Dread and Cheese - Version 397742

Created
Total Size21.6 MB (22,680,487 bytes)
Modified Size15.3 MB (16,088,340 bytes)
File Count1079
Engine Version29
Changes
Changes on 2026-09-27
Meta
{ "MaxPlayers": 5, "MinPlayers": 2, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "Bread and Cheese", "LaunchMode": "Normal", "SystemScene": "scenes/system.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX;ADDON", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/startup.scene", "Resources": "*.png\n*.sprite_c\n*.tileset_c\n*.vtex\n\nmusic/fanfare.mp3\nmusic/546497_final-battle-8-bit.mp3\n\ntextures/masks/healthbar_alpha.png\ntextures/masks/healthbar_bg_alpha.png", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 5,
  "MinPlayers": 2,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "Bread and Cheese",
  "LaunchMode": "Normal",
  "SystemScene": "scenes/system.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/startup.scene",
  "Resources": "*.png\n*.sprite_c\n*.tileset_c\n*.vtex\n\nmusic/fanfare.mp3\nmusic/546497_final-battle-8-bit.mp3\n\ntextures/masks/healthbar_alpha.png\ntextures/masks/healthbar_bg_alpha.png",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (15.3 MB modified)

+22 ~155
  • materials/default/default_bentnormal_tga_8334dba4.generated.vtex_c (1.9 KB)
  • materials/default/default_color_tga_29ae19a3.generated.vtex_c (1.7 KB)
  • prefabs/weapons/longsword.prefab_c (5.4 KB)
  • shaders/highlight2d/highlight_outline_2d.shader_c (40 KB)
  • shaders/hold_pose_preview.shader_c (27.3 KB)
  • sounds/ui/button_active.sound_c (1.1 KB)
  • sounds/ui/button_active.vsnd_c (1.7 KB)
  • sounds/ui/button_click.sound_c (1.1 KB)
  • sounds/ui/button_click.vsnd_c (2.1 KB)
  • sounds/ui/button_inactive.sound_c (1.1 KB)
  • sounds/ui/button_inactive.vsnd_c (1.8 KB)
  • sounds/ui/pausemenu_close.sound_c (1.1 KB)
  • sounds/ui/pausemenu_close.vsnd_c (35.6 KB)
  • sounds/ui/pausemenu_open.sound_c (1.1 KB)
  • sounds/ui/pausemenu_open.vsnd_c (31.5 KB)
  • sounds/weapon/fish_gun/fish_flap.sound_c (1.2 KB)
  • sounds/weapon/fish_gun/fish_flap_01.vsnd_c (32.7 KB)
  • sounds/weapon/fish_gun/fish_flap_02.vsnd_c (7.2 KB)
  • sounds/weapon/fish_gun/fish_flap_03.vsnd_c (29.4 KB)
  • sprites/weapons/longsword/longsword.png (361 B)
  • sprites/weapons/longsword/longsword.sprite_c (1.4 KB)
  • textures/generated/imagefile/b1f81d9e086a3c0b.vtex_c (697 B)
  • .bin/package.quack.shadergraphplus.dll (8.5 KB -> 8.5 KB)
  • .bin/package.saandy.beacon_brawler.dll (750 KB -> 770 KB)
  • .bin/package.saandy.beacon_brawler.xml (42.1 KB -> 42.9 KB)
  • .bin/package.saandy.tilemapper_2d.dll (74 KB -> 74 KB)
  • dev/helper/testgrid.vmat_c (4.9 KB -> 4.9 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.6 KB -> 49.6 KB)
  • materials/default.vmat_c (4.8 KB -> 4.8 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (1.9 KB -> 1.9 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.7 KB -> 1.7 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.2 KB -> 2.2 KB)
