Zombie Survival - Version 280505

Created
Total Size2 GB (2,118,494,853 bytes)
Modified Size11.4 MB (11,997,362 bytes)
File Count3137
Engine Version25
Changes
Changes on 2026-06-13
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/sandbox.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Launcher", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*", "GameSettings": [ { "Name": "zs.progression_ranked_min_players", "Title": "Ranked Minimum Players", "Group": null, "Default": "2", "Options": null, "Min": 1, "Max": 16, "Step": 1 }, { "Name": "zs.barricade_max_nails", "Title": "Max Nails", "Group": null, "Default": "4", "Options": null, "Min": 1, "Max": 10, "Step": 1 }, { "Name": "zs.currency_start", "Title": "Starting Currency", "Group": null, "Default": "100", "Options": null, "Min": 0, "Max": 5000, "Step": 1 }, { "Name": "zs.prop_currency_start", "Title": "Starting Prop Currency", "Group": null, "Default": "200", "Options": null, "Min": 0, "Max": 5000, "Step": 1 }, { "Name": "zs.barricade_nav_blockers", "Title": "Nailed Barricades Block Ai Navigation", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_enabled", "Title": "Spawn Ai Headcrabs", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_spawn_zombies", "Title": "Spawn Ai Zombies", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_min_players", "Title": "Minimum Players For Ai", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_spawn_during_waiting", "Title": "Spawn Ai During Waiting For Players", "Group": null, "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_max_headcrabs", "Title": "Max Ai Headcrabs Per Player", "Group": null, "Default": "2", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_max_zombies", "Title": "Max Ai Zombies Per Player", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_headcrabs_per_round_bonus", "Title": "Additional Headcrabs Per Survival Round", "Group": null, "Default": "1", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_zombies_per_round_bonus", "Title": "Additional Zombies Per Survival Round", "Group": null, "Default": "0", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_headcrab_cap", "Title": "Max Ai Headcrabs Total", "Group": null, "Default": "14", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.ai_zombie_cap", "Title": "Max Ai Zombies Total", "Group": null, "Default": "8", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "cl_showhints", "Title": "Show UI Hints", "Group": null, "Default": "True", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "zs.min_players", "Title": "Minimum Players To Start", "Group": null, "Default": "1", "Options": null, "Min": 1, "Max": 16, "Step": 1 }, { "Name": "zs.build_seconds", "Title": "Build Seconds", "Group": null, "Default": "120", "Options": null, "Min": 30, "Max": 300, "Step": 15 }, { "Name": "zs.survival_rounds", "Title": "Survival Rounds", "Group": null, "Default": "6", "Options": null, "Min": 1, "Max": 12, "Step": 1 }, { "Name": "zs.survival_seconds", "Title": "Survival Seconds", "Group": null, "Default": "300", "Options": null, "Min": 60, "Max": 600, "Step": 30 }, { "Name": "zs.initial_zombie_fraction", "Title": "Initial Zombie Fraction", "Group": null, "Default": "0.3", "Options": null, "Min": 0.05, "Max": 0.75, "Step": 0.05 } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/sandbox.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Launcher",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*",
  "GameSettings": [
    {
      "Name": "zs.progression_ranked_min_players",
      "Title": "Ranked Minimum Players",
      "Group": null,
      "Default": "2",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    },
    {
      "Name": "zs.barricade_max_nails",
      "Title": "Max Nails",
      "Group": null,
      "Default": "4",
      "Options": null,
      "Min": 1,
      "Max": 10,
      "Step": 1
    },
    {
      "Name": "zs.currency_start",
      "Title": "Starting Currency",
      "Group": null,
      "Default": "100",
      "Options": null,
      "Min": 0,
      "Max": 5000,
      "Step": 1
    },
    {
      "Name": "zs.prop_currency_start",
