Bar Crawl - Version 381509

Created
Total Size2.4 GB (2,580,119,950 bytes)
Modified Size10.6 MB (11,113,130 bytes)
File Count4839
Engine Version29
Changes
Changes on 2026-09-15
Meta
{ "MaxPlayers": 8, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Normal", "MapStartupScene": "scenes/menu.scene", "DedicatedServerStartupScene": "scenes/menu.scene", "Resources": "/ui/*\n/scenes/*\n/sounds/*\n/sounds/barcrawl/*\n/music/*\n/materials/*\n/materials/decals/*\n/materials/gen/*\n/materials/smoke_translucency/*\n/materials/strata/_default/*\n/materials/strata/ashjack/*\n/materials/strata/chime_strider/*\n/materials/strata/citizen/*\n/materials/strata/rivetling/*\n/materials/strata/burrling/*\n/materials/strata/skitterhook/*\n/materials/strata/sootwing/*\n/materials/strata/spitter/*\n/models/*\n/models/ashjack/*\n/models/ashjack/animations/*\n/models/barcrawl/*\n/models/chime_strider/*\n/models/chime_strider/anim/*\n/models/chime_strider/parts/*\n/models/citizen/*\n/models/citizen/citizen_faceprops/*\n/models/sootwing/*\n/models/sootwing/animations/*\n/models/spitter_neutral_v3/*\n/models/spitter_neutral_v3/animations/*\n/shaders/*\n/textures/*\n/textures/enemy_accents/*\n/textures/fx/*\n/textures/fx/muzzle/*\n/textures/fx/blood/*\n/textures/fx/impact/*\n/textures/fx/slash/*\n/textures/fx/mech/*\n/textures/fx/mech/parts/*\n/models/fx/*\n/models/fx/mech/*\n/materials/fx/*\n/materials/fx/mech/*\n/voxel/ashjack_carveable_v1.*\n/voxel/breacher_carveable_v1.*\n/voxel/burrling_carveable_v1.*\n/voxel/chime_strider_carveable_v2.*\n/voxel/citizen_carveable_v1.*\n/voxel/cold_cantor_carveable_v1.*\n/voxel/hushling_carveable_v1.*\n/voxel/needlefoot_carveable_v1.*\n/voxel/rivetling_carveable_v1.*\n/voxel/sap_lobber_carveable_v1.*\n/voxel/skitterhook_carveable_v1.*\n/voxel/sootwing_carveable_v1.*\n/voxel/spitter_neutral_v3_carveable_v1.*\n/voxel/veilwing_carveable_v1.*\n/animations/*\n/locomotion/*\n/materials/alpine/*\n/materials/battleroyale/*\n/materials/city/*\n/materials/coffeeshop/*\n/materials/nature/*\n/materials/prototype/*\n/materials/town/*\n/models/alpine/env/*\n/models/battleroyale/buildings/*\n/models/city/props/*\n/models/city/bld/*\n/models/city/env/*\n/models/city/env/ground_grid/*\n/models/city/veh/*\n/models/coffeeshop/*\n/models/nature/plants/*\n/models/nature/trees/*\n/models/prototype/props/*\n/models/rivetling/*\n/models/rivetling/animations/*\n/models/burrling/*\n/models/burrling/animations/*\n/models/skitterhook/*\n/models/skitterhook/animations/*\n/models/town/env/*\n/models/town/houses/*\n/models/town/props/*\n/models/town/vehicles/*\n/textures/alpine/*\n/textures/battleroyale/*\n/textures/city/*\n/textures/coffeeshop/*\n/textures/nature/*\n/textures/prototype/*\n/textures/rivetling/*\n/textures/burrling/*\n/textures/skitterhook/*\n/textures/town/*\n/textures/town_facades/ambientcg/*\n/models/bar/*\n/materials/bar/*\n/materials/strata/needlefoot/*\n/models/needlefoot/*\n/models/needlefoot/animations/*\n/textures/needlefoot/*\n/materials/strata/cold_cantor/*\n/models/cold_cantor/*\n/models/cold_cantor/animations/*\n/textures/cold_cantor/*\n/voxel/cold_cantor*\n/materials/strata/sap_lobber/*\n/models/sap_lobber/*\n/models/sap_lobber/animations/*\n/textures/sap_lobber/*\n/voxel/sap_lobber*\n/locomotion/hushling*\n/materials/strata/hushling/*\n/models/hushling/*\n/models/hushling/animations/*\n/textures/hushling/*\n/voxel/hushling*\n/materials/strata/veilwing/*\n/models/veilwing/*\n/models/veilwing/animations/*\n/textures/veilwing/*\n/voxel/veilwing*\n/materials/strata/breacher/*\n/models/breacher/*\n/models/breacher/animations/*\n/textures/breacher/*\n/voxel/breacher*\n/locomotion/breacher*\n/models/town_art/*\n/models/park_modern/*\n/models/park_bushes/nobiax/*\n/materials/park_modern/*\n/materials/park_bushes/nobiax/*\n/textures/park_bushes/nobiax/*\n/materials/jam_parallax/*\n/materials/enemy_accents/*\n/materials/town_art/*\n/textures/town_art/*\n/materials/meridian/*\n/textures/bar/jukebox_deco/*\n/textures/bar/jukebox_classic_v2/*\n/models/props/starter_flask/*\n/materials/props/starter_flask/*\n/textures/props/starter_flask/*", "GameSettings": [], "CodePackageReferences": [ "baik.nachos_tray", "facepunch.apple", "facepunch.orange" ] }
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Normal",
  "MapStartupScene": "scenes/menu.scene",
  "DedicatedServerStartupScene": "scenes/menu.scene",
  "Resources": "/ui/*\n/scenes/*\n/sounds/*\n/sounds/barcrawl/*\n/music/*\n/materials/*\n/materials/decals/*\n/materials/gen/*\n/materials/smoke_translucency/*\n/materials/strata/_default/*\n/materials/strata/ashjack/*\n/materials/strata/chime_strider/*\n/materials/strata/citizen/*\n/materials/strata/rivetling/*\n/materials/strata/burrling/*\n/materials/strata/skitterhook/*\n/materials/strata/sootwing/*\n/materials/strata/spitter/*\n/models/*\n/models/ashjack/*\n/models/ashjack/animations/*\n/models/barcrawl/*\n/models/chime_strider/*\n/models/chime_strider/anim/*\n/models/chime_strider/parts/*\n/models/citizen/*\n/models/citizen/citizen_faceprops/*\n/models/sootwing/*\n/models/sootwing/animations/*\n/models/spitter_neutral_v3/*\n/models/spitter_neutral_v3/animations/*\n/shaders/*\n/textures/*\n/textures/enemy_accents/*\n/textures/fx/*\n/textures/fx/muzzle/*\n/textures/fx/blood/*\n/textures/fx/impact/*\n/textures/fx/slash/*\n/textures/fx/mech/*\n/textures/fx/mech/parts/*\n/models/fx/*\n/models/fx/mech/*\n/materials/fx/*\n/materials/fx/mech/*\n/voxel/ashjack_carveable_v1.*\n/voxel/breacher_carveable_v1.*\n/voxel/burrling_carveable_v1.*\n/voxel/chime_strider_carveable_v2.*\n/voxel/citizen_carveable_v1.*\n/voxel/cold_cantor_carveable_v1.*\n/voxel/hushling_carveable_v1.*\n/voxel/needlefoot_carveable_v1.*\n/voxel/rivetling_carveable_v1.*\n/voxel/sap_lobber_carveable_v1.*\n/voxel/skitterhook_carveable_v1.*\n/voxel/sootwing_carveable_v1.*\n/voxel/spitter_neutral_v3_carveable_v1.*\n/voxel/veilwing_carveable_v1.*\n/animations/*\n/locomotion/*\n/materials/alpine/*\n/materials/battleroyale/*\n/materials/city/*\n/materials/coffeeshop/*\n/materials/nature/*\n/materials/prototype/*\n/materials/town/*\n/models/alpine/env/*\n/models/battleroyale/buildings/*\n/models/city/props/*\n/models/city/bld/*\n/models/city/env/*\n/models/city/env/ground_grid/*\n/models/city/veh/*\n/models/coffeeshop/*\n/models/nature/plants/*\n/models/nature/trees/*\n/models/prototype/props/*\n/models/rivetling/*\n/models/rivetling/animations/*\n/models/burrling/*\n/models/burrling/animations/*\n/models/skitterhook/*\n/models/skitterhook/animations/*\n/models/town/env/*\n/models/town/houses/*\n/models/town/props/*\n/models/town/vehicles/*\n/textures/alpine/*\n