  • materials/default_vmat_g_tnormal_4b798e96.generated.vtex_c (2 KB -> 2 KB)
  • materials/library_material.vmat_c (5 KB -> 5.6 KB)
  • materials/skybox/skybox_sunrise_01.vmat_c (1.9 KB -> 1.9 KB)
  • materials/skybox/skybox_sunrise_01_exr_61ffe767.generated.vtex_c (1.9 MB -> 1.9 MB)
  • models/materials/sprite_2d_lut.vmat_c (4.1 KB -> 3 KB)
  • music/546497_final-battle-8-bit.vsnd_c (3.2 MB -> 3.2 MB)
  • music/fanfare.vsnd_c (696.8 KB -> 696.8 KB)
  • prefabs/catalysts/classic mode catalyst.prefab_c (16.3 KB -> 17.5 KB)
  • prefabs/classic/cheese.prefab_c (4.8 KB -> 5.7 KB)
  • prefabs/entities/crates/crate_wood_01.prefab_c (4.7 KB -> 4.8 KB)
  • prefabs/entities/doors/door_wooden_01_broken.prefab_c (4.4 KB -> 4.5 KB)
  • prefabs/entities/question block.prefab_c (3.6 KB -> 4.4 KB)
  • prefabs/entities/spring.prefab_c (2.7 KB -> 3.3 KB)
  • prefabs/player.prefab_c (10.1 KB -> 11.2 KB)
  • prefabs/projectiles/bazooka_rocket.prefab_c (6.5 KB -> 6.5 KB)
  • prefabs/projectiles/fish projectile.prefab_c (5.2 KB -> 5.5 KB)
  • prefabs/projectiles/pea projectile.prefab_c (4.5 KB -> 4.9 KB)
  • prefabs/weapons/bazooka.prefab_c (5.9 KB -> 6.6 KB)
  • prefabs/weapons/bow.prefab_c (6 KB -> 6.7 KB)
  • prefabs/weapons/bubblegun.prefab_c (5.9 KB -> 6.7 KB)
  • prefabs/weapons/fish.prefab_c (4.5 KB -> 5.4 KB)
  • prefabs/weapons/fishgun.pickup_c (452 B -> 450 B)
  • prefabs/weapons/fishgun.prefab_c (6 KB -> 6.6 KB)
  • prefabs/weapons/flintlock.prefab_c (10.4 KB -> 11.2 KB)
  • prefabs/weapons/glock.prefab_c (10.4 KB -> 10.8 KB)
  • prefabs/weapons/grenade.pickup_c (467 B -> 572 B)
  • prefabs/weapons/grenade.prefab_c (9.2 KB -> 9.3 KB)
  • prefabs/weapons/land mine.pickup_c (467 B -> 572 B)
  • prefabs/weapons/landmine.prefab_c (4.5 KB -> 4.6 KB)
  • prefabs/weapons/lemmybouncer.prefab_c (5.9 KB -> 6.1 KB)
  • prefabs/weapons/peashooter.prefab_c (5.9 KB -> 6.7 KB)
  • prefabs/weapons/revolver.prefab_c (10.5 KB -> 10.8 KB)
  • prefabs/weapons/rifle.prefab_c (10.4 KB -> 10.5 KB)
  • prefabs/weapons/shorty.prefab_c (10.6 KB -> 10.7 KB)
  • scenes/levels/classic/level01.scene_c (1023.6 KB -> 1023.6 KB)
  • scenes/levels/classic/level02.scene_c (1.1 MB -> 1.1 MB)
  • scenes/levels/classic/level03.scene_c (624.6 KB -> 628.4 KB)
  • scenes/lobby.scene_c (1.6 MB -> 1.6 MB)
  • scenes/system.scene_c (15.5 KB -> 13.8 KB)
  • shaders/death_zone.shader_c (39.2 KB -> 37.6 KB)
  • shaders/fade_screen.shader_c (29.4 KB -> 28.5 KB)
  • shaders/smoke/smoke_chunk_atlas_world.shader_c (46.2 KB -> 42.7 KB)
  • shaders/smoke/smoke_clear_rgba_cs.shader_c (3.8 KB -> 3.9 KB)
  • shaders/smoke/smoke_simulate_rgba_chunk_cs.shader_c (51.9 KB -> 55.5 KB)
  • shaders/smoke/smoke_stamp_rgba_chunk_cs.shader_c (28 KB -> 28.4 KB)
  • shaders/smoke/smoke_visualize_rgba_chunk_to_atlas_cs.shader_c (41.6 KB -> 42.8 KB)
  • shaders/sprite_2d_lut.shader_c (150.1 KB -> 147.4 KB)
  • shaders/tilemap.shader_c (49.6 KB -> 46.2 KB)
