Still hungry - Version 396117

Created
Total Size837 MB (877,662,396 bytes)
Modified Size49.6 MB (52,045,790 bytes)
File Count2308
Engine Version29
Changes
Changes on 2026-09-24
Meta
{ "MaxPlayers": 4, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nsounds/*.wav\nui/hud.palette\nscenes/menu.scene\nscenes/minimal.scene\nscenes/gameplay.scene\nscenes/testcity.scene\nprefabs/lobby_player.prefab\nprefabs/zombie_player.prefab\nprefabs/cryo_capsule.prefab\nprefabs/npcs/*.prefab\nprefabs/props/*.prefab\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\nprefabs/effects/*.prefab\nanimgraph/*.vanmgrph\nscenes/laboratory.scene\neffects/*.prefab\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nlab/modules/*.prefab\nlab/props/*.prefab\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nsounds/*.wav\nui/hud.palette\nscenes/menu.scene\nscenes/minimal.scene\nscenes/gameplay.scene\nscenes/testcity.scene\nprefabs/lobby_player.prefab\nprefabs/zombie_player.prefab\nprefabs/cryo_capsule.prefab\nprefabs/npcs/*.prefab\nprefabs/props/*.prefab\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\nprefabs/effects/*.prefab\nanimgraph/*.vanmgrph\nscenes/laboratory.scene\neffects/*.prefab\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nlab/modules/*.prefab\nlab/props/*.prefab\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (49.6 MB modified)

+135 ~85
  • materials/city/border.vmat_c (5.8 KB)
  • materials/city/border_base_color_png_913edffc.generated.vtex_c (393 KB)
  • materials/city/city_skybox.vmat_c (1.9 KB)
  • materials/city/conditioner.vmat_c (5.9 KB)
  • materials/city/conditioner_base_color_png_198a6214.generated.vtex_c (340.6 KB)
  • materials/city/ground.vmat_c (5.9 KB)
  • materials/city/ground_base_color_png_4d1411c7.generated.vtex_c (346.3 KB)
  • materials/city/house_wall_1.vmat_c (5.9 KB)
  • materials/city/house_wall_1_base_color_png_623c2e20.generated.vtex_c (342.3 KB)
  • materials/city/house_wall_2.vmat_c (5.9 KB)
  • materials/city/house_wall_2_base_color_png_2225f4a1.generated.vtex_c (344.9 KB)
  • materials/city/road.vmat_c (5.8 KB)
  • materials/city/road_base_color_png_e93b6057.generated.vtex_c (348.4 KB)
  • materials/city/sidewalk_base_color_png_2973867a.generated.vtex_c (385.8 KB)
  • materials/city/sidwalk.vmat_c (5.9 KB)
  • materials/city/skybox_1_png_c39c3aeb.generated.vtex_c (4.1 MB)
  • materials/city/window.vmat_c (5.8 KB)
  • materials/city/window_base_color_png_b3ba1861.generated.vtex_c (334 KB)
  • materials/city/window_frame.vmat_c (5.9 KB)
  • materials/city/window_frame_base_color_png_ebe03a9c.generated.vtex_c (310.1 KB)
  • materials/default/default_mask_tga_3a4f4d17.generated.vtex_c (1.9 KB)
  • materials/lab/column.vmat_c (5.9 KB)
  • materials/lab/column_base_color_png_234ba7db.generated.vtex_c (344 KB)
  • materials/lab/floor.vmat_c (5.9 KB)
  • materials/lab/floor_base_color_png_b5d20d60.generated.vtex_c (306.4 KB)
  • materials/lab/wall.vmat_c (5.9 KB)
  • materials/lab/wall_base_color_png_8849ae5f.generated.vtex_c (513.2 KB)
