Zombie Survival - Version 280114

Created
Total Size2 GB (2,135,323,383 bytes)
Modified Size52.9 MB (55,465,477 bytes)
File Count3141
Engine Version25
Changes
Changes on 2026-06-12
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/sandbox.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Launcher", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*", "GameSettings": [ { "Name": "zs.barricade_max_nails", "Title": "Max Nails", "Group": null, "Default": "4", "Options": null, "Min": 1, "Max": 10, "Step": 1 }, { "Name": "zs.barricade_nav_blockers", "Title": "Nailed Barricades Block Ai Navigation", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.min_players", "Title": "Minimum Players To Start", "Group": null, "Default": "1", "Options": null, "Min": 1, "Max": 16, "Step": 1 }, { "Name": "zs.build_seconds", "Title": "Build Seconds", "Group": null, "Default": "120", "Options": null, "Min": 30, "Max": 300, "Step": 15 }, { "Name": "zs.survival_rounds", "Title": "Survival Rounds", "Group": null, "Default": "6", "Options": null, "Min": 1, "Max": 12, "Step": 1 }, { "Name": "zs.survival_seconds", "Title": "Survival Seconds", "Group": null, "Default": "300", "Options": null, "Min": 60, "Max": 600, "Step": 30 }, { "Name": "zs.initial_zombie_fraction", "Title": "Initial Zombie Fraction", "Group": null, "Default": "0.3", "Options": null, "Min": 0.05, "Max": 0.75, "Step": 0.05 }, { "Name": "zs.currency_start", "Title": "Starting Currency", "Group": null, "Default": "100", "Options": null, "Min": 0, "Max": 5000, "Step": 1 }, { "Name": "zs.prop_currency_start", "Title": "Starting Prop Currency", "Group": null, "Default": "200", "Options": null, "Min": 0, "Max": 5000, "Step": 1 }, { "Name": "cl_showhints", "Title": "Show UI Hints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_enabled", "Title": "Spawn Ai Headcrabs", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_spawn_zombies", "Title": "Spawn Ai Zombies", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_min_players", "Title": "Minimum Players For Ai", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_spawn_during_waiting", "Title": "Spawn Ai During Waiting For Players", "Group": null, "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_max_headcrabs", "Title": "Max Ai Headcrabs Per Player", "Group": null, "Default": "2", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_max_zombies", "Title": "Max Ai Zombies Per Player", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_headcrabs_per_round_bonus", "Title": "Additional Headcrabs Per Survival Round", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_zombies_per_round_bonus", "Title": "Additional Zombies Per Survival Round", "Group": null, "Default": "0", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_headcrab_cap", "Title": "Max Ai Headcrabs Total", "Group": null, "Default": "14", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_zombie_cap", "Title": "Max Ai Zombies Total", "Group": null, "Default": "8", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.progression_ranked_min_players", "Title": "Ranked Minimum Players", "Group": null, "Default": "2", "Options": null, "Min": 1, "Max": 16, "Step": 1 } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/sandbox.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Launcher",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*",
