Still hungry - Version 396412

Created
Total Size849.8 MB (891,119,402 bytes)
Modified Size27.2 MB (28,517,603 bytes)
File Count2312
Engine Version29
Changes
Changes on 2026-09-25
Meta
{ "MaxPlayers": 4, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nsounds/*.wav\nui/hud.palette\nscenes/menu.scene\nscenes/minimal.scene\nscenes/gameplay.scene\nscenes/testcity.scene\nprefabs/lobby_player.prefab\nprefabs/zombie_player.prefab\nprefabs/cryo_capsule.prefab\nprefabs/npcs/*.prefab\nprefabs/props/*.prefab\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\nprefabs/effects/*.prefab\nanimgraph/*.vanmgrph\nscenes/laboratory.scene\neffects/*.prefab\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nlab/modules/*.prefab\nlab/props/*.prefab\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nsounds/*.wav\nui/hud.palette\nscenes/menu.scene\nscenes/minimal.scene\nscenes/gameplay.scene\nscenes/testcity.scene\nprefabs/lobby_player.prefab\nprefabs/zombie_player.prefab\nprefabs/cryo_capsule.prefab\nprefabs/npcs/*.prefab\nprefabs/props/*.prefab\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\nprefabs/effects/*.prefab\nanimgraph/*.vanmgrph\nscenes/laboratory.scene\neffects/*.prefab\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nlab/modules/*.prefab\nlab/props/*.prefab\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (27.2 MB modified)

+4 ~28
  • sounds/ambience/city_distant_loop.vsnd_c (6.1 MB)
  • sounds/ambience/city_distant_loop.wav (6.6 MB)
  • sounds/player_feed.sound (2.3 KB)
  • sounds/player_feed.sound_c (3.8 KB)
  • .bin/package.rhox.still_hungry.dll (4.7 MB -> 4.8 MB)
  • .bin/package.rhox.still_hungry.xml (4.8 MB -> 5 MB)
  • audio/ambience/city.sndscape (640 B -> 744 B)
  • audio/ambience/city.sndscape_c (938 B -> 1.1 KB)
  • director/default.director (5.1 KB -> 5.1 KB)
  • director/default.director_c (4.2 KB -> 4.2 KB)
  • localization/ru/common.json (8.7 KB -> 8.9 KB)
  • models/props/background_buildings/background_buildings.vmdl_c.t.png (36.3 KB -> 46.6 KB)
  • models/props/background_buildings/background_buildings_alt.vmdl_c.t.png (36.3 KB -> 57.6 KB)
  • models/props/barricade/barricade.vmdl_c.t.png (36.3 KB -> 41.3 KB)
  • models/props/bench/bench.vmdl_c.t.png (36.3 KB -> 34.9 KB)
  • models/props/dustbin/dustbin.vmdl_c.t.png (36.3 KB -> 39.4 KB)
  • models/props/garbage/garbage.vmdl_c.t.png (36.3 KB -> 24.6 KB)
  • models/props/mailbox/mailbox.vmdl_c.t.png (36.3 KB -> 43.4 KB)
  • models/props/statue/statue.vmdl_c.t.png (36.3 KB -> 30.9 KB)
  • models/props/trash_can/trash_can.vmdl_c.t.png (36.3 KB -> 32 KB)
  • models/props/truck/truck.vmdl_c.t.png (36.3 KB -> 36.3 KB)
  • prefabs/npcs/helicopter.prefab_c (7.1 KB -> 7.2 KB)
  • prefabs/props/generator.prefab (5.8 KB -> 6 KB)
  • prefabs/props/generator.prefab_c (4.1 KB -> 4.2 KB)
  • prefabs/training_zombie.prefab_c (15.6 KB -> 15.7 KB)
  • prefabs/zombie_player.prefab (22.8 KB -> 22.9 KB)
  • prefabs/zombie_player.prefab_c (16 KB -> 16 KB)
  • scenes/city.scene_c (3.1 MB -> 3.1 MB)
  • scenes/menu.scene (670.5 KB -> 673.8 KB)
  • scenes/menu.scene_c (514.5 KB -> 516 KB)
  • ui/pausemenu.razor.scss (5 KB -> 6 KB)
  • ui/zombiehud.razor.scss (72.9 KB -> 73.5 KB)