Annihilation Day 1999 - Version 399115

Created
Total Size50.2 MB (52,636,461 bytes)
Modified Size301 KB (308,224 bytes)
File Count400
Engine Version29
Changes
Changes on 2026-10-01
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/titlescreen.scene", "LaunchMode": "Normal", "ControlModes": { "Keyboard": false, "VR": false, "Gamepad": false }, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 1, "Coop": true, "Versus": false, "Resources": "images/shottyicon2.png\nImages/45Icon.png\nImages/45Icon2.png\nImages/Background1.jpg\nImages/BatonIcon.png\nImages/BatonIcon2.png\nImages/brad.png\nImages/CoverSnap.png\nImages/healthkiticon.jpg\nImages/healthkiticon.png\nImages/healthkiticon.png~\nImages/jessica.png\nImages/MP5Icon.png\nImages/MP5Icon2.png\nImages/ShottyIcon.png\nImages/TitlePage.jpg\nmusic/ambient3.sound\nMusic/Theme.sound\nsfx/mp5shooting.sound\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nFonts/terminator real nfi.ttf\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/MP5Shooting.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nfbx/traininglevelfloor.vmdl\nFBX/ammocrate.vmdl\nFBX/ammocrate2.vmdl\nFBX/car1.vmdl\nFBX/car2.vmdl\nFBX/copcar.vmdl\nFBX/dumpster.vmdl\nFBX/firehydrant.vmdl\nFBX/healthkit.vmdl\nFBX/mailbox.vmdl\nFBX/paytoll.vmdl\nFBX/pearlstmain.vmdl\nFBX/plant.vmdl\nFBX/tree.vmdl\nFBX/watch.vmdl\nmaterials/remington870mat.vmat\nMaterials/45MAT.vmat\nMaterials/AmmoCrate1.vmat\nMaterials/AmmoCrate2.vmat\nMaterials/BatonMAT.vmat\nMaterials/Bot_MAT.vmat\nMaterials/Brad_MAT.vmat\nMaterials/Car1MAT.vmat\nMaterials/Car1MAT2.vmat\nMaterials/Car2MAT.vmat\nMaterials/Car2MAT2.vmat\nMaterials/copcar.vmat\nMaterials/CrowbarMAT.vmat\nMaterials/Dumpster.vmat\nMaterials/firehydrant.vmat\nMaterials/Floor1MAT.vmat\nMaterials/Floor2MAT.vmat\nMaterials/HealthKit.vmat\nMaterials/JessMAT.vmat\nMaterials/mailbox.vmat\nMaterials/MP5MAT.vmat\nMaterials/parokingtoll.vmat\nMaterials/plantmat.vmat\nMaterials/treemat.vmat\nMaterials/WatchMAT.vmat\nmaterials/pearlst/parkingbuilding.vmat\nMaterials/PearlSt/Backgroundbuilding.vmat\nMaterials/PearlSt/BlankRoad.vmat\nMaterials/PearlSt/BrickWall.vmat\nMaterials/PearlSt/BuildingWall1.vmat\nMaterials/PearlSt/BuildingWall2.vmat\nMaterials/PearlSt/BuildingWall3.vmat\nMaterials/PearlSt/BuildingWall4.vmat\nMaterials/PearlSt/BuildingWall5.vmat\nMaterials/PearlSt/BuildingWall6.vmat\nMaterials/PearlSt/BuildingWall7.vmat\nMaterials/PearlSt/BuildingWallNoPaint.vmat\nMaterials/PearlSt/BuildingWallPT1.vmat\nMaterials/PearlSt/BuildingWallPT2.vmat\nMaterials/PearlSt/BuildingWallSign.vmat\nMaterials/PearlSt/Road.vmat\nMaterials/PearlSt/Roof1.vmat\nMaterials/PearlSt/SideWalk.vmat\nscenes/jhowtoplay.scene\nscenes/HowToPlay.scene", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/titlescreen.scene",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 1,
