ClashUp - Public Alpha - Version 310315

Created
Total Size462.7 MB (485,206,240 bytes)
Modified Size59.6 MB (62,487,997 bytes)
File Count616
Engine Version28
Changes
Changes on 2026-07-15
Meta
{ "MaxPlayers": 6, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/arena.scene", "LaunchMode": "Normal", "Resources": "/ui/*\nui/*\n/ui/*.png\nui/*.png\n/Assets/*\nAssets/*\n/Assets/ui/*\nAssets/ui/*\n/Assets/ui/*.png\nAssets/ui/*.png\n/Assets/Prefabs/*\nAssets/Prefabs/*\n/Assets/Material/*\nAssets/Material/*\n/Assets/Material/clashup/*\nAssets/Material/clashup/*\n/Assets/Material/textures/*\nAssets/Material/textures/*\n/Assets/Material/textures/clashup/*\nAssets/Material/textures/clashup/*\n/materials/*\nmaterials/*\n/material/*\nmaterial/*\n/models/*\nmodels/*\n/models/weapons/*\nmodels/weapons/*\n/models/weapons/sbox_grenade_explosive/*\nmodels/weapons/sbox_grenade_explosive/*\n/models/weapons/sbox_grenade_explosive/*.vmdl_c\nmodels/weapons/sbox_grenade_explosive/*.vmdl_c\n/models/weapons/sbox_grenade_explosive/*.vmat_c\nmodels/weapons/sbox_grenade_explosive/*.vmat_c\n/models/weapons/sbox_grenade_explosive/*.vtex_c\nmodels/weapons/sbox_grenade_explosive/*.vtex_c\n/models/weapons/sbox_grenade_explosive/*.vanmgrph_c\nmodels/weapons/sbox_grenade_explosive/*.vanmgrph_c\n/models/weapons/sbox_grenade_explosive/*.png\nmodels/weapons/sbox_grenade_explosive/*.png\n/models/weapons/sbox_pistol_usp/*\nmodels/weapons/sbox_pistol_usp/*\n/models/weapons/sbox_shotgun_spaghellim4/*\nmodels/weapons/sbox_shotgun_spaghellim4/*\n/models/weapons/sbox_smg_mp5/*\nmodels/weapons/sbox_smg_mp5/*\n/models/weapons/sbox_assault_m4a1/*\nmodels/weapons/sbox_assault_m4a1/*\n/prefabs/*\nprefabs/*\n/prefabs/weapon_effects/*\nprefabs/weapon_effects/*\n/prefabs/weapon_effects/*.prefab_c\nprefabs/weapon_effects/*.prefab_c\n/scenes/*\nscenes/*\n/sounds/*\nsounds/*\n/textures/*\ntextures/*\n/particles/*\nparticles/*\n/Assets/sounds/*\nAssets/sounds/*\n/Assets/sounds/*.wav\nAssets/sounds/*.wav\n/Assets/sounds/*.sound\nAssets/sounds/*.sound\n/sounds/*.wav\nsounds/*.wav\n/sounds/*.sound\nsounds/*.sound\n", "GameSettings": [], "CodePackageReferences": [ "facepunch.w_he_grenade", "facepunch.v_spaghellim4", "facepunch.v_mp5", "facepunch.v_m4a1", "facepunch.v_usp", "facepunch.w_spaghellim4", "facepunch.w_mp5", "facepunch.w_m4a1", "facepunch.w_usp", "facepunch.v_he_grenade" ] }
{
  "MaxPlayers": 6,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/arena.scene",
  "LaunchMode": "Normal",
  "Resources": "/ui/*\nui/*\n/ui/*.png\nui/*.png\n/Assets/*\nAssets/*\n/Assets/ui/*\nAssets/ui/*\n/Assets/ui/*.png\nAssets/ui/*.png\n/Assets/Prefabs/*\nAssets/Prefabs/*\n/Assets/Material/*\nAssets/Material/*\n/Assets/Material/clashup/*\nAssets/Material/clashup/*\n/Assets/Material/textures/*\nAssets/Material/textures/*\n/Assets/Material/textures/clashup/*\nAssets/Material/textures/clashup/*\n/materials/*\nmaterials/*\n/material/*\nmaterial/*\n/models/*\nmodels/*\n/models/weapons/*\nmodels/weapons/*\n/models/weapons/sbox_grenade_explosive/*\nmodels/weapons/sbox_grenade_explosive/*\n/models/weapons/sbox_grenade_explosive/*.vmdl_c\nmodels/weapons/sbox_grenade_explosive/*.vmdl_c\n/models/weapons/sbox_grenade_explosive/*.vmat_c\nmodels/weapons/sbox_grenade_explosive/*.vmat_c\n/models/weapons/sbox_grenade_explosive/*.vtex_c\nmodels/weapons/sbox_grenade_explosive/*.vtex_c\n/models/weapons/sbox_grenade_explosive/*.vanmgrph_c\nmodels/weapons/sbox_grenade_explosive/*.vanmgrph_c\n/models/weapons/sbox_grenade_explosive/*.png\nmodels/weapons/sbox_grenade_explosive/*.png\n/models/weapons/sbox_pistol_usp/*\nmodels/weapons/sbox_pistol_usp/*\n/models/weapons/sbox_shotgun_spaghellim4/*\nmodels/weapons/sbox_shotgun_spaghellim4/*\n/models/weapons/sbox_smg_mp5/*\nmodels/weapons/sbox_smg_mp5/*\n/models/weapons/sbox_assault_m4a1/*\nmodels/weapons/sbox_assault_m4a1/*\n/prefabs/*\nprefabs/*\n/prefabs/weapon_effects/*\nprefabs/weapon_effects/*\n/prefabs/weapon_effects/*.prefab_c\nprefabs/weapon_effects/*.prefab_c\n/scenes/*\nscenes/*\n/sounds/*\nsounds/*\n/textures/*\ntextures/*\n/particles/*\nparticles/*\n/Assets/sounds/*\nAssets/sounds/*\n/Assets/sounds/*.wav\nAssets/sounds/*.wav\n/Assets/sounds/*.sound\nAssets/sounds/*.sound\n/sounds/*.wav\nsounds/*.wav\n/sounds/*.sound\nsounds/*.sound\n",
  "GameSettings": [],
  "CodePackageReferences": [
    "facepunch.w_he_grenade",
    "facepunch.v_spaghellim4",
    "facepunch.v_mp5",
    "facepunch.v_m4a1",
    "facepunch.v_usp",
    "facepunch.w_spaghellim4",
    "facepunch.w_mp5",
    "facepunch.w_m4a1",
    "facepunch.w_usp",
    "facepunch.v_he_grenade"
  ]
}

