Monkey Fortress (old) - Version 77396
| Created | |
|---|---|
| Total Size | 739.1 MB (775,036,809 bytes) |
| Modified Size | 1.6 MB (1,627,047 bytes) |
| File Count | 1393 |
| Engine Version | 17 |
| Changes | Changes on 2024-11-17 |
| Meta |
Diff (1.6 MB modified)
+7 ~58 -65- interfaces/gamemenu/gamemode/gamemodelist.razor.scss (1.1 KB)
- interfaces/gamemenu/gamemode/gamemodepanel.razor.scss (1.7 KB)
- interfaces/ingame/killcounter/killcounterentry.razor.scss (826 B)
- interfaces/ingame/killcounter/killcounterhud.razor.scss (166 B)
- interfaces/util/loader/loaderbar.razor.scss (808 B)
- maps/rw_industrial.prefab_c (17.6 KB)
- maps/rw_tdm_city.prefab_c (10.6 KB)
- .bin/package.base.cll (31 KB -> 30.8 KB)
- .bin/package.base.dll (166.5 KB -> 166 KB)
- .bin/package.base.xml (55.2 KB -> 54.8 KB)
- .bin/package.redwig.project_m_2.cll (149.2 KB -> 152.4 KB)
- .bin/package.redwig.project_m_2.dll (1014 KB -> 1 MB)
- .bin/package.redwig.project_m_2.xml (23.8 KB -> 22.4 KB)
- interfaces/ingame/player/card/build/build.razor.scss (948 B -> 1.3 KB)
- interfaces/ingame/player/card/inventory/inventory.razor.scss (951 B -> 1.7 KB)
- maps/props/fusebox/sounds/objective_fuse_loop.sound_c (731 B -> 731 B)
- maps/props/fusebox/sounds/objective_fuse_ongoing.sound_c (1.7 KB -> 1.7 KB)
- maps/sounds/ambiant_industrial.sndscape_c (587 B -> 587 B)
- materials/tools/new/blocklight_color_png_a2f7bc9d.generated.vtex_c (44.5 KB -> 44.5 KB)
- menus/sounds/blink_end.sound_c (659 B -> 659 B)
- menus/sounds/blink_start.sound_c (677 B -> 677 B)
- menus/sounds/chasing_ending_game.sound_c (701 B -> 701 B)
- menus/sounds/hud_inventory_select.sound_c (677 B -> 677 B)
- menus/sounds/lobby_start_game.sound_c (685 B -> 685 B)
- menus/sounds/menu_click.sound_c (695 B -> 695 B)
- menus/sounds/menu_hover.sound_c (695 B -> 695 B)
- menus/sounds/notification_hint.sound_c (702 B -> 702 B)
- menus/sounds/tick_chat.sound_c (678 B -> 678 B)
- playermodels/archibaldys/sounds/male_grunt.sound_c (2.2 KB -> 2.2 KB)
- playermodels/kiki/sounds/female_grunt.sound_c (1 KB -> 1 KB)
- playermodels/shared/sounds/footsteps/monkey-footsteps.sound_c (2.4 KB -> 2.4 KB)
- playermodels/shared/sounds/hurts/player_death_monkey.sound_c (1.1 KB -> 1.1 KB)
- playermodels/shared/sounds/impacts/body_impact.sound_c (1.8 KB -> 1.8 KB)
- playermodels/shared/sounds/impacts/bone_break.sound_c (887 B -> 887 B)
- playermodels/shared/sounds/impacts/headshot_sound.sound_c (753 B -> 753 B)
- playermodels/shared/sounds/impacts/player_hit.sound_c (1.4 KB -> 1.4 KB)
- playermodels/shared/sounds/impacts/player_hit_headshot.sound_c (1.1 KB -> 1.1 KB)
- playermodels/shared/sounds/pulses/pulse_marker_ping.sound_c (1 KB -> 1 KB)
- playermodels/shared/sounds/pulses/pulse_marker_wave.sound_c (771 B -> 771 B)
- playermodels/shared/surfaces/mf_flesh.surface_c (774 B -> 710 B)
