Monkey Fortress - Version 274655

Created
Total Size828.7 MB (868,934,244 bytes)
Modified Size880.1 KB (901,266 bytes)
File Count8111
Engine Version25
Changes
Changes on 2026-06-03
Meta
{ "MaxPlayers": 12, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/rw_quickplay.scene", "Compiler": { "RootNamespace": "Redwig", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "MapStartupScene": "scenes/rw_quickplay.scene", "LaunchMode": "QuickPlay", "DedicatedServerStartupScene": "scenes/rw_dedicated_server.scene", "Resources": "*.svg\n*.png\nprops/destructions/v3/*.vmdl\nmenus/gamemenu/*.jpg\nmenus/gamemenu/*.mp4", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 12,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/rw_quickplay.scene",
  "Compiler": {
    "RootNamespace": "Redwig",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "MapStartupScene": "scenes/rw_quickplay.scene",
  "LaunchMode": "QuickPlay",
  "DedicatedServerStartupScene": "scenes/rw_dedicated_server.scene",
  "Resources": "*.svg\n*.png\nprops/destructions/v3/*.vmdl\nmenus/gamemenu/*.jpg\nmenus/gamemenu/*.mp4",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (880.1 KB modified)

+6 ~169 -1
  • interfaces/ingame/selector/teamselector/selectiontoken.razor.scss (920 B)
  • interfaces/ingame/selector/teamselector/teamselectionhud.razor.scss (2.9 KB)
  • interfaces/ingame/showcase/showcasehud.razor.scss (2.9 KB)
  • interfaces/ingame/showcase/showcasepawnlabel.razor.scss (464 B)
  • menus/ingame/icon-buildtool.png (14.2 KB)
  • ui/components/packageflairbar.razor.scss (501 B)
  • .bin/package.base.cll (32.7 KB -> 33.1 KB)
  • .bin/package.redwig.monkey_fortress.cll (400.2 KB -> 409.1 KB)
  • .bin/package.redwig.monkey_fortress.xml (121.4 KB -> 127 KB)
  • interfaces/ingame/selector/roleselector/roleselectorhud.razor.scss (4.5 KB -> 5.7 KB)
  • interfaces/ingame/selector/teamselector/teamselectorhud.razor.scss (5.1 KB -> 5.7 KB)
  • maps/rw_factory_mf_terminus.prefab_c (103.1 KB -> 103.1 KB)
  • menus/sounds/blink_end.sound_c (547 B -> 935 B)
  • menus/sounds/blink_start.sound_c (549 B -> 937 B)
  • menus/sounds/building-phase.sound_c (880 B -> 950 B)
  • menus/sounds/chasing_ending_game.sound_c (573 B -> 961 B)
  • menus/sounds/chronos-before-battle.sound_c (894 B -> 968 B)
  • menus/sounds/chronos-end-battle.sound_c (590 B -> 970 B)
  • menus/sounds/end-game.sound_c (564 B -> 937 B)
  • menus/sounds/enemy-nexus-under-attack.sound_c (609 B -> 982 B)
  • menus/sounds/fighting-phase.sound_c (583 B -> 956 B)
  • menus/sounds/hud_inventory_select.sound_c (565 B -> 953 B)
  • menus/sounds/interlude-phase.sound_c (881 B -> 951 B)
  • menus/sounds/kill_reward_point_noob.sound_c (1.2 KB -> 1.3 KB)
  • menus/sounds/kill_reward_point_pgm.sound_c (887 B -> 957 B)
  • menus/sounds/loadout-shop-sell.sound_c (892 B -> 959 B)
  • menus/sounds/loadout-shop.sound_c (870 B -> 945 B)
  • menus/sounds/lobby_start_game.sound_c (573 B -> 968 B)
  • menus/sounds/menu_click.sound_c (567 B -> 945 B)
  • menus/sounds/menu_hover.sound_c (567 B -> 945 B)
  • menus/sounds/nexus-ennemy-was-destroyed.sound_c (611 B -> 984 B)
  • menus/sounds/notification_hint.sound_c (590 B -> 958 B)
  • menus/sounds/objective_ally_captured.sound_c (608 B -> 981 B)
  • menus/sounds/objective_enemy_captured.sound_c (610 B -> 983 B)
  • menus/sounds/objective_spawned.sound_c (586 B -> 959 B)
  • menus/sounds/our-nexus-is-under-attack.sound_c (613 B -> 993 B)