Diff (59.6 MB modified)

+42 ~7
  • sounds/grenade_go.vsnd_c (47.6 KB)
  • sounds/grenade_go.wav (51.9 KB)
  • sounds/grenade_hit.vsnd_c (47.6 KB)
  • sounds/grenade_hit.wav (51.9 KB)
  • sounds/grenade_throw.vsnd_c (188.5 KB)
  • sounds/grenade_throw.wav (205.3 KB)
  • sounds/healing_hp.vsnd_c (752.3 KB)
  • sounds/healing_hp.wav (818.9 KB)
  • sounds/healing_shield.vsnd_c (752.3 KB)
  • sounds/healing_shield.wav (818.9 KB)
  • sounds/mus_combat.vsnd_c (1.6 MB)
  • sounds/mus_combat.wav (3.4 MB)
  • sounds/mus_combat.wav_c (1.6 MB)
  • sounds/mus_end.vsnd_c (1.6 MB)
  • sounds/mus_end.wav (3.4 MB)
  • sounds/mus_menu.vsnd_c (7.6 MB)
  • sounds/mus_menu.wav (16.5 MB)
  • sounds/mus_menu.wav_c (7.6 MB)
  • sounds/mus_start.vsnd_c (1.4 MB)
  • sounds/mus_start.wav (3.1 MB)
  • sounds/pistol_reload.vsnd_c (188.5 KB)
  • sounds/pistol_reload.wav (205.3 KB)
  • sounds/playerjoin.vsnd_c (188.5 KB)
  • sounds/playerjoin.wav (205.3 KB)
  • sounds/rifle_reload.vsnd_c (188.5 KB)
  • sounds/rifle_reload.wav (205.3 KB)
  • sounds/shotgun_reload.vsnd_c (1 MB)
  • sounds/shotgun_reload.wav (1.1 MB)
  • sounds/smg_reload.vsnd_c (282.5 KB)
  • sounds/smg_reload.wav (307.5 KB)
  • sounds/wp_transitiongrenade.vsnd_c (188.6 KB)
  • sounds/wp_transitiongrenade.wav (205.3 KB)
  • sounds/wp_transitionpistol.vsnd_c (188.6 KB)
  • sounds/wp_transitionpistol.wav (205.3 KB)
  • sounds/wp_transitionpunch.vsnd_c (188.6 KB)
  • sounds/wp_transitionpunch.wav (205.3 KB)
  • sounds/wp_transitionrifle.vsnd_c (188.6 KB)
  • sounds/wp_transitionrifle.wav (205.3 KB)
  • sounds/wp_transitionshotgun.vsnd_c (188.6 KB)
  • sounds/wp_transitionshotgun.wav (205.3 KB)
  • sounds/wp_transitionsmg.vsnd_c (188.6 KB)
  • sounds/wp_transitionsmg.wav (205.3 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.rsd.clashup.dll (1.5 MB -> 1.6 MB)
  • .bin/package.rsd.clashup.xml (37.5 KB -> 38.9 KB)
  • prefabs/player.prefab (39.7 KB -> 39.7 KB)
  • prefabs/player.prefab_c (26.2 KB -> 26.3 KB)
  • scenes/arena.scene (74.7 KB -> 80.3 KB)
  • scenes/arena.scene_c (49.4 KB -> 54.4 KB)