ClashUp - Public Alpha - Version 308637

Created
Total Size405.1 MB (424,779,132 bytes)
Modified Size27.3 MB (28,663,516 bytes)
File Count574
Engine Version28
Changes
Changes on 2026-07-10
Meta
{ "MaxPlayers": 6, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/arena.scene", "LaunchMode": "Normal", "Resources": "/ui/*\nui/*\n/ui/*.png\nui/*.png\n/Assets/*\nAssets/*\n/Assets/ui/*\nAssets/ui/*\n/Assets/ui/*.png\nAssets/ui/*.png\n/Assets/Prefabs/*\nAssets/Prefabs/*\n/Assets/Material/*\nAssets/Material/*\n/Assets/Material/clashup/*\nAssets/Material/clashup/*\n/Assets/Material/textures/*\nAssets/Material/textures/*\n/Assets/Material/textures/clashup/*\nAssets/Material/textures/clashup/*\n/materials/*\nmaterials/*\n/material/*\nmaterial/*\n/models/*\nmodels/*\n/models/weapons/*\nmodels/weapons/*\n/models/weapons/sbox_grenade_explosive/*\nmodels/weapons/sbox_grenade_explosive/*\n/models/weapons/sbox_grenade_explosive/*.vmdl_c\nmodels/weapons/sbox_grenade_explosive/*.vmdl_c\n/models/weapons/sbox_grenade_explosive/*.vmat_c\nmodels/weapons/sbox_grenade_explosive/*.vmat_c\n/models/weapons/sbox_grenade_explosive/*.vtex_c\nmodels/weapons/sbox_grenade_explosive/*.vtex_c\n/models/weapons/sbox_grenade_explosive/*.vanmgrph_c\nmodels/weapons/sbox_grenade_explosive/*.vanmgrph_c\n/models/weapons/sbox_grenade_explosive/*.png\nmodels/weapons/sbox_grenade_explosive/*.png\n/models/weapons/sbox_pistol_usp/*\nmodels/weapons/sbox_pistol_usp/*\n/models/weapons/sbox_shotgun_spaghellim4/*\nmodels/weapons/sbox_shotgun_spaghellim4/*\n/models/weapons/sbox_smg_mp5/*\nmodels/weapons/sbox_smg_mp5/*\n/models/weapons/sbox_assault_m4a1/*\nmodels/weapons/sbox_assault_m4a1/*\n/prefabs/*\nprefabs/*\n/prefabs/weapon_effects/*\nprefabs/weapon_effects/*\n/prefabs/weapon_effects/*.prefab_c\nprefabs/weapon_effects/*.prefab_c\n/scenes/*\nscenes/*\n/sounds/*\nsounds/*\n/textures/*\ntextures/*\n/particles/*\nparticles/*\n/Assets/sounds/*\nAssets/sounds/*\n/Assets/sounds/*.wav\nAssets/sounds/*.wav\n/Assets/sounds/*.sound\nAssets/sounds/*.sound\n/sounds/*.wav\nsounds/*.wav\n/sounds/*.sound\nsounds/*.sound\n", "GameSettings": [], "CodePackageReferences": [ "facepunch.w_he_grenade", "facepunch.v_spaghellim4", "facepunch.v_mp5", "facepunch.v_m4a1", "facepunch.v_usp", "facepunch.w_spaghellim4", "facepunch.w_mp5", "facepunch.w_m4a1", "facepunch.w_usp", "facepunch.v_he_grenade" ] }
{
  "MaxPlayers": 6,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/arena.scene",
  "LaunchMode": "Normal",
  "Resources": "/ui/*\nui/*\n/ui/*.png\nui/*.png\n/Assets/*\nAssets/*\n/Assets/ui/*\nAssets/ui/*\n/Assets/ui/*.png\nAssets/ui/*.png\n/Assets/Prefabs/*\nAssets/Prefabs/*\n/Assets/Material/*\nAssets/Material/*\n/Assets/Material/clashup/*\nAssets/Material/clashup/*\n/Assets/Material/textures/*\nAssets/Material/textures/*\n/Assets/Material/textures/clashup/*\nAssets/Material/textures/clashup/*\n/materials/*\nmaterials/*\n/material/*\nmaterial/*\n/models/*\nmodels/*\n/models/weapons/*\nmodels/weapons/*\n/models/weapons/sbox_grenade_explosive/*\nmodels/weapons/sbox_grenade_explosive/*\n/models/weapons/sbox_grenade_explosive/*.vmdl_c\nmodels/weapons/sbox_grenade_explosive/*.vmdl_c\n/models/weapons/sbox_grenade_explosive/*.vmat_c\nmodels/weapons/sbox_grenade_explosive/*.vmat_c\n/models/weapons/sbox_grenade_explosive/*.vtex_c\nmodels/weapons/sbox_grenade_explosive/*.vtex_c\n/models/weapons/sbox_grenade_explosive/*.vanmgrph_c\nmodels/weapons/sbox_grenade_explosive/*.vanmgrph_c\n/models/weapons/sbox_grenade_explosive/*.png\nmodels/weapons/sbox_grenade_explosive/*.png\n/models/weapons/sbox_pistol_usp/*\nmodels/weapons/sbox_pistol_usp/*\n/models/weapons/sbox_shotgun_spaghellim4/*\nmodels/weapons/sbox_shotgun_spaghellim4/*\n/models/weapons/sbox_smg_mp5/*\nmodels/weapons/sbox_smg_mp5/*\n/models/weapons/sbox_assault_m4a1/*\nmodels/weapons/sbox_assault_m4a1/*\n/prefabs/*\nprefabs/*\n/prefabs/weapon_effects/*\nprefabs/weapon_effects/*\n/prefabs/weapon_effects/*.prefab_c\nprefabs/weapon_effects/*.prefab_c\n/scenes/*\nscenes/*\n/sounds/*\nsounds/*\n/textures/*\ntextures/*\n/particles/*\nparticles/*\n/Assets/sounds/*\nAssets/sounds/*\n/Assets/sounds/*.wav\nAssets/sounds/*.wav\n/Assets/sounds/*.sound\nAssets/sounds/*.sound\n/sounds/*.wav\nsounds/*.wav\n/sounds/*.sound\nsounds/*.sound\n",
  "GameSettings": [],
  "CodePackageReferences": [
    "facepunch.w_he_grenade",
    "facepunch.v_spaghellim4",
    "facepunch.v_mp5",
    "facepunch.v_m4a1",
    "facepunch.v_usp",
    "facepunch.w_spaghellim4",
    "facepunch.w_mp5",
    "facepunch.w_m4a1",
    "facepunch.w_usp",
    "facepunch.v_he_grenade"
  ]
}

Diff (27.3 MB modified)

+108 ~6
  • kill_global.vsnd_c (64.3 KB)
  • sounds/bullet_impact.vsnd_c (188.5 KB)
  • sounds/bullet_impact.wav (205.3 KB)
  • sounds/cashuse.vsnd_c (235.5 KB)
  • sounds/cashuse.wav (256.4 KB)
  • sounds/dash.vsnd_c (188.5 KB)
  • sounds/dash.wav (205.3 KB)
  • sounds/dash.wav_c (188.5 KB)
  • sounds/destruction.vsnd_c (188.5 KB)
  • sounds/destruction.wav (205.3 KB)
  • sounds/doubletap.vsnd_c (188.5 KB)
  • sounds/doubletap.wav (205.3 KB)
  • sounds/empty_ammo.vsnd_c (188.5 KB)
  • sounds/empty_ammo.wav (205.3 KB)
  • sounds/explosiveround.vsnd_c (94.6 KB)
  • sounds/explosiveround.wav (103 KB)
  • sounds/explosiveround_shot.vsnd_c (188.6 KB)
  • sounds/explosiveround_shot.wav (205.3 KB)
  • sounds/footsteps_1.vsnd_c (94.6 KB)
  • sounds/footsteps_1.wav (103 KB)
  • sounds/footsteps_2.vsnd_c (94.6 KB)
  • sounds/footsteps_2.wav (103 KB)
  • sounds/footsteps_3.vsnd_c (94.6 KB)
  • sounds/footsteps_3.wav (103 KB)
  • sounds/footsteps_4.vsnd_c (94.6 KB)
  • sounds/footsteps_4.wav (103 KB)
  • sounds/footsteps_5.vsnd_c (94.6 KB)
  • sounds/footsteps_5.wav (103 KB)
  • sounds/fx_kill_vfx_1kill.vsnd_c (172.9 KB)
  • sounds/fx_kill_vfx_1kill.wav (281.9 KB)
  • sounds/fx_kill_vfx_2kill.vsnd_c (345.2 KB)
  • sounds/fx_kill_vfx_2kill.wav (563.2 KB)
  • sounds/fx_kill_vfx_3kill.vsnd_c (345.2 KB)
  • sounds/fx_kill_vfx_3kill.wav (563.2 KB)
  • sounds/fx_kill_vfx_ace.vsnd_c (345.2 KB)
  • sounds/fx_kill_vfx_ace.wav (563.2 KB)