  "GameSettings": [
    {
      "Name": "zs.barricade_max_nails",
      "Title": "Max Nails",
      "Group": null,
      "Default": "4",
      "Options": null,
      "Min": 1,
      "Max": 10,
      "Step": 1
    },
    {
      "Name": "zs.barricade_nav_blockers",
      "Title": "Nailed Barricades Block Ai Navigation",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.min_players",
      "Title": "Minimum Players To Start",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    },
    {
      "Name": "zs.build_seconds",
      "Title": "Build Seconds",
      "Group": null,
      "Default": "120",
      "Options": null,
      "Min": 30,
      "Max": 300,
      "Step": 15
    },
    {
      "Name": "zs.survival_rounds",
      "Title": "Survival Rounds",
      "Group": null,
      "Default": "6",
      "Options": null,
      "Min": 1,
      "Max": 12,
      "Step": 1
    },
    {
      "Name": "zs.survival_seconds",
      "Title": "Survival Seconds",
      "Group": null,
      "Default": "300",
      "Options": null,
      "Min": 60,
      "Max": 600,
      "Step": 30
    },
    {
      "Name": "zs.initial_zombie_fraction",
      "Title": "Initial Zombie Fraction",
      "Group": null,
      "Default": "0.3",
      "Options": null,
      "Min": 0.05,
      "Max": 0.75,
      "Step": 0.05
    },
    {
      "Name": "zs.currency_start",
      "Title": "Starting Currency",
      "Group": null,
      "Default": "100",
      "Options": null,
      "Min": 0,
      "Max": 5000,
      "Step": 1
    },
    {
      "Name": "zs.prop_currency_start",
      "Title": "Starting Prop Currency",
      "Group": null,
      "Default": "200",
      "Options": null,
      "Min": 0,
      "Max": 5000,
      "Step": 1
    },
    {
      "Name": "cl_showhints",
      "Title": "Show UI Hints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_enabled",
      "Title": "Spawn Ai Headcrabs",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_spawn_zombies",
      "Title": "Spawn Ai Zombies",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_min_players",
      "Title": "Minimum Players For Ai",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_spawn_during_waiting",
      "Title": "Spawn Ai During Waiting For Players",
      "Group": null,
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_max_headcrabs",
      "Title": "Max Ai Headcrabs Per Player",
      "Group": null,
      "Default": "2",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_max_zombies",
      "Title": "Max Ai Zombies Per Player",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_headcrabs_per_round_bonus",
      "Title": "Additional Headcrabs Per Survival Round",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_zombies_per_round_bonus",
      "Title": "Additional Zombies Per Survival Round",
      "Group": null,
      "Default": "0",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_headcrab_cap",
      "Title": "Max Ai Headcrabs Total",
      "Group": null,
      "Default": "14",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_zombie_cap",
      "Title": "Max Ai Zombies Total",
      "Group": null,
      "Default": "8",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.progression_ranked_min_players",
      "Title": "Ranked Minimum Players",