  • shaders/tilemapchunkpoint.shader_c (10 KB -> 10.2 KB)
  • sounds/cheese_gain/cheese_gain.vsnd_c (25.3 KB -> 25.4 KB)
  • sounds/click.vsnd_c (2.1 KB -> 2.2 KB)
  • sounds/countdown_a.vsnd_c (26.2 KB -> 26.3 KB)
  • sounds/countdown_b.vsnd_c (26.2 KB -> 26.3 KB)
  • sounds/door/door_broken.vsnd_c (19.5 KB -> 19.5 KB)
  • sounds/door/door_flap_01.vsnd_c (5.6 KB -> 5.6 KB)
  • sounds/door/door_open.vsnd_c (8.6 KB -> 8.6 KB)
  • sounds/door/door_squeek_01.vsnd_c (4.8 KB -> 4.9 KB)
  • sounds/dresser/dresser_close.vsnd_c (4 KB -> 4.1 KB)
  • sounds/dresser/dresser_move.vsnd_c (6.5 KB -> 6.6 KB)
  • sounds/dresser/dresser_open.vsnd_c (12.1 KB -> 12.1 KB)
  • sounds/dresser/fur_swap.vsnd_c (14.6 KB -> 14.7 KB)
  • sounds/editor/kl_fiddlesticks.vsnd_c (194 KB -> 194.1 KB)
  • sounds/editor/ui/buttonclick.vsnd_c (12.5 KB -> 12.6 KB)
  • sounds/editor/ui/buttonclickrelease.vsnd_c (13.3 KB -> 13.4 KB)
  • sounds/editor/ui/buttonrollover.vsnd_c (32.2 KB -> 32.3 KB)
  • sounds/explosion/explosion01a.vsnd_c (112.9 KB -> 112.9 KB)
  • sounds/explosion/explosion01b.vsnd_c (112.9 KB -> 112.9 KB)
  • sounds/explosion/explosion01c.vsnd_c (112.9 KB -> 112.9 KB)
  • sounds/grenade/cock.vsnd_c (5.3 KB -> 5.3 KB)
  • sounds/mine/trigger.vsnd_c (30.3 KB -> 30.4 KB)
  • sounds/player/player_bump.vsnd_c (2.4 KB -> 2.5 KB)
  • sounds/player/player_death_a.vsnd_c (19.3 KB -> 19.4 KB)
  • sounds/player/player_death_b.vsnd_c (22.9 KB -> 22.9 KB)
  • sounds/player/player_double_jump.sound_c (905 B -> 1.1 KB)
  • sounds/player/player_double_jump_a.vsnd_c (15.3 KB -> 16.5 KB)
  • sounds/player/player_double_jump_b.vsnd_c (15 KB -> 15.7 KB)
  • sounds/player/player_hurt_d.vsnd_c (17.8 KB -> 17.9 KB)
  • sounds/player/player_hurt_e.vsnd_c (16.7 KB -> 16.8 KB)
  • sounds/player/player_hurt_f.vsnd_c (16.7 KB -> 16.8 KB)
  • sounds/player/player_jump_a.vsnd_c (6.2 KB -> 6.2 KB)
  • sounds/player/player_jump_b.vsnd_c (7 KB -> 7.1 KB)
  • sounds/player/player_jump_c.vsnd_c (7 KB -> 7.1 KB)
  • sounds/player/player_step_a.vsnd_c (2.4 KB -> 2.4 KB)
  • sounds/player/player_step_b.vsnd_c (2.7 KB -> 2.8 KB)
  • sounds/player/player_step_c.vsnd_c (2.3 KB -> 2.4 KB)
  • sounds/question_block/bump.vsnd_c (4.8 KB -> 4.8 KB)
  • sounds/question_block/bump_first.vsnd_c (19.1 KB -> 19.2 KB)
  • sounds/scoreboard/scoreboard_display.vsnd_c (22.8 KB -> 22.9 KB)
  • sounds/scoreboard/scoreboard_hide.vsnd_c (22.8 KB -> 22.8 KB)
  • sounds/spring/spring01.vsnd_c (35.4 KB -> 35.5 KB)
  • sounds/spring/spring02.vsnd_c (35.4 KB -> 35.5 KB)
  • sounds/tele_pipe/tele_pipe_enter.vsnd_c (21.8 KB -> 21.9 KB)
  • sounds/tele_pipe/tele_pipe_exit.vsnd_c (17.2 KB -> 17.2 KB)
  • sounds/tele_pipe/tele_pipe_simple.vsnd_c (9.7 KB -> 9.8 KB)
  • sounds/weapon/bounce.vsnd_c (1019 B -> 1 KB)
  • sounds/weapon/bow/bow_charge.vsnd_c (86.9 KB -> 87 KB)
  • sounds/weapon/bow/bow_fire01.vsnd_c (101 KB -> 101.1 KB)
  • sounds/weapon/bow/bow_fire02.vsnd_c (101 KB -> 101.1 KB)
  • sounds/weapon/bow/bow_fire03.vsnd_c (101 KB -> 101.1 KB)
