Sandbox++ - Version 234552

Created
Total Size1.5 GB (1,625,195,885 bytes)
Modified Size20.6 MB (21,590,964 bytes)
File Count3625
Engine Version25
Changes
Changes on 2026-05-09
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "LaunchMode": "Normal", "MapStartupScene": "scenes/sandbox.scene", "DedicatedServerStartupScene": "scenes/sandbox.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*\n/backgrounds/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "LaunchMode": "Normal",
  "MapStartupScene": "scenes/sandbox.scene",
  "DedicatedServerStartupScene": "scenes/sandbox.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/*.png\n/ui/*.png\n/ui/*\n/ui/weapons/melee/*\n/backgrounds/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (20.6 MB modified)

+1 ~124
  • weapons/physgun/item_physgun.prefab_c (5 KB)
  • .bin/package.base.cll (32.8 KB -> 32.8 KB)
  • .bin/package.softsplit.sandbox.cll (211.8 KB -> 211.9 KB)
  • .bin/package.softsplit.sandbox.xml (166.4 KB -> 166.6 KB)
  • models/citizen/citizen.vanmgrph_c (67.8 KB -> 68 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/citizen/citizen_human_m.vanmgrph_c (68 KB -> 68 KB)
  • weapons/camera/camera.prefab_c (6.5 KB -> 6.5 KB)
  • weapons/camera/camera.sent_c (490 B -> 490 B)
  • weapons/camera/camera_wm.prefab_c (2.8 KB -> 2.8 KB)
  • weapons/camera/sounds/camera.shoot.1.vsnd_c (20.9 KB -> 20.9 KB)
  • weapons/camera/sounds/camera.shoot.sound_c (891 B -> 891 B)
  • weapons/colt1911/colt1911.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/colt1911/colt1911.sent_c (467 B -> 467 B)
  • weapons/crowbar/crowbar.prefab_c (6 KB -> 6 KB)
  • weapons/crowbar/crowbar.sent_c (441 B -> 441 B)
  • weapons/crowbar/crowbar_vm.prefab_c (25.1 KB -> 25.1 KB)
  • weapons/crowbar/crowbar_wm.prefab_c (2.5 KB -> 2.5 KB)
  • weapons/crowbar/sounds/crowbar.hit.sound_c (1.2 KB -> 1.2 KB)
  • weapons/crowbar/sounds/crowbar.swing.sound_c (992 B -> 992 B)
  • weapons/crowbar/sounds/crowbar_hit_01.vsnd_c (178.8 KB -> 178.8 KB)
  • weapons/crowbar/sounds/crowbar_hit_02.vsnd_c (161.3 KB -> 161.3 KB)
  • weapons/crowbar/sounds/crowbar_hit_03.vsnd_c (157.2 KB -> 157.2 KB)
  • weapons/crowbar/sounds/crowbar_hit_04.vsnd_c (164.7 KB -> 164.7 KB)
  • weapons/crowbar/sounds/swing_01.vsnd_c (66.9 KB -> 66.9 KB)
  • weapons/crowbar/sounds/swing_02.vsnd_c (66.7 KB -> 66.7 KB)
  • weapons/glock/glock.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/glock/glock.sent_c (417 B -> 417 B)
  • weapons/glock/glock_shoot.sound_c (873 B -> 873 B)
  • weapons/glock/glock_shoot_01.vsnd_c (572.6 KB -> 572.6 KB)
  • weapons/glock/glock_wm.prefab_c (3.9 KB -> 3.9 KB)
  • weapons/grenade/grenade.prefab_c (6.1 KB -> 6.1 KB)
  • weapons/grenade/grenade.sent_c (441 B -> 441 B)
  • weapons/grenade/grenade_vm.prefab_c (30.5 KB -> 30.5 KB)