      "Group": null,
      "Default": "2",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    }
  ],
  "CodePackageReferences": []
}

Diff (52.9 MB modified)

+317 ~54 -8
  • decals/blood/blood_splatter_01.decal_c (2.4 KB)
  • decals/blood/blood_splatter_02.decal_c (2.4 KB)
  • decals/blood/blood_splatter_03.decal_c (2.4 KB)
  • decals/blood/blood_splatter_04.decal_c (2.4 KB)
  • decals/circle.decal_c (502 B)
  • decals/facepunch-logo.decal_c (1.9 KB)
  • decals/facepunch.decal_c (7.7 KB)
  • decals/impact/ceramic/decal_impact_ceramic_01.decal_c (3.3 KB)
  • decals/impact/ceramic/decal_impact_ceramic_02.decal_c (3.3 KB)
  • decals/impact/ceramic/decal_impact_ceramic_03.decal_c (3.3 KB)
  • decals/impact/fabric/decal_impact_fabric_01.decal_c (3.3 KB)
  • decals/impact/fabric/decal_impact_fabric_02.decal_c (3.2 KB)
  • decals/impact/fabric/decal_impact_fabric_03.decal_c (3.3 KB)
  • decals/impact/flesh/decal_impact_flesh_01.decal_c (3.3 KB)
  • decals/impact/flesh/decal_impact_flesh_02.decal_c (3.3 KB)
  • decals/impact/flesh/decal_impact_flesh_03.decal_c (3.3 KB)
  • decals/impact/flesh/decal_impact_flesh_04.decal_c (2.6 KB)
  • decals/impact/flesh/decal_impact_flesh_05.decal_c (3.3 KB)
  • decals/impact/flesh/decal_impact_flesh_06.decal_c (3.2 KB)
  • decals/impact/flesh/decal_impact_flesh_07.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_01.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_02.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_03.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_04.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_05.decal_c (3.2 KB)
  • decals/impact/glass/decal_impact_glass_06.decal_c (3.2 KB)
  • decals/impact/plaster/decal_impact_plaster_01.decal_c (3.6 KB)
  • decals/impact/plaster/decal_impact_plaster_02.decal_c (3.6 KB)
  • decals/impact/plaster/decal_impact_plaster_03.decal_c (3.6 KB)
  • decals/impact/wood/decal_impact_wood_01.decal_c (3.3 KB)
  • decals/impact/wood/decal_impact_wood_02.decal_c (3.2 KB)
  • decals/impact/wood/decal_impact_wood_03.decal_c (3.2 KB)
  • decals/impact/wood/decal_impact_wood_04.decal_c (3.2 KB)
  • decals/sbox.decal_c (4.6 KB)
  • decals/scorchmarks/decal_scorchmark_01.decal_c (1.8 KB)
  • decals/scorchmarks/decal_scorchmark_02.decal_c (1.8 KB)
  • models/citizen_human/zombie_eyes.vmat_c (5.3 KB)
  • models/citizen_human/zombie_mouth.vmat_c (5.3 KB)
  • prefabs/surface/flesh_bullet.prefab_c (16.2 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-1.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-2.vsnd_c (110.2 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-3.vsnd_c (110.8 KB)
  • sounds/impacts/bullets/flesh_bullet_impact-4.vsnd_c (117.3 KB)
  • sounds/impacts/bullets/impact-bullet-flesh.sound_c (1005 B)
  • sounds/impacts/melee/bluntweapon/flesh-1.vsnd_c (126.3 KB)
  • sounds/impacts/melee/bluntweapon/flesh-2.vsnd_c (112.4 KB)
  • sounds/impacts/melee/bluntweapon/flesh-3.vsnd_c (108.8 KB)
  • sounds/impacts/melee/bluntweapon/flesh-4.vsnd_c (129 KB)
  • sounds/impacts/melee/impact-melee-flesh.sound_c (973 B)
  • sounds/zombiesurvival/impacts/cardboard_01.264bdfba6ce1bfcd.vsnd_c (28.9 KB)
  • sounds/zombiesurvival/impacts/cardboard_02.7993a61a489b1ec1.vsnd_c (28.1 KB)
  • sounds/zombiesurvival/impacts/cardboard_03.92d9a5634744add4.vsnd_c (28.2 KB)