- projectsettings/input.config (4.4 KB -> 4.8 KB)
- project_m_2.csproj.user (168 B -> 324 B)
- scenes/rw_industrial.scene_c (894 B -> 1.2 KB)
- styles/base.scss (777 B -> 748 B)
- styles/rootpanel.scss (3.3 KB -> 2.6 KB)
- ui/components/packagelist.razor.scss (257 B -> 393 B)
- weapons/pistol/astra/sound/charging_handle.sound_c (787 B -> 787 B)
- weapons/pistol/astra/sound/full_rack.sound_c (765 B -> 765 B)
- weapons/pistol/astra/sound/sagouin_deploy.sound_c (786 B -> 786 B)
- weapons/pistol/astra/sound/sagouin_mag_in.sound_c (786 B -> 786 B)
- weapons/pistol/astra/sound/sagouin_mag_out.sound_c (787 B -> 787 B)
- weapons/pistol/astra/sound/sagouin_shoot.sound_c (1.1 KB -> 1.1 KB)
- weapons/pistol/astra/sound/whoosh1.sound_c (763 B -> 763 B)
- weapons/pistol/astra/sound/whoosh2.sound_c (763 B -> 763 B)
- weapons/pistol/solarii/sound/deploy_revolver.sound_c (749 B -> 749 B)
- weapons/pistol/solarii/sound/deploy_revolver_ui.sound_c (748 B -> 764 B)
- weapons/pistol/solarii/sound/gun_revolver_pistol_shot_04.sound_c (765 B -> 765 B)
- weapons/pistol/solarii/sound/gun_revolver_pistol_shot_04_ui.sound_c (764 B -> 764 B)
- weapons/pistol/solarii/sound/revolver_fkey.sound_c (747 B -> 747 B)
- weapons/pistol/solarii/sound/revolver_fkey_ui.sound_c (746 B -> 746 B)
- weapons/pistol/solarii/sound/revolver_reload.sound_c (749 B -> 749 B)
- weapons/pistol/solarii/sound/revolver_reload_ui.sound_c (748 B -> 764 B)
- weapons/pistol/solarii/sound/revolver_stressreload.sound_c (771 B -> 771 B)
- weapons/pistol/solarii/sound/revolver_stressreload_ui.sound_c (770 B -> 770 B)
- weapons/rock/sounds/pebble_collision.sound_c (1.1 KB -> 1.1 KB)
- decals/blood-impact.decal_c (907 B)
- decals/bullethole.decal_c (634 B)
- maps/ia_industrial.prefab_c (17 KB)
- materials/decals/blood-impact.vmat_c (4.8 KB)
- materials/decals/blood-impact2.vmat_c (4.8 KB)
- materials/decals/blood-impact2_vmat_g_tambientocclusion_be246607.generated.vtex_c (2 KB)
- materials/decals/blood-impact_vmat_g_tambientocclusion_be246607.generated.vtex_c (2 KB)
- materials/decals/bullethole.vmat_c (5.6 KB)
- materials/decals/bullethole_vmat_g_tambientocclusion_6ee12b41.generated.vtex_c (1.6 KB)
- materials/decals/concrete/concrete1_bullet_color_psd_cdde39a6.generated.vtex_c (87.4 KB)
- materials/decals/concrete/concrete1_bullet_height_psd_9ba808df.generated.vtex_c (44.5 KB)
- materials/decals/concrete/max/bullethole_concrete_1_normal_psd_7195fc30.generated.vtex_c (311.5 KB)
- materials/decals/flesh/flesh1_bullet_color_psd_dfbf200d.generated.vtex_c (87.3 KB)
- materials/decals/flesh/flesh1_bullet_normal_psd_caa33082.generated.vtex_c (87.4 KB)
- materials/decals/flesh/flesh2_bullet_color_psd_d088b507.generated.vtex_c (87.3 KB)
- materials/decals/flesh/flesh2_bullet_normal_psd_ec849661.generated.vtex_c (87.4 KB)