  • weapons/grenade/grenade_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/grenade/thrown_grenade.prefab_c (3.5 KB -> 3.5 KB)
  • weapons/m4a1/m4a1.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/m4a1/m4a1.sent_c (432 B -> 432 B)
  • weapons/m4a1/m4a1_shoot.sound_c (982 B -> 982 B)
  • weapons/m4a1/m4_shot_01.vsnd_c (297.3 KB -> 297.3 KB)
  • weapons/m4a1/m4_shot_04.vsnd_c (268.8 KB -> 268.8 KB)
  • weapons/m4a1/m4_shot_06.vsnd_c (308.8 KB -> 308.8 KB)
  • weapons/mp5/mp5.sent_c (441 B -> 441 B)
  • weapons/mp5/mp5_projectile.prefab_c (7.3 KB -> 7.3 KB)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (858 B -> 858 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.vsnd_c (389.4 KB -> 389.4 KB)
  • weapons/mp5/sounds/mp5_shoot.sound_c (1 KB -> 1 KB)
  • weapons/mp5/sounds/mp5_shot_01.vsnd_c (535 KB -> 535 KB)
  • weapons/mp5/sounds/mp5_shot_02.vsnd_c (585.5 KB -> 585.5 KB)
  • weapons/mp5/sounds/mp5_shot_03.vsnd_c (627.3 KB -> 627.3 KB)
  • weapons/physgun/effects/beam-end.prefab_c (11.5 KB -> 11.5 KB)
  • weapons/physgun/effects/freeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/grab-ball.vmat_c (5.9 KB -> 5.9 KB)
  • weapons/physgun/effects/grab-spark.prefab_c (8.2 KB -> 8.2 KB)
  • weapons/physgun/effects/grab.prefab_c (10.1 KB -> 10.1 KB)
  • weapons/physgun/effects/unfreeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/wm-glow.prefab_c (5.5 KB -> 5.5 KB)
  • weapons/physgun/physgun-screen.vmat_c (4.5 KB -> 4.5 KB)
  • weapons/physgun/physgun.prefab_c (14.5 KB -> 14.5 KB)
  • weapons/physgun/physgun.sent_c (470 B -> 470 B)
  • weapons/physgun/physgun_beam.vmat_c (3.4 KB -> 3.4 KB)
  • weapons/physgun/physgun_wm.prefab_c (6.3 KB -> 6.3 KB)
  • weapons/physgun/sounds/physgun.active.loop.1.vsnd_c (2 MB -> 2 MB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (918 B -> 918 B)
  • weapons/physgun/sounds/physgun.attach.1.vsnd_c (19.3 KB -> 19.3 KB)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 921 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 922 B)
  • weapons/physgun/sounds/physgun.button.in.1.vsnd_c (5.4 KB -> 5.4 KB)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (923 B -> 923 B)
  • weapons/physgun/sounds/physgun.button.out.1.vsnd_c (4.6 KB -> 4.6 KB)
  • weapons/physgun/sounds/physgun.freeze.1.vsnd_c (30.9 KB -> 30.9 KB)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 917 B)
  • weapons/physgun/sounds/physgun.idle.1.vsnd_c (2.4 MB -> 2.4 MB)
  • weapons/physgun/sounds/physgun.idle.sound_c (898 B -> 898 B)
  • weapons/physgun/sounds/physgun.shoot.end.1.vsnd_c (18.6 KB -> 18.6 KB)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (916 B -> 916 B)
  • weapons/physgun/sounds/physgun.shoot.start.1.vsnd_c (53.3 KB -> 53.3 KB)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (920 B -> 920 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 915 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.vsnd_c (16.6 KB -> 16.6 KB)