  • menus/sounds/pingmarker_warning.sound_c (890 B -> 957 B)
  • menus/sounds/quest_completed.sound_c (881 B -> 951 B)
  • menus/sounds/quest_failed.sound_c (862 B -> 932 B)
  • menus/sounds/quest_started.sound_c (863 B -> 933 B)
  • menus/sounds/series_ace_kill.sound_c (891 B -> 966 B)
  • menus/sounds/series_double_kill.sound_c (892 B -> 959 B)
  • menus/sounds/series_five_kill.sound_c (890 B -> 957 B)
  • menus/sounds/series_four_kill.sound_c (890 B -> 957 B)
  • menus/sounds/series_triple_kill.sound_c (892 B -> 959 B)
  • menus/sounds/team-radio.sound_c (1.2 KB -> 1.2 KB)
  • menus/sounds/tick_chat.sound_c (566 B -> 934 B)
  • menus/sounds/we-lost-one-nexus.sound_c (586 B -> 959 B)
  • playermodels/archibaldys/sounds/male_grunt.sound_c (2.1 KB -> 2.5 KB)
  • playermodels/kiki/sounds/female_grunt.sound_c (933 B -> 1.3 KB)
  • playermodels/shared/sounds/footsteps/monkey-footsteps.sound_c (2.3 KB -> 2.6 KB)
  • playermodels/shared/sounds/hurts/player_death_monkey.sound_c (1009 B -> 1.3 KB)
  • playermodels/shared/sounds/impacts/body_impact.sound_c (1.7 KB -> 2.1 KB)
  • playermodels/shared/sounds/impacts/bone_break.sound_c (759 B -> 1.1 KB)
  • playermodels/shared/sounds/impacts/headshot_sound.sound_c (625 B -> 1013 B)
  • playermodels/shared/sounds/impacts/player_hit.sound_c (1.2 KB -> 1.6 KB)
  • playermodels/shared/sounds/impacts/player_hit_headshot.sound_c (955 B -> 1.3 KB)
  • playermodels/shared/sounds/pulses/pulse_marker_ping.sound_c (927 B -> 1.3 KB)
  • playermodels/shared/sounds/pulses/pulse_marker_wave.sound_c (659 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_attackthisposition.sound_c (985 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_defendthisposition.sound_c (985 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_enemyspotted.sound_c (963 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_followme.sound_c (959 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_gogogo.sound_c (941 B -> 1011 B)
  • playermodels/shared/sounds/radiocommands/rc_needhelp.sound_c (959 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_no.sound_c (937 B -> 1007 B)
  • playermodels/shared/sounds/radiocommands/rc_thankyou.sound_c (959 B -> 1 KB)
  • playermodels/shared/sounds/radiocommands/rc_yes.sound_c (938 B -> 1008 B)
  • playermodels/shared/sounds/run/run_end.sound_c (1.1 KB -> 1.2 KB)
  • playermodels/shared/sounds/run/run_start.sound_c (1.9 KB -> 2 KB)
  • props/constructron/sound/constructron_aim_ennemy.sound_c (941 B -> 1016 B)
  • props/constructron/sound/constructron_attacked.sound_c (937 B -> 1007 B)
  • props/constructron/sound/constructron_dead.sound_c (917 B -> 987 B)
  • props/constructron/sound/constructron_ennemydetected.sound_c (959 B -> 1 KB)
  • props/constructron/sound/constructron_idle.sound_c (938 B -> 1005 B)
  • props/constructron/sound/constructron_ressource.sound_c (938 B -> 1008 B)
  • props/constructron/sound/constructron_shoot.sound_c (940 B -> 1007 B)
  • props/constructron/sound/constructron_wave.sound_c (942 B -> 1009 B)
  • props/constructron/sound/constructron_woodcollected.sound_c (959 B -> 1 KB)
  • props/destructions/sounds/construct_fund.sound_c (956 B -> 1.3 KB)
  • props/destructions/sounds/construct_wood_ongoing.sound_c (1.5 KB -> 1.8 KB)
  • props/destructions/sounds/error_construct.sound_c (612 B -> 985 B)
  • props/destructions/sounds/piece_pickup_epic.sound_c (630 B -> 1004 B)