  • sounds/zombiesurvival/impacts/cardboard_04.be7e63b04fa7f30c.vsnd_c (29.2 KB)
  • sounds/zombiesurvival/impacts/cardboard_05.87c9458c8a39d1a2.vsnd_c (27.3 KB)
  • sounds/zombiesurvival/impacts/cardboard_06.e7084154e5e77559.vsnd_c (27.8 KB)
  • sounds/zombiesurvival/impacts/cardboard_07.afd5be1f7514688e.vsnd_c (27.7 KB)
  • sounds/zombiesurvival/impacts/cardboard_08.6b05ea98e76b52a7.vsnd_c (27.8 KB)
  • sounds/zombiesurvival/impacts/concrete_1.86477218c2e0b08f.vsnd_c (122.9 KB)
  • sounds/zombiesurvival/impacts/concrete_2.24e828da9d33d710.vsnd_c (119 KB)
  • sounds/zombiesurvival/impacts/concrete_3.82ef69380d59d362.vsnd_c (124.5 KB)
  • sounds/zombiesurvival/impacts/concrete_4.ee4396bc3c59c908.vsnd_c (138.8 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_1.df94181553ef0d22.vsnd_c (4.4 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_2.5fbaf2ed3673f149.vsnd_c (5.8 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_3.60a2898466cf58a9.vsnd_c (6.9 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_3.bdfea04e10c474c3.vsnd_c (7.2 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_4.26aedafba0b78651.vsnd_c (4 KB)
  • sounds/zombiesurvival/impacts/crystal_hit_4.7884b099db0e8174.vsnd_c (4.2 KB)
  • sounds/zombiesurvival/impacts/dirt_01.52e99b8963882a36.vsnd_c (30.9 KB)
  • sounds/zombiesurvival/impacts/dirt_02.83094b46805b398b.vsnd_c (29.2 KB)
  • sounds/zombiesurvival/impacts/dirt_03.10b49171bdcf5ee.vsnd_c (26.6 KB)
  • sounds/zombiesurvival/impacts/dirt_04.d81d2856dfa01b78.vsnd_c (28.5 KB)
  • sounds/zombiesurvival/impacts/dirt_05.869d4c14cc697a71.vsnd_c (27.7 KB)
  • sounds/zombiesurvival/impacts/dirt_06.a14864615967f617.vsnd_c (27.8 KB)
  • sounds/zombiesurvival/impacts/dirt_07.4d1d99c446866794.vsnd_c (27.5 KB)
  • sounds/zombiesurvival/impacts/dirt_08.9b8cca40248dbc37.vsnd_c (29.2 KB)
  • sounds/zombiesurvival/impacts/foliage_01.d784c5c5d07f86a5.vsnd_c (26.1 KB)
  • sounds/zombiesurvival/impacts/foliage_02.a005147faf7994f5.vsnd_c (28.3 KB)
  • sounds/zombiesurvival/impacts/foliage_03.9e217893fc85226c.vsnd_c (28 KB)
  • sounds/zombiesurvival/impacts/foliage_04.85395bd011356f31.vsnd_c (26.9 KB)
  • sounds/zombiesurvival/impacts/foliage_05.c271aebb41d702ce.vsnd_c (27.7 KB)
  • sounds/zombiesurvival/impacts/foliage_06.373cbd2b52baec4a.vsnd_c (27.2 KB)
  • sounds/zombiesurvival/impacts/foliage_07.b0dad647575c141b.vsnd_c (27.5 KB)
  • sounds/zombiesurvival/impacts/foliage_08.a910705a510bf007.vsnd_c (24.4 KB)
  • sounds/zombiesurvival/impacts/glass_01.ce6797fc9526224d.vsnd_c (50.2 KB)
  • sounds/zombiesurvival/impacts/glass_02.8221ab578858631a.vsnd_c (49.5 KB)
  • sounds/zombiesurvival/impacts/glass_03.80341fa0f80cf399.vsnd_c (36.4 KB)
  • sounds/zombiesurvival/impacts/glass_04.cc238d1cba1eb47f.vsnd_c (46.3 KB)
  • sounds/zombiesurvival/impacts/glass_05.47d49f001157c218.vsnd_c (43.3 KB)
  • sounds/zombiesurvival/impacts/glass_06.b6f81ee3da44b4b2.vsnd_c (46.8 KB)
  • sounds/zombiesurvival/impacts/glass_07.10f99082972c72b9.vsnd_c (46.1 KB)
  • sounds/zombiesurvival/impacts/glass_08.10ac488689195ad6.vsnd_c (49.1 KB)
  • sounds/zombiesurvival/impacts/glass_09.ffafb5ad7e55a83c.vsnd_c (47.2 KB)
  • sounds/zombiesurvival/impacts/glass_10.fe6ae6afcb82a8e4.vsnd_c (47.5 KB)
  • sounds/zombiesurvival/impacts/impact_ceramic.sound_c (1.3 KB)
