SboxRP - Version 181907

Created
Total Size1.2 GB (1,268,249,997 bytes)
Modified Size43.7 MB (45,817,321 bytes)
File Count1294
Engine Version25
Changes
Changes on 2026-04-05
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "DedicatedServerOnly", "MapStartupScene": "scenes/roleplay.scene", "DedicatedServerStartupScene": "scenes/roleplay.scene", "SystemScene": "scenes/system.scene", "StartupScene": "scenes/roleplay.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "materials/jail.png\nmaterials/f4jobs/*\nmaterials/entities/*\nmaterials/icons/*", "GameSettings": [], "CodePackageReferences": [ "jase.bloodsplatter08", "jase.bloodsplatter07", "jase.bloodsplatter06", "jase.bloodsplatter05", "jase.bloodsplatter04", "facepunch.balloonheart", "evorp.ovenextussiliconetrim", "danivisit.woodenplankfloor", "fish.mansion_wood_floor", "fish.mansion_wood_hs", "mdlresrc.wood1", "semxy.bowieboarding", "domd.materialswood_delta", "smallboxstudio.scratchedmetal01", "smallboxstudio.powdercoatedmetal01", "smallboxstudio.linedmetalsheeting01", "sausages.metal041c", "rustextended.metal_grate_a", "rustextended.corrugated_c", "twothieves.tmetalwall014a", "saandy.chainlink_fence_a", "duccsoft.stone_tile", "facepunch.wall_stone_brick_a1", "facepunch.stone_brick_tile_01", "rustextended.stonewall_d", "cgbookcase.brickwall29", "smallboxstudio.sloppybrickwall01", "danivisit.normalglass", "facepunch.glass_opaque_background_a", "rustextended.glass_tiling", "drakefruit.glass_blocks_001", "saandy.glass02_hs", "danivisit.paintdarkrose", "danivisit.glowblue", "danivisit.glowgreen", "danivisit.gloworange", "danivisit.glowpink", "danivisit.glowred", "danivisit.glowwhite" ] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "DedicatedServerOnly",
  "MapStartupScene": "scenes/roleplay.scene",
  "DedicatedServerStartupScene": "scenes/roleplay.scene",
  "SystemScene": "scenes/system.scene",
  "StartupScene": "scenes/roleplay.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "materials/jail.png\nmaterials/f4jobs/*\nmaterials/entities/*\nmaterials/icons/*",
  "GameSettings": [],
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04",
    "facepunch.balloonheart",
    "evorp.ovenextussiliconetrim",
    "danivisit.woodenplankfloor",
    "fish.mansion_wood_floor",
    "fish.mansion_wood_hs",
    "mdlresrc.wood1",
    "semxy.bowieboarding",
    "domd.materialswood_delta",
    "smallboxstudio.scratchedmetal01",
    "smallboxstudio.powdercoatedmetal01",
    "smallboxstudio.linedmetalsheeting01",
    "sausages.metal041c",
    "rustextended.metal_grate_a",
    "rustextended.corrugated_c",
    "twothieves.tmetalwall014a",
    "saandy.chainlink_fence_a",
    "duccsoft.stone_tile",
    "facepunch.wall_stone_brick_a1",
    "facepunch.stone_brick_tile_01",
    "rustextended.stonewall_d",
    "cgbookcase.brickwall29",
    "smallboxstudio.sloppybrickwall01",
    "danivisit.normalglass",
    "facepunch.glass_opaque_background_a",
    "rustextended.glass_tiling",
    "drakefruit.glass_blocks_001",
    "saandy.glass02_hs",
    "danivisit.paintdarkrose",
    "danivisit.glowblue",
    "danivisit.glowgreen",
    "danivisit.gloworange",
    "danivisit.glowpink",
    "danivisit.glowred",