  • props/game_ressources/shared/sounds/pick.sound_c (917 B -> 985 B)
  • props/game_ressources/shared/sounds/prop_special.sound_c (940 B -> 1007 B)
  • props/game_ressources/wood/sounds/bullet_wood.sound_c (1.4 KB -> 1.5 KB)
  • props/game_ressources/wood/sounds/wood_damage_melee.sound_c (1.2 KB -> 1.3 KB)
  • props/game_ressources/wood/sounds/wood_destruction.sound_c (1.5 KB -> 1.5 KB)
  • props/heal_checkpoint/sound/healing_pop.sound_c (917 B -> 987 B)
  • ui/components/packagecard.razor.scss (2.7 KB -> 2.8 KB)
  • weapons/gadgets/beartrap/sound/trap_closed.sound_c (916 B -> 986 B)
  • weapons/gadgets/beartrap/sound/trap_placed.sound_c (916 B -> 986 B)
  • weapons/gadgets/drone/sounds/drone_fire.sound_c (1.1 KB -> 1.2 KB)
  • weapons/gadgets/drone/sounds/drone_idle.sound_c (914 B -> 981 B)
  • weapons/gadgets/gatling/sound/fire_gatling.sound_c (917 B -> 987 B)
  • weapons/gadgets/glider/sound/glider_deploy.sound_c (916 B -> 986 B)
  • weapons/gadgets/healingpoint/sounds/healingpoint.sound_c (939 B -> 1009 B)
  • weapons/gadgets/teamrespawner/sound/gate_close.sound_c (936 B -> 1006 B)
  • weapons/gadgets/teamrespawner/sound/gate_open.sound_c (1.1 KB -> 1.2 KB)
  • weapons/gadgets/teamrespawner/sound/teleported.sound_c (936 B -> 1006 B)
  • weapons/gadgets/teamrespawner/sound/teleport_on.sound_c (941 B -> 1009 B)
  • weapons/gadgets/teleporter/sound/teleported_sound.sound_c (939 B -> 1006 B)
  • weapons/gadgets/transformation/sounds/injection.sound_c (938 B -> 1008 B)
  • weapons/gadgets/transformation/sounds/transformation_jump.sound_c (1.5 KB -> 1.6 KB)
  • weapons/gadgets/transformation/sounds/transformation_jump_start.sound_c (986 B -> 1 KB)
  • weapons/gadgets/transformation/sounds/transformation_monkey.sound_c (982 B -> 1 KB)
  • weapons/grenades/explosive/sound/deploy.sound_c (656 B -> 984 B)
  • weapons/grenades/explosive/sound/explosion.sound_c (1022 B -> 1.3 KB)
  • weapons/grenades/explosive/sound/left_fire.sound_c (659 B -> 987 B)
  • weapons/grenades/explosive/sound/pinpull.sound_c (657 B -> 985 B)
  • weapons/grenades/explosive/sound/right_fire.sound_c (676 B -> 1004 B)
  • weapons/grenades/molotov/sound/molotov_fire.sound_c (676 B -> 1004 B)
  • weapons/grenades/molotov/sound/molotov_impact.sound_c (934 B -> 1.2 KB)
  • weapons/grenades/smoke/sounds/smoke_grenade.sound_c (677 B -> 1005 B)
  • weapons/melee/hammer/sound/deploy.sound_c (634 B -> 962 B)
  • weapons/melee/hammer/sound/melee_hit.sound_c (779 B -> 1.2 KB)
  • weapons/melee/hammer/sound/melee_miss.sound_c (892 B -> 1.3 KB)
  • weapons/melee/hammer/sound/melee_parry.sound_c (1.3 KB -> 1.4 KB)
  • weapons/minigun/centurion_m134x/sound/gun_submachine_auto_shot_00_automatic_preview_01.sound_c (1 KB -> 1.1 KB)
  • weapons/pistol/astra/sound/charging_handle.sound_c (659 B -> 987 B)
  • weapons/pistol/astra/sound/full_rack.sound_c (653 B -> 981 B)
  • weapons/pistol/astra/sound/sagouin_deploy.sound_c (658 B -> 986 B)
  • weapons/pistol/astra/sound/sagouin_mag_in.sound_c (658 B -> 986 B)
  • weapons/pistol/astra/sound/sagouin_mag_out.sound_c (659 B -> 987 B)
  • weapons/pistol/astra/sound/sagouin_shoot.sound_c (1 KB -> 1.4 KB)
  • weapons/pistol/astra/sound/whoosh1.sound_c (635 B -> 962 B)
  • weapons/pistol/astra/sound/whoosh2.sound_c (635 B -> 962 B)
  • weapons/pistol/solarii/sound/deploy_revolver.sound_c (637 B -> 1005 B)
  • weapons/pistol/solarii/sound/deploy_revolver_ui.sound_c (636 B -> 1004 B)
