Annihilation Day 1999 - Version 395100

Created
Total Size40 MB (41,987,119 bytes)
Modified Size6.2 MB (6,458,257 bytes)
File Count319
Engine Version29
Changes
Changes on 2026-09-23
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/titlescreen.scene", "LaunchMode": "Normal", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "Resources": "images/shottyicon2.png\nImages/45Icon.png\nImages/45Icon2.png\nImages/Background1.jpg\nImages/BatonIcon.png\nImages/BatonIcon2.png\nImages/brad.png\nImages/CoverSnap.png\nImages/healthkiticon.jpg\nImages/healthkiticon.png\nImages/healthkiticon.png~\nImages/jessica.png\nImages/MP5Icon.png\nImages/MP5Icon2.png\nImages/ShottyIcon.png\nImages/TitlePage.jpg\nmusic/ambient3.sound\nMusic/Theme.sound\nsfx/mp5shooting.sound\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nFonts/terminator real nfi.ttf\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/MP5Shooting.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nfbx/traininglevelfloor.vmdl\nFBX/ammocrate.vmdl\nFBX/ammocrate2.vmdl\nFBX/car1.vmdl\nFBX/car2.vmdl\nFBX/copcar.vmdl\nFBX/dumpster.vmdl\nFBX/firehydrant.vmdl\nFBX/healthkit.vmdl\nFBX/mailbox.vmdl\nFBX/paytoll.vmdl\nFBX/pearlstmain.vmdl\nFBX/plant.vmdl\nFBX/tree.vmdl\nFBX/watch.vmdl\nmaterials/remington870mat.vmat\nMaterials/45MAT.vmat\nMaterials/AmmoCrate1.vmat\nMaterials/AmmoCrate2.vmat\nMaterials/BatonMAT.vmat\nMaterials/Bot_MAT.vmat\nMaterials/Brad_MAT.vmat\nMaterials/Car1MAT.vmat\nMaterials/Car1MAT2.vmat\nMaterials/Car2MAT.vmat\nMaterials/Car2MAT2.vmat\nMaterials/copcar.vmat\nMaterials/CrowbarMAT.vmat\nMaterials/Dumpster.vmat\nMaterials/firehydrant.vmat\nMaterials/Floor1MAT.vmat\nMaterials/Floor2MAT.vmat\nMaterials/HealthKit.vmat\nMaterials/JessMAT.vmat\nMaterials/mailbox.vmat\nMaterials/MP5MAT.vmat\nMaterials/parokingtoll.vmat\nMaterials/plantmat.vmat\nMaterials/treemat.vmat\nMaterials/WatchMAT.vmat\nmaterials/pearlst/parkingbuilding.vmat\nMaterials/PearlSt/Backgroundbuilding.vmat\nMaterials/PearlSt/BlankRoad.vmat\nMaterials/PearlSt/BrickWall.vmat\nMaterials/PearlSt/BuildingWall1.vmat\nMaterials/PearlSt/BuildingWall2.vmat\nMaterials/PearlSt/BuildingWall3.vmat\nMaterials/PearlSt/BuildingWall4.vmat\nMaterials/PearlSt/BuildingWall5.vmat\nMaterials/PearlSt/BuildingWall6.vmat\nMaterials/PearlSt/BuildingWall7.vmat\nMaterials/PearlSt/BuildingWallNoPaint.vmat\nMaterials/PearlSt/BuildingWallPT1.vmat\nMaterials/PearlSt/BuildingWallPT2.vmat\nMaterials/PearlSt/BuildingWallSign.vmat\nMaterials/PearlSt/Road.vmat\nMaterials/PearlSt/Roof1.vmat\nMaterials/PearlSt/SideWalk.vmat", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/titlescreen.scene",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "Resources": "images/shottyicon2.png\nImages/45Icon.png\nImages/45Icon2.png\nImages/Background1.jpg\nImages/BatonIcon.png\nImages/BatonIcon2.png\nImages/brad.png\nImages/CoverSnap.png\nImages/healthkiticon.jpg\nImages/healthkiticon.png\nImages/healthkiticon.png~\nImages/jessica.png\nImages/MP5Icon.png\nImages/MP5Icon2.png\nImages/ShottyIcon.png\nImages/TitlePage.jpg\nmusic/ambient3.sound\nMusic/Theme.sound\nsfx/mp5shooting.sound\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nFonts/terminator