/textures/battleroyale/*\n/textures/city/*\n/textures/coffeeshop/*\n/textures/nature/*\n/textures/prototype/*\n/textures/rivetling/*\n/textures/burrling/*\n/textures/skitterhook/*\n/textures/town/*\n/textures/town_facades/ambientcg/*\n/models/bar/*\n/materials/bar/*\n/materials/strata/needlefoot/*\n/models/needlefoot/*\n/models/needlefoot/animations/*\n/textures/needlefoot/*\n/materials/strata/cold_cantor/*\n/models/cold_cantor/*\n/models/cold_cantor/animations/*\n/textures/cold_cantor/*\n/voxel/cold_cantor*\n/materials/strata/sap_lobber/*\n/models/sap_lobber/*\n/models/sap_lobber/animations/*\n/textures/sap_lobber/*\n/voxel/sap_lobber*\n/locomotion/hushling*\n/materials/strata/hushling/*\n/models/hushling/*\n/models/hushling/animations/*\n/textures/hushling/*\n/voxel/hushling*\n/materials/strata/veilwing/*\n/models/veilwing/*\n/models/veilwing/animations/*\n/textures/veilwing/*\n/voxel/veilwing*\n/materials/strata/breacher/*\n/models/breacher/*\n/models/breacher/animations/*\n/textures/breacher/*\n/voxel/breacher*\n/locomotion/breacher*\n/models/town_art/*\n/models/park_modern/*\n/models/park_bushes/nobiax/*\n/materials/park_modern/*\n/materials/park_bushes/nobiax/*\n/textures/park_bushes/nobiax/*\n/materials/jam_parallax/*\n/materials/enemy_accents/*\n/materials/town_art/*\n/textures/town_art/*\n/materials/meridian/*\n/textures/bar/jukebox_deco/*\n/textures/bar/jukebox_classic_v2/*\n/models/props/starter_flask/*\n/materials/props/starter_flask/*\n/textures/props/starter_flask/*",
  "GameSettings": [],
  "CodePackageReferences": [
    "baik.nachos_tray",
    "facepunch.apple",
    "facepunch.orange"
  ]
}

Diff (10.6 MB modified)

~74
  • .bin/package.priceless.barcrawl.dll (5.7 MB -> 5.7 MB)
  • .bin/package.priceless.barcrawl.xml (1.5 MB -> 1.5 MB)
  • .bin/package.sboxskinsgg.claudebridge.dll (9 KB -> 9 KB)
  • scenes/menu.scene (2.2 MB -> 2.2 MB)
  • scenes/menu.scene_c (1.2 MB -> 1.2 MB)
  • sounds/barcrawl/barcrawl.dryfire.sound (607 B -> 607 B)
  • sounds/barcrawl/barcrawl.dryfire.sound_c (705 B -> 705 B)
  • sounds/barcrawl/barcrawl.enemy_attack_heavy.sound (429 B -> 430 B)
  • sounds/barcrawl/barcrawl.enemy_attack_heavy.sound_c (748 B -> 749 B)
  • sounds/barcrawl/barcrawl.enemy_attack_light.sound (428 B -> 429 B)
  • sounds/barcrawl/barcrawl.enemy_attack_light.sound_c (747 B -> 748 B)
  • sounds/barcrawl/barcrawl.enemy_attack_mechanical.sound (433 B -> 434 B)
  • sounds/barcrawl/barcrawl.enemy_attack_mechanical.sound_c (768 B -> 769 B)
  • sounds/barcrawl/barcrawl.enemy_attack_ranged.sound (429 B -> 430 B)
  • sounds/barcrawl/barcrawl.enemy_attack_ranged.sound_c (748 B -> 749 B)
  • sounds/barcrawl/barcrawl.enemy_smoke_hiss.sound (425 B -> 426 B)
  • sounds/barcrawl/barcrawl.enemy_smoke_hiss.sound_c (745 B -> 746 B)
  • sounds/barcrawl/barcrawl.enemy_step_heavy.sound (427 B -> 428 B)
  • sounds/barcrawl/barcrawl.enemy_step_heavy.sound_c (746 B -> 747 B)
  • sounds/barcrawl/barcrawl.enemy_step_mechanical.sound (432 B -> 432 B)
  • sounds/barcrawl/barcrawl.enemy_step_mechanical.sound_c (767 B -> 767 B)
  • sounds/barcrawl/barcrawl.enemy_step_soft.sound (425 B -> 425 B)
  • sounds/barcrawl/barcrawl.enemy_step_soft.sound_c (744 B -> 744 B)
  • sounds/barcrawl/barcrawl.enemy_wing_large.sound (427 B -> 427 B)
  • sounds/barcrawl/barcrawl.enemy_wing_large.sound_c (746 B -> 746 B)