  "Coop": true,
  "Versus": false,
  "Resources": "images/shottyicon2.png\nImages/45Icon.png\nImages/45Icon2.png\nImages/Background1.jpg\nImages/BatonIcon.png\nImages/BatonIcon2.png\nImages/brad.png\nImages/CoverSnap.png\nImages/healthkiticon.jpg\nImages/healthkiticon.png\nImages/healthkiticon.png~\nImages/jessica.png\nImages/MP5Icon.png\nImages/MP5Icon2.png\nImages/ShottyIcon.png\nImages/TitlePage.jpg\nmusic/ambient3.sound\nMusic/Theme.sound\nsfx/mp5shooting.sound\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nFonts/terminator real nfi.ttf\nSFX/45Shot.sound\nSFX/baton.sound\nSFX/FootstepsRunning.sound\nSFX/FootstepsWalking.sound\nSFX/half-life-crowbar.sound\nSFX/handgun_reload.sound\nSFX/MP5Reload.sound\nSFX/MP5Shooting.sound\nSFX/Shotgun_Shot.sound\nSFX/ShotgunReload.sound\nfbx/traininglevelfloor.vmdl\nFBX/ammocrate.vmdl\nFBX/ammocrate2.vmdl\nFBX/car1.vmdl\nFBX/car2.vmdl\nFBX/copcar.vmdl\nFBX/dumpster.vmdl\nFBX/firehydrant.vmdl\nFBX/healthkit.vmdl\nFBX/mailbox.vmdl\nFBX/paytoll.vmdl\nFBX/pearlstmain.vmdl\nFBX/plant.vmdl\nFBX/tree.vmdl\nFBX/watch.vmdl\nmaterials/remington870mat.vmat\nMaterials/45MAT.vmat\nMaterials/AmmoCrate1.vmat\nMaterials/AmmoCrate2.vmat\nMaterials/BatonMAT.vmat\nMaterials/Bot_MAT.vmat\nMaterials/Brad_MAT.vmat\nMaterials/Car1MAT.vmat\nMaterials/Car1MAT2.vmat\nMaterials/Car2MAT.vmat\nMaterials/Car2MAT2.vmat\nMaterials/copcar.vmat\nMaterials/CrowbarMAT.vmat\nMaterials/Dumpster.vmat\nMaterials/firehydrant.vmat\nMaterials/Floor1MAT.vmat\nMaterials/Floor2MAT.vmat\nMaterials/HealthKit.vmat\nMaterials/JessMAT.vmat\nMaterials/mailbox.vmat\nMaterials/MP5MAT.vmat\nMaterials/parokingtoll.vmat\nMaterials/plantmat.vmat\nMaterials/treemat.vmat\nMaterials/WatchMAT.vmat\nmaterials/pearlst/parkingbuilding.vmat\nMaterials/PearlSt/Backgroundbuilding.vmat\nMaterials/PearlSt/BlankRoad.vmat\nMaterials/PearlSt/BrickWall.vmat\nMaterials/PearlSt/BuildingWall1.vmat\nMaterials/PearlSt/BuildingWall2.vmat\nMaterials/PearlSt/BuildingWall3.vmat\nMaterials/PearlSt/BuildingWall4.vmat\nMaterials/PearlSt/BuildingWall5.vmat\nMaterials/PearlSt/BuildingWall6.vmat\nMaterials/PearlSt/BuildingWall7.vmat\nMaterials/PearlSt/BuildingWallNoPaint.vmat\nMaterials/PearlSt/BuildingWallPT1.vmat\nMaterials/PearlSt/BuildingWallPT2.vmat\nMaterials/PearlSt/BuildingWallSign.vmat\nMaterials/PearlSt/Road.vmat\nMaterials/PearlSt/Roof1.vmat\nMaterials/PearlSt/SideWalk.vmat\nscenes/jhowtoplay.scene\nscenes/HowToPlay.scene",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (301 KB modified)

~1
  • .bin/package.punkwithapomp.annihilation_day_1999.dll (301 KB -> 301 KB)