  • models/props/background_buildings/background_buildings.vmdl_c (242.3 KB)
  • models/props/background_buildings/background_buildings.vmdl_c.t.png (36.3 KB)
  • models/props/background_buildings/background_buildings_alt.vmdl_c (491.2 KB)
  • models/props/background_buildings/background_buildings_alt.vmdl_c.t.png (36.3 KB)
  • models/props/background_buildings/material/background_buildings.vmat_c (6.2 KB)
  • models/props/background_buildings/material/background_buildings_alt.vmat_c (6.2 KB)
  • models/props/background_buildings/material/background_buildings_alt_jpg_608804ef.generated.vtex_c (642 KB)
  • models/props/background_buildings/material/background_buildings_alt_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/background_buildings/material/background_buildings_jpg_52b1949f.generated.vtex_c (634.3 KB)
  • models/props/background_buildings/material/background_buildings_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/barricade/barricade.vmdl_c (71.8 KB)
  • models/props/barricade/barricade.vmdl_c.t.png (36.3 KB)
  • models/props/barricade/material/barricade.vmat_c (6 KB)
  • models/props/barricade/material/barricade_jpg_95596587.generated.vtex_c (684.5 KB)
  • models/props/bench/bench.vmdl_c (104.2 KB)
  • models/props/bench/bench.vmdl_c.t.png (36.3 KB)
  • models/props/bench/material/bench.vmat_c (5.9 KB)
  • models/props/bench/material/bench_jpg_1ed52e6f.generated.vtex_c (604.7 KB)
  • models/props/bunker/bunker.vmdl_c (353.1 KB)
  • models/props/bunker/bunker.vmdl_c.t.png (37 KB)
  • models/props/bunker/material/bunker.vmat_c (6 KB)
  • models/props/bunker/material/bunker_jpg_70494cf2.generated.vtex_c (616 KB)
  • models/props/car/car_01.vmdl_c (287 KB)
  • models/props/car/car_01.vmdl_c.t.png (32 KB)
  • models/props/car/car_02.vmdl_c (301.9 KB)
  • models/props/car/car_02.vmdl_c.t.png (37.5 KB)
  • models/props/car/car_03.vmdl_c (338.9 KB)
  • models/props/car/car_03.vmdl_c.t.png (40.7 KB)
  • models/props/car/material/car_01.vmat_c (6.4 KB)
  • models/props/car/material/car_01_jpg_376fa43b.generated.vtex_c (578.4 KB)
  • models/props/car/material/car_02.vmat_c (6.5 KB)
  • models/props/car/material/car_02_tint _png_46cf1bcb.generated.vtex_c (201 KB)
  • models/props/car/material/car_03.vmat_c (5.9 KB)
  • models/props/car/material/car_03_jpg_ede60f9a.generated.vtex_c (603.5 KB)
  • models/props/car/material/car_2_jpg_25702019.generated.vtex_c (558.8 KB)
  • models/props/dustbin/dustbin.vmdl_c (74.8 KB)
  • models/props/dustbin/dustbin.vmdl_c.t.png (36.3 KB)
  • models/props/dustbin/material/dustbin.vmat_c (6 KB)
  • models/props/dustbin/material/dustbin_jpg_cb9b5ca1.generated.vtex_c (603.6 KB)
  • models/props/garbage/garbage.vmdl_c (249.9 KB)
  • models/props/garbage/garbage.vmdl_c.t.png (36.3 KB)
  • models/props/garbage/material/garbage.vmat_c (6 KB)
  • models/props/garbage/material/garbage_jpg_3e69c4f7.generated.vtex_c (640.1 KB)
  • models/props/house/house_01.vmdl_c (415.3 KB)
  • models/props/house/house_01.vmdl_c.t.png (54.6 KB)
  • models/props/house/house_02.vmdl_c (338.9 KB)
