Still hungry - Version 397895

Created
Total Size560.3 MB (587,553,013 bytes)
Modified Size10.3 MB (10,841,229 bytes)
File Count1734
Engine Version29
Changes
Changes on 2026-09-27
Meta
{ "MaxPlayers": 4, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nui/hud.palette\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nui/tutorial/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/start_zone.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/start_zone.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "Resources": "fonts/frijole_regular.ttf\nfonts/rubik_wet_paint_regular.ttf\nfonts/press_start_2p_regular.ttf\nfonts/balsamiq_sans_regular.ttf\nfonts/vt323_regular.ttf\nsounds/*.sound\nui/hud.palette\ndirector/*.director\ndecals/blood/*.decal\ntextures/gore/*.png\ntextures/ui/*.png\nui/*.png\nui/ZombieHud/MainGame/*.png\nui/ZombieHud/TAB/*.png\nui/tutorial/*.png\nmaterials/gore/*.vmat\nshaders/occluder_fade.shader\nmaterials/occluder_fade.vmat\nshaders/assault_trooper_emissive.shader\nshaders/shield_hex.shader\nshaders/shield_dome.shader\nshaders/start_zone.shader\nshaders/bone_growth.shader\nshaders/acid_pool.shader\nshaders/spitter_glow.shader\nshaders/blood_pool.shader\nmaterials/shield_hex.vmat\nmaterials/shield_dome.vmat\nmaterials/start_zone.vmat\nmaterials/acid_pool.vmat\nmaterials/siphon_beam.vmat\nmaterials/mutation/*.vmat\ntextures/mutation/*.png\nmodels/props/dna/dna.vmdl\nmaterials/hidden.vmat\nmaterials/cryo_field.vmat\nmaterials/nest_field.vmat\nmaterials/tesla_field.vmat\nmaterials/shield_gate.vmat\nshaders/shield_gate.shader\nmaterials/nest_floor.vmat\ntextures/world/*.png\nmaterials/ready_strip.vmat\nmaterials/lamp_panel.vmat\naudio/*.music\naudio/ambience/*.sndscape\naudio/ambience/*.sound\naudio/music/*.vsnd\naudio/sfx/*.sound\nlab/*.labmods\nlab/*.navarea\nheli/*.heli\nlocalization/*/*.json\nlocalization/ru/*.json\nvideo/classpreview/*.webm",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (10.3 MB modified)

~2
  • .bin/package.rhox.still_hungry.dll (5.1 MB -> 5.1 MB)
  • .bin/package.rhox.still_hungry.xml (5.3 MB -> 5.3 MB)