Ramp Up - Version 199589
| Created | |
|---|---|
| Total Size | 1.8 GB (1,886,230,701 bytes) |
| Modified Size | 28.9 MB (30,257,006 bytes) |
| File Count | 2473 |
| Engine Version | 25 |
| Changes | Changes on 2026-04-15 |
| Meta |
Diff (28.9 MB modified)
+12 ~33- .bin/package.redsnail.ultimatedoormanager.cll (2.9 KB)
- .bin/package.redsnail.ultimatedoormanager.xml (1.8 KB)
- materials/dev/reflectivity_30.vmat_c (5 KB)
- materials/dev/reflectivity_30_color_tga_e7524b00.generated.vtex_c (47.2 KB)
- rampup/buildings/shared/gravelfloor/materials/gravelfloor_nopom.vmat_c (5.7 KB)
- rampup/props/doors/devdoor/prefabs/doortest.prefab_c (17.6 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_distance_961997d6-5bd5-4b7d-a31c-271e6a69d5d3.vtex_c (440.1 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_distance_a4402865-9949-4ea5-84d0-0c8bef785ee3.vtex_c (160.1 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_irradiance_961997d6-5bd5-4b7d-a31c-271e6a69d5d3.vtex_c (27.6 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_irradiance_a4402865-9949-4ea5-84d0-0c8bef785ee3.vtex_c (10.1 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_relocation_961997d6-5bd5-4b7d-a31c-271e6a69d5d3.vtex_c (3.5 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_relocation_a4402865-9949-4ea5-84d0-0c8bef785ee3.vtex_c (1.3 KB)
- .bin/manifest.json (85 B -> 128 B)
- .bin/package.base.cll (33.5 KB -> 33.5 KB)
- .bin/package.redsnail.ramp_up.cll (142 KB -> 141.9 KB)
- .bin/package.redsnail.roadtool.cll (19.9 KB -> 30.1 KB)
- .bin/package.redsnail.roadtool.xml (4.5 KB -> 5.9 KB)
- models/citizen/citizen_human_m.vanmgrph_c (68.2 KB -> 68.3 KB)
- rampup/buildings/dealership01/models/dealership01.vmdl_c (18.1 KB -> 18.3 KB)
- rampup/buildings/dealership01/prefabs/dealership01.prefab_c (20 KB -> 18.4 KB)
- rampup/shaders/interior_mapping.shader_c (277.2 KB -> 277.5 KB)
- rampup/shaders/screen_space_gi_composite.shader_c (24.7 KB -> 24.7 KB)
- rampup/shaders/volumetric_clouds_pp.shader_c (80 KB -> 80 KB)
- rampup/shaders/wet_surfaces_exclusion.shader_c (26.3 KB -> 26.3 KB)
- scenes/gameplay.scene_c (2.5 MB -> 4 MB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_distance_23b7eecc-24a1-4b36-b1ff-ad1f34104be8.vtex_c (160.1 KB -> 560.1 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_irradiance_23b7eecc-24a1-4b36-b1ff-ad1f34104be8.vtex_c (10.1 KB -> 35.1 KB)
- scenes/gameplay_scene_data/ddgi/indirect light volume_relocation_23b7eecc-24a1-4b36-b1ff-ad1f34104be8.vtex_c (1.3 KB -> 4.4 KB)
- shaders/advancedtriplanar.shader_c (198.5 KB -> 198.6 KB)
- shaders/advancedwater.shader_c (482 KB -> 482.4 KB)
- shaders/drugeffect.shader_c (37.6 KB -> 37.6 KB)
- shaders/dynamic_sky.shader_c (89.2 KB -> 89.2 KB)
- shaders/gradientlight.shader_c (159.3 KB -> 159.3 KB)
- shaders/nightemissive.shader_c (370.2 KB -> 370.4 KB)
- shaders/oceanwater.shader_c (202.5 KB -> 202.5 KB)
- shaders/rotational.shader_c (236.3 KB -> 236.4 KB)
- shaders/underwatereffect.shader_c (29.4 KB -> 29.4 KB)
- shaders/vegetation.shader_c (254.4 KB -> 254.6 KB)
- shaders/vehiclelight.shader_c (484.8 KB -> 485.4 KB)
- shaders/vehiclepaint.shader_c (243.5 KB -> 243.9 KB)
- shaders/waterfloorcaustics.shader_c (179 KB -> 179.1 KB)
- shaders/water_clipmap_cs.shader_c (19 KB -> 19 KB)
- terrains/test.terrain_c (19.8 MB -> 18.4 MB)
- textures/ui/hud/minimap/world_map.png (1.1 MB -> 1.5 MB)
- thirdparty/eeight/shaders/watercaustics.shader_c (86.8 KB -> 86.8 KB)