SCPRP - Version 13206

Created
Total Size3.3 MB (3,440,399 bytes)
Modified Size692.5 KB (709,120 bytes)
File Count88
Engine Version10
Changes
Hud Update
Meta
{"MapList":["facepunch.construct"],"PerMapRanking":false,"LeaderboardType":"None","RankType":"None","MapSelect":"Unrestricted","GameNetworkType":"Multiplayer","MaxPlayers":64,"MinPlayers":1,"Collision":{"Defaults":{"solid":"Collide","trigger":"Trigger","ladder":"Ignore","water":"Trigger","debris":"Unset","player":"Unset","glass":"Unset"},"Pairs":[{"a":"solid","b":"solid","r":"Collide"},{"a":"trigger","b":"playerclip","r":"Ignore"},{"a":"solid","b":"trigger","r":"Trigger"},{"a":"playerclip","b":"solid","r":"Collide"},{"a":"debris","b":"debris"},{"a":"debris","b":"player","r":"Ignore"},{"a":"trigger","b":"player"},{"a":"ladder","b":"player"},{"a":"trigger","b":"debris"},{"a":"ladder","b":"debris"},{"a":"player","b":"player"},{"a":"player","b":"glass","r":"Trigger"},{"a":"trigger","b":"glass","r":"Ignore"},{"a":"glass","b":"glass","r":"Ignore"},{"a":"water","b":"glass"}]},"GameCategory":"None","Physics":{"SubSteps":4,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"DefaultLeaderboards":null,"Summary":"","Description":"In this roleplay gamemode, players assume the roles of everyday people and act out their daily lives and routines within a realistic setting. Players can choose to roleplay as anyone from a school student to a CEO, and must adhere to the rules and expectations of their chosen role. The goal of the game is to experience and explore different lifestyles and perspectives, and to have fun doing so. This gamemode is a great way to practice empathy, communication, and problem-solving skills in a realistic and immersive setting.","Public":true,"ReplaceTags":"roleplay"}
{
  "MapList": [
    "facepunch.construct"
  ],
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "RankType": "None",
  "MapSelect": "Unrestricted",
  "GameNetworkType": "Multiplayer",
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "debris": "Unset",
      "player": "Unset",
      "glass": "Unset"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Trigger"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "debris",
        "b": "debris"
      },
      {
        "a": "debris",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player"
      },
      {
        "a": "ladder",
        "b": "player"
      },
      {
        "a": "trigger",
        "b": "debris"
      },
      {
        "a": "ladder",
        "b": "debris"
      },
      {
        "a": "player",
        "b": "player"
      },
      {
        "a": "player",
        "b": "glass",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "glass",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "water",
        "b": "glass"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "DefaultLeaderboards": null,
  "Summary": "",
  "Description": "In this roleplay gamemode, players assume the roles of everyday people and act out their daily lives and routines within a realistic setting. Players can choose to roleplay as anyone from a school student to a CEO, and must adhere to the rules and expectations of their chosen role. The goal of the game is to experience and explore different lifestyles and perspectives, and to have fun doing so. This gamemode is a great way to practice empathy, communication, and problem-solving skills in a realistic and immersive setting.",
  "Public": true,
  "ReplaceTags": "roleplay"
}

Diff (692.5 KB modified)