  • sounds/grenade_explosion.vsnd_c (447 KB)
  • sounds/grenade_explosion.wav (486.5 KB)
  • sounds/hit.vsnd_c (188.5 KB)
  • sounds/hit.wav (205.3 KB)
  • sounds/hit_head.vsnd_c (188.5 KB)
  • sounds/hit_head.wav (205.3 KB)
  • sounds/jumppad.vsnd_c (376.4 KB)
  • sounds/jumppad.wav (409.8 KB)
  • sounds/mine_beep.vsnd_c (94.6 KB)
  • sounds/mine_beep.wav (103 KB)
  • sounds/mine_explosion.vsnd_c (564.4 KB)
  • sounds/mine_explosion.wav (614.4 KB)
  • sounds/phase.vsnd_c (282.5 KB)
  • sounds/phase.wav (307.5 KB)
  • sounds/placement_1.vsnd_c (94.6 KB)
  • sounds/placement_1.wav (103 KB)
  • sounds/placement_2.vsnd_c (94.6 KB)
  • sounds/placement_2.wav (103 KB)
  • sounds/placement_3.vsnd_c (94.6 KB)
  • sounds/placement_3.wav (103 KB)
  • sounds/placement_4.vsnd_c (94.6 KB)
  • sounds/placement_4.wav (103 KB)
  • sounds/punch.vsnd_c (118 KB)
  • sounds/punch.wav (128.6 KB)
  • sounds/punch_woosh_1.vsnd_c (94.6 KB)
  • sounds/punch_woosh_1.wav (103 KB)
  • sounds/punch_woosh_2.vsnd_c (94.6 KB)
  • sounds/punch_woosh_2.wav (103 KB)
  • sounds/punch_woosh_3.vsnd_c (94.6 KB)
  • sounds/punch_woosh_3.wav (103 KB)
  • sounds/punch_woosh_4.vsnd_c (94.6 KB)
  • sounds/punch_woosh_4.wav (103 KB)
  • sounds/refund_1.vsnd_c (94.6 KB)
  • sounds/refund_1.wav (103 KB)
  • sounds/refund_2.vsnd_c (94.6 KB)
  • sounds/refund_2.wav (103 KB)
  • sounds/refund_3.vsnd_c (94.6 KB)
  • sounds/refund_3.wav (103 KB)
  • sounds/refund_4.vsnd_c (94.6 KB)
  • sounds/refund_4.wav (103 KB)
  • sounds/repair_matrix.vsnd_c (235.5 KB)
  • sounds/repair_matrix.wav (256.4 KB)
  • sounds/shield_iddle.vsnd_c (1.2 MB)
  • sounds/shield_iddle.wav (1.3 MB)
  • sounds/shield_placement.vsnd_c (165.1 KB)
  • sounds/shield_placement.wav (179.7 KB)
  • sounds/shocktrap.vsnd_c (564.4 KB)
  • sounds/shocktrap.wav (614.4 KB)
  • sounds/slowtrap.vsnd_c (564.4 KB)
  • sounds/slowtrap.wav (614.4 KB)
  • sounds/spikes.vsnd_c (376.4 KB)
  • sounds/spikes.wav (409.8 KB)
  • sounds/turret_detected.vsnd_c (235.5 KB)
  • sounds/turret_detected.wav (256.4 KB)
  • sounds/turret_explosion.vsnd_c (447 KB)
  • sounds/turret_explosion.wav (486.5 KB)
  • sounds/turret_iddle.vsnd_c (1.3 MB)
  • sounds/turret_iddle.wav (1.4 MB)
  • sounds/turret_placement.vsnd_c (188.6 KB)
  • sounds/turret_placement.wav (205.3 KB)
  • sounds/ui_cancel.mp3 (32.3 KB)
  • sounds/ui_cancel.vsnd_c (32.8 KB)
  • sounds/ui_cant.mp3 (26.3 KB)
  • sounds/ui_cant.vsnd_c (26.8 KB)
  • sounds/ui_click.mp3 (29.3 KB)
  • sounds/ui_click.vsnd_c (29.8 KB)
  • sounds/ui_quickjoin.mp3 (27.8 KB)
  • sounds/ui_quickjoin.vsnd_c (28.4 KB)
  • sounds/ui_unlock.mp3 (27.8 KB)
  • sounds/ui_unlock.vsnd_c (28.3 KB)
  • sounds/ui_validation.mp3 (30 KB)
  • sounds/ui_validation.vsnd_c (30.6 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.rsd.clashup.dll (1.4 MB -> 1.5 MB)
  • .bin/package.rsd.clashup.xml (37.4 KB -> 37.5 KB)
  • models/citizen/citizen_human_m.vanmgrph_c (70.3 KB -> 70.4 KB)
  • scenes/arena.scene (63.6 KB -> 74.7 KB)
  • scenes/arena.scene_c (39.3 KB -> 49.4 KB)