  • sounds/weapon/bubble_gun/bubble_gun_fire.vsnd_c (27 KB -> 27.1 KB)
  • sounds/weapon/empty.vsnd_c (3.8 KB -> 3.8 KB)
  • sounds/weapon/pickup.vsnd_c (8.4 KB -> 8.5 KB)
  • sounds/weapon/projectiles/arrow_die.vsnd_c (64.6 KB -> 64.6 KB)
  • sounds/weapon/projectiles/arrow_travel.vsnd_c (19 KB -> 19.1 KB)
  • sounds/weapon/projectiles/ball_bounce.vsnd_c (15.7 KB -> 15.7 KB)
  • sounds/weapon/projectiles/bubble_pop.vsnd_c (4 KB -> 4.1 KB)
  • sounds/weapon/projectiles/drawer.vsnd_c (1.1 MB -> 1.1 MB)
  • sounds/weapon/projectiles/orb01_bounce.vsnd_c (22 KB -> 22.1 KB)
  • sounds/weapon/projectiles/orb01_die.vsnd_c (29.4 KB -> 29.4 KB)
  • sounds/weapon/projectiles/rocket_travel.vsnd_c (86.5 KB -> 86.6 KB)
  • sounds/weapon/reload01.vsnd_c (19.3 KB -> 19.4 KB)
  • sounds/weapon/reload02.vsnd_c (18.9 KB -> 19 KB)
  • sounds/weapon/revolver/revolver_fire01.vsnd_c (18.4 KB -> 18.5 KB)
  • sounds/weapon/revolver/revolver_fire02.vsnd_c (18.4 KB -> 18.5 KB)
  • sounds/weapon/revolver/revolver_fire03.vsnd_c (18.4 KB -> 18.5 KB)
  • sounds/weapon/rifle/rifle_fire01.vsnd_c (11.2 KB -> 11.2 KB)
  • sounds/weapon/rifle/rifle_fire02.vsnd_c (11.2 KB -> 11.2 KB)
  • sounds/weapon/rifle/rifle_fire03.vsnd_c (12.4 KB -> 12.5 KB)
  • sounds/weapon/rifle_fire01.vsnd_c (19.9 KB -> 20 KB)
  • sounds/weapon/rifle_fire02.vsnd_c (19.9 KB -> 20 KB)
  • sounds/weapon/rifle_fire03.vsnd_c (19.9 KB -> 20 KB)
  • sounds/weapon/shoot01_a.vsnd_c (10.7 KB -> 10.8 KB)
  • sounds/weapon/shoot01_b.vsnd_c (8.3 KB -> 8.3 KB)
  • sounds/weapon/shoot01_c.vsnd_c (8.3 KB -> 8.3 KB)
  • sounds/weapon/shoot01_d.vsnd_c (8.3 KB -> 8.3 KB)
  • sounds/weapon/shorty_fire01.vsnd_c (39.9 KB -> 39.9 KB)
  • sounds/weapon/shorty_fire02.vsnd_c (39.9 KB -> 39.9 KB)
  • sounds/weapon/shorty_fire03.vsnd_c (39.9 KB -> 39.9 KB)
  • sounds/weapon/shotgun/shorty_fire01.vsnd_c (22.7 KB -> 22.7 KB)
  • sounds/weapon/shotgun/shorty_fire02.vsnd_c (22.7 KB -> 22.7 KB)
  • sounds/weapon/shotgun/shorty_fire03.vsnd_c (22.7 KB -> 22.7 KB)
  • sounds/weapon/shotgun/shorty_rack01.vsnd_c (13.5 KB -> 13.5 KB)
  • sounds/weapon/shotgun/shorty_rack02.vsnd_c (13.5 KB -> 13.5 KB)
  • sounds/weapon/shotgun/shorty_rack03.vsnd_c (13.5 KB -> 13.5 KB)
  • sprites/weapons/fish/fish.sprite_c (1.3 KB -> 1.4 KB)
  • temp_grass_structure/grass.shader_c (176 KB -> 173.3 KB)
  • temp_grass_structure/grasschunkpoint.shader_c (10.5 KB -> 10.8 KB)
  • textures/generated/imagefile/a29dbdd1d987b5ad.vtex_c (437 B -> 469 B)
  • textures/generated/imagefile/a6d80ef48038b1a3.vtex_c (460 B -> 492 B)
  • textures/generated/imagefile/c222469abf432579.vtex_c (960 B -> 960 B)
  • textures/generated/imagefile/e17693c985f399c2.vtex_c (466 B -> 482 B)
  • textures/generated/imagefile/e9d33aaef59f2f9d.vtex_c (469 B -> 485 B)
  • ui/ammodisplay/ammodisplay.razor.scss (2.8 KB -> 2.7 KB)
  • ui/menus/pausemenu/pausemenu.razor.scss (4 KB -> 6.4 KB)
  • ui/menus/popupwindow/popupwindow.razor.scss (4.9 KB -> 8.4 KB)