    "danivisit.glowwhite"
  ]
}

Diff (43.7 MB modified)

+3 ~219 -27
  • models/mattergun_basic/plate_1x1.vmdl_c (5.2 KB)
  • models/mattergun_basic/plate_1x1.vmdl_c.t.png (36.3 KB)
  • ui/f4menu/settingstab/graphicssettingstab.razor.scss (2.1 KB)
  • .bin/package.base.cll (33 KB -> 33 KB)
  • .bin/package.sboxroleplay.sboxrp.cll (124.3 KB -> 128.4 KB)
  • ammotype/5.56mm.ammo_c (278 B -> 278 B)
  • ammotype/9mm.ammo_c (303 B -> 303 B)
  • entities/thruster/basic.prefab_c (10.6 KB -> 10.6 KB)
  • entities/thruster/basic.tdef_c (423 B -> 423 B)
  • entities/thruster/can.prefab_c (10.7 KB -> 10.7 KB)
  • entities/thruster/can.tdef_c (622 B -> 622 B)
  • entities/wheel/basic.prefab_c (4.8 KB -> 4.8 KB)
  • entities/wheel/basic.wdef_c (405 B -> 421 B)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (1.9 KB -> 1.9 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.7 KB -> 1.7 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.2 KB -> 2.2 KB)
  • materials/default/default_normal_tga_eabac46e.generated.vtex_c (2 KB -> 2 KB)
  • materials/tranparent_tint1.vmat_c (4.6 KB -> 4.8 KB)
  • materials/tranparent_tint1_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB -> 2 KB)
  • materials/trimsheets/metal_details/metal_details.vmat_c (6 KB -> 6 KB)
  • models/money/diffuse_tga_bf0c1883.generated.vtex_c (1.6 MB -> 1.7 MB)
  • models/money/normal_tga_8d9fd8e9.generated.vtex_c (3.9 MB -> 4.1 MB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_ao_tga_8ae7d9f.generated.vtex_c (305.4 KB -> 321.5 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_color_tga_3f46e49b.generated.vtex_c (1.2 MB -> 1.3 MB)
  • models/weapons/sbox_melee_crowbar/v_crowbar.vmat_c (5.9 KB -> 5.8 KB)
  • models/weapons/sbox_melee_crowbar/v_crowbar_color_png_dc69331f.generated.vtex_c (1.8 MB -> 1.8 MB)
  • models/weapons/sbox_pistol_usp/v_usp_ao_tga_e40c48da.generated.vtex_c (1.9 MB -> 2 MB)
  • models/weapons/sbox_pistol_usp/v_usp_color_tga_24a299d6.generated.vtex_c (4.4 MB -> 4.6 MB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_ao_tga_c2fd69df.generated.vtex_c (492.3 KB -> 512.9 KB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_color_tga_9385e441.generated.vtex_c (1 MB -> 1.1 MB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_normal_tga_9a754d9a.generated.vtex_c (1.3 MB -> 1.3 MB)
  • models/weapons/sbox_pistol_usp/v_usp_match_ao_tga_ec0b2a8f.generated.vtex_c (487.5 KB -> 500.7 KB)
  • models/weapons/sbox_pistol_usp/v_usp_match_color_tga_525d8f48.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/weapons/sbox_pistol_usp/v_usp_match_normal_tga_55cd06b2.generated.vtex_c (1.3 MB -> 1.3 MB)
  • models/weapons/sbox_pistol_usp/v_usp_normal_tga_1f8131aa.generated.vtex_c (4.8 MB -> 4.9 MB)
  • models/weapons/sbox_pistol_usp/v_usp_raisedsights_color_tga_a3492b51.generated.vtex_c (310.2 KB -> 343.4 KB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_ao_png_32a8028.generated.vtex_c (414.4 KB -> 426.9 KB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_color_png_7ddbda24.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_glass_color_png_618c4bee.generated.vtex_c (235.8 KB -> 248.7 KB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_glass_rough_png_2683cca8.generated.vtex_c (605.1 KB -> 661.7 KB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_glass_rough_png_48442c6b.generated.vtex_c (604.9 KB -> 661.6 KB)