real nfi.ttf\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/MP5Shooting.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nfbx/traininglevelfloor.vmdl\nFBX/ammocrate.vmdl\nFBX/ammocrate2.vmdl\nFBX/car1.vmdl\nFBX/car2.vmdl\nFBX/copcar.vmdl\nFBX/dumpster.vmdl\nFBX/firehydrant.vmdl\nFBX/healthkit.vmdl\nFBX/mailbox.vmdl\nFBX/paytoll.vmdl\nFBX/pearlstmain.vmdl\nFBX/plant.vmdl\nFBX/tree.vmdl\nFBX/watch.vmdl\nmaterials/remington870mat.vmat\nMaterials/45MAT.vmat\nMaterials/AmmoCrate1.vmat\nMaterials/AmmoCrate2.vmat\nMaterials/BatonMAT.vmat\nMaterials/Bot_MAT.vmat\nMaterials/Brad_MAT.vmat\nMaterials/Car1MAT.vmat\nMaterials/Car1MAT2.vmat\nMaterials/Car2MAT.vmat\nMaterials/Car2MAT2.vmat\nMaterials/copcar.vmat\nMaterials/CrowbarMAT.vmat\nMaterials/Dumpster.vmat\nMaterials/firehydrant.vmat\nMaterials/Floor1MAT.vmat\nMaterials/Floor2MAT.vmat\nMaterials/HealthKit.vmat\nMaterials/JessMAT.vmat\nMaterials/mailbox.vmat\nMaterials/MP5MAT.vmat\nMaterials/parokingtoll.vmat\nMaterials/plantmat.vmat\nMaterials/treemat.vmat\nMaterials/WatchMAT.vmat\nmaterials/pearlst/parkingbuilding.vmat\nMaterials/PearlSt/Backgroundbuilding.vmat\nMaterials/PearlSt/BlankRoad.vmat\nMaterials/PearlSt/BrickWall.vmat\nMaterials/PearlSt/BuildingWall1.vmat\nMaterials/PearlSt/BuildingWall2.vmat\nMaterials/PearlSt/BuildingWall3.vmat\nMaterials/PearlSt/BuildingWall4.vmat\nMaterials/PearlSt/BuildingWall5.vmat\nMaterials/PearlSt/BuildingWall6.vmat\nMaterials/PearlSt/BuildingWall7.vmat\nMaterials/PearlSt/BuildingWallNoPaint.vmat\nMaterials/PearlSt/BuildingWallPT1.vmat\nMaterials/PearlSt/BuildingWallPT2.vmat\nMaterials/PearlSt/BuildingWallSign.vmat\nMaterials/PearlSt/Road.vmat\nMaterials/PearlSt/Roof1.vmat\nMaterials/PearlSt/SideWalk.vmat",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (6.2 MB modified)

+86 ~3
  • fbx/ammocrate.vmdl (1.8 KB)
  • fbx/ammocrate2.vmdl (1.8 KB)
  • fbx/car1.vmdl (1.1 KB)
  • fbx/car2.vmdl (1.1 KB)
  • fbx/copcar.vmdl (1.2 KB)
  • fbx/dumpster.vmdl (1.1 KB)
  • fbx/firehydrant.vmdl (1.1 KB)
  • fbx/healthkit.vmdl (1.8 KB)
  • fbx/mailbox.vmdl (1.1 KB)
  • fbx/paytoll.vmdl (1.1 KB)
  • fbx/pearlstmain.vmdl (3 KB)
  • fbx/plant.vmdl (1.1 KB)
  • fbx/traininglevelfloor.vmdl (1.3 KB)
  • fbx/tree.vmdl (1.1 KB)
  • fbx/watch.vmdl (1.8 KB)
  • images/45icon.png (37.7 KB)
  • images/45icon2.png (18.9 KB)
  • images/background1.jpg (1.2 MB)
  • images/batonicon.png (24.7 KB)
  • images/batonicon2.png (18.2 KB)
  • images/brad.png (308.2 KB)
  • images/coversnap.png (1.4 MB)
  • images/healthkiticon.jpg (15.4 KB)
  • images/healthkiticon.png (86.7 KB)
  • images/healthkiticon.png~ (90.6 KB)
  • images/jessica.png (291.3 KB)
  • images/mp5icon.png (32.2 KB)
  • images/mp5icon2.png (19.2 KB)
  • images/shottyicon.png (29.5 KB)
  • images/shottyicon2.png (17.7 KB)
  • images/titlepage.jpg (1.2 MB)
  • materials/45mat.vmat (972 B)
  • materials/ammocrate1.vmat (893 B)
  • materials/ammocrate2.vmat (894 B)
  • materials/batonmat.vmat (968 B)
  • materials/bot_mat.vmat (973 B)
  • materials/brad_mat.vmat (895 B)
  • materials/car1mat.vmat (1 KB)
  • materials/car1mat2.vmat (1 KB)
  • materials/car2mat.vmat (1 KB)
  • materials/car2mat2.vmat (1 KB)
  • materials/copcar.vmat (1 KB)
  • materials/crowbarmat.vmat (976 B)
  • materials/dumpster.vmat (1 KB)
  • materials/firehydrant.vmat (1 KB)
  • materials/floor1mat.vmat (895 B)
  • materials/floor2mat.vmat (896 B)
  • materials/healthkit.vmat (893 B)
  • materials/jessmat.vmat (897 B)
  • materials/mailbox.vmat (1 KB)
  • materials/mp5mat.vmat (971 B)
  • materials/parokingtoll.vmat (974 B)
  • materials/pearlst/backgroundbuilding.vmat (901 B)
  • materials/pearlst/blankroad.vmat (893 B)
  • materials/pearlst/brickwall.vmat (898 B)
  • materials/pearlst/buildingwall1.vmat (897 B)
  • materials/pearlst/buildingwall2.vmat (897 B)
  • materials/pearlst/buildingwall3.vmat (897 B)
  • materials/pearlst/buildingwall4.vmat (897 B)
  • materials/pearlst/buildingwall5.vmat (897 B)
  • materials/pearlst/buildingwall6.vmat (897 B)
  • materials/pearlst/buildingwall7.vmat (897 B)
  • materials/pearlst/buildingwallnopaint.vmat (904 B)
  • materials/pearlst/buildingwallpt1.vmat (899 B)
  • materials/pearlst/buildingwallpt2.vmat (899 B)
  • materials/pearlst/buildingwallsign.vmat (900 B)
  • materials/pearlst/parkingbuilding.vmat (900 B)
  • materials/pearlst/road.vmat (888 B)
  • materials/pearlst/roof1.vmat (889 B)
  • materials/pearlst/sidewalk.vmat (892 B)
  • materials/plantmat.vmat (1.1 KB)
  • materials/remington870mat.vmat (981 B)
  • materials/treemat.vmat (1.2 KB)
  • materials/watchmat.vmat (889 B)
  • music/ambient3.sound (1000 B)
  • music/theme.sound (1019 B)
  • sfx/45shot.sound (985 B)
  • sfx/baton.sound (984 B)
  • sfx/footstepsrunning.sound (1005 B)
  • sfx/footstepswalking.sound (1005 B)
  • sfx/half-life-crowbar.sound (996 B)
  • sfx/handgun_reload.sound (993 B)
  • sfx/mp5reload.sound (988 B)
  • sfx/mp5shooting.sound (990 B)
  • sfx/shotgunreload.sound (992 B)
  • sfx/shotgun_shot.sound (993 B)
  • .bin/package.punkwithapomp.annihilation_day_1999.dll (107 KB -> 107 KB)
  • images/3dpipe.vmat_c (5.7 KB -> 5.7 KB)
  • images/background1_jpg_b7a0cd74.generated.vtex_c (1.2 MB -> 1.2 MB)