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{ "Summary": "A clean s&box multiplayer lobby and round framework: auto-hosting, networked Citizen players with a working third-person controller, a lobby to round to lobby loop, and a gamemode-agnostic IGameMode / ILobbyAgent extension point.", "Public": true, "Compiler": { "RootNamespace": "LobbySystem", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "Whitelist": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "/Assets/*\n/Code/*", "CodePackageReferences": [] }
{
"Summary": "A clean s\u0026box multiplayer lobby and round framework: auto-hosting, networked Citizen players with a working third-person controller, a lobby to round to lobby loop, and a gamemode-agnostic IGameMode / ILobbyAgent extension point.",
"Public": true,
"Compiler": {
"RootNamespace": "LobbySystem",
"DefineConstants": "SANDBOX;ADDON;DEBUG",
"NoWarn": "1701;1702;1591;",
"WarningsAsErrors": "",
"TreatWarningsAsErrors": false,
"Nullables": true,
"Whitelist": true,
"ReleaseMode": "Debug",
"AssemblyReferences": [],
"IgnoreFolders": [
"editor",
"unittest"
],
"DistinctAssemblyReferences": []
},
"Resources": "/Assets/*\n/Code/*",
"CodePackageReferences": []
}
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