  • sounds/barcrawl/barcrawl.enemy_wing_small.sound (426 B -> 426 B)
  • sounds/barcrawl/barcrawl.enemy_wing_small.sound_c (745 B -> 745 B)
  • sounds/barcrawl/barcrawl.gun_cinderlock.sound (668 B -> 670 B)
  • sounds/barcrawl/barcrawl.gun_cinderlock.sound_c (824 B -> 826 B)
  • sounds/barcrawl/barcrawl.gun_emberspit.sound (666 B -> 668 B)
  • sounds/barcrawl/barcrawl.gun_emberspit.sound_c (822 B -> 824 B)
  • sounds/barcrawl/barcrawl.gun_kilnlance.sound (667 B -> 669 B)
  • sounds/barcrawl/barcrawl.gun_kilnlance.sound_c (823 B -> 825 B)
  • sounds/barcrawl/barcrawl.gun_longkiln.sound (665 B -> 667 B)
  • sounds/barcrawl/barcrawl.gun_longkiln.sound_c (821 B -> 823 B)
  • sounds/barcrawl/barcrawl.gun_scattercaster.sound (675 B -> 677 B)
  • sounds/barcrawl/barcrawl.gun_scattercaster.sound_c (831 B -> 833 B)
  • sounds/barcrawl/barcrawl.gun_slagbreaker.sound (671 B -> 673 B)
  • sounds/barcrawl/barcrawl.gun_slagbreaker.sound_c (827 B -> 829 B)
  • sounds/barcrawl/barcrawl.hit_assault_rifle.sound (299 B -> 296 B)
  • sounds/barcrawl/barcrawl.hit_assault_rifle.sound_c (584 B -> 581 B)
  • sounds/barcrawl/barcrawl.hit_punch_wet.sound (387 B -> 386 B)
  • sounds/barcrawl/barcrawl.hit_punch_wet.sound_c (752 B -> 751 B)
  • sounds/barcrawl/barcrawl.hit_shotgun.sound (293 B -> 290 B)
  • sounds/barcrawl/barcrawl.hit_shotgun.sound_c (578 B -> 575 B)
  • sounds/barcrawl/barcrawl.hit_smg.sound (289 B -> 286 B)
  • sounds/barcrawl/barcrawl.hit_smg.sound_c (558 B -> 555 B)
  • sounds/barcrawl/barcrawl.impact.sound (649 B -> 651 B)
  • sounds/barcrawl/barcrawl.impact.sound_c (773 B -> 775 B)
  • sounds/barcrawl/barcrawl.impact_hard.sound (660 B -> 662 B)
  • sounds/barcrawl/barcrawl.impact_hard.sound_c (800 B -> 802 B)
  • sounds/barcrawl/barcrawl.music_intro_2.sound (264 B -> 264 B)
  • sounds/barcrawl/barcrawl.music_intro_2.sound_c (517 B -> 517 B)
  • sounds/barcrawl/barcrawl.player_damage.sound (623 B -> 623 B)
  • sounds/barcrawl/barcrawl.player_damage.sound_c (1.2 KB -> 1.2 KB)
  • sounds/barcrawl/barcrawl.player_drunk.sound (623 B -> 620 B)
  • sounds/barcrawl/barcrawl.player_drunk.sound_c (1.2 KB -> 1.2 KB)
  • sounds/barcrawl/barcrawl.player_incendiary_cocktail_complete.sound (321 B -> 318 B)
  • sounds/barcrawl/barcrawl.player_incendiary_cocktail_complete.sound_c (600 B -> 597 B)
  • sounds/barcrawl/barcrawl.player_kill_quip.sound (988 B -> 988 B)
  • sounds/barcrawl/barcrawl.player_kill_quip.sound_c (1.9 KB -> 1.9 KB)
  • sounds/barcrawl/barcrawl.player_kill_quip_04.sound (319 B -> 319 B)
  • sounds/barcrawl/barcrawl.player_kill_quip_04.sound_c (582 B -> 582 B)
  • sounds/barcrawl/barcrawl.player_sip.sound (435 B -> 435 B)
  • sounds/barcrawl/barcrawl.player_sip.sound_c (811 B -> 811 B)
  • sounds/barcrawl/barcrawl.reload.sound (610 B -> 612 B)
  • sounds/barcrawl/barcrawl.reload.sound_c (692 B -> 694 B)
  • sounds/barcrawl/barcrawl.ui_reward.sound (359 B -> 359 B)
  • sounds/barcrawl/barcrawl.ui_reward.sound_c (722 B -> 722 B)
  • sounds/barcrawl/barcrawl.ui_reward_large.sound (378 B -> 378 B)
  • sounds/barcrawl/barcrawl.ui_reward_large.sound_c (757 B -> 757 B)
  • sounds/barcrawl/barcrawl.ui_spend.sound (278 B -> 278 B)
  • sounds/barcrawl/barcrawl.ui_spend.sound_c (547 B -> 547 B)
  • ui/barcrawltownguide.razor.scss (2.6 KB -> 2.6 KB)