  • models/props/house/house_02.vmdl_c.t.png (51.6 KB)
  • models/props/house/house_03.vmdl_c (506.7 KB)
  • models/props/house/house_03.vmdl_c.t.png (52.8 KB)
  • models/props/house/house_04.vmdl_c (646.2 KB)
  • models/props/house/house_04.vmdl_c.t.png (49.3 KB)
  • models/props/house/material/ground_floor.vmat_c (6 KB)
  • models/props/house/material/ground_floor_base_color_png_11b7db7e.generated.vtex_c (414.7 KB)
  • models/props/house/material/ground_floor_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/house/material/middle_floor.vmat_c (6 KB)
  • models/props/house/material/middle_floor_base_color_png_8289793c.generated.vtex_c (443.5 KB)
  • models/props/house/material/middle_floor_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/house/material/other.vmat_c (6.4 KB)
  • models/props/house/material/other_base_color_png_c7d9e3ca.generated.vtex_c (490.5 KB)
  • models/props/house/material/other_tint_png_599f2994.generated.vtex_c (55.4 KB)
  • models/props/house/material/other_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/house/material/top_floor.vmat_c (5.9 KB)
  • models/props/house/material/top_floor_base_color_png_37ae386d.generated.vtex_c (478.6 KB)
  • models/props/house/material/top_floor_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/mailbox/mailbox.vmdl_c (75.3 KB)
  • models/props/mailbox/mailbox.vmdl_c.t.png (36.3 KB)
  • models/props/mailbox/material/mailbox.vmat_c (6 KB)
  • models/props/mailbox/material/mailbox_jpg_e6bd49e9.generated.vtex_c (634 KB)
  • models/props/power_pole/material/power_pole.vmat_c (6 KB)
  • models/props/power_pole/material/power_pole_jpg_b8c3c799.generated.vtex_c (592.1 KB)
  • models/props/power_pole/power_pole.vmdl_c (86.2 KB)
  • models/props/power_pole/power_pole.vmdl_c.t.png (11.1 KB)
  • models/props/statue/material/statue.vmat_c (6 KB)
  • models/props/statue/material/statue_png_c5240244.generated.vtex_c (2 MB)
  • models/props/statue/statue.vmdl_c (143.9 KB)
  • models/props/statue/statue.vmdl_c.t.png (36.3 KB)
  • models/props/stree_lamp/material/street_lamp.vmat_c (6 KB)
  • models/props/stree_lamp/material/stree_lamp_jpg_9245ae72.generated.vtex_c (487.8 KB)
  • models/props/stree_lamp/stree_lamp.vmdl_c (93.5 KB)
  • models/props/stree_lamp/stree_lamp.vmdl_c.t.png (9.7 KB)
  • models/props/trash_can/material/trash_can.vmat_c (6 KB)
  • models/props/trash_can/material/trash_can_jpg_4669d422.generated.vtex_c (571 KB)
  • models/props/trash_can/trash_can.vmdl_c (77.3 KB)
  • models/props/trash_can/trash_can.vmdl_c.t.png (36.3 KB)
  • models/props/tree/material/tree_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • models/props/truck/material/trailer.vmat_c (6 KB)
  • models/props/truck/material/trailer_jpg_5d61acba.generated.vtex_c (609.1 KB)
  • models/props/truck/material/truck.vmat_c (5.9 KB)
  • models/props/truck/material/truck_jpg_11b61bed.generated.vtex_c (623.7 KB)
  • models/props/truck/trailer.vmdl_c (421.3 KB)
  • models/props/truck/trailer.vmdl_c.t.png (34.4 KB)
  • models/props/truck/truck.vmdl_c (404.3 KB)