  • weapons/physgun/v_physgun.vanmgrph_c (3.6 KB -> 3.6 KB)
  • weapons/physgun/v_physgun_display_color_png_cc881dca.generated.vtex_c (128.7 KB -> 128.7 KB)
  • weapons/physgun/v_physgun_display_normal_png_e6bc93ed.generated.vtex_c (26.4 KB -> 26.4 KB)
  • weapons/physgun/v_physgun_display_rough_png_ea916fae.generated.vtex_c (221.8 KB -> 221.8 KB)
  • weapons/rpg/rpg.prefab_c (9.8 KB -> 9.8 KB)
  • weapons/rpg/rpg.sent_c (443 B -> 443 B)
  • weapons/rpg/rpg_projectile.prefab_c (12.4 KB -> 12.4 KB)
  • weapons/rpg/rpg_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/rpg/sounds/rocket_loop.sound_c (811 B -> 811 B)
  • weapons/rpg/sounds/rocket_loop.vsnd_c (1 MB -> 1 MB)
  • weapons/rpg/sounds/rpg_shoot.sound_c (809 B -> 809 B)
  • weapons/rpg/sounds/rpg_shoot.vsnd_c (1.1 MB -> 1.1 MB)
  • weapons/shotgun/shotgun.prefab_c (7.5 KB -> 7.5 KB)
  • weapons/shotgun/shotgun.sent_c (451 B -> 451 B)
  • weapons/shotgun/shotgun_vm.prefab_c (31.8 KB -> 31.8 KB)
  • weapons/shotgun/sounds/shotgun1_shoot1.vsnd_c (221.1 KB -> 221.1 KB)
  • weapons/shotgun/sounds/shotgun1_shoot2.vsnd_c (220.6 KB -> 220.6 KB)
  • weapons/shotgun/sounds/shotgun_cock.vsnd_c (126.3 KB -> 126.3 KB)
  • weapons/shotgun/sounds/shotgun_load.vsnd_c (90.5 KB -> 90.5 KB)
  • weapons/shotgun/sounds/shotgun_pump.vsnd_c (115 KB -> 115 KB)
  • weapons/shotgun/sounds/shotgun_shoot.sound_c (1008 B -> 1008 B)
  • weapons/sniper/sniper.prefab_c (7.5 KB -> 7.5 KB)
  • weapons/sniper/sniper.sent_c (489 B -> 489 B)
  • weapons/sniper/sounds/m700_shot.sound_c (891 B -> 891 B)
  • weapons/sniper/sounds/m700_shot.vsnd_c (395.8 KB -> 395.8 KB)
  • weapons/sniper/sounds/m700_zoom.sound_c (890 B -> 890 B)
  • weapons/sniper/sounds/scope_zoom.vsnd_c (245.1 KB -> 245.1 KB)
  • weapons/spawner/spawner.prefab_c (3.7 KB -> 3.7 KB)
  • weapons/toolgun/effects/beam-success.prefab_c (4.7 KB -> 4.7 KB)
  • weapons/toolgun/effects/beam-success.vmat_c (5 KB -> 5 KB)
  • weapons/toolgun/effects/impact-success.prefab_c (10.5 KB -> 10.5 KB)
  • weapons/toolgun/item_toolgun.prefab_c (4.4 KB -> 4.4 KB)
  • weapons/toolgun/sounds/denied01.vsnd_c (59.5 KB -> 59.5 KB)
  • weapons/toolgun/sounds/shoot.sound_c (804 B -> 804 B)
  • weapons/toolgun/sounds/shoot01.vsnd_c (86.9 KB -> 86.9 KB)
  • weapons/toolgun/sounds/shoot02.vsnd_c (173 KB -> 173 KB)
  • weapons/toolgun/sounds/shoot03.vsnd_c (173 KB -> 173 KB)
  • weapons/toolgun/sounds/toolgun.shoot.1.vsnd_c (16.9 KB -> 16.9 KB)
  • weapons/toolgun/toolgun-screen.shader_c (155 KB -> 155 KB)
  • weapons/toolgun/toolgun-screen.vmat_c (2.6 KB -> 2.6 KB)
  • weapons/toolgun/toolgun.prefab_c (2.8 KB -> 2.8 KB)
  • weapons/toolgun/toolgun.sent_c (464 B -> 464 B)
  • weapons/toolgun/toolgun_wm.prefab_c (29.6 KB -> 29.6 KB)
  • weapons/tracer_9mm.prefab_c (2.7 KB -> 2.7 KB)
  • weapons/tracer_rifle.prefab_c (2.8 KB -> 2.8 KB)