  • models/weapons/sbox_pistol_usp/v_usp_rmr_red_dot_color_png_b6ec9c49.generated.vtex_c (31.6 KB -> 31.6 KB)
  • prefabs/coffin.prefab_c (1.2 KB -> 1.2 KB)
  • prefabs/doors/door_interior.prefab_c (4 KB -> 4 KB)
  • prefabs/doors/door_test.prefab_c (6.1 KB -> 6.1 KB)
  • prefabs/doors/double_door_metal.prefab_c (10.2 KB -> 10.2 KB)
  • prefabs/doors/double_door_test.prefab_c (10.1 KB -> 10.1 KB)
  • prefabs/doors/double_door_window.prefab_c (8.1 KB -> 8.1 KB)
  • prefabs/doors/garage_door.prefab_c (3.7 KB -> 3.7 KB)
  • prefabs/doors/prison_door.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/doors/sewer_door.prefab_c (3.6 KB -> 3.6 KB)
  • prefabs/doors/simple_door_metal.prefab_c (6 KB -> 6 KB)
  • prefabs/doors/simple_door_window.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/doors/sliding_door.prefab_c (5.1 KB -> 5.1 KB)
  • prefabs/doors/sliding_window.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/doors/square_door.prefab_c (3.8 KB -> 3.8 KB)
  • prefabs/drug/new prefab.prefab_c (669 B -> 669 B)
  • prefabs/drug/pot.prefab_c (5.1 KB -> 5.1 KB)
  • prefabs/drug/seed.prefab_c (3.6 KB -> 3.6 KB)
  • prefabs/drug/water.prefab_c (3.6 KB -> 3.6 KB)
  • prefabs/drug/weed.prefab_c (3.6 KB -> 3.7 KB)
  • prefabs/engine/elevator.prefab_c (4.2 KB -> 4.5 KB)
  • prefabs/engine/spawnpoint.prefab_c (1.2 KB -> 1.2 KB)
  • prefabs/example_npc.prefab_c (44.4 KB -> 44.4 KB)
  • prefabs/food.prefab_c (1.2 KB -> 1.2 KB)
  • prefabs/glass.prefab_c (2.2 KB -> 2.2 KB)
  • prefabs/glass_triangle.prefab_c (2.3 KB -> 2.3 KB)
  • prefabs/ladder.prefab_c (1.5 KB -> 1.5 KB)
  • prefabs/medic/aspirin.prefab_c (3.5 KB -> 3.5 KB)
  • prefabs/medic/booster.prefab_c (3.9 KB -> 3.9 KB)
  • prefabs/money.prefab_c (4.6 KB -> 4.6 KB)
  • prefabs/money_printer.prefab_c (5.9 KB -> 5.9 KB)
  • prefabs/npc/drug_npc.prefab_c (8.4 KB -> 8.4 KB)
  • scenes/roleplay.scene_c (465.6 KB -> 469.7 KB)
  • sounds/close_door.sound_c (843 B -> 843 B)
  • sounds/close_door.vsnd_c (14.6 KB -> 14.6 KB)
  • sounds/fan.sound_c (820 B -> 820 B)
  • sounds/fan.vsnd_c (150.5 KB -> 150.6 KB)
  • sounds/garage_door_open.sound_c (866 B -> 866 B)
  • sounds/garage_door_sound.vsnd_c (52.3 KB -> 52.3 KB)
  • sounds/hi.vsnd_c (10.4 KB -> 10.4 KB)
  • sounds/hi_drugged.sound_c (843 B -> 843 B)
  • sounds/hi_drugged.vsnd_c (30.6 KB -> 30.6 KB)
  • sounds/key_sound.sound_c (842 B -> 842 B)
  • sounds/key_sound.vsnd_c (32.9 KB -> 32.9 KB)
  • sounds/knock.sound_c (838 B -> 838 B)
  • sounds/knock.vsnd_c (20.5 KB -> 20.5 KB)
  • sounds/lockpiking.sound_c (843 B -> 843 B)
  • sounds/lockpiking.vsnd_c (151.4 KB -> 151.4 KB)
  • sounds/open_door.sound_c (842 B -> 842 B)
  • sounds/open_door.vsnd_c (64.4 KB -> 64.4 KB)
  • sounds/prison_door.sound_c (866 B -> 866 B)
  • sounds/prison_door_sound.vsnd_c (51.4 KB -> 51.4 KB)
  • sounds/raggae_smoke.sound_c (845 B -> 861 B)
  • sounds/raggae_smoke.vsnd_c (1 MB -> 1 MB)
  • sounds/sewer.sound_c (838 B -> 838 B)
  • sounds/sewer.vsnd_c (14.2 KB -> 14.2 KB)