  • models/props/truck/truck.vmdl_c.t.png (36.3 KB)
  • prefabs/props/bunker.prefab (2.6 KB)
  • prefabs/props/bunker.prefab_c (2.1 KB)
  • prefabs/props/house_01.prefab (4.3 KB)
  • prefabs/props/house_01.prefab_c (3.2 KB)
  • prefabs/props/power_pole.prefab (4.3 KB)
  • prefabs/props/power_pole.prefab_c (3.2 KB)
  • prefabs/revenant.prefab_c (5.1 KB)
  • scenes/city.scene_c (3.1 MB)
  • sounds/capsule/capsule_stop.vsnd_c (55.9 KB)
  • sounds/capsule/capsule_stop.wav (55.2 KB)
  • sounds/capsule/capsule_turn.vsnd_c (120.1 KB)
  • sounds/capsule/capsule_turn.wav (119.4 KB)
  • sounds/ui_mutation.sound (427 B)
  • sounds/ui_mutation.sound_c (702 B)
  • ui/zombiehud/maingame/armorcracks.png (285.7 KB)
  • .bin/package.rhox.still_hungry.dll (4.5 MB -> 4.7 MB)
  • .bin/package.rhox.still_hungry.xml (4.6 MB -> 4.8 MB)
  • director/default.director (3.9 KB -> 5.1 KB)
  • director/default.director_c (3.3 KB -> 4.2 KB)
  • lab/modules/hall_tambour_15x15.prefab (651.4 KB -> 655.6 KB)
  • lab/modules/hall_tambour_15x15.prefab_c (356.2 KB -> 355.8 KB)
  • lab/props/container_1.prefab (6.4 KB -> 6.4 KB)
  • lab/props/container_1.prefab_c (4.4 KB -> 4.4 KB)
  • lab/props/container_2.prefab (11.2 KB -> 11.2 KB)
  • lab/props/container_2.prefab_c (7.2 KB -> 7.2 KB)
  • localization/ru/tab.json (1.4 KB -> 1.6 KB)
  • localization/ru/tasks.json (3.4 KB -> 3.3 KB)
  • materials/lamp_panel.vmat (2.8 KB -> 2.8 KB)
  • materials/lamp_panel.vmat_c (5.8 KB -> 5.8 KB)
  • models/lab/generator/generator.vmdl_c.t.png (36.3 KB -> 40.4 KB)
  • models/lab/terminal/terminal_lab.vmdl_c.t.png (36.3 KB -> 45 KB)
  • models/props/dna/dna.vmdl (1.4 KB -> 1.5 KB)
  • models/props/dna/dna.vmdl_c (38.4 KB -> 38.4 KB)
  • models/props/dna/material/dna.vmat_c (6.2 KB -> 6.2 KB)
  • models/props/mobile_masts/pole.vmdl_c.t.png (36.3 KB -> 2.9 KB)
  • models/props/roof_vents/roof_vent_1.vmdl_c.t.png (36.3 KB -> 30.4 KB)
  • models/props/roof_vents/roof_vent_5.vmdl_c.t.png (36.3 KB -> 20.7 KB)
  • models/props/tree/material/tree.vmat_c (6.5 KB -> 6.3 KB)
  • prefabs/effects/shield_dome.prefab (3.6 KB -> 3.6 KB)
  • prefabs/effects/shield_dome.prefab_c (3 KB -> 3 KB)
  • prefabs/npcs/scientist.prefab (7.1 KB -> 7.1 KB)
  • prefabs/npcs/scientist.prefab_c (5 KB -> 5 KB)
  • prefabs/props/barn.prefab (213.4 KB -> 225.8 KB)
  • prefabs/props/barn.prefab_c (125.2 KB -> 133.4 KB)
  • prefabs/props/generator.prefab (3.9 KB -> 5.8 KB)
  • prefabs/props/generator.prefab_c (2.9 KB -> 4.1 KB)
  • prefabs/props/lab/box_01/box_01.vmdl_c.t.png (36.3 KB -> 37.7 KB)
  • prefabs/props/lab/box_02/relic.vmdl_c.t.png (36.3 KB -> 40.1 KB)
  • prefabs/props/lab/capsule/capsule.vmdl_c.t.png (36.3 KB -> 43 KB)
  • prefabs/props/lab/console/console_01.vmdl_c.t.png (36.3 KB -> 34.5 KB)
  • prefabs/props/lab/emberforge_keyboard/emberforge_keyboard.vmdl_c.t.png (36.3 KB -> 20 KB)
  • prefabs/props/lab/glowbox_container/glowbox_container.vmdl_c.t.png (36.3 KB -> 28.6 KB)
  • prefabs/props/lab/hazard_door/hazard_door.vmdl_c.t.png (36.3 KB -> 31.3 KB)