- materials/particle/impact/fleks.vtex_c (95.5 KB)
- materials/particle/smoke1/smoke1.vtex_c (73 KB)
- materials/particles/smoke1/smoke1.vtex_c (72.8 KB)
- particles/impact.generic.smokepuff.vpcf_c (2.9 KB)
- particles/impact.generic.smokering.vpcf_c (2.6 KB)
- particles/impact.generic.vpcf_c (3.4 KB)
- sounds/footsteps/footstep-concrete-jump.sound_c (915 B)
- sounds/footsteps/footstep-concrete-jump01.vsnd_c (42 KB)
- sounds/footsteps/footstep-concrete-jump02.vsnd_c (42 KB)
- sounds/footsteps/footstep-concrete-jump03.vsnd_c (37.5 KB)
- sounds/footsteps/footstep-concrete-jump04.vsnd_c (37.6 KB)
- sounds/footsteps/footstep-concrete-land.sound_c (802 B)
- sounds/footsteps/footstep-concrete-land01.vsnd_c (42.7 KB)
- sounds/footsteps/footstep-concrete-land02.vsnd_c (42.1 KB)
- sounds/footsteps/footstep-concrete-land03.vsnd_c (42.1 KB)
- sounds/footsteps/footstep-concrete.sound_c (1.2 KB)
- sounds/footsteps/footstep-concrete01.vsnd_c (25.3 KB)
- sounds/footsteps/footstep-concrete02.vsnd_c (25.5 KB)
- sounds/footsteps/footstep-concrete03.vsnd_c (25.1 KB)
- sounds/footsteps/footstep-concrete04.vsnd_c (25.4 KB)
- sounds/footsteps/footstep-concrete05.vsnd_c (26.4 KB)
- sounds/footsteps/footstep-concrete06.vsnd_c (27.1 KB)
- sounds/footsteps/footstep-concrete07.vsnd_c (25.8 KB)
- sounds/footsteps/footstep-concrete08.vsnd_c (26.1 KB)
- sounds/impacts/bullets/concrete_impact_bullet1.vsnd_c (119.4 KB)
- sounds/impacts/bullets/concrete_impact_bullet2.vsnd_c (114 KB)
- sounds/impacts/bullets/concrete_impact_bullet3.vsnd_c (126.2 KB)
- sounds/impacts/bullets/concrete_impact_bullet4.vsnd_c (146.1 KB)
- sounds/impacts/bullets/flesh_bullet_impact-1.vsnd_c (129.9 KB)
- sounds/impacts/bullets/flesh_bullet_impact-2.vsnd_c (110.2 KB)
- sounds/impacts/bullets/flesh_bullet_impact-3.vsnd_c (110.8 KB)
- sounds/impacts/bullets/flesh_bullet_impact-4.vsnd_c (117.3 KB)
- sounds/impacts/bullets/generic-bullet-impact-1.vsnd_c (100.8 KB)
- sounds/impacts/bullets/impact-bullet-concrete.sound_c (1.1 KB)
- sounds/impacts/bullets/impact-bullet-flesh.sound_c (1.1 KB)
- sounds/impacts/bullets/impact-bullet-generic.sound_c (771 B)
- sounds/impacts/melee/bluntweapon/dirt-001.vsnd_c (37.6 KB)
- sounds/impacts/melee/bluntweapon/dirt-002.vsnd_c (43.8 KB)
- sounds/impacts/melee/bluntweapon/dirt-003.vsnd_c (43.8 KB)
- sounds/impacts/melee/bluntweapon/dirt-004.vsnd_c (43.8 KB)
- sounds/impacts/melee/bluntweapon/flesh-1.vsnd_c (126.3 KB)
- sounds/impacts/melee/bluntweapon/flesh-2.vsnd_c (112.4 KB)
- sounds/impacts/melee/bluntweapon/flesh-3.vsnd_c (108.8 KB)
- sounds/impacts/melee/bluntweapon/flesh-4.vsnd_c (129 KB)
- sounds/impacts/melee/impact-melee-dirt.sound_c (1.1 KB)
- sounds/impacts/melee/impact-melee-flesh.sound_c (1.1 KB)
- styles/base/_popup.scss (3.6 KB)
- surfaces/default.surface_c (2 KB)
- surfaces/flesh.surface_c (1.2 KB)