  • sounds/sliding_door.sound_c (845 B -> 861 B)
  • sounds/sliding_door.vsnd_c (35.3 KB -> 35.3 KB)
  • sounds/swing.sound_c (838 B -> 838 B)
  • sounds/swing.vsnd_c (14.7 KB -> 14.7 KB)
  • sounds/ui/popup.open.sound_c (871 B -> 871 B)
  • sounds/ui/spawn.sound_c (903 B -> 919 B)
  • sounds/ui/spawn01.vsnd_c (43.7 KB -> 43.7 KB)
  • sounds/ui/spawn02.vsnd_c (43.7 KB -> 43.7 KB)
  • sounds/ui/ui.hover.1.vsnd_c (3.7 KB -> 3.7 KB)
  • sounds/ui/ui.hover.sound_c (843 B -> 859 B)
  • sounds/ui/ui.select.1.vsnd_c (5.2 KB -> 5.2 KB)
  • sounds/ui/ui.select.sound_c (845 B -> 861 B)
  • sounds/ui/ui.select.vsnd_c (62.7 KB -> 62.7 KB)
  • sounds/ui/ui.spawn.1.vsnd_c (4.2 KB -> 4.2 KB)
  • sounds/ui/ui.spawn.sound_c (844 B -> 860 B)
  • sounds/ui/ui.spawn.vsnd_c (96.4 KB -> 96.4 KB)
  • sounds/ui/ui.undo.sound_c (845 B -> 845 B)
  • sounds/ui/ui.undo.vsnd_c (76.6 KB -> 76.6 KB)
  • sounds/ui/ui.weapon.close.1.vsnd_c (7.1 KB -> 7.1 KB)
  • sounds/ui/ui.weapon.close.sound_c (872 B -> 872 B)
  • sounds/ui/ui.weapon.select.1.vsnd_c (5.5 KB -> 5.5 KB)
  • sounds/ui/ui.weapon.select.sound_c (868 B -> 884 B)
  • sounds/ui/ui.weapon.switch.1.vsnd_c (4.9 KB -> 4.9 KB)
  • sounds/ui/ui.weapon.switch.sound_c (868 B -> 884 B)
  • sounds/ui/undo.sound_c (841 B -> 841 B)
  • sounds/ui/undo.vsnd_c (67.1 KB -> 67.1 KB)
  • sounds/vomit.sound_c (838 B -> 838 B)
  • sounds/vomit.vsnd_c (96.9 KB -> 97 KB)
  • surface/nomass.surface_c (1.1 KB -> 1.1 KB)
  • test.vmat_c (5 KB -> 5.1 KB)
  • textures/shapes/ring1_png_fab8e687.generated.vtex_c (23.3 KB -> 23.3 KB)
  • ui/f4menu/f4menu.razor.scss (3.8 KB -> 4 KB)
  • weapons/ammo/556mm_ammo.prefab_c (3.6 KB -> 3.6 KB)
  • weapons/ammo/9mm_ammo.prefab_c (3.7 KB -> 3.7 KB)
  • weapons/camera/camera_wm.prefab_c (2.7 KB -> 2.7 KB)
  • weapons/camera/sounds/camera.shoot.1.vsnd_c (20.9 KB -> 20.9 KB)
  • weapons/camera/sounds/camera.shoot.sound_c (891 B -> 907 B)
  • weapons/glock/ammo_9mm.prefab_c (7.6 KB -> 7.6 KB)
  • weapons/glock/glock_entity.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/glock/glock_shoot.sound_c (870 B -> 870 B)
  • weapons/glock/glock_shoot_01.vsnd_c (572.6 KB -> 572.6 KB)
  • weapons/glock/glock_vm.prefab_c (28.8 KB -> 28.8 KB)
  • weapons/glock/glock_wm.prefab_c (3.7 KB -> 3.7 KB)
  • weapons/glock/item_glock.prefab_c (3.2 KB -> 3.2 KB)
  • weapons/jail/jail_vm.prefab_c (31.2 KB -> 31.2 KB)
  • weapons/jail/jail_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/lockpick/lockpick_entity.prefab_c (3.6 KB -> 3.6 KB)
  • weapons/lockpick/lockpick_vm.prefab_c (29.5 KB -> 29.5 KB)
  • weapons/lockpick/lockpick_wm.prefab_c (6.9 KB -> 6.9 KB)
  • weapons/m4a1/m4 reload sequence.sound_c (898 B -> 914 B)
  • weapons/m4a1/m4a1 shot.sound_c (869 B -> 869 B)
  • weapons/m4a1/m4a1 shot.vsnd_c (466.1 KB -> 466.1 KB)
  • weapons/m4a1/m4a1_entity.prefab_c (3.6 KB -> 3.6 KB)
  • weapons/m4a1/m4a1_vm.prefab_c (31.2 KB -> 31.2 KB)
  • weapons/m4a1/m4a1_wm.prefab_c (32.4 KB -> 32.4 KB)
  • weapons/mp5/ammo_40mm.prefab_c (3.4 KB -> 3.4 KB)
  • weapons/mp5/item_mp5.prefab_c (2.3 KB -> 2.3 KB)
  • weapons/mp5/mp5_entity.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/mp5/mp5_vm.prefab_c (28.4 KB -> 28.4 KB)