  • prefabs/props/lab/hologram_city_console/hologram_city_console.vmdl_c.t.png (36.3 KB -> 40.3 KB)
  • prefabs/props/lab/industrial_cargo_crate/industrial_cargo_crate.vmdl_c.t.png (36.3 KB -> 40.4 KB)
  • prefabs/props/lab/industrial_metal_workbench/industrial_metal_workbench.vmdl_c.t.png (36.3 KB -> 23.2 KB)
  • prefabs/props/lab/mechanized_throne/mechanized_throne.vmdl_c.t.png (36.3 KB -> 34.2 KB)
  • prefabs/props/lab/metal_lockers/metal_lockers.vmdl_c.t.png (36.3 KB -> 26.7 KB)
  • prefabs/props/lab/midnight_commander_chair/midnight_commander_chair.vmdl_c.t.png (36.3 KB -> 20 KB)
  • prefabs/props/lab/midnight_ember_lounge/midnight_ember_lounge.vmdl_c.t.png (36.3 KB -> 15.7 KB)
  • prefabs/props/lab/neon_command_chair/neon_command_chair.vmdl_c.t.png (36.3 KB -> 31.7 KB)
  • prefabs/props/lab/neon_command_console/neon_command_console.vmdl_c.t.png (36.3 KB -> 30.2 KB)
  • prefabs/props/lab/neon_command_table/neon_command_table.vmdl_c.t.png (36.3 KB -> 23.7 KB)
  • prefabs/props/lab/neon_rail_convergence/neon_rail_convergence.vmdl_c.t.png (36.3 KB -> 11 KB)
  • prefabs/props/lab/neon_tech_trolley/neon_tech_trolley.vmdl_c.t.png (36.3 KB -> 40.4 KB)
  • prefabs/props/lab/neon_transit_bench/neon_transit_bench.vmdl_c.t.png (36.3 KB -> 31.8 KB)
  • prefabs/props/lab/neon_vault/neon_vault.vmdl_c.t.png (36.3 KB -> 36.4 KB)
  • prefabs/props/lab/relic_in/alcove.vmdl_c.t.png (36.3 KB -> 39.1 KB)
  • prefabs/props/lab/shadow_monitor/shadow_monitor.vmdl_c.t.png (36.3 KB -> 12.1 KB)
  • prefabs/props/lab/titanium_reaver/titanium_reaver.vmdl_c.t.png (36.3 KB -> 25.2 KB)
  • prefabs/props/nest.prefab (1 KB -> 1.5 KB)
  • prefabs/props/nest.prefab_c (973 B -> 1.3 KB)
  • prefabs/props/pylon.prefab (48.6 KB -> 49 KB)
  • prefabs/props/pylon.prefab_c (24.6 KB -> 25 KB)
  • prefabs/props/relay.prefab (29.3 KB -> 29.7 KB)
  • prefabs/props/relay.prefab_c (14.6 KB -> 14.9 KB)
  • prefabs/props/tanker.prefab (25.5 KB -> 26 KB)
  • prefabs/props/tanker.prefab_c (14.2 KB -> 14.6 KB)
  • prefabs/props/tree.prefab (11.2 KB -> 11.2 KB)
  • prefabs/props/tree.prefab_c (7.8 KB -> 7.9 KB)
  • prefabs/training_zombie.prefab_c (15.4 KB -> 15.6 KB)
  • prefabs/zombie_player.prefab (22.4 KB -> 22.8 KB)
  • prefabs/zombie_player.prefab_c (15.7 KB -> 16 KB)
  • projectsettings/collision.config (4 KB -> 4.2 KB)
  • scenes/gameplay.scene (2.2 MB -> 2.4 MB)
  • scenes/gameplay.scene_c (1.3 MB -> 1.4 MB)
  • scenes/laboratory.scene (114.3 KB -> 114.3 KB)
  • scenes/laboratory.scene_c (61.7 KB -> 61.7 KB)
  • scenes/menu.scene (643.9 KB -> 670.5 KB)
  • scenes/menu.scene_c (449.2 KB -> 514.5 KB)
  • scenes/menu2.scene_c (165 KB -> 165.1 KB)
  • sounds/ui_cell_open.sound (421 B -> 442 B)
  • sounds/ui_cell_open.sound_c (712 B -> 712 B)
  • sounds/ui_countdown.sound (457 B -> 479 B)
  • sounds/ui_countdown.sound_c (791 B -> 791 B)
  • ui/cellsetup.razor.scss (4.5 KB -> 5 KB)
  • ui/classterminal.razor.scss (61.5 KB -> 61.5 KB)
  • ui/createcell.razor.scss (939 B -> 1.1 KB)
  • ui/scoreboard.razor.scss (48.9 KB -> 49.1 KB)
  • ui/subjecttag.razor.scss (2 KB -> 2.3 KB)