~2 -96
  • .bin/package.base.dll (552 KB -> 551.5 KB)
  • .bin/package.realm.roleplay.dll (141 KB -> 141 KB)
  • code/styles/textures/batteries.png (29.8 KB)
  • code/styles/textures/chicken-leg.png (20.2 KB)
  • code/styles/textures/hearts.png (14.4 KB)
  • code/styles/textures/layered-armor.png (29.3 KB)
  • code/styles/textures/water-drop.png (13 KB)
  • decals/bullet-metal.decal_c (688 B)
  • decals/bullethole.decal_c (685 B)
  • materials/cable/rope.vmat_c (5 KB)
  • materials/cable/rope_color_tga_ddb2e6e1.generated.vtex_c (4.7 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (1.9 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.8 KB)
  • materials/default/default_detailmask_tga_57ae445f.generated.vtex_c (2 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.3 KB)
  • materials/default/default_normal_tga_7f4327e9.generated.vtex_c (2 KB)
  • materials/default/default_normal_tga_d337b1ed.generated.vtex_c (2.1 KB)
  • materials/particle/impact/fleks.vtex_c (95.4 KB)
  • materials/particle/particle_glow_01.vtex_c (65.9 KB)
  • materials/particle/particle_modulate_01.vtex_c (17.9 KB)
  • materials/particle/smoke1/smoke1.vtex_c (72.7 KB)
  • materials/particles/electrical/electrical_arc02.vtex_c (729.2 KB)
  • materials/particles/electrical/electrical_arc02_unsharp.vtex_c (694.8 KB)
  • materials/particles/electrical/electrical_arc03b.vtex_c (65 KB)
  • materials/particles/electrical/electrical_arc_looping_c.vtex_c (170.3 KB)
  • materials/particles/smoke/render/smokeloop_i_0.vtex_c (2.7 MB)
  • materials/particles/smoke1/smoke1.vtex_c (72.7 KB)
  • materials/shiny_white.vmat_c (5.4 KB)
  • materials/shiny_white_vmat_g_tmetalnessreflectancefresnel_bbcfa2a3.generated.vtex_c (1.8 KB)
  • models/ball/ball.vmdl_c (22.8 KB)
  • models/citizen_props/sodacan01.vmat_c (5.8 KB)
  • models/citizen_props/sodacan01.vmdl_c (15.7 KB)
  • models/citizen_props/sodacan01_ao_png_c38f2fac.generated.vtex_c (1 MB)
  • models/citizen_props/sodacan01_color_png_11076342.generated.vtex_c (2.1 MB)
  • models/citizen_props/sodacan01_normal_png_77e139a.generated.vtex_c (2.9 MB)
  • models/light/light_tubular.vmat_c (5 KB)
  • models/light/light_tubular.vmdl_c (27.5 KB)
  • models/light/light_tubular_color_tga_db020bf6.generated.vtex_c (44.5 KB)
  • models/rust_props/small_junk/can.vmdl_c (11.7 KB)
  • models/rust_props/small_junk/cola_can.vmdl_c (12.2 KB)
  • models/rust_props/small_junk/small_junk.vmat_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB)
  • models/thruster/thrusterprojector.vmat_c (5 KB)
  • models/thruster/thrusterprojector.vmdl_c (35 KB)
  • models/thruster/thrusterprojector_tga_f9375e72.generated.vtex_c (132.5 KB)
  • models/torch/torch.vmat_c (4.9 KB)
  • models/torch/torch.vmdl_c (122.4 KB)
  • models/torch/torch_color_tga_509c91b4.generated.vtex_c (106.3 KB)
  • models/torch/torch_normal_tga_a1d5e20a.generated.vtex_c (216.9 KB)
  • particles/impact.generic.smokepuff.vpcf_c (2.9 KB)
  • particles/impact.generic.smokering.vpcf_c (2.6 KB)
  • particles/impact.generic.vpcf_c (3.4 KB)
  • particles/impact.metal-chunks.vpcf_c (3.3 KB)
  • particles/impact.metal-light.vpcf_c (3.2 KB)
  • particles/impact.metal.vpcf_c (3.7 KB)
  • particles/physgun_beam.vpcf_c (2.9 KB)
  • particles/physgun_end_nohit.vpcf_c (3.7 KB)
  • particles/physgun_freeze.vpcf_c (3 KB)
  • particles/physgun_hitsmoke.vpcf_c (3.1 KB)
  • particles/physgun_light.vpcf_c (1.9 KB)
  • particles/physgun_start.vpcf_c (3.2 KB)
  • particles/rope.vpcf_c (2.3 KB)
  • particles/tool_hit.vpcf_c (3 KB)
  • particles/water_squirt.vpcf_c (2.7 KB)
  • shaders/cables.shader_c (239.7 KB)
  • shaders/complex.shader_c (90.8 MB)
  • shaders/generic.shader_c (2 MB)
  • shaders/simple.shader_c (542.2 KB)
  • sounds/balloon_pop_cute.sound_c (526 B)
  • sounds/balloon_pop_cute.vsnd_c (7.6 KB)
  • sounds/flashlight-off.sound_c (524 B)
  • sounds/flashlight-off.vsnd_c (28.4 KB)
  • sounds/flashlight-on.sound_c (508 B)
  • sounds/flashlight-on.vsnd_c (141.6 KB)
  • sounds/footsteps/footstep-concrete-jump.sound_c (658 B)
  • sounds/footsteps/footstep-concrete-land.sound_c (606 B)
  • sounds/footsteps/footstep-concrete.sound_c (826 B)
  • sounds/footsteps/footstep-metal.sound_c (981 B)
  • sounds/impacts/impact-bullet-concrete.sound_c (678 B)
  • sounds/kersplat.sound_c (503 B)
  • sounds/kersplat.vsnd_c (120.8 KB)
  • sounds/physics/physics.default.impact.sound_c (903 B)
  • sounds/physics/physics.metal.sheet.impact.sound_c (719 B)
  • surfaces/car.surface_c (743 B)
  • surfaces/default.audiomat_c (414 B)
  • surfaces/default.surface_c (2 KB)
  • surfaces/metal.audiomat_c (415 B)
  • surfaces/metal.surface_c (1.9 KB)
  • textures/small_junk/small_junk_ao_tga_ce44a73.generated.vtex_c (4.7 MB)
  • textures/small_junk/small_junk_diff_color_tga_9db36c62.generated.vtex_c (18.1 MB)
  • textures/small_junk/small_junk_nrm_normal_tga_d3f46520.generated.vtex_c (17.7 MB)
  • textures/small_junk/small_junk_spec_metal_tga_a2ac5532.generated.vtex_c (118.7 KB)