  • weapons/mp5/mp5_wm.prefab_c (4 KB -> 4 KB)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (858 B -> 858 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.vsnd_c (389.4 KB -> 389.4 KB)
  • weapons/mp5/sounds/mp5_shoot.sound_c (1 KB -> 1 KB)
  • weapons/mp5/sounds/mp5_shot_01.vsnd_c (535 KB -> 535 KB)
  • weapons/mp5/sounds/mp5_shot_02.vsnd_c (585.5 KB -> 585.5 KB)
  • weapons/mp5/sounds/mp5_shot_03.vsnd_c (627.3 KB -> 627.3 KB)
  • weapons/physgun/effects/beam-end.prefab_c (11.4 KB -> 11.4 KB)
  • weapons/physgun/effects/freeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/grab-ball.vmat_c (5.9 KB -> 5.9 KB)
  • weapons/physgun/effects/grab-spark.prefab_c (8.2 KB -> 8.2 KB)
  • weapons/physgun/effects/grab.prefab_c (9.6 KB -> 9.6 KB)
  • weapons/physgun/effects/unfreeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/wm-glow.prefab_c (5.5 KB -> 5.5 KB)
  • weapons/physgun/physgun_blockout.vmat_c (4.9 KB -> 4.9 KB)
  • weapons/physgun/physgun_blockout_color_png_5178cb9e.generated.vtex_c (4.5 KB -> 4.5 KB)
  • weapons/physgun/physgun_blockout_label.vmat_c (4.9 KB -> 5 KB)
  • weapons/physgun/physgun_blockout_label_png_710affe6.generated.vtex_c (339.3 KB -> 387.8 KB)
  • weapons/physgun/physgun_blockout_label_vmat_g_tnormal_d0f40c2a.generated.vtex_c (2 KB -> 2 KB)
  • weapons/physgun/physgun_blockout_vmat_g_tnormal_cf152be0.generated.vtex_c (2 KB -> 2 KB)
  • weapons/physgun/physgun_display.vmat_c (5.1 KB -> 5.1 KB)
  • weapons/physgun/physgun_display_color_png_5dfaa2cd.generated.vtex_c (44.5 KB -> 44.5 KB)
  • weapons/physgun/physgun_display_rough_png_2c5fcdd0.generated.vtex_c (23.8 KB -> 23.8 KB)
  • weapons/physgun/physgun_vm.prefab_c (46.5 KB -> 46.5 KB)
  • weapons/physgun/physgun_wm.prefab_c (4.9 KB -> 4.9 KB)
  • weapons/physgun/sounds/active-loop.sound_c (895 B -> 895 B)
  • weapons/physgun/sounds/active-loop.vsnd_c (858.5 KB -> 858.5 KB)
  • weapons/physgun/sounds/attach.sound_c (893 B -> 893 B)
  • weapons/physgun/sounds/attach.vsnd_c (172 KB -> 172 KB)
  • weapons/physgun/sounds/freeze.sound_c (894 B -> 894 B)
  • weapons/physgun/sounds/freeze.vsnd_c (41.7 KB -> 41.8 KB)
  • weapons/physgun/sounds/physgun.active.loop.1.vsnd_c (2 MB -> 2 MB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (918 B -> 934 B)
  • weapons/physgun/sounds/physgun.attach.1.vsnd_c (19.3 KB -> 19.3 KB)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 921 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 922 B)
  • weapons/physgun/sounds/physgun.button.in.1.vsnd_c (5.4 KB -> 5.4 KB)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (923 B -> 939 B)
  • weapons/physgun/sounds/physgun.button.out.1.vsnd_c (4.6 KB -> 4.6 KB)
  • weapons/physgun/sounds/physgun.freeze.1.vsnd_c (30.9 KB -> 30.9 KB)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 917 B)
  • weapons/physgun/sounds/physgun.idle.1.vsnd_c (2.4 MB -> 2.4 MB)
  • weapons/physgun/sounds/physgun.idle.sound_c (898 B -> 914 B)
  • weapons/physgun/sounds/physgun.shoot.end.1.vsnd_c (18.6 KB -> 18.6 KB)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (916 B -> 916 B)