      "Title": "Starting Prop Currency",
      "Group": null,
      "Default": "200",
      "Options": null,
      "Min": 0,
      "Max": 5000,
      "Step": 1
    },
    {
      "Name": "zs.barricade_nav_blockers",
      "Title": "Nailed Barricades Block Ai Navigation",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_enabled",
      "Title": "Spawn Ai Headcrabs",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_spawn_zombies",
      "Title": "Spawn Ai Zombies",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_min_players",
      "Title": "Minimum Players For Ai",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_spawn_during_waiting",
      "Title": "Spawn Ai During Waiting For Players",
      "Group": null,
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_max_headcrabs",
      "Title": "Max Ai Headcrabs Per Player",
      "Group": null,
      "Default": "2",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_max_zombies",
      "Title": "Max Ai Zombies Per Player",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_headcrabs_per_round_bonus",
      "Title": "Additional Headcrabs Per Survival Round",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_zombies_per_round_bonus",
      "Title": "Additional Zombies Per Survival Round",
      "Group": null,
      "Default": "0",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_headcrab_cap",
      "Title": "Max Ai Headcrabs Total",
      "Group": null,
      "Default": "14",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.ai_zombie_cap",
      "Title": "Max Ai Zombies Total",
      "Group": null,
      "Default": "8",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "cl_showhints",
      "Title": "Show UI Hints",
      "Group": null,
      "Default": "True",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "zs.min_players",
      "Title": "Minimum Players To Start",
      "Group": null,
      "Default": "1",
      "Options": null,
      "Min": 1,
      "Max": 16,
      "Step": 1
    },
    {
      "Name": "zs.build_seconds",
      "Title": "Build Seconds",
      "Group": null,
      "Default": "120",
      "Options": null,
      "Min": 30,
      "Max": 300,
      "Step": 15
    },
    {
      "Name": "zs.survival_rounds",
      "Title": "Survival Rounds",
      "Group": null,
      "Default": "6",
      "Options": null,
      "Min": 1,
      "Max": 12,
      "Step": 1
    },
    {
      "Name": "zs.survival_seconds",
      "Title": "Survival Seconds",
      "Group": null,
      "Default": "300",
      "Options": null,
      "Min": 60,
      "Max": 600,
      "Step": 30
    },
    {
      "Name": "zs.initial_zombie_fraction",
      "Title": "Initial Zombie Fraction",
      "Group": null,
      "Default": "0.3",
      "Options": null,
      "Min": 0.05,
      "Max": 0.75,
      "Step": 0.05
    }
  ],
  "CodePackageReferences": []
}

Diff (11.4 MB modified)

~83
  • .bin/package.base.dll (180 KB -> 180 KB)
  • .bin/package.scissors.zsbox.dll (2.8 MB -> 2.8 MB)
  • models/citizen_human/citizen_human_male.vmdl_c (6.7 MB -> 6.7 MB)
  • prefabs/engine/spawn-progress.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/engine/spawnpoint.prefab_c (1.2 KB -> 1.2 KB)
  • prefabs/surface/flesh_bullet.prefab_c (16.2 KB -> 16.2 KB)
  • surfaces/flesh.surface_c (1.1 KB -> 1.1 KB)
  • textures/generated/imagefile/1cda2c2afc74404a.vtex_c (85.7 KB -> 1.5 KB)
  • textures/generated/imagefile/280bb8c5c69aeda5.vtex_c (1.3 MB -> 21.5 KB)
  • textures/generated/imagefile/2b717e606e7bbbbf.vtex_c (21.6 KB -> 1.1 KB)
  • textures/generated/imagefile/3ee0db368e056402.vtex_c (1.3 MB -> 10.8 KB)
  • textures/generated/imagefile/440ceb7fd28a53da.vtex_c (21.6 KB -> 3.5 KB)
  • textures/generated/imagefile/56b9754f574aa109.vtex_c (1 MB -> 755.2 KB)
  • textures/generated/imagefile/6d613dba06d3e517.vtex_c (171 KB -> 34.3 KB)
  • textures/generated/imagefile/760a6cd994d08dc9.vtex_c (21.6 KB -> 1.1 KB)
  • textures/generated/imagefile/8433953a67ed3fbe.vtex_c (21.6 KB -> 3.2 KB)
  • textures/generated/imagefile/85d60087605f19e9.vtex_c (699.9 KB -> 39.1 KB)
