577 B)
  • sounds/barcrawl/hit_fire_sizzle_1.vsnd_c (25.3 KB)
  • sounds/barcrawl/hit_fire_sizzle_1.wav (24.6 KB)
  • sounds/barcrawl/hit_fire_sizzle_2.vsnd_c (25.3 KB)
  • sounds/barcrawl/hit_fire_sizzle_2.wav (24.6 KB)
  • sounds/barcrawl/hit_fire_sizzle_3.vsnd_c (25.3 KB)
  • sounds/barcrawl/hit_fire_sizzle_3.wav (24.6 KB)
  • sounds/barcrawl/hit_punch_wet_1.vsnd_c (13.2 KB)
  • sounds/barcrawl/hit_punch_wet_1.wav (12.5 KB)
  • sounds/barcrawl/hit_punch_wet_2.vsnd_c (13.2 KB)
  • sounds/barcrawl/hit_punch_wet_2.wav (12.5 KB)
  • sounds/barcrawl/hit_punch_wet_3.vsnd_c (13.2 KB)
  • sounds/barcrawl/hit_punch_wet_3.wav (12.5 KB)
  • sounds/barcrawl/kenney_hits/hit_assault_rifle.vsnd_c (9.9 KB)
  • sounds/barcrawl/kenney_hits/hit_assault_rifle.wav (9.1 KB)
  • sounds/barcrawl/kenney_hits/hit_pistol.vsnd_c (12.4 KB)
  • sounds/barcrawl/kenney_hits/hit_pistol.wav (11.7 KB)
  • sounds/barcrawl/kenney_hits/hit_punch.vsnd_c (16.3 KB)
  • sounds/barcrawl/kenney_hits/hit_punch.wav (15.5 KB)
  • sounds/barcrawl/kenney_hits/hit_revolver.vsnd_c (16.3 KB)
  • sounds/barcrawl/kenney_hits/hit_revolver.wav (15.5 KB)
  • sounds/barcrawl/kenney_hits/hit_shotgun.vsnd_c (19.7 KB)
  • sounds/barcrawl/kenney_hits/hit_shotgun.wav (19 KB)
  • sounds/barcrawl/kenney_hits/hit_smg.vsnd_c (8.9 KB)
  • sounds/barcrawl/kenney_hits/hit_smg.wav (8.2 KB)
  • sounds/barcrawl/kenney_hits/hit_sniper.vsnd_c (23.2 KB)
  • sounds/barcrawl/kenney_hits/hit_sniper.wav (22.4 KB)
  • sounds/barcrawl/ui_hit_2.vsnd_c (8.9 KB)
  • sounds/barcrawl/ui_hit_3.vsnd_c (8.9 KB)
  • sounds/barcrawl/ui_hit_4.vsnd_c (8.9 KB)
  • sounds/barcrawl/ui_reward_2.vsnd_c (20.9 KB)
  • sounds/barcrawl/ui_reward_2.wav (20.3 KB)
  • sounds/barcrawl/ui_reward_3.vsnd_c (22.2 KB)
  • sounds/barcrawl/ui_reward_3.wav (21.6 KB)
  • sounds/barcrawl/ui_reward_large_2.vsnd_c (30 KB)
  • sounds/barcrawl/ui_reward_large_2.wav (29.3 KB)
  • sounds/barcrawl/ui_reward_large_3.vsnd_c (32.2 KB)
  • sounds/barcrawl/ui_reward_large_3.wav (31.5 KB)
  • .bin/package.priceless.barcrawl.dll (5.7 MB -> 5.7 MB)
  • .bin/package.priceless.barcrawl.xml (1.4 MB -> 1.4 MB)
  • .bin/package.sboxskinsgg.claudebridge.dll (9 KB -> 9 KB)
  • scenes/menu.scene (2.1 MB -> 2.1 MB)
  • scenes/menu.scene_c (1.1 MB -> 1.1 MB)
  • scenes/town.scene (3.2 MB -> 3.2 MB)
  • scenes/town.scene_c (1.8 MB -> 1.8 MB)
  • sounds/barcrawl/barcrawl.ui_hit.sound_c (529 B -> 777 B)
  • sounds/barcrawl/barcrawl.ui_reward.sound (279 B -> 359 B)
  • sounds/barcrawl/barcrawl.ui_reward.sound_c (548 B -> 722 B)
  • sounds/barcrawl/barcrawl.ui_reward_large.sound (285 B -> 378 B)
  • sounds/barcrawl/barcrawl.ui_reward_large.sound_c (570 B -> 757 B)
  • sounds/barcrawl/ui_hit.vsnd_c (7.1 KB -> 8.9 KB)
  • sounds/barcrawl/ui_reward.vsnd_c (19.6 KB -> 19.2 KB)
  • sounds/barcrawl/ui_reward.wav (19 KB -> 18.6 KB)
  • sounds/barcrawl/ui_reward_large.vsnd_c (30 KB -> 27.9 KB)
  • sounds/barcrawl/ui_reward_large.wav (29.3 KB -> 27.2 KB)
  • sounds/barcrawl/barcrawl.ui_hit.sound (276 B)
  • sounds/barcrawl/ui_hit.wav (6.5 KB)