  • weapons/physgun/sounds/physgun.shoot.start.1.vsnd_c (53.3 KB -> 53.4 KB)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (920 B -> 936 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 915 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.vsnd_c (16.6 KB -> 16.6 KB)
  • weapons/physgun/sounds/shutdown.vsnd_c (173 KB -> 173 KB)
  • weapons/physgun/sounds/startup.sound_c (895 B -> 895 B)
  • weapons/physgun/sounds/startup.vsnd_c (163.7 KB -> 163.7 KB)
  • weapons/physgun/v_physgun.vanmgrph_c (3.6 KB -> 3.6 KB)
  • weapons/toolgun/effects/beam-success.prefab_c (4.7 KB -> 4.7 KB)
  • weapons/toolgun/effects/beam-success.vmat_c (5 KB -> 5.1 KB)
  • weapons/toolgun/effects/impact-success.prefab_c (10.5 KB -> 10.5 KB)
  • weapons/toolgun/mp5_wm.prefab_c (2.8 KB -> 2.8 KB)
  • weapons/toolgun/sounds/denied01.vsnd_c (59.5 KB -> 59.5 KB)
  • weapons/toolgun/sounds/shoot.sound_c (802 B -> 802 B)
  • weapons/toolgun/sounds/shoot01.vsnd_c (86.9 KB -> 86.9 KB)
  • weapons/toolgun/sounds/shoot02.vsnd_c (173 KB -> 173 KB)
  • weapons/toolgun/sounds/shoot03.vsnd_c (173 KB -> 173 KB)
  • weapons/toolgun/sounds/toolgun.shoot.1.vsnd_c (16.9 KB -> 16.9 KB)
  • weapons/toolgun/toolgun-screen.vmat_c (2.6 KB -> 2.6 KB)
  • weapons/toolgun/toolgun_vm.prefab_c (30.1 KB -> 30.1 KB)
  • weapons/toolgun/toolgun_wm.prefab_c (30.4 KB -> 30.4 KB)
  • materials/default/default_normal_tga_40c7e355.generated.vtex_c (1.8 KB)
  • materials/fabric/fabric_01.vmat_c (5.8 KB)
  • materials/fabric/fabric_01_ao_tga_ab82090d.generated.vtex_c (705.2 KB)
  • materials/fabric/fabric_01_color_tga_874d1d7d.generated.vtex_c (2.3 MB)
  • materials/fabric/fabric_01_normal_tga_66955a52.generated.vtex_c (2.8 MB)
  • materials/fabric/fabric_01_tint_tga_a58e621d.generated.vtex_c (1.4 MB)
  • materials/glass/wired_glass_a.vmat_c (6.5 KB)
  • materials/physgun_beam.6daf2683e1042c0.vmat_c (3.6 KB)
  • materials/physgun_beam.7c77693d0ffcb3a.prefab_c (4.2 KB)
  • materials/trimsheets/basic/trim_sheet_normal_png_37fbf6b4.generated.vtex_c (3.5 MB)
  • materials/trimsheets/plastic/plastic_trim_clean_black.vmat_c (5.8 KB)
  • materials/trimsheets/plastic/plastic_trim_clean_color_tga_b24e77cc.generated.vtex_c (2.2 MB)
  • materials/trimsheets/wood/wood_trim_01_color_tga_9a2d4ad6.generated.vtex_c (4.6 MB)
  • materials/trimsheets/wood/wood_trim_painted_blend_01.vmat_c (7.8 KB)
  • materials/trimsheets/wood/wood_trim_painted_color_tga_54f945e.generated.vtex_c (3.6 MB)
  • models/props/trim_sheets/doors/wooden_doors/wooden_door_01e.vmdl_c (20.6 KB)
  • models/props/trim_sheets/doors/wooden_doors/wooden_door_01e.vmdl_c.t.png (30.2 KB)
  • models/props/trim_sheets/partitions/office_screen_02.vmdl_c (8.5 KB)
  • models/props/trim_sheets/partitions/office_screen_02.vmdl_c.t.png (27.1 KB)
  • prefabs/doors/door.prefab_c (3.4 KB)
  • prefabs/doors/simple_door_01.prefab_c (375 B)
  • prefabs/rules_board.prefab_c (15.2 KB)
  • textures/glass/wired_glass_a_color_tga_59bf6793.generated.vtex_c (3.2 MB)
  • textures/glass/wired_glass_a_color_tga_9bc51e6.generated.vtex_c (2.4 MB)
  • textures/glass/wired_glass_a_normal_tga_9be1112f.generated.vtex_c (2.1 MB)
  • textures/glass/wired_glass_a_normal_tga_e8a1b9e2.generated.vtex_c (1.1 MB)
  • textures/glass/wired_glass_a_rough_tga_c2101a3b.generated.vtex_c (3.3 MB)