  • textures/generated/imagefile/870a2e4a74d246e0.vtex_c (1.3 MB -> 16.9 KB)
  • textures/generated/imagefile/91f409238f4c7e11.vtex_c (1.3 MB -> 12.4 KB)
  • textures/generated/imagefile/96fc930aa159677f.vtex_c (43 KB -> 9.7 KB)
  • textures/generated/imagefile/a64c910744c3e96a.vtex_c (1.3 MB -> 447.3 KB)
  • textures/generated/imagefile/d24ee0a15afd69d6.vtex_c (1.3 MB -> 18.3 KB)
  • textures/generated/imagefile/df06905f3db7ee89.vtex_c (171 KB -> 8.3 KB)
  • textures/generated/imagefile/e552ee47848fce7b.vtex_c (699.9 KB -> 37.8 KB)
  • textures/generated/imagefile/fd19cd85bee07594.vtex_c (1.3 MB -> 28.9 KB)
  • weapons/camera/camera.sent_c (490 B -> 490 B)
  • weapons/camera/sounds/camera.shoot.sound_c (891 B -> 891 B)
  • weapons/colt1911/colt1911.sent_c (467 B -> 467 B)
  • weapons/common/effects/ejected_9mm.surface_c (1.4 KB -> 1.4 KB)
  • weapons/common/effects/shell_case_bounce.wav.sound_c (919 B -> 919 B)
  • weapons/common/foley/foley_deploy_weapon_01.sound_c (941 B -> 941 B)
  • weapons/common/foley/foley_deploy_weapon_02.sound_c (920 B -> 920 B)
  • weapons/common/foley/foley_deploy_weapon_03.sound_c (941 B -> 941 B)
  • weapons/crowbar/crowbar.sent_c (441 B -> 441 B)
  • weapons/crowbar/sounds/crowbar.hit.sound_c (1.2 KB -> 1.2 KB)
  • weapons/crowbar/sounds/crowbar.swing.sound_c (992 B -> 976 B)
  • weapons/glock/glock.sent_c (417 B -> 417 B)
  • weapons/glock/glock_shoot.sound_c (873 B -> 873 B)
  • weapons/glock/reload/pistol_mag_in.sound_c (893 B -> 893 B)
  • weapons/glock/reload/pistol_mag_out.sound_c (894 B -> 894 B)
  • weapons/grenade/grenade.sent_c (441 B -> 441 B)
  • weapons/m4a1/m4a1.sent_c (432 B -> 432 B)
  • weapons/m4a1/m4a1_shoot.sound_c (982 B -> 982 B)
  • weapons/m4a1/reload/gun_grab_foley.sound_c (893 B -> 893 B)
  • weapons/m4a1/reload/m4a1_mag_in.sound_c (890 B -> 890 B)
  • weapons/m4a1/reload/m4a1_mag_out.sound_c (891 B -> 891 B)
  • weapons/mp5/mp5.sent_c (441 B -> 441 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (858 B -> 842 B)
  • weapons/mp5/sounds/mp5_shoot.sound_c (1 KB -> 1 KB)
  • weapons/physgun/effects/beam-end.prefab_c (11.5 KB -> 11.5 KB)
  • weapons/physgun/effects/freeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/grab-spark.prefab_c (8.2 KB -> 8.2 KB)
  • weapons/physgun/effects/grab.prefab_c (10.1 KB -> 10.1 KB)
  • weapons/physgun/effects/unfreeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/wm-glow.prefab_c (5.5 KB -> 5.5 KB)
  • weapons/physgun/physgun.sent_c (470 B -> 470 B)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (918 B -> 918 B)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 921 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 922 B)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (923 B -> 923 B)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 917 B)
  • weapons/physgun/sounds/physgun.idle.sound_c (898 B -> 898 B)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (916 B -> 916 B)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (920 B -> 920 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 915 B)
  • weapons/rpg/rpg.sent_c (443 B -> 443 B)
  • weapons/rpg/sounds/rocket_loop.sound_c (811 B -> 795 B)
  • weapons/rpg/sounds/rpg_shoot.sound_c (809 B -> 793 B)
  • weapons/shotgun/shotgun.sent_c (451 B -> 451 B)
  • weapons/shotgun/sounds/shotgun_cock.sound_c (894 B -> 894 B)
  • weapons/shotgun/sounds/shotgun_load.sound_c (917 B -> 917 B)
  • weapons/shotgun/sounds/shotgun_shoot.sound_c (1008 B -> 1008 B)
  • weapons/sniper/sniper.sent_c (489 B -> 489 B)
  • weapons/sniper/sounds/m700_shot.sound_c (891 B -> 891 B)
  • weapons/sniper/sounds/m700_zoom.sound_c (890 B -> 890 B)
  • weapons/spawner/spawner.prefab_c (3.7 KB -> 3.7 KB)
  • weapons/toolgun/effects/beam-success.prefab_c (4.7 KB -> 4.7 KB)
  • weapons/toolgun/effects/impact-success.prefab_c (10.5 KB -> 10.5 KB)
  • weapons/toolgun/sounds/shoot.sound_c (804 B -> 804 B)
  • weapons/toolgun/toolgun-screen.shader_c (154.4 KB -> 154.4 KB)
  • weapons/toolgun/toolgun.sent_c (464 B -> 464 B)
  • weapons/tracer_9mm.prefab_c (2.7 KB -> 2.7 KB)
  • weapons/tracer_rifle.prefab_c (2.8 KB -> 2.8 KB)