  • sounds/zombiesurvival/impacts/impact_concrete.sound_c (1.1 KB)
  • sounds/zombiesurvival/impacts/impact_dirt.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/impact_fabric.sound_c (1.7 KB)
  • sounds/zombiesurvival/impacts/impact_flesh.sound_c (1.7 KB)
  • sounds/zombiesurvival/impacts/impact_flesh_01.91dead0dbcfc476d.vsnd_c (27.2 KB)
  • sounds/zombiesurvival/impacts/impact_flesh_02.50f34a25bf4a2b75.vsnd_c (41.6 KB)
  • sounds/zombiesurvival/impacts/impact_flesh_03.38deb6c17af4bc9a.vsnd_c (25.3 KB)
  • sounds/zombiesurvival/impacts/impact_flesh_04.8b9bcea32fc43605.vsnd_c (38.4 KB)
  • sounds/zombiesurvival/impacts/impact_flesh_bone_01.15b3a0fd140d9416.vsnd_c (40.6 KB)
  • sounds/zombiesurvival/impacts/impact_foliage.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/impact_glass.sound_c (1.9 KB)
  • sounds/zombiesurvival/impacts/impact_metal.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/impact_plastic.sound_c (1.3 KB)
  • sounds/zombiesurvival/impacts/impact_rubber.sound_c (1.5 KB)
  • sounds/zombiesurvival/impacts/impact_sand.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/impact_water.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/impact_wood.sound_c (1.6 KB)
  • sounds/zombiesurvival/impacts/metal_01.35a423925d7ae623.vsnd_c (45.6 KB)
  • sounds/zombiesurvival/impacts/metal_02.f77143f7a35cf5be.vsnd_c (49.1 KB)
  • sounds/zombiesurvival/impacts/metal_03.88679655c58d8aea.vsnd_c (59.9 KB)
  • sounds/zombiesurvival/impacts/metal_04.6c8ce6a108505b38.vsnd_c (58 KB)
  • sounds/zombiesurvival/impacts/metal_05.88f9c606d6f554d6.vsnd_c (49.5 KB)
  • sounds/zombiesurvival/impacts/metal_06.759c003e51b6c5e2.vsnd_c (66.8 KB)
  • sounds/zombiesurvival/impacts/metal_07.836b661c32d16c80.vsnd_c (61.5 KB)
  • sounds/zombiesurvival/impacts/metal_08.118dbc25f5ab36bf.vsnd_c (63.8 KB)
  • sounds/zombiesurvival/impacts/plastic_01.a7537bff3602704f.vsnd_c (19.1 KB)
  • sounds/zombiesurvival/impacts/plastic_02.f82f0ca132dec346.vsnd_c (17.9 KB)
  • sounds/zombiesurvival/impacts/plastic_03.ac2273bce3aac179.vsnd_c (18.7 KB)
  • sounds/zombiesurvival/impacts/plastic_04.f58dd22a2c7319b8.vsnd_c (21.2 KB)
  • sounds/zombiesurvival/impacts/plastic_05.c308bab4403cc865.vsnd_c (17 KB)
  • sounds/zombiesurvival/impacts/plastic_06.8d1ce54673b1ca01.vsnd_c (18.2 KB)
  • sounds/zombiesurvival/impacts/plastic_07.7dcec044ccfda68e.vsnd_c (18 KB)
  • sounds/zombiesurvival/impacts/plastic_08.b32850e957fbe840.vsnd_c (17.9 KB)
  • sounds/zombiesurvival/impacts/pottery_01.f1e4bc3e7a28b8bf.vsnd_c (35.1 KB)
  • sounds/zombiesurvival/impacts/pottery_02.9b81fde094e05499.vsnd_c (33.5 KB)
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  • textures/generated/imagefile/e65e96fd272f21ee.vtex_c (134.1 KB -> 98.9 KB)
  • textures/generated/imagefile/f66138e67313077.vtex_c (36.3 KB -> 22.9 KB)
  • textures/generated/imagefile/f7782b25ca603920.vtex_c (37.5 KB -> 23.7 KB)
  • .bin/package.base.cll (33.5 KB)
  • .bin/package.scissors.zsbox.cll (391.6 KB)
  • surface/bouncy_metal.surface_c (1.4 KB)
  • surface/nomass.surface_c (1.1 KB)
  • textures/generated/imagefile/27a1f71644fc0384.vtex_c (11 KB)
  • textures/generated/imagefile/51539a62a5479ba8.vtex_c (117.4 KB)
  • textures/generated/imagefile/82c698100375ca77.vtex_c (117.1 KB)
  • textures/generated/imagefile/8565eb091160bde8.vtex_c (11.9 KB)