  • weapons/pistol/solarii/sound/gun_revolver_pistol_shot_04.sound_c (653 B -> 1021 B)
  • weapons/pistol/solarii/sound/gun_revolver_pistol_shot_04_ui.sound_c (652 B -> 1020 B)
  • weapons/pistol/solarii/sound/revolver_fkey.sound_c (619 B -> 987 B)
  • weapons/pistol/solarii/sound/revolver_fkey_ui.sound_c (634 B -> 1002 B)
  • weapons/pistol/solarii/sound/revolver_reload.sound_c (637 B -> 1005 B)
  • weapons/pistol/solarii/sound/revolver_reload_ui.sound_c (636 B -> 1004 B)
  • weapons/pistol/solarii/sound/revolver_stressreload.sound_c (643 B -> 1011 B)
  • weapons/pistol/solarii/sound/revolver_stressreload_ui.sound_c (658 B -> 1 KB)
  • weapons/rifle/ignis_47/sound/catchup.sound_c (653 B -> 980 B)
  • weapons/rifle/ignis_47/sound/charginghandle2.sound_c (683 B -> 1011 B)
  • weapons/rifle/ignis_47/sound/charginghandle3.sound_c (683 B -> 1011 B)
  • weapons/rifle/ignis_47/sound/drop.sound_c (634 B -> 962 B)
  • weapons/rifle/ignis_47/sound/ignis_charginghandle1.sound_c (683 B -> 1010 B)
  • weapons/rifle/ignis_47/sound/ignis_magin.sound_c (657 B -> 984 B)
  • weapons/rifle/ignis_47/sound/ignis_magin2.sound_c (658 B -> 985 B)
  • weapons/rifle/ignis_47/sound/ignis_magout.sound_c (658 B -> 985 B)
  • weapons/rifle/ignis_47/sound/ignis_misc.sound_c (656 B -> 984 B)
  • weapons/rifle/ignis_47/sound/ignis_misc2.sound_c (657 B -> 985 B)
  • weapons/rifle/ignis_47/sound/ignis_shot.sound_c (580 B -> 985 B)
  • weapons/rifle/ignis_47/sound/misc_pickup.sound_c (657 B -> 985 B)
  • weapons/rifle/ignis_47/sound/misc_pickup2.sound_c (658 B -> 986 B)
  • weapons/rifle/ignis_47/sound/misc_pickup3.sound_c (658 B -> 986 B)
  • weapons/rock/sounds/pebble_collision.sound_c (1019 B -> 1.4 KB)
  • weapons/shared/particles/ressources/sound/knocked_out_hit.sound_c (964 B -> 1 KB)
  • weapons/shared/sounds/bullets/bullet_hit_ground.sound_c (1.2 KB -> 1.3 KB)
  • weapons/shared/sounds/gadgets/construct_pose.sound_c (935 B -> 1002 B)
  • weapons/shared/sounds/grenades/grenade_bounce.sound_c (1013 B -> 1.3 KB)
  • weapons/shared/sounds/melee/melee_hit_ground.sound_c (934 B -> 1.2 KB)
  • weapons/shared/sounds/ressource/knocked_out_hit.sound_c (941 B -> 1008 B)
  • weapons/shotgun/magnus12/sound/insert_reload.sound_c (677 B -> 1005 B)
  • weapons/shotgun/magnus12/sound/misc_weaponmagnus.sound_c (681 B -> 1009 B)
  • weapons/shotgun/magnus12/sound/pumpaction.sound_c (659 B -> 987 B)
  • weapons/shotgun/magnus12/sound/pumpactionslow.sound_c (678 B -> 1006 B)
  • weapons/shotgun/magnus12/sound/pumpactionveryslow.sound_c (682 B -> 1010 B)
  • weapons/shotgun/magnus12/sound/shell_drop.sound_c (658 B -> 985 B)
  • weapons/shotgun/magnus12/sound/shoot.sound_c (577 B -> 982 B)
  • weapons/smg/blitzfire_mp9/sound/deploy.sound_c (655 B -> 983 B)
  • weapons/smg/blitzfire_mp9/sound/fire.sound_c (577 B -> 982 B)
  • weapons/smg/blitzfire_mp9/sound/magin.sound_c (654 B -> 981 B)
  • weapons/smg/blitzfire_mp9/sound/magout.sound_c (655 B -> 982 B)
  • weapons/sniper/excidio_sniper/sound/deploy.sound_c (659 B -> 987 B)
  • weapons/sniper/excidio_sniper/sound/fire_excidio.sound_c (597 B -> 1002 B)
  • weapons/sniper/excidio_sniper/sound/magin.sound_c (658 B -> 985 B)
  • weapons/sniper/excidio_sniper/sound/magout.sound_c (659 B -> 986 B)
  • weapons/sniper/excidio_sniper/sound/scope.sound_c (658 B -> 986 B)
  • weapons/sniper/excidio_sniper/sound/zoom.sound_c (657 B -> 985 B)
  • interfaces/ingame/information/